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System Shock Remastered Kickstarter Launched (PC/XB1) | 900K Goal - Demo Available

What seemed like potentially good legs has completely collapsed.
DoD6000.png

The current charting is starting to look eerily similar to Massive Chalice's breakdown (though on the slightly better side), which is not a good thing. (56% First 3 Days, 36% Middle Days, 12%, Last 3 Days)
 

BigTnaples

Todd Howard's Secret GAF Account
What seemed like potentially good legs has completely collapsed.
DoD6000.png

The current charting is starting to look eerily similar to Massive Chalice's breakdown (though on the slightly better side), which is not a good thing. (56% First 3 Days, 36% Middle Days, 12%, Last 3 Days)



I mean, they already hit their goal... Sooo?
 
1.3 Million: Additional locations and expanded narrative.
1.4 Million: Updates to the core design.
1.5 Million: Full orchestral score.
1.7 Million: Additional scenario and death cinematics.

Just a week to go and all 4 of these goals are important, how much will last hours gain usually on KS for reputed people/teams behind them? I can think of only Pillars, Shenmue III & Bloodstained.

Also, did they officially put out a statement on why they're not on UE4?
 
Just a week to go and all 4 of these goals are important, how much will last hours gain usually on KS for reputed people/teams behind them? I can think of only Pillars, Shenmue III & Bloodstained.

Also, did they officially put out a statement on why they're not on UE4?
1.4 million is the only essential one here, and they'll probably make that.
 
Wonder if the PS4 announcement was held to strategically boost pledges toward the tail end of the kickstarter?

Either way, this should help with those stretch goals...
 

Vic20

Member
It would be helpful to change the title to include PS4 now that they support that platform! Let's get to 1.4 Million ASAP!
 

DeepEnigma

Gold Member
Some of you might have heard about our Kickstarter that we started a few weeks ago. It’s still early in the project, but there was such a huge demand for a PS4 version that we immediately did what we could to make that happen. Today, I am incredibly proud to announce that System Shock will be coming to PS4 around Q1 2018. We’re excited to be working with Sony on this and can’t wait to see what all of you think of the game!

Maybe PSVR Support?
 
Man, I need a Ouya version too
What are you, Canadian?

I would back it if there was PS4 plan.
Awesome! Not backing because of no PS4, but very neat.
Console exclusivity is a bummer.
+1

Sorry Nightdive, no PS4 = no backing
Unity? No PS4? I think I'll order a pizza instead.
No PS4 version is a disappointment. I was ready to drop some cash.

I'll wait a bit to see if we'll get that OSX/Linux stretch goal at least.
really no PS4? That's a shame.
EDIT: I see, they just want to focus on a few platforms first. But I can't back if it doesn't support my platform.
Put your money where your mouth was, kids.

Click -> https://www.kickstarter.com/projects/1598858095/system-shock/description
 
Just a week to go and all 4 of these goals are important, how much will last hours gain usually on KS for reputed people/teams behind them? I can think of only Pillars, Shenmue III & Bloodstained.


The graphs 8 x 11 Printer Paper is making uses games that are a more accurate basis for comparison than the large, very successful campaigns you listed.

Also, did they officially put out a statement on why they're not on UE4?

Essentially, they're a small team with limited resources that's more familiar with Unity. Switching between engines requires time and money they may not have.
 

jackdoe

Member
I mentioned this in the other thread, but the PS Blog Post mentioned a Q1 2018 PS4 release, while the Kickstarter mentions a December 2017 release, so there's a possibility that the PS4 version will come out a couple months after the PC and Xbox One versions. So those people who were salty about the initial lack of a PS4 release, may be salty down the line if they back this and it releases on other platforms first. Of course, this is speculation on my part and I could be completely wrong.
 

jrcbandit

Member
Glad about the PS4 announcement as that will help it pick up some steam. It was looking like a 1.2-1.3 million finish but now it might get to 1.4-1.5.
 
Essentially, they're a small team with limited resources that's more familiar with Unity.

Thought so and fair enough. Obviously these guys know what they're doing. It was just the irrational (no pun intended) fear of modern day Unity3D titles and optimization issues for many developers which led to a stereotype of being afraid of anything that's on the engine, let alone acclaimed franchises returning. I did play the demo, had some hiccups but mostly it's my GPU and of course, the game being in alpha.
 

kenta

Has no PEINS
Bummed that the PS4 announcement has only provided a ~10k bump since I pledged earlier today. Hoping the final surge is substantial
 

Sinatar

Official GAF Bottom Feeder
So adding PS4 resulted in a whopping $7,000 over the previous days take. That was certainly worth pages and pages and pages of shitposting.
 

