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Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

Gleethor

Member
How can i repost gif from twitter ? damnit

dAqNjf0.png

Link: https://twitter.com/Nibellion/status/742813978531921920
Good lord
 

TrueBlue

Member
I'm just glad it seems to be pig Ganon, but where this is basically a remake of the original it shouldn't come as a surprise.

It'll be hillarious when he starts off in his pig form but turns into Ganondorf when he gains his full power.

Also, IGN just showed that Ice Arrows were also in the demo. Another thing not in Treehouse, right?
 
Just wish Nintendo would finally reveal that NX and show us Zelda on that. I am sure it will look better on that. Don't get me wrong, plenty of times it looked good in the 5 hours of footage but there was also plenty of rough parts and simply parts that looked dated. It's clearly the limitations of the Wii U, so please let them make the NX version significantly better. Of course it's still in full development, so i am sure for Wii U it will improve as well.

Same for me. I love the art style, but I'm definitely not impressed by the graphics.
 

jrush64

Banned
This game completely made me forget about Persona 5 not releasing this year. Like, It was the best thing I've seen all E3. Nothing comes close. Goddamn!!!
 

Peltz

Member
For all the negative buzz that some people have attempted to generate regarding the lack of apparent things to do in this game, I'm just floored by the level of interactivity that this open world represents. I'm talking about the open world itself, and the fact that it's just packed with these little layered interactive elements that you usually don't see in games of this sort. It's one thing to compare this to Witcher 3, an amazing game with a brilliant sense of scope and an amazing story to tell - which has a fairly predictable gameplay loop that features an awesome amount of depth in its own right, tailored around questing and decision-making as opposed to straight up interaction with the world. I've never before seen an open world as malleable as this, as layered with bonafide gameplay mechanics... where I could set fire to a patch of grass, and then blast it with a gust of wind to make my own live fuse for a bomb, or use the updraft to create lift for higher jumps in platforming and combat scenarios. Or where I could see obstacles in my path, and simply punt them out of my way with a big magnet - or better yet, see an obstacle in my path like a ravine, and place my own damn bridge to get over it. Or where I could push a big boulder down a mountain specifically to crush the enemies below. Or where I could ski down a snowy mountain using my damn shield in order to build speed for a particularly long jump... etc. etc. it's one thing to compare these things superficially to other games, like "oh, game X had burning grass and world physics years ago", and it's another thing to see those kinds of features put to use in a game where they actually represent relevant gameplay mechanics that legit change the way I approach traversal through that world.

I called this a while ago by the way:

I actually believe that terrain manipulation will be a large part of the puzzles/exploration in this game. Kind of like how season manipulation in Oracle of Seasons was integral to accessing certain areas.

The way Aonuma talks about overworld navigation as if it's a puzzle in this game and you can enter into each area from 360 degrees makes it sound like there's some way to affect the terrain itself.

Been believing that since the initial reveal.
 
I posted this in the wrong thread

Aunoma said this is a game based on the original Legend of Zelda, my dream game. A Zelda game that just drops you into a world and lets you go.

MEfD5QR.jpg


This represents everything video games could be to me. Yeah that game was 8-bit sprites but this is what I saw. This promise that one day we can play through a world like that. Aunoma specifically made the start of this game after that image. You go to the edge of a cliff that looks just like that and they added the twin peak mountains in the distance. They made that image a dream come true.

Why are the things I posted so special, because the way Zelda handles things compared to other games, it is exactly what I want from games. Giant open worlds have been done before, we play them all the time. Games with physics and emergent gameplay are all over, none of this is new. There are game worlds far more detailed than the empty plains of this game. Games with better combat. But no game does it all, no game puts all those elements together. No game focuses on the puzzles, the level design, the moment to moment gameplay where its number one concern is WHAT IS THE PLAYER DOING.

Playing Witcher 3 you are going to get a grand story, maybe that is what you want. You open your map and see hundreds of icons, things to do. It tells you exactly where it is. You stroll along fighting random grunts the same way over and over. Reach the point where you see your goal, if you don't you will hit a button and a giant glowing line will hand hold you to the spot and you just grab what you want. You go into a random cave and its just that a random cave, there wont be anything special, there will be a monster and a treasure that's it. It will be a series of random hall ways and paths with no real design to it. The player is being pushed and guided every step of the way, no real freedom, no real care as to what the player is doing, its purpose is to get you from one story point to another.

