I still hate characters telling me what to do if I don't figure it out myself in 30 seconds though.
It shouldn't!Seems the typical gaf backlash is starting to set in. Won't be long before we hear people saying "it's a piece of shit trash that shouldn't exist"
Yea for UC2 (train) sans ice level and UC3Quick question - I've never played any uncharted game.
Should I buy nathan's drake collection before playing this one?
Quick question - I've never played any uncharted game.
Should I buy nathan's drake collection before playing this one?
Slow burn.
I really didn't like the way they sent us from place to place, expecting to find the treasure there but to find out it wasn't. It actually got really annoying and I don't remember the other games being like that.
Seems the typical gaf backlash is starting to set in. Won't be long before we hear people saying "it's a piece of shit trash that shouldn't exist"
I felt like that too. I think its because I didnt want to go through the many slower sections again. I really enjoyed them but its a lot to sit through again. One cool thing about the replay value is you can choose the Chapter you want to play or you can choose specific encounters/fights. Turning on some of the mutators like the slow motion and replaying the encounters is a fun enough reason to put it on again. I forced myself to turn it on again but I'm glad I did. Lots of different ways to tackle a lot of the fights in that game. Some of them were a lot more fun my second or third time through.I really enjoyed it, one of the best games I've played in years, I just have no desire to ever play it again, I'm not sure why.
Quick question - I've never played any uncharted game.
Should I buy nathan's drake collection before playing this one?
DerZuhälter;209670025 said:Really believe once the graphics look dated, nobody will care about this one...
Mid/end game spoilers:
Sam had been working with Rafe for 2 years after Rafe got him out of prison, and nevered bothered to contact Nate. Then he betrays Rafe (which doesn't make a lot of sense) and lies to Nate to get him to risk his life for him. That's a real dick move, and they completely skip over it and everyone get's a happy end.
.
Not looking to start an argument, but that's honestly quite an insulting way to dismiss the many people (like myself) who feel this is a special game.
It takes a whole lot more than some shiny graphics to win me over. Believe me.
It's obviously a great game, and you can't deny the unreal production value the game has, but it also has some really bad pacing in spots. Doesn't really make multiple playthroughs that much fun.
Seems the typical gaf backlash is starting to set in. Won't be long before we hear people saying "it's a piece of shit trash that shouldn't exist"
I don't know how to feel about it, I like it but I'm not loving it, I enjoyed the time with it but I don't need to play it once more, it doesn't feel like an Uncharted game too, it's very strange...
The game is gorgeous visually, a real master piece in art/animation/details and the gameplay is really top notch but the pacing of the game, the story itself and the lack of set piece just hurt too much, a solid 8/10 though.
I think it's time to let it go and work on other franchise.
The opening several chapters have incredible pacing. Gamers just aren't used to pacing that has meaning yet. In 10 years people will look back and realize how great it was.
I just couldn't disagree more.
You start the game in a boat chase sequence ripped from halfway through the game, before being pulled back in time to Nate's upbringing in an orphanage.
The next chapter sees another time skip to Nate's time in prison with Sam, before, again, jumping ahead in time (but not as far forward as the first sequence) to when Nate's trying to live a normal life.
It's messy and clunky. It worked in Uncharted 2 because you're constantly coming back to the same sequence - namely the fallout of the train crash - but it's an absolute mess in Uncharted 4.
I also feel the very starting boat sequence was quite underwhelming and didn't do much in terms of gameplay OR story telling - in media res techniques only work if they're executed well e.g. Uncharted 2 IMO, but here, it just felt like they were trying to make you feel surprised at Nate's boat capsizing by pressing forward on the stick to move a boat to hit other boats, one shootout sequence, and then BAM, you're gone. It didn't create any "oh shit" moments like Uncharted 2 (which tbf, can't really be topped) and was very limited in terms of player interactivity or aesthetic value (like the Nepal mountains). It honestly looked pretty underwhelming underwater too (not the dedicated underwater salvage chapter mind you, I mean the underwater part at the VERY start during the storm).
It's obviously a great game, and you can't deny the unreal production value the game has, but it also has some really bad pacing in spots. Doesn't really make multiple playthroughs that much fun.
It's not great. It's mediocre in almost all aspects except the graphics.
Completed the game once on hard, and deleted it right after than, to never touch it again. Bye bye.
Already LTTP for UC4?
:O
Seems the typical gaf backlash is starting to set in. Won't be long before we hear people saying "it's a piece of shit trash that shouldn't exist"
Seems the typical gaf backlash is starting to set in. Won't be long before we hear people saying "it's a piece of shit trash that shouldn't exist"
Slow burn.
I really didn't like the way they sent us from place to place, expecting to find the treasure there but to find out it wasn't. It actually got really annoying and I don't remember the other games being like that.
I liked how they tweaked some of the series gameplay staples too. For once some of the puzzles required me to actually think so that was good.
I don't know how to feel about it, I like it but I'm not loving it, I enjoyed the time with it but I don't need to play it once more, it doesn't feel like an Uncharted game too, it's very strange...
The game is gorgeous visually, a real master piece in art/animation/details and the gameplay is really top notch but the pacing of the game, the story itself and the lack of set piece just hurt too much, a solid 8/10 though.
I think it's time to let it go and work on other franchise.
i must've played a different game then, the "puzzles" are basically this:
but their lust for cinematic storytelling comes at a cost.
...I wonder if the game will be remembered like Infinity, praised by critics and arriving with massive hype, but will end up being regarded as highly flawed by a large amount of gaming audience?
Do you mean Infinite, as in Bioshock?
I don't see Uncharted getting the same retrospective treatment, simply because with it we weren't promised one thing during a massive hype campaign, only to be given something...less, if you know what I mean (not shitting on Infinite, it's good, but promises were definitely made that the game didn't even try and live up to).
Uncharted's hype doesn't promise something the game will not deliver, basically.
Not exactly late to the party but it's a better time to judge the games quality without the hype and hyperbole flying around. It's a fantastic game however there are parts that just aren't designed well. Not once did I enjoy pushing a box on wheels, waiting to boost up an ally or constantly sliding down a slope. The level design lacks so much context which is a shame because it's such a detailed world. Also why do so many ancient caves and tombs have beams to hook your rope across? I actually love the rope mechanic but it could have been way more subtle. The game is ridden with pacing issues too, I tried to revisit some combat heavy chapters to get a couple of trophies only to find my choices were extremely slim. It's more of a walking and solving light puzzles kind of game than a fast paced action adventure. Not a bad thing but it really isn't paced well. Combat is also very artificial with long grass signalling an upcoming event, wish it was more dynamic.