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Zelda Wii U - Recap of 5 hours gameplay stream

ozfunghi

Member
What i think is really telling, is that a lot of people are saying they will buy this on NX (or buy an NX for this) while nobody cares that it's a WiiU game. I think that's telling of A/ how good it looks B/ nobody cares because the gameplay will make you forget about how it looks in the first place.
 
What i think is really telling, is that a lot of people are saying they will buy this on NX (or buy an NX for this) while nobody cares that it's a WiiU game. I think that's telling of A/ how good it looks B/ nobody cares because the gameplay will make you forget about how it looks in the first place.

If the Wii U version is out first then i'll be double dipping when the NX version is released. If they are all released at the same time then it will depend if i can get an NX & BotW at launch. Hell, i may get the Wii U version regardless, i'm not sure yet and it's still a while away so things can change.
 

Celine

Member
This new Zelda still looks a lot like Skyward Sword to me just with more vegetation. I think Witcher 3 satisfied all my craving for a next gen role playing action adventure. I'd be very surprised if this turns out to be as good the Witcher 3 or Xenoblade Wii U.
Not at all.

Skyward Sword overworld (the areas aoutside dungeons) differed greatly from past 3D Zelda game because they were extension of the dungeon itself, EAD designed those areas as they were playground ala Super Mario 64.
Also since they went for just a few but dense areas they reused them alot.

This was one of the biggest factor that made me not enjoy SS as much as other Zelda games.

Who seriously thought this weapon durability stuff was a good idea?
You can find weapons everywhere in BoW.
Basically weapons are just another form of collectible (probably with few exceptions like the Master Sword).
 

Blues1990

Member
Treehouse stream showed different hairstyles but i don't know if you can craft clothes or not. You can upgrade them but i haven't seen clothes being made only found.

Okay, now I'm curious. I had to stop watching the stream, so I must have missed out on this. Anyone have a YouTube time stamp link when this happens?
 

DizzyCrow

Member
You hit things, your weapon breaks and you quick-swap to a new weapon and carry on.
What does weapon degradation have to do with dropping a torch?

I don't want to manage how many hits my weapon still have before it breaks, torches and branches count as weapons and take slots in the inventory, if I need one to use fire and don't have any more slots I'll have to drop a weapon so I can pick one, this os really annoying.
 

Shiggy

Member
Who seriously thought this weapon durability stuff was a good idea?

Smith_Forge.gif

http://zeldawiki.org/Smith

He, it allows him to increase revenue.
 

Ghost23

Member
It's to encourage you to try lots of different weapons. I don't have a problem with it. It's not like the Master Sword will break when you get it.

I feel like there's a better way to encourage trying new weapons instead of forcing you, but who knows maybe Nintendo can make it work.
 

Servbot24

Banned
Who seriously thought this weapon durability stuff was a good
It looks good to me. It encourages you to always be looking for new weapons.

In the end this is its own game, and durability will work and feel differently depending on the game. This game should be a single entity with its own set of rules.
 

Rodin

Member
It's about 10 years too late to be a revolution

It really isn't because there aren't open world games that use physics like this, or that have all those insane gameplay options, if that's what you're suggesting. It should be pretty obvious by watching the TH.
 
I have to admit, I was sort of expecting Nintendo to plop a conventional Zelda game into an open world, then fill that open world with tons of padding. At best, they'd ape great Western open world games, and maybe introduce a couple of cool gimmicky twists. My hopes were low.

That's why I'm genuinely shocked that Nintendo is making something this crazily different from status-quo Zelda or other open world games. Even if the execution fails, the ambition, innovation, emergence, and openness is way beyond what I expected from modern Nintendo handling one of their crown jewel IPs. I mean, this is insanely conservative Zelda, not an immersive sim like Dishonored.

I guess I should have seen the signs with Mario Maker and A Link Between Worlds. I'm excited!

No idea why you even expected this from the Zelda team.
 

kadotsu

Banned
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.
 

Ghost23

Member
I don't know I just have a feeling the durability system is going to make me play like I do with potions where I don't want to use them yet so I can save them but then I just never use them in fear of losing them. Is there no way to repair weapons then?
 
I don't want to manage how many hits my weapon still have before it breaks, torches and branches count as weapons and take slots in the inventory, if I need one to use fire and don't have any more slots I'll have to drop a weapon so I can pick one, this os really annoying.

To be honest, resource micromanagement was a pretty big part of Skyward Sword too. Sure, it wasn't for weapons or quest items, but you still had a rather limited Adventure Pouch for potions, medals and other support items - and you couldn't even drop things.

I don't know I just have a feeling the durability system is going to make me play like I do with potions where I don't want to use them yet so I can save them but then I just never use them in fear of losing them. Is there no way to repair weapons then?

I can't prove it, but I remember that some rusty swords had something along the lines of "it can be forged" in their description.
 

jchap

Member
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.

