The PS4 can stand on its own regardless of how the PS4K will affect its sales (PS4 will easily be past 50m at this point). Having two products at two different price points will likely result in more consoles sold overall while also extending a gen where Sony is on top. If priced right they can make both the PS4 and PS4K attractive to different people.
If they could eventually show up with a PS4 Slim it would be even better.
Like MAU?The fact that Sony still cares about the E3 or even the GDC just showcases how far away Sony is to the really important things.
The fact that Sony still cares about the E3 or even the GDC just showcases how far away Sony is to the really important things.
There was a time where people assumed that because the Wii U sold terribly, it was a sign of things to come with PS4 and Xbone. Now we know that wasn't the case at all.
Yeah, I don't know. I doubt that the 55 million figure was really accurate. Looks more like a rounded up figure to me. I wrote a post before why I think these figures are highly inaccurate months ago.
Edit: Your own post proves that it is highly inaccurate. How the hell did the 55 million figure get to 60 million in just two months? It is next to impossible for both consoles to sell 5 million in two months, especially since the XB1 was down significantly in both months in its biggest market.
Edit 2: Dude, do you really think the XB1 sold 2 million in the first three months? It sold ~619K in the US during those months. We know that the US contributes roughly 60% of the XB1's global sales. How the hell did you get 2 million out of that?
I'am just hoping the NEO can keep this momentum and not kill it dead.
Yeah, I don't buy it. To be fair, these are your estimations and you have your reasoning, though I don't agree with them. To me, those figures look like they are rounded up to the nearest 5 million. It's not like EA and Take Two are obligated to state the most accurate estimations. Unless we have solid evidence, I still think the XB1 hasn't crossed 20 million sold through. In addition, the 60% ratio might even be slightly lowballing it. Holiday sales are huge for the XB1 in the US and not so much everywhere else.Why would it not be accurate? EA and Ubisoft have not only access to NPD, GFK, and Media Create/Famitsu, but also Sony and MS themselves. If they were really wondering if the data those research companies had were accurate or not, which they are and MS, Sony, and Nintendo all use, they would just double check with MS or Sony, and both EA and Ubisoft agreed on ~55m at the end of 2015. On the "rounded up" part, why? It could just as likely be rounded down as it doesn't quite reach rounding to say ~56m. EEDAR also estimated 20m Xbox One's sold by the end of 2015, and while that is higher than what EA and Ubisoft see (55.9m compared to just ~55m) and is just a rounded 20m, I think that says more that the XB1 is somewhere higher than 19m and not below it.
I would like to read that post on why you think they would be inaccurate.
Actually, I'll throw away that EA number. In the same sentence, they very roughly estimate the 360+PS3 as just +150m when both are +160m, so it's very likely that the install base reached at least 57.5m and when saying why they are hesitant on focusing on VR, they roughly used that figure to describe how large the market was. "60 million"
At least 57.5m million up to the end of February makes sense for the PS4+XB1 as combined they should have sold ~2.5m in those 2 months.
With EA, Ubisoft, and EEDAR estimating ~55m-55.9m consoles at the end of 2015, I'm more inclined to believe that the XB1 sold somewhat more than 19m, and somewhere around 19.5m. The Xbox One sold ~622k in Q1 2016 in the US, and assuming the US still represents 60% of the XB1's sales, that 1.04m in Q1.
But disregarding that 60%. I think it's time GAF realized that not even publishers think the US:ROTW ratio for the XB1 is 60:40. It's fallen below that to ~57-58%:42-43%. Using just the bare minimum for EA's and Ubisoft's ~55m, 54.5m, the US would represent 59.7%, down from the initial 60.6% of launch. Again, just using the bare minimum of that, when there is nothing suggesting that it would be that low.
Take Two themselves see over 60m at the end of March. At most the PS4 could be is ~39m, leaving ~21m for the XB1, give or take a couple 100k from one to the other. Just saying the XB1 is at 20m at the end of March, which is impossible since the PS4 only just recently hit 40m, the US ratio would be ~58.7%. With the high end 21m, it's 55.9%.
While the US might still represent a majority of the consoles total sales, the percentage ratio HAS fallen, and 57%-58% are more accurate than 60%.
Sony,
Enjoy your time in the sun because a celestial body known as Scorpio is about to cast a long shadow over you.
Sony,
Enjoy your time in the sun because a celestial body known as Scorpio is about to cast a long shadow over you.
Sony making all that dough.
PS4 is a yeast.
WOW ...
Really now? You must be joking.
All Scorpio will get (as well as with Neo) are incremental graphic upgrades while the original PS4 will continue being the lead platform for most games due to it's bigger install base.
For what it's worth, that poster got banned ASAP.
Mods are gonna be on high-alert once the console wars start heating up again due to NEO/Scorpio.
Neo's not a next gen console.