Durante

Member
So adding PS4 resulted in a whopping $7,000 over the previous days take. That was certainly worth pages and pages and pages of shitposting.
I was also curious (and continue to be) about how the frothing demand for a PS4 version would manifest in the funding. I was hoping it would reignite the possibility of reaching the OST remix stretch goal.
 

shintoki

sparkle this bitch
So adding PS4 resulted in a whopping $7,000 over the previous days take. That was certainly worth pages and pages and pages of shitposting.

Well, from the first page alone. People who said no PS4 no buy, should be changing their minds now. We have 8 people! So another 250$ should be going to Nightdive today!

Hoping it hits 1.3mil at the very least.
 

Bisnic

Really Really Exciting Member!
Hmm only at 1 mil atm, I thought there would be more interest and demand in this ?
I am the only one who thinks this not a lot?

It was a PC game from 1994 that wasn't really a huge success back then(like any PC games at that time really, right?). Is it that surprising? I mean, I suspect a SS2 remake would gather more interest considering it was more popular back then and in the early 2000s.
 
I was not aware that this is coming to PS4 now. Someone should update the thread title if possible.

Hopefully this will make the 1,4 million goal.
 

Sliver

Member
Still holding out on trying the demo, from their emails it sounds like they're going to be adjusting and improving it (regularly?).

I would back it if there was PS4 plan.

Awesome! Not backing because of no PS4, but very neat.

+1

Sorry Nightdive, no PS4 = no backing

Looks really promising but I only back games if there's a PS4 reward tier, not for me then.

Yeaah if they are skipping the PS4 I'll be skipping the kickstarter.

Why haven't they contacted Sony about this?

No PS4 no backing. My PC is too weak it seems and I don't want to upgrade it (I see no use for it just for one game) and I will never buy a Xbone so yeah nice idea and I hope they get their goal but not with me. Sad cuz I'm huge SS fan

Man, I would love to back this. Sadly, no PS4 version is a bust for me.

Receipts, please.
 

Mivey

Member
It's seems as if mostly PC players are interested in KS games. I don't think those previous posters can be blamed for not having this quite startling realization.
 
I understand being annoyed by people saying "I'll only back if it's coming to PS4" but.... at this point the game is already funded. There's way less incentive for people to donate to something already guaranteed coming to their platform rather than "everyone with these platforms working to get this funded"

It's unfortunate but it's true
 

Instro

Member
It was a PC game from 1994 that wasn't really a huge success back then(like any PC games at that time really, right?). Is it that surprising? I mean, I suspect a SS2 remake would gather more interest considering it was more popular back then and in the early 2000s.

I think it's also fair to say that FPS games, regardless of the subgenre, don't do as well with crowdfunding.
 

low-G

Member
I understand being annoyed by people saying "I'll only back if it's coming to PS4" but.... at this point the game is already funded. There's way less incentive for people to donate to something already guaranteed coming to their platform rather than "everyone with these platforms working to get this funded"

It's unfortunate but it's true

Yeah but a lot of other stretch goals happen across other KS that aren't just platform stretch goals. If they're passionate enough about some feature maybe they'd kick in early?

I think we'll get more PS4 people when we're in the final days and they see that they finally have a reason to pledge.
 
So adding PS4 resulted in a whopping $7,000 over the previous days take. That was certainly worth pages and pages and pages of shitposting.

Theoretically, there are people who would have pledged, but can't since they won't be paid before the KS ends. That's kind of the danger in announcing this a week before the campaign ends.

Edit:
I understand being annoyed by people saying "I'll only back if it's coming to PS4" but.... at this point the game is already funded. There's way less incentive for people to donate to something already guaranteed coming to their platform rather than "everyone with these platforms working to get this funded"

It's unfortunate but it's true

At this point, I'll assume there aren't many people open to crowdfunding that haven't pledged before and there aren't many people that don't understand getting more money/reaching more stretch goals results in a better product.
 

Eusis

Member
It's seems as if mostly PC players are interested in KS games. I don't think those previous posters can be blamed for not having this quite startling realization.
When it launched I was kinda surprised there even was an XB1 version to be honest. Which DID make a PS4 omission slightly odd when I stopped to go "oh yeah" but hey.

Hope we reach that 1.4 mil at least. I'd love all the stretch goals to be hit though, