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Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

blurrygil

Member
Glad to see everyone enjoying the demo! I never got a chance to swing over to the MS booth to try it (which was my original plan), so I missed out on getting a demo key. If you're willing to spare yours, my hand is raised. ;-)

Otherwise, I just double-dipped and preordered the Alchemist's Treasure Edition on Fangamer for the Wii U, with already pledging for the original digital copy for Steam via the KS! Need more IGA!!!
 

Durante

Member
How do you do this?
... I guess I should have mentioned that.

After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor".
Open the file "Engine.ini" with a text editor, and add this to the end of it:

Code:
[SystemSettings]
r.ScreenPercentage=200

If your system can't handle 200 at 60 FPS, you can of course drop it down lower. 100 is the default value. (Note that 200 is actually 4 times as many pixels)

Oh, and if you like the result, thank meppi for gifting me their key!
 
... I guess I should have mentioned that.

After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor".
Open the file "Engine.ini" with a text editor, and add this to the end of it:

Code:
[SystemSettings]
r.ScreenPercentage=200

If your system can't handle 200 at 60 FPS, you can of course drop it down lower. 100 is the default value. (Note that 200 is actually 4 times as many pixels)

Oh, and if you like the result, thank meppi for gifting me their key!

Nice this works, 50fps at UHD though, so dropped it down to 150% (1440p) and it still looks gorgeous.
 

Durante

Member
You think that had anything to do with them deciding they could tackle a WiiU and Vita port? Or well at least Armature.
Not really, no. It's a standard UE4 feature, but it's not like it would be hard for a developer in a console version to do (if required) even if it was not.
 

cube001

Member
For some reason when I play the game on fullscreen, the screen will be vertically squeezed with vertical black borders and I'm not sure how to fix it, I took a screenshot and it seems to be running on 1600*1200 while i set it at 1920*1080, anyone having the same issue and managed to fix it?

Window mode is fine though.


This is how the screenshot looks, but it's squeezed vertically on my 4K TV
gorUoQj.jpg

Edit: Never mind, I restarted the game a few times and it kinda fixed itself... :)
 
I wish I could play the demo:( I have a code but no pc. Really conflicted if I should give away the code here, or hold onto it like a spiteful dragon.
 

Stuart444

Member
So I just finished the demo.

Really enjoyed it, love the main chars design, the shoe fighting style is probably my favourite though I enjoyed the Sword style fighting. Feels very nice to play.

I'm not that good at these types of games but I surprised myself by getting to the boss and beating it (though I ran out of potions and the one ether I had lol).

Overall, I'm more hyped for this game now. Can't wait for the full release!
 

Dice

Pokémon Parentage Conspiracy Theorist
Unfortunately it would appear my system is right on the edge of running this game well, which doesn't really surprise because it's aging. Normal it runs flawless 60fps, 150% is playable but a bit slow, only harming dash cancels, and 200% is slow enough to hurt the core gameplay. Looks absolutely gorgeous, though. I wouldn't mind not having that clarity if there was just some way to AA the aliasing caused by the trace outline effects.
 

Durante

Member
I actually got the game to render with 2560x1440 output, so at native 5120x2880. 30 FPS obviously, but it's pretty neat:


The problem is that I'm not yet sure exactly how that worked. I'll keep investigating.
 

Ultimadrago

Member
Scratching my head at this. What did you think he was going to do, remove backdashing?

My guess is that they're referencing Miriam's design (largely the cleavage) versus the recently discussed #FE which made an effort in covering up various female body parts for the Western release.

That's just what I took from it though.
 
My guess is that they're referencing Miriam's design (largely the cleavage) versus the recently discussed #FE which made an effort in covering up various female body parts for the Western release.

Just what I read in it though.

honestly, the boss could stand to be turned down slightly. lower the boss. reduce floppiness.
 

Gbraga

Member
Explain to them that apparently, Vepar is a male.

Not. even. kidding.

...

Nice.

So unlocking the resolution the game presents at didn't work with the simple methods I tried, and I don't think a complex method is merited for this pre-demo.

HOWEVER

It is possible to use UE4's built-in downsampling feature with the game, and render it at up to 3840x2160 that way!

The difference in clarity (both texture-wise and for things like outlines) as well as motion stability is very stark.
As is, of course, the performance impact. But on high-end systems 4k shouldn't be an issue.

Amazing!! Thanks a lot!

honestly, the boss could stand to be turned down slightly. lower the boss. reduce floppiness.

The boss must be placeholder in its design, at least I hope so.

Even if they don't change the boobs, the colors are just so... weird.
 
Is there a legit way of getting a code for this? If I make a pledge on fangamer, will I get a code?

As has been mentioned many times in thread, that ship has sailed. Late pledges were possible, but had to be in by June 13th.

You can still put a pledge toward the beta test that will take place later, though.
 

Durante

Member
Ok, so here's how to get the game to run at any arbitrary resolution:

After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor".
Open the file "GameUserSettings.ini" with a text editor, and add this to the end of it:
Code:
[/Script/Engine.GameUserSettings]
ResolutionSizeX=2560
ResolutionSizeY=1440
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1440
FullscreenMode=2
LastConfirmedFullscreenMode=2
(Obviously, replace 2560x1440 with your target resolution)

Then, start the game, and once in-game alt-tab out of the game and back in again.
Afterwards, you might have to move before anything is rendered, but then it should render at whatever resolution you selected.

