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Star Citizen Alpha 2.0 | The 'Verse Awakens

Geist-

Member
Its going to stay wonky for a long ass time. Its such a large game.. it would take years for all of the kinks to be worked out.

It's the one thing that's completely stopping me from believing we'll get SQ42 this year or even next year. Sad, but that's how it is.
 

Zalusithix

Member
It's the one thing that's completely stopping me from believing we'll get SQ42 this year or even next year. Sad, but that's how it is.

Well SQ42 doesn't have to deal with that whole pesky multiplayer and server aspect. The more variables you pull out, the easier it is to nail things down.
 

tuxfool

Banned
So the Buccaneer is on sale now.

Some pictures:

bucci-blueprints-finanib00.jpg


buc_final120_compflatsexsc.jpg


presentation-bucc18u6y7a.jpg


presentation-bucc106bbkb.jpg

The second one is a bit misleading as I don't think it has any missiles.

Buccaneer page
 

chifanpoe

Member
So the Buccaneer is on sale now.

Some pictures:



The second one is a bit misleading as I don't think it has any missiles.

Buccaneer page

Yes it is strange they list two size 1 missiles on it yet today on RTV they again said it had no missiles and made up for it with more guns. (in comparison to the Gladius)

*** Make sure to take the quiz on the Bucc page if you plan to buy one or more. You will get to help pick out the free size 4 weapon each ship purchase comes with ($18 value each).

Once they update the extras page I will melt my 350R then upgrade back to it for some LTI and free size 4 gun action.

Very cool ship though. I bought several and will keep 1 for sure. Still debating on if I will keep my Sabre and or Cutlass Blue.
 
Well SQ42 doesn't have to deal with that whole pesky multiplayer and server aspect. The more variables you pull out, the easier it is to nail things down.

True but that doesn't explain the somewhat janky Arma-like movement. I know it will be similar because the principle is the same but I hope they can smooth it out.
 

Geist-

Member
Argh, first ship to make me reconsider my ship buying policy since getting the Sabre...but nope, not buying another ship. 3 ships is enough for me.
 

tuxfool

Banned
True but that doesn't explain the somewhat janky Arma-like movement. I know it will be similar because the principle is the same but I hope they can smooth it out.

It moves and controls pretty similar to your average fps in most instances (barring the fact that crosshairs are related to when the gun is pointing not the center of the screen) especially if you have your gun out. The gunless sprint is weird because your head moves forward, but otherwise there isn't anything too foreign from the control scheme.

What the real issue here is the clipping areas and general geometry issues, which are a lot better offline as those no longer require the server to have a say, along with the inherent jankiness of doing this stuff at 15fps. I suspect that there are also some issues with the general level complexity regarding geometry (which they'll have to limit somehow) like stair bannisters.

I also hope that they remove free jumping and make vaulting contextual.
 
just read this and it sounds troubling. i dont think SQ42 will be releasing this year afterall.. add another delay to the long list of delays this game has been through.

Polygon.com

Cloud Imperium Games

Last year, developer Chris Roberts promised to show up in person at the 2016 PC Gaming Show to talk about Star Citizen. However, Polygon has learned that Roberts will not be on hand. Cloud Imperium will not be participating in the PC Gaming Show despite agreeing several months ago to do so.

A representative for Cloud Imperium tells us that Roberts sent PC Gamer his regrets just a few weeks ago, saying that his schedule won't allow for a trip to Los Angeles. In fact, the studio is skipping E3 entirely.

Instead, the spokesperson tells us that Roberts will be devoting all his efforts to work on Squadron 42 at his studio in England. The rep added that the studio will have something to show at Gamescom in August.
 
just read this and it sounds troubling. i dont think SQ42 will be releasing this year afterall.. add another delay to the long list of delays this game has been through.

I don't want it to release if it would result is an experience less than the expectations they've created. I think their community is generally fine waiting this one out. Also wasting your money on E3 for a game like this which has/will have massive word of mouth coverage regardless of outcome is just silly.
 

Zalusithix

Member
im surprised that they have absolutely nothing to show at the event.

They might have something to show, but prefer to not dilute it over the course of multiple events. Who knows, SQ42 is very much a black box. We know it exists, and we know they're doing stuff on it, but virtually all the details are a mystery.