You should watch the footage of the later shrines. One had 5 or 6 really intricate puzzles. Was about a third the size of a traditional zelda dungeon. I see shrines as a Mario Galaxy like spin on the Zelda universe. Self contained puzzle levels that will get more and more complex as the game progresses. They allow the developers to flex their creative mussle.
 

Antagon

Member
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.

There's normal dungeons as well. Plus in the stream they showed a shrine that was quite a bit larger then those early shrine that you find in the demo. Took them about 15 minutes to go through.

It's the second shrine in this video.

https://www.youtube.com/watch?v=k4FMrndVpWs
 

Servbot24

Banned
I don't know I just have a feeling the durability system is going to make me play like I do with potions where I don't want to use them yet so I can save them but then I just never use them in fear of losing them. Is there no way to repair weapons then?
Weapons are all over the place. In the demo they picked up tons of extras.
 
I love that apparently Miyamoto worked on making the movement feel good. He did the same for Mario 64 so he's clearly still good at that.
Link's moveset is really fantastic. There's just so much he can do, can't wait to play it.
Hope on NX the game is at least 1080p 30fps locked, but I'd love for it to be 60fps.
It has a lot from MGSV, but the 60fps is partly why that game felt so great
 

Nosgotham

Junior Member
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.

the starting area shrines? you think they wont grow in complexity once you leave the tutorial area? you think they wil stay the same size and wont challenge you? why?
 

Branduil

Member
The weapons have durability because Nintendo wants you to play the game as a scavenger, using what you have at hand to fight. If you could hoard weapons you'd end up just using the same weapon for every encounter.

It doesn't seem like most of the weapons are anything particularly unique, you can find another rusty sword if yours breaks.
 

AGoodODST

Member
I think weapon durability for trash weapons is fine, and they are clearly plentiful enough to not be an issue.

It will also make the inventiable gaining of the Master Sword, Hylian Shield and Hero's Tunic (which I assume wont break down like in SS) a bigger deal.
 

ika

Member
Didn't read all the threads/posts about this game yet so sorry if this has been already answered:

Anyone has made a direct comparison between the Game Awars map and the new one? I'm not sure if the map shown (Plateau and surrounding areas in black) is the complete map or it can be zoomed out further. I can't recognize the shore line in those undiscovered areas in the new map.

The leaked illustration showed that essentially is the same world and all elements in the same position, but it obviously was drawn with different perspective and it seems compressed maybe just to include all major areas in a small space, for example, the Castle looks too near the Plateau in the illustration compared to where the Castle was in the first map and where the Plateau and the Temple of Time is supposed to be.

I love this kind of analysis so if anyone has done some of it already can please link me to the thread/post/video? :p

Thank you!! :D
 

Rodin

Member
Didn't read all the threads/posts about this game yet so sorry if this has been already answered:

Anyone has made a direct comparison between the Game Awars map and the new one? I'm not sure if the map shown (Plateau and surrounding areas in black) is the complete map or it can be zoomed out further. I can't recognize the shore line in those undiscovered areas in the new map.

The leaked illustration showed that essentially is the same world and all elements in the same position, but it obviously was drawn with different perspective and it seems compressed maybe just to include all major areas in a small space, for example, the Castle looks too near the Plateau in the illustration compared to where the Castle was in the first map and where the Plateau and the Temple of Time is supposed to be.

I love this kind of analysis so if anyone has done some of it already can please link me to the thread/post/video? :p

Thank you!! :D
They said during the TH that the Plateau is less than 2% of the entire map, so i'd say there's more (the borders of some regions up and down in the map suggest that as well).
 

ika

Member
They said during the TH that the Plateau is less than 2% of the entire map, so i'd say there's more (the borders of some regions up and down in the map suggest that as well).
Yes I suppose! :) I'm looking at the East side of that map and I it seems the border is the coast but I don't recognize that shape as any area of the old map, and I can't find the spiral shape area in the northeast, so I think you can zoom out the map even more... So excited!

I'm also surprised how the game plays with the player's perception of distance, when using the scope to place a beacon to a tower/shrine it looks fairly near, but then you open the map and see the beacon in the far side of the adjacent province or beyond... It's crazy.
 

Ricker

Member
Even better is that they nearly suicided during their second attempt by chopping the log again while they were walking on top of it.

Probably Bill playing ;)

I thought it looked awesome and glad to know that the colors are more vibrant playing it directly and not through Twitch compression...
 
You should watch the footage of the later shrines. One had 5 or 6 really intricate puzzles. Was about a third the size of a traditional zelda dungeon. I see shrines as a Mario Galaxy like spin on the Zelda universe. Self contained puzzle levels that will get more and more complex as the game progresses. They allow the developers to flex their creative mussle.

This is exactly what I was hoping they would be when I heard "100 mini dungeons." Now I want to know what a dungeon dungeon looks like. Is it more combat focused? How big/long are they?
 
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