It's not vr which pushed this, amd basically said to Sony it would cost more to shrink the current ps4 die and instead offered a cheap upgrade path for SonyDo you want good VR or not so good VR
Before i heard anything about the current gen consoles, i had the presumption that MS would destroy everything with their epicness of third party locks, first party avalanche of titles(i assumed that was where all the effort and R&D was going after lackluster last 360 years) and lessons learned from their experiences.
It turned out different than i imagined, and i don't think i could have went back and told my past self without him having burst into laughter.
Sony had lost me for years after their early PS3 debacle and i didn't even really care all that much about what they were doing until the Slim came out.
dude got banned tooWOW ...
Nintendo released a half assed system and Microsoft tried to fuck us over with it's online plans.
I'm glad Sony bitch slapped them both this generation. Xbox One eventually became a better system as a result and hopefully Nintendo learnt it's lesson with the NX too.
Well done Sony. Well deserved in my opinion.
... now give me FOLDERS damn it.
Yeah, I don't buy it. To be fair, these are your estimations and you have your reasoning, though I don't agree with them. To me, those figures look like they are rounded up to the nearest 5 million. It's not like EA and Take Two are obligated to state the most accurate estimations. Unless we have solid evidence, I still think the XB1 hasn't crossed 20 million sold through. In addition, the 60% ratio might even be slightly lowballing it. Holiday sales are huge for the XB1 in the US and not so much everywhere else.
Xbox Live Gold's success proved consumers were fine with an online paywall. Of course it wasn't a problem.Yeah, Sony had the best balance of power, price and customer friendly features. Such a good package they even sneaked in paid online and people did not complain (much).
Goddamn strategy by Sony, they played all cards right and earned this win.
Loved to have seen an alternative universe where MS hadnt been the prime focus just to see how well Sony PS+ online paywall would have gone down. As someone whos had PS+ since the beginning no doubt I would have rationalised it as something that was inevitable but it would have been interesting to see how the mass audience felt and the very likelihood that Sony probably had a plan B if they felt they had too much push back.Xbox Live Gold's success proved consumers were fine with an online paywall. Of course it wasn't a problem.
what is this?Loved to have seen an alternative universe where MS hadnt been the prime focus just to see how well Sony PS+ online paywall would have gone down. As someone whos had PS+ since the beginning no doubt I would have rationalised it as something that was inevitable but it would have been interesting to see how the mass audience felt and the very likelihood that Sony probably had a plan B if they felt they had too much push back.
ps3ud0 8)
I don't see how we can take the credibility of the EA figures as accurate estimation anyway. So first off, they said the consoles hit 55 million by the end of 2015. Two months later, they claimed it hit 60 million. We already said this was impossible, unless they simply round up to the nearest 5 million. Who's to say Take Two and Ubisoft don't run through the same method in their estimations? Until we have official confirmations from the hardware manufacturers themselves, I wouldn't call it solid evidence. Unfortunately, in Microsoft's case, I doubt they will ever give sold through figures at this point. Either way, there's no solid evidence to support the XB1 is under or over 20 million.So you are saying Take Two, that have access to NPD, GFK, and Media Create/Famitsu, and are able to estimate further if they want to with companies like IDG, and have a direct line to Microsoft and Sony, are actually entirely inaccurate when they have enough confidence to state that the new generation of consoles is over 60m?
You are right somewhat in that they are not obligated to share any sales data at all for consoles, but they did. That is how big they see their market to sell to as, and they wouldn't have said anything if they weren't accurate to a respectable level.
At this point, the US representing >60% of the XB1's sales is an old ideal that some on GAF can't part with. EA, Ubisoft, Take Two, and EEDAR show that it's not the case and it increasing past the initial 60.6% it had at the end of 2013 is impossible.
If you can't see the XB1 past 20m at this point, then I can't change that, but there is plenty of evidence to suggest otherwise.
Wow. They were at 30 million just 6 months ago. That's impressive.
dude got banned too
Xbox Live Gold's success proved consumers were fine with an online paywall. Of course it wasn't a problem.
Right, they were leaving money on the table by not charging for Plus.That's right. Everyone best keep their little fanboners in their pants.
I swear consumers actually prefer to pay for online than have it for free. XBox live was better than psn because of microsoft's background and expertise. The conflation of the fee with the quality of it was a mastertroke. Sony was foolish not to start charging as soon as the public was conditioned to pay for this.
On one hand, good on them for waiting till the end of the console cycle to charge. On the other hand, I'm super sad that this ripoff is the new norm and disappointed that they couldn't find a way to continue down the old ps plus model.
Isn't this incredibly low for a home system? Like that's almost handheld levels
Before i heard anything about the current gen consoles, i had the presumption that MS would destroy everything with their epicness of third party locks, first party avalanche of titles(i assumed that was where all the effort and R&D was going after lackluster last 360 years) and lessons learned from their experiences.
It turned out different than i imagined, and i don't think i could have went back and told my past self without him having burst into laughter.
