Strafebogey
Member
That was a short demo.
You can pick up items by double clicking on them.As far as I know, you still have to manually drag items into your inventory. I do know they fixed certain aspects of it like mouselook not working in cyberspace.
Honestly, I've never played with the mouselook mod much.
along with extremely minimal sound. That's another thing, looking at the kickstarter I'm kinda bummed out that they are wanting to make a new score with a full orchestra. And yeah, there's a stretch goal for a remixed version of the original game's soundtrack, but that honestly should've been part of the base funding goal to begin with. The music is such a big part of that game and it's cyberpunk influenced aesthetic that I don't see an ambient, orchestrated score having the same effect.
Well it sure sucks that we Xbox One backers don't have a demo to try out today like those on PC. Sure it's free for everyone but it would be nice to have something for the people backing on Xbox One and want to try it out. Not everyone has a PC to run this and if you're going to make Xbox One a supported platform this isn't a good start by omitting them.
Just finished the demo. Pretty rough at the moment but damn does it feel good to be in the System Shock universe again.
Is it just the demo or is something wrong on my end because the textures are unfiltered, they're super pixelated up close.
This is nowhere near the $900k backing it needs no?
I mean, it's not coming out for like a year and a half...The demo is pretty rough. That trademark Unity stutter, a lot of unimplemented features, very crude enemy AI, plus it just crashed on me.
...and it still manages to be a more enjoyable experience than many of today's games. In for $25.
This is nowhere near the $900k backing it needs no?
Kickstarter page literally just went up
Are you sure you didn't install System Shock Enhanced Edition by mistake?
It's made 73k in it's first hour, it's doing fine.
Is it just the demo or is something wrong on my end because the textures are unfiltered, they're super pixelated up close.
Maybe an artistic choice? The textures in the original were unfiltered as well.It's the same for me too when you walk right up to a wall.
It's possible that's what they're going for, but it clashes pretty badly with the "modern" lighting and the two ton layer of effects they've lathered on top.Maybe an artistic choice? The textures in the original were unfiltered as well.
Edit: Is there a BBCode tag I can use to make these into a reasonable size or a thumbnail or something?
[./QUOTE] tags and it'll auto-resize.
It's possible that's what they're going for, but it clashes pretty badly with the "modern" lighting and the two ton layer of effects they've lathered on top.
Edit: Is there a BBCode tag I can use to make these into a reasonable size or a thumbnail or something?
It's possible that's what they're going for, but it clashes pretty badly with the "modern" lighting and the two ton layer of effects they've lathered on top.
Is it just the demo or is something wrong on my end because the textures are unfiltered, they're super pixelated up close.