I don't think anybody would be surprised if it slipped past 2016 at any rate. I don't think many of us were confident they'd absolutely hit that date in the first place given what we saw with the Idris intro.
 

ultrazilla

Gold Member
Wow. Them not being at the PC Gaming Show(when he previously committed) sets off some alarms. I backed the game long ago and frankly there's still no resemblance of a game, just some polished tech demos IMO. Seems like there's issues behind the scenes.
 

jond76

Banned
I'm really curious to see how far along Elite Dangerous is once this finally releases. How close they will be, feature wise.
 

~Cross~

Member
Guys chris is working really hard in the UK to get this game out as soon as possible, he cant go to E3 for a conference he promised to be at. Its not like hes in italy right now having a vacation or anything...
 

tuxfool

Banned
Guys chris is working really hard in the UK to get this game out as soon as possible, he cant go to E3 for a conference he promised to be at. Its not like hes in italy right now having a vacation or anything...

GTFO out of here with this bullshit. The man is allowed a vacation on his birthday.
 

Zabojnik

Member
Goodbye Mark Skelton, you golden goofball. :(

First and foremost I would like to personally thank the community for being there for my family and I. You guys have shone over and over that you're more than just fans, you guys are family. I've met you guys at bar citizens, conventions, office tours and out in public and I can honestly say it's always been a pleasure! You guys are what drives this game to be great. That's why we put in the hours and go the extra mile because of the passion of the fans of Star Citizen. You guys believe in us and honestly that's what gets us out of bed in the morning.

As some of you may have heard, I am leaving Star Citizen. This was a very tough decision that was not taken lightly. As I said before, I love this project and the fans. It came down to the fact that my role as Art Director had shifted more and more towards the team in LA. I was traveling quite a bit back and forth from Austin to LA (like 2 weeks on 2 weeks off) and as you can imagine, this began to take a toll on my family and my sanity (I have learned to absolutely hate airports! lol). To be fair to the LA ship team, they honestly need an AD there full time, so CR gave me the opportunity to move to LA. Having 3 kids that range from elementary school through high school, my wife and I felt that relocating them away from their friends would suck! plus the fact that we really like living in Austin. So I've decided to move on and make room for someone who can help the team full time. I'll always love this project and what it stands for, which is ultimately freedom from oppressive publishers and the power of an awesome community. I love you guys and wish you all the absolute best!

Mark "gold shirt" Skelton
 
Can someone give me a cliff note version on where we are with this game's development, is it coming out this year or was it pushed back? Are people overall still thinking this is a scam or is that sentiment no longer there?
 

KKRT00

Member
I think that everybody knew that delay could happen, but i still think they can deliver S42 on December.

I'm personally waiting now for 2.5 and procedural generation :)

----
Are people overall still thinking this is a scam or is that sentiment no longer there?
This was never case except for crazy people like Derek Smart, haters or just people that didnt want to learn anything about the project.
 
I think that everybody knew that delay could happen, but i still think they can deliver S42 on December.

I'm personally waiting now for 2.5 and procedural generation :)

that's going to come so far down the line at this point. It would be nice to have some sort of definitive answer as to the status and not have the backers play a guessing game.

the next Star Citizen event is in October. 1 event in 2016 and 5 in 2015.
 

KKRT00

Member
that's going to come so far down the line at this point. It would be nice to have some sort of definitive answer as to the status and not have the backers play a guessing game.

the next Star Citizen event is in October. 1 event in 2016 and 5 in 2015.

It was confirmed for 2.5, for one planet to test it and for asteroid fields in the system for mining.
 

Burny

Member
I think that everybody knew that delay could happen, but i still think they can deliver S42 on December.

If they don't have an extended trailer and S42 gameplay demos to show around Gamescom, I think we can bury any hopes for a public release of S42 this year. Even that would leave them precious little time to polish up a full scale AAA game for a release at the end of the year, if they aren't already 80-90% done by then.

It was confirmed for 2.5, for one planet to test it and for asteroid fields in the system for mining.

It was also confirmed that Star Marine was "weeks, not months" away iirc. I wouldn't take "confirmations" from CIG without a bucket of salt. Not to say they won't have "procgen" for "2.5". But there's no guarantee when that hits or if it'll be in a usable state, rather than a very early alpha state, many months or years away from a public "1.0" release.
 