Zelda is mostly the opposite of that. No markers at all in the world, you see something you figure out how to reach it. Sometimes you have to solve a series of puzzles to get it, Sometimes you wont even have the item needed to reach it so you mark it and save it for later. YOU do this., you are the one actively searching, not some glowing line, not a stupid marker, YOU. See a shrine, the equivalent of a cave in most open world games of this kind, well here they give you brand new world altering abilities. The ability to manipulate time, water, metal. These shrines are built with specific puzzles to solve, to use your skills in various ways to get the prize. Each one different from the last each hand crafted for a unique gameplay experience. The world is filled with emergent gameplay possibilities, with all kinds of enemies and different ways to combat them. It isn't a rigid set of melee attacks and spells, you can roll a boulder from above, set traps with bombs and fire, you can use items in various ways like using water to create pillars of protection or maybe raise you up into the air so you can come down with a sword strike. This is player freedom, the freedom to make the gameplay your story.

Yeah sure it wont have a big story, who cares, I want to have interesting gameplay, that is why I play. I know Zelda is going to have loads of great mini games, it will have all kinds of varied gameplay moments, it will have massive elaborate dungeons, huge epic boss battles, incredible puzzles. It will have all the elements I want in a game mixed in the exact way I want it mixed. This looks like my dream game.

A few things do worry me, the emptiness of parts of the world. It maybe just for e3 but where are all the NPCs that have small quests, the majoras mask like influence you have on the world. Where are all the fun things you can easily find to do in every corner of the old worlds. Where are the heart pieces? Will the difficulty continue to be a huge problem? Will there be enough major dungeons? Will it be paced well? We shall see but in Nintendo I trust. For now this is easily my most anticipated game.
 
Stasis allows you to freeze object for a limited period of time. While frozen, you can beat on the object to store kinetic energy. When time runs out, all that energy is unleashed at once, sending the object flying

he used time stasis, to STOP the rock, and he is applying force to it, but since it is STOPPED it doesnnt move, when the effect is over, all the acumulated force is released sendig the rock away

Damn, that's great. Thanks guys.
 
Stasis allows you to freeze object for a limited period of time. While frozen, you can beat on the object to store kinetic energy. When time runs out, all that energy is unleashed at once, sending the object flying

This is making me wish Zelda had dials like in One Piece. Imagine an impact dial being able to collect hits from enemies and send it back to them

*One Piece Water 7 spoilers*
4380873_o.gif
 

Feltrol

Banned
I think I have a candidate for best game of my life (so far).

I screamed with joy while watching the reveal! Long time I didn't feel that way.
 

Not

Banned
https://www.youtube.com/watch?v=dk1xvzdiE2A&feature=youtu.be

Around 14 minutes in, you see that evil swirly around Hyrule Castle, you can see eyes and times, tusks or horns with the dialogue "The beast... when the beast regains its true power, the world will face its end."

Wowwww there's actually a ton of info in this video

The towers have just all popped up randomly and they call the force swarming the castle the "Calamity Ganon..." interesting
 

Chaos17

Member
Can anyone explain what Link is doing here?

Link obtained an item that can "froze" time on item.
Then he can build up power (by hitting on it) then send it fly away really faaaaar.
You can choose the direction where you want to send it (arrow on the item).

But you can just froze temporaly its mouvement, that work too.
 

Easy_D

never left the stone age
https://www.youtube.com/watch?v=dk1xvzdiE2A&feature=youtu.be

Around 14 minutes in, you see that evil swirly around Hyrule Castle, you can see eyes and times, tusks or horns with the dialogue "The beast... when the beast regains its true power, the world will face its end."

Love how Ganon is this otherworldy evil now. It fits better with him being a reincarnation of Demise. I'm just gonna say this follows Skyward Sword and that Skyward was secretly a reboot. No more split timeline shenanigans.
 

Multiple places, but I read it in IGN's preview of the game.

Considering this game seems to have no Gamepad-functionality outside of off-TV play, and based on the high-likelihood that Zelda is going to be a launch showcase for NX, it seems reasonable to assume that traditional controls are going to be a primary input method for Nintendo's next console. I'm actually pretty surprised there aren't more Gamepad features for this title.
 

