Looks amazing
For our main campaign we really felt we wanted people to explore our world, and be able to go everywhere they want to go. We don't want them to feel like they're under the gun, to find what they need to find, or get where they need to get.
Dead Rising 4 will no longer have a timer in singleplayer.
http://www.gamesradar.com/heres-why...al&utm_source=twitter&utm_campaign=buffer-oxm
I for one liked the timer in the first game :/ Made for a sense of urgency and pushed for a multiple playthroughs. It's not for everyone and I completely understand why they got rid of it.Well that is great news.
Dead Rising 4 will no longer have a timer in singleplayer.
http://www.gamesradar.com/heres-why...al&utm_source=twitter&utm_campaign=buffer-oxm
Bleh, couldn't they have a free roaming mode after you completed the game? This is going to make the game way to easy
There are ways of designing game difficulty around things other than a timer.
Well that is great news.
I love this, but many will complain.
The time limit is why I couldn't enjoy any of the early DR games, and making it less restrictive in DR3 made it far more enjoyable for me. I own all of them, but 3 is the first that I even finished one playthrough of. It was still annoying that sometimes I want to just want to wander around exploring and killing zombies, but I can't because of the time limit.
Dead Rising 3 didn't make me feel rushed at all, they gave you a lot of time that it didn't feel urgent. Oh well, I don't mind this change.
Then play the 5000 other games with zombies in them instead of demanding one of the most unique zombie games out there ton turn into a generic piece of ass.
It'd be like doom with iron sights, regenerating health, and a jingoistic storyline were added.
Beyond awesome. The timer thing grew old after the first play. And the no timer mode was crap, because your health behaved like the timer.Dead Rising 4 will no longer have a timer in singleplayer.
http://www.gamesradar.com/heres-why...al&utm_source=twitter&utm_campaign=buffer-oxm
Dead Rising 4 will no longer have a timer in singleplayer.
http://www.gamesradar.com/heres-why...al&utm_source=twitter&utm_campaign=buffer-oxm
Dead Rising was awesome and unique. Shame they turned it into a generic zombie killing game.
Dead Rising 4 will no longer have a timer in singleplayer.
http://www.gamesradar.com/heres-why...al&utm_source=twitter&utm_campaign=buffer-oxm
Please show me all the other games that are like it.
The timer in Dead Rising gave the games some much-needed structure. Playing without it wouldn't be the same. Figuring out where to go, planning routes to pick up survivors and beat missions on-time was part of the challenge and fun of the original. Without it, you're left with shallow zombie killing, and I've done enough of that already.
Dead Rising just feels like a shell of its former self since Dead Rising 3. No intricate, time-based mission design, weak maps, uneven difficulty, unremarkable bosses.
To compensate, they simply keep adding DANK MEME weapons instead of expanding the ideas that worked on the first two -- mostly on the first, IMO.
I bought DR3 at launch, but unless something very different is shown, I don't see how DR4 is in any way interesting.
In an alternative universe, Dead Rising could have been a highly respected game franchise that has the same game philosophy of Dark Souls. However, instead of having a Lovecraft story, it would be a satire of culture.
Nah, instead Dead Rising is to turn into what it's mocked. Replacing Frank's voice actor just further cements it. it's the Dynasty Warriors of Zombies. Just forgettable.
It was already in the original, design wise. The sequels were dumbed down, and critically and commercially they've not benefited from the changes.
Seems like people have forgotten that the original game was brilliantly designed in terms of game mechanics, and brought a fresh look to replayability. Shamefully. The franchise is a husk of what it used to be, and just caters to the lowest common denominator. There are already 100s of zombies games where you mindless kill zombies, Dead Rising doesn't need to be just that - this is why Dead Rising 3 is known throughout the community as a turd.
its the crux for the entire design of the game in terms of adding challenge and urgency to the game rather having it just be a zombie killing themepark that could be easily replicated by any moron
specifically, it's used as a method of generating importance to your actions as items have effectively unlimited stores (this is why that's changed in infinity mode btw)- learning the environment, planning routes and dealing with surprises that change up your plans in terms of supplies and routing all relies on the timer existing. without it always being a factor everything loses meaning and the game becomes a boring sandbox with little interactivity or consequence- it's the effective equivalent of playing RE1 or 2 with unlimited ammunition and infinite health because the challenge doesn't lie in survival given ideal circumstances, it's about adaptation and flexibility given increasingly dire situations.
DR1 at it's core is an evolution of the survival horror genre in a brilliant way that is actually like, unbelievable in it's design. there's a very deliberate and well thought out placement of items (both out in the world and in terms of stores), locations and general pacing- it's not nearly praised enough as it should be due to these key factors being 'unfun' since folks feel pressured by incredibly basic consequences
edit:
DR2 actually follows these principles quite well but with pretty heavy loosening on consequences through the timer being less important alongside removing a lot of the factors of adaptability due to crafted weapons and environmental enemy changes being less prevalent- the abundance of crafted weapons and workrooms lets players always have lots of powerful weapons onhand, rendering those tight situations rather rare and toothless
The lack of time restraints is the main reason 3 was a dull affair, but I think the environment was a pretty huge factor too. 1 and 2 took place in intricately designed locations where every area was colourful and unique, there was a focus on finding shotcuts to get from place to place and finding powerful item locations that you could easily get to in runs from your safe area. 3's environment was all dull grey buildings, there was a focus on vehicles to travel and an abundance of items everywhere (heck, you could just spawn weapons in.)
In the first games the goofy killing of zombies was a fun, cute, shallow wrapping on top of great game mechanics. In 3 they seemed to forget everything that made the games great and solely designed the title around the shallow wrapping. It sucks because I still had high hopes for the franchise after the move to Vancouver with 2.
There's no reason they couldn't keep the timers for the people that liked them and just include a sandbox mode for the people who didn't like them.
I disagree, it actually did.Dead Rising 1 was first MT Framework game on X360. Dead Rising 2 didn't look like MT Framework game at all visually.
Very cpu bound in my experience. A decent overclock does wonders with the game.
Probably doesn't matter if you're on a skylake or broadwell chip, but still.
Also, the keyboard and mouse controls are legitimately better than the controller option. It really shocked me when I played just how well the game worked on a keyboard. A good idea to install flawless widescreen too, I'm pretty sure it has some nifty features for all the dead rising games.
LmfaoI'll wait for a sale then.
The timer mechanic was great before, all we truly needed was a free roam honestly. They should do classic mode and free mode.
I'm really confused about a couple things:
1. Isn't this game running on UE4? Why are people talking about MTF, Forge?
2. Is this a reboot/remake of DR1/"re-imagining"/or true sequel?
Dead Rising 4 will no longer have a timer in singleplayer.
http://www.gamesradar.com/heres-why...al&utm_source=twitter&utm_campaign=buffer-oxm
I'm really confused about a couple things:
1. Isn't this game running on UE4? Why are people talking about MTF, Forge?
2. Is this a reboot/remake of DR1/"re-imagining"/or true sequel?
Plus it makes it much harder to complete everything in one run.
Plus it makes it much harder to complete everything in one run.
What do you think the purpose of it is?
Think they'll just rewrite the characters ages since this has been confirmed to be a continuation? At this point Frank should be in his 50's.
It's regressive game design. You remove what made it intelligent, unique and challenging. Now you are left with Dynasty Warriors with zombies.
.