I expected they wouldn't make 2016, some of the monthly reports said they were still doing concept passes on some S42 locations, and hadn't started actually blocking them out yet, which seemed alarmingly late for something that was supposed to launch this year.

That they'd agreed to do it four weeks ago, and then cancelled two weeks ago imply they were trying to get something ready (and makes sense with what Chris was travelling back and forth to the UK to oversee urgently) but it didn't come together. Kinda crazy that when they started he said a three year development would be ideal, and anything past 2015 would get stale, and now we're talking 2017.

I kind of feel it's a bit like Age of Decadence, old trad rpg revival that took so long to come out that other studios took entire old trad rpg titles like Pillars of Eternity from concept to release, beating them to the punch, and then managed to release whole expansions before they were done. There's suddenly loads of new space games (Infinity, Ion, Everspace, Starfield, Infinite Warfare, Empyrion) and S42 could miss the resurgence it started.

It was confirmed for 2.5, for one planet to test it and for asteroid fields in the system for mining.

We're still waiting on Vaulting, which was confirmed for 2.3 and 2.4.
 

KKRT00

Member
It was also confirmed that Star Marine was "weeks, not months" away iirc. I wouldn't take "confirmations" from CIG without a bucket of salt. Not to say they won't have "procgen" for "2.5". But there's no guarantee when that hits or if it'll be in a usable state, rather than a very early alpha state, many months or years away from a public "1.0" release.
We already talked about Star Marine, they dont want to do another separate mode, just because, they prefer to focus on baby PU as a whole, then on things like racing or arena commander.

Of course procedural generation will be in alpha state, thats why they will put it this early, thats whole point.
And it will be in alpha. Pre-alpha is something like this:
https://youtu.be/fDzAmjYncQk?t=3305
 

Burny

Member
We already talked about Star Marine, they dont want to do another separate mode, just because, they prefer to focus on baby PU as a whole, then on things like racing or arena commander.

Very reasonable sentiments. But how they handled the communication on that was... poor. Keeping up the facade of the mode being practically right around the corner up until they're asked about it and then tell people that all the functionality is/will be present in the game, but the specific previously promised mode has been canceled - as reasonable as the cancelation may have been - is poor form. It does not lend credibility to any other promises they may make. After all, any other of their promises may be affected by unforeseen circumstances just as well. Technical blockers, re-priorization of tasks and according re-distribution of budget.
 

Zalusithix

Member
So 2017 then???

For Star Citizen or Squadron 42? SQ42 will most likely be out in 2017 if it misses the 2016 date. Star Citizen... not so much, and there's no real target for it. I can't even begin to estimate as there's just so many components that aren't in place yet, and I have no idea what exactly will be flagged as necessary for a SC 1.0 and what will be allowed to be introduced later on.
 
Very reasonable sentiments. But how they handled the communication on that was... poor. Keeping up the facade of the mode being practically right around the corner up until they're asked about it and then tell people that all the functionality is/will be present in the game, but the specific previously promised mode has been canceled - as reasonable as the cancelation may have been - is poor form. It does not lend credibility to any other promises they may make. After all, any other of their promises may be affected by unforeseen circumstances just as well. Technical blockers, re-priorization of tasks and according re-distribution of budget.

Except they did release the Star Citizen Alpha at end of 2015 as promised which contained the shooter elements you can try out in the security station. There simply isn't matchmaking and it wasn't communicated poorly, it was communicated in one of the many community focus videos and release articles. Specifically 10 for the chairman 75 in addition to what was stated before Chris stated.

To clear the misconceptions some people have. Star Marine was never cancelled, it’s just the elements of FPS were ready at the same time all the other assets were such as Large world, 64-bit, etc so it made sense to do SC Alpha 2.0 as it is now and as the FPS features come online we will put them into the next releases such as 2.2., 2.3., and 2.4. When the basic FPS features are complete, we will then release Star Marine in Arena Commander style with lobbies and such, but for now we will continue to use SC Alpha as our test bench for FPS and other content.

The only way you really would have not heard is simply by not listening, watching or reading the numerous sources of information they put out on their main page.

And to use Star marine as example while ignoring the much larger and more complicated PU element as a target to hit simply makes it seem like you are trying to weekly poke holes in their efforts to release this title. And them missing Star marine in Favor of releasing the PU is something most,if not all, of the reasonable backers would have preferred.