Sony had lost me for years after their early PS3 debacle and i didn't even really care all that much about what they were doing until the Slim came out.
What's epic about locking games away from others, since you'd be able to play them either way? It's for the best they aren't in a position to do that.
Yeah, the final 3 years of the Xbox 360 were tragic. I, like you thought they were gearing up for a ridiculously awesome launch. I mean it certainly seemed like they were saving themselves for something.
I was ready to get back on board when I sat down to watch the reveal. It's actually funny how atrocious it was especially for us non Americans.
But the writing was on the wall for years and I don't but in to the narrative that the awful reveal is the cause of their poor showing this gen.
Anyway, very happy with my PS4. I guess I'm extra bitter towards Microsoft because I was such a vocal supporter of theirs for a long time. Bought both the original Xbox and 360 on launch day.
Anyone have the lifetime numbers of the PS2 and PS3 (and Xbox 360) to compare with?
This is great news but exactly how great is it?
looking at his post again real quick it kinda looks like he's being sarcastic. although honestly i feel like there's too much of that shit anyway.That's right. Everyone best keep their little fanboners in their pants.
Look through his post history and all will be clear.looking at his post again real quick it kinda looks like he's being sarcastic. although honestly i feel like there's too much of that shit anyway.
wasnt it around 39.5 last time they anounced it?
are neo rumors hurting sales already
wasnt it around 39.5 last time they anounced it?
are neo rumors hurting sales already
looking at his post again real quick it kinda looks like he's being sarcastic. although honestly i feel like there's too much of that shit anyway.
Every other new MediaCreate thread seems to be about creating a new record of historic low sales. I remember a time when Top 1 wouldn't even have cracked the Top 10, and I've only been following MediaCreate since 2013! The speed of the freefall of gaming sales in Japan is pretty much the nail on the coffin. RIP Japan console gaming industry. You've had a good run.
P.S. Even Sony is aware of this, despite their relative success. I had a co-worker in Japan who used to be a Sony engineer (I think he had a brief stint at Sony Entertainment around the time they were developing Morpheus) and he said that the current console generation is just a stopgap for the inevitable end of the console cycle.
I wonder what Sony's margins are on each box sold is now, has to be a pretty good cash flow at this point.
I don't see how we can take the credibility of the EA figures as accurate estimation anyway. So first off, they said the consoles hit 55 million by the end of 2015. Two months later, they claimed it hit 60 million. We already said this was impossible, unless they simply round up to the nearest 5 million. Who's to say Take Two and Ubisoft don't run through the same method in their estimations? Until we have official confirmations from the hardware manufacturers themselves, I wouldn't call it solid evidence. Unfortunately, in Microsoft's case, I doubt they will ever give sold through figures at this point. Either way, there's no solid evidence to support the XB1 is under or over 20 million.
Edit: Just to add, you don't have evidence that the US to global ratio for XB1 sales is less than 60:40 either. Unless I'm mistaken, even the 360 had more than half of its sales from the US. With the PS4 being the dominant console this gen, we have evidence that sales were diverging back to PlayStation in Europe. To clarify, although the PS3 was still the better selling console in Europe, the 360 still got a wider market share there than the XB1. To claim US sales is less than 60% for the XB1 is simply preposterous for me.
Tell you what, let's just agree to disagree and move on. It's clear that you don't want to back down from your stance and you don't plan on accepting other people's estimations. Keep in mind that you and I have been wrong many times, with you most recently being wrong about your April NPD predictions even with your "accurate historical data". I have no problems accepting your predictions and I hope you will do the same. But I will reply to this post with my own thoughts.I already said I'm throwing out that EA number because of the fact that it is being rounded due to them rounding the 7th gen number. Take Two on the other hand specifically said "over" 60 million. That is specific, and not a "around" or "close to", but specifically "over".
The 360 was more around a 50/50 split actually, with a slight lead for the US.
The Xbox One had 60.6% of its sales in the US at the end of 2013, compared to the sales of 12 other countries. There is plenty of proof that didn't change in favor of the US by even a slim margin as the UK, Germany, and France all experienced similar performance post launch as the US did. Other launch countries like Brazil, Canada, Ireland, Mexico, and Australia should have performed similarly as well, with the only ones deviating from the pack being Spain and Italy, and those are tiny enough to where they wouldn't affect the ratio THAT much.
"Holiday sales" happen world wide and don't affect just the US, and again, the UK, Germany, and France have very similar post launch performance to the US, so even with the 2014 price drop, sales performance post launch was still similar for those 3 countries.
So a similar ratio of ~60-61% for those 13 countries post launch means that with an additional 29 countries, the ratio is dropping. It's simple math.
Those countries might sell like "shit", but they do sell consoles, and all those sales add up. All those sales not in the US. Suggesting >60% of the XB1's sales continue to happen in the US is actually preposterous.