Spyder_Monkey
Banned
People still use coffee tables?
Almost every living room I've been to (including my own) has a coffee table. So it's a safe assumption to say yes.
People still use coffee tables?
There's more to VR than room-scale experiences backed by intense visuals. I can't wait to be able to slip on a headset and surround myself with a virtual desktop, which will make the work I do on PC that much easier.
People still use coffee tables?
It's almost as if there was no market place outside of the US. Or people with more than 300 dollars. Wait how are Ferrari still in business?
Does he know that if no one buys it then it will never evolve... Jinkies.
It's a gimmick and so were the 2 cases I mentioned. I have no interest and no need for such a thing, and I can afford one, that's not the problem.
VR is not simply an addon for a game machine.
Another thread for VR doom and gloom people to come in and talk about how theyre so right that VR will never take off.
Another thread to add to my growing collection when it does.
What does a VR-capable PC cost in addition to the $600-800 HMD? The headsets alone are expensive to many consumers.Good thing they don't cost $2000.
The space thing I think is an imaginary complaint. It's not that big of a hurdle to work around if you want to.
I'd say its something that blurs the line between add on and actual console (at least with what's out so far). Yes, you need a VR device to play VR games just like a regular console where you need the console to play the games. But you also need to connect the VR device to another system. Its not singular like a console is in that it can work alone. Unless of course its something like VR for phones.
Well he is right
It's just, I know we're on NeoGAF, a gaming centric forum, but when we have these discussions about VR and they consistently boil down to discussing VR's viability for gaming and comparing VR to gaming peripherals, I feel like we're missing the point entirely. VR's potential and ability to generate excitement is thanks to so much more than just what you can do with video gaming in a virtual reality.
VR as it is today will not take off.
Some kind of VR/AR/MR hybrid in the future? Of course it will, but right now there's little reason for companies like T2 to jump on the VR train. They will be there when there's a viable mainstream device for sale.
The man is so right and so down to earth, in my case they fooled me twice with Playstation Move and Kinect. Not again sir, no way.
People still use coffee tables?
It's almost as if there was no market place outside of the US.
Or people with more than 300 dollars. Wait how are Ferrari still in business?
Does he know that if no one buys it then it will never evolve... Jinkies.
VR as it is today will not take off.
Some kind of VR/AR/MR hybrid in the future? Of course it will, but right now there's little reason for companies like T2 to jump on the VR train. They will be there when there's a viable mainstream device for sale.
Nice."must not have tried it"
He is right. It's just like the Kinect issue, people don't have space for it.
Why do people keep acting like nobody already owns a gaming PC? It's completely a completely disingenuous argument against VR, nevermind the fact mobile VR exists and PSVR is releasing this year.
He's acting like VR doesn't work seated aswell, Oculus doesn't even have room scale tracking yet...
Dude just sounds overly cynical.
TBH, I see VR disruption getting disrupted by AR devices like Hololens or what Magic Leap is working on. I honestly think that is where the 'future' is in terms of mainstream devices on people's faces.
"We have like $300 to spend on an entertainment device and we do not have a dedicated room. We have a room for a screen, a couch, and controllers," he added. "We don't have something where you stand in a big open space and hold two controllers with something on your head--and not crash into the coffee table. We don't have that."
It is. I've said it before, but one day your AR and VR device will be one in the same. That said, AR is still significantly further out there than VR and the two are going to have strengths and weaknesses that the other doesn't until they mature to that point of convergence (which will be a long while out).
But yeah, sometime in the future they'll be one in the same.
He's not wrong, but the most likely to hit mainstream adoption - PSVR - avoids most of the issues he's talking about, like price and space.
I can sit right on my couch and play the new Ace Combat game or watch a movie like it's in IMAX.
There's plenty of large barriers to VR. They won't remain so large over time.
The Kinect sold like 25m+.
If that's the case, then VR will do fine.
after the first two devices flamed out spectacularly in a short period.
or watch a movie like it's in IMAX.
I agree that initially there will be some issue. I think that his and riccitiello doubts are fair
Yup. Full room scale vr vs seated Oculus/PSVR experiences which are also available on the Vive lol. You can't really use the space excuse when talking about the latter experiences which will be the majority of VR experiences initially imo.Sounds like he's referring to the Vive rather than VR in general.
Yup. Full room scale vr vs seated Oculus/PSVR experiences which are also available on the Vive lol. You can't really use the space excuse when talking about the latter experiences which will be the majority of VR experiences initially imo.
Care to provide more details on this? Sales data? Pictures of them sitting on shelves? Big discounts?
I would go with very low expectations in regards to that.
Interesting, thanks for the stats. Do you happen to know about the majority of the ones on the Oculus store and for PSVR? Cause I doubt the majority of them will be room scale; standing experiences, I can totally see though.There are more roomscale and standing VR games on steam than seated. 194 to 169.