I expected they wouldn't make 2016, some of the monthly reports said they were still doing concept passes on some S42 locations, and hadn't started actually blocking them out yet, which seemed alarmingly late for something that was supposed to launch this year.

Do you have links to the monthly reports in question? I am curious because S42 is also supposed to be in 3 episodes and they didn't hammer down the breaks in the episodes yet. So another question would be if true, would be what episode are they working on or how they are breaking these apart.
 

Daedardus

Member
This is the internet and all, so you should add a disclaimer: "written and directed by the hand of crazy". Just yesterday in the Steam thread somebody used this as a serious statement.

I mean, don't you believe this thing? It's obviously true! I'm really getting tired of Roberts cruising around in his 45th sportscar, drinking a $100k bottle of water, eating $30 Italian meals, clapping after each git commit he made, while his employees work 18 hours a day and don't even make the needed minimum wage of $15. This thing has been a scam from the beginning and I'm glad we got Derek Smart to sort it all out for us.

Obvious sarcasm. In all honesty, we knew it would take long. I fully expected slow development and maybe it's right that they are setting the bar too high. But to think it's deliberate scam or that the people working on it are incompetent is just not true. I think all the money they can use is spent on the development of the game and working on such new techs is time consuming and frustrating. Maybe things would have gone smoother with another engine, but maybe they wouldn't have.
 

Zabojnik

Member
All joking aside, when it's eventually released, Squadron 42 needs to be good. Proper good.

It'll be the presentable face of Star Citizen going forward and CIG will need all the publicity they can get.
 

Zalusithix

Member
All joking aside, when it's eventually released, Squadron 42 needs to be good. Proper good.

It'll be the presentable face of Star Citizen going forward and CIG will need all the publicity they can get.

Pretty much. A lot is riding on SQ42.

It doesn't need to be perfect, but it certainly needs to have a level of polish that CIG hasn't yet demonstrated to the public. Something that they can point to and say "Yep, we can do that whole game thing well enough when not having to deal with the massive complexity that is SC". While it wouldn't guarantee that they can tame the beast that is SC, it'd go a long way to providing counters to many of the traditional critic complaints. If they botch the release though... It wont be pretty. The naysayers will have tons of ammunition, and frankly a lot of it will be legitimate.
 

Zabojnik

Member
Pretty much. A lot is riding on SQ42.

It doesn't need to be perfect, but it certainly needs to have a level of polish that CIG hasn't yet demonstrated to the public. Something that they can point to and say "Yep, we can do that whole game thing well enough when not having to deal with the massive complexity that is SC". While it wouldn't guarantee that they can tame the beast that is SC, it'd go a long way to providing counters to many of the traditional critic complaints. If they botch the release though... It wont be pretty. The naysayers will have tons of ammunition, and frankly a lot of it will be legitimate.

Chris Roberts is a known perfectionist, so the only way that happens is if CIG does indeed start running out of money and is forced to rush S42 to the door. Further delays on S42, while unfortunate and annoying, really aren't that big of an issue. All Chris has to do is state the reasons, explain the situation, and pair the delay announcement with a sensational teaser / trailer. I know I'd be okay with it, at least.
 

Zalusithix

Member
Chris Roberts is a known perfectionist, so the only way that happens is if CIG does indeed start running out of money and is forced to rush S42 to the door. Further delays on S42, while unfortunate and annoying, really aren't that big of an issue. All Chris has to do is state the reasons, explain the situation, and pair the delay announcement with a sensational teaser / trailer. I know I'd be okay with it, at least.

I'd like to think that it wont happen, and I certainly hope that's the case, but I'm cognizant of the possibility that it could for one reason or another. That said, delays (within reason) don't bother me either, but there's an limit to how far they can stall SQ42. Both from a financial standpoint and a mindshare / public perception perspective. It's a balancing act. Releasing an unpolished buggy mess of a game would be extremely damaging. Pushing SQ42 back to say... 2018 would be nearly as bad - albeit for different reasons.
 

Geist-

Member
I think that if they delay S42, they will release some kind of vertical slice of it to the public.

I will believe that depending on what we see at Gamescom. I could see them releasing the intro mission as a tease of what's to come, but that really all comes down to if they can manage to perfect the flight model and FPS mechanics before the end of the year. Which I hope will happen, but very much doubt.
 
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