My attempt to explain this is that at startup, the game tries to do its own resolution handling rather than use the UE4 machinery (why?), but on restore from alt-tab they forgot to do that and so UE4 does what the user settings file tells it to do. And of course, everything works just fine, because there's really no reason for it not to.

This can be combined with the r.ScreenPercentage downsampling setting if you have the HW to do so.
 

Lime

Member
Is it possible to get the demo if you upgraded your tier later on and didn't fill out the survey before the required June 13?
 

Gbraga

Member
Ok, so here's how to get the game to run at any arbitrary resolution:

After launching the game once, open explorer and enter the path "%LOCALAPPDATA%\RON\Saved\Config\WindowsNoEditor".
Open the file "GameUserSettings.ini" with a text editor, and add this to the end of it:
Code:
[/Script/Engine.GameUserSettings]
ResolutionSizeX=2560
ResolutionSizeY=1440
LastUserConfirmedResolutionSizeX=2560
LastUserConfirmedResolutionSizeY=1440
FullscreenMode=2
LastConfirmedFullscreenMode=2
(Obviously, replace 2560x1440 with your target resolution)

Then, start the game, and once in-game alt-tab out of the game and back in again.
Afterwards, you might have to move before anything is rendered, but then it should render at whatever resolution you selected.

My attempt to explain this is that at startup, the game tries to do its own resolution handling rather than use the UE4 machinery (why?), but on restore from alt-tab they forgot to do that and so UE4 does what the user settings file tells it to do. And of course, everything works just fine, because there's really no reason for it not to.

This can be combined with the r.ScreenPercentage downsampling setting if you have the HW to do so.

If I just want to downsample to 1080p, is there a difference between this and the screenpercentage thing?
 

Durante

Member
If I just want to downsample to 1080p, is there a difference between this and the screenpercentage thing?
Well, in one case the engine is downsampling internally, and in the other whatever you use for driver-level downsampling (e.g. DSR) is doing it. So the quality might differ slightly.

Screenpercentage has the advantage of not requiring the alt-tab trick, so in that situation I would prefer this method.
 

Tain

Member
Lol, the demo launches SteamVR and puts itself into VR mode (which obviously doesn't work) for me, and I don't see a simply way to prevent that.

So they didn't bother to disable VR support in UE4, but they did limit the resolution selection?

Edit:
For anyone with the same issue, got to "[game dir]\Engine\Binaries\ThirdParty" and rename the "OpenVR" folder to something else (e.g. "OpenVR__")

lol, reminds me of the Street Fighter V betas and the Oculus Rift error messages.
 

Gbraga

Member
Well, in one case the engine is downsampling internally, and in the other whatever you use for driver-level downsampling (e.g. DSR) is doing it. So the quality might differ slightly.

Screenpercentage has the advantage of not requiring the alt-tab trick, so in that situation I would prefer this method.

Great, will do!

Hopefully I can manage at least 1440p.
 

Kyuur

Member
Damn, those screenshots Durante posted. This game is beautiful and I love the shader choice we ended up with, I don't care what anyone says. I wouldn't even want them to redo the game in 2D and I love sprite / hand-drawn styles.
 
Really liked this demo, it's awesome that Iga can have that same Igavania/2D feel on a 3D engine.

My first reaction to the things on its chest were that they looked so comical I didn't register them as breasts at first.

This is really a common thought for me with most Japanese games. Ah Japan.
 

A-V-B

Member
That was cool! Obviously a little on the easy side, but they can balance it out. Igavania is back, baby! And very specifically SotN with a little of Ecclesia. I can't wait to see how this turns out. The castle's gonna be rad.

And the giant boobies didn't bother me too much. I understood them to be gigantic ocean mother boobies, and that's just... kind of a thing, I guess. It was what it was lol
 

Gbraga

Member
Damn, those screenshots Durante posted. This game is beautiful and I love the shader choice we ended up with, I don't care what anyone says. I wouldn't even want them to redo the game in 2D and I love sprite / hand-drawn styles.

Yep, completely agree. Totally fine with this. Especially since we get more costumes and shit because of it!
 

Amani

Member
Need some help here. This message keeps popping up:

The following component(s) are required to run this game:

Microsoft Visual C++ 2015 Runtime

Would you like to install them now?

I installed the UE4 Pre requisites x64. Tried to launch the demo again, same message pops up. I click yes and it brings me to an uninstaller for the UE4 thing. Uninstalled, then reinstalled, restarted my laptop, tried again, message keeps popping up, and yes, I already have a 64 bit version of Windows installed. Feel like I'm missing something really simple here, but I'm at a loss. Suggestions?
 

Durante

Member
Need some help here. This message keeps popping up:

The following component(s) are required to run this game:

Microsoft Visual C++ 2015 Runtime

Would you like to install them now?

I installed the UE4 Pre requisites x64. Tried to launch the demo again, same message pops up. I click yes and it brings me to an uninstaller for the UE4 thing. Uninstalled, then reinstalled, restarted my laptop, tried again, message keeps popping up, and yes, I already have a 64 bit version of Windows installed. Feel like I'm missing something really simple here, but I'm at a loss. Suggestions?

Have you tried this?
https://www.microsoft.com/en-us/download/details.aspx?id=48145
 

Eusis

Member
Backed the game glad he did not change his vision to please the western audience unlike some others..
It seems like if anything the opposite was happening in VLR, trying to be more palatable to the Japanese.

Here they went "to hell with that" it seemed and just did what they wanted, which worked perfectly for the western audience that cares.
 
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