Feltrol

Banned
Love how Ganon is this otherworldy evil now. It fits better with him being a reincarnation of Demise. I'm just gonna say this follows Skyward Sword and that Skyward was secretly a reboot. No more split timeline shenanigans.

I always thought it would be a SS sequel, but after watching the reveal I noticed some familiar locations: The temple of time, the Bridge of Eldin, the Koroks from WW and what appears to be the place where SS Link left the master sword on.

I'm just excited to know just WHERE this game is in the timeline.
 

Not

Banned
It'd be cool if the old man was Ganondorf and he's making you collect all the spirit orbs so he can access his full power again
 
Love everything, but is the game really going to do the pop up thing every time I pick up something like In skyward sword where I saw that damn monster claw like 45 times!
 

Conezays

Member
Pleasantly surprised with most of what's been shown so far. I remember reading that some of the Xenoblade X team is working on the game so I wasn't surprised that the game might be huge in scale, but was still impressed nonetheless. If they can feature strong dungeons as well as some interesting towns then my expectations will be exceeded. Interested to see how they deal with the Wii U vs. NX release date issue.
 

nbraun80

Member
Multiple places, but I read it in IGN's preview of the game.

Considering this game seems to have no Gamepad-functionality outside of off-TV play and based on the high-likelihood that Zelda is going to be launch showcase for NX, it seems reasonable to assume that traditional controls are going to be a primary input method for Nintendo's next console. I'm actually pretty surprised there aren't more Gamepad features for this title.
Hopefully. I haven't bought a nintendo game since twilight princess on the wii, it was all cool right away but the waggle stuff and buying all these peripherals wore thin so I didn't hop on the wiiU gameplay thing. If NX is a bit more traditional I'm definitely in especially for this game, looking amazing and have been missing some zelda like this.
 
I wish the series had upgraded the swordplay more substantially since Ocarina. I remember playing Ninja Gaiden and then Dark Souls and thinking how much more satisfying the combat in those games was. Ocarina's combat was revolutionary for its time and is still fairly satisfying to this day with the side steps, backflips, and leaping attacks. Wind Waker tightened up the controls significantly and added parry mechanism, but the series hasn't evolved much since then... this looks to be more of the same.

The animation continues to be lacking. Animated animals has never been a strong point in the series, so I don't get why they chose to highlight it in this trailer unless there's going to be a reveal that Dr. Wily and Robotnik teamed up to turn all of the animals into robots.

The visuals looks decent, but the world looks really bland.

Zelda used to be my favorite series, but it obviously isn't for me anymore. Maybe the next one will be different (I have been saying this since Wind Waker). See you in 6 years.
 
Finally watching the stream. Exceeding my expectations for sure. I just REEEALLLY hope there's a hard mode or something. I don't want to reach that point in every Zelda game where you get a few more heart containers and suddenly you never die again.

Skyward Sword was hard mode up until the point you get the token thing that makes like everything drops hearts lol
 

Chaos17

Member
I wish the series had upgraded the swordplay more substantially since Ocarina. I remember playing Ninja Gaiden and then Dark Souls and thinking how much more satisfying the combat in those games was. Ocarina's combat was revolutionary for its time and is still fairly satisfying to this day with the side steps, backflips, and leaping attacks. Wind Waker tightened up the controls significantly and added parry mechanism, but the series hasn't evolved much since then... this looks to be more of the same.

The animation continues to be lacking. Animated animals has never been a strong point in the series, so I don't get why they chose to highlight it in this trailer unless there's going to be a reveal that Dr. Wily and Robotnik teamed up to turn all of the animals into robots.

The visuals looks decent, but the world looks really bland.

Zelda used to be my favorite series, but it obviously isn't for me anymore. Maybe the next one will be different (I have been saying this since Wind Waker). See you in 6 years.

I advice you to read that guy.
http://www.neogaf.com/forum/showpost.php?p=207102696&postcount=2999
http://www.neogaf.com/forum/showthread.php?p=207109284#post207109284

His in depth analys may help you to understand what you may have missed and what really make a Zelda game.
 
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