Mechanically and in terms of visual art this game looks great but man, the sound effects (the item tingle especially) and enemy designs really make the game feel far too similar to Wind Waker - with which I mean to say that is too friendly / unmenacing for what it is trying to accomplish with its vast world and survival elements.
For this game I had hoped they would return to a more serious and sombre tone akin to the first two games (and yes, Dark Souls) to enhance the sense of adventure in a dangerous environment instead of an environment for which we have to pretend it is actually dangerous and challenging (like with every 3D Zelda so far for the most part, with their mostly far too easy combat and with effects like puffy clouds and sound cues for combos that make their combat feel not menacing at all).
Breaking with gameplay mechanical tradition is great and all but why not break with tonal tradition as well this time instead of copying Wind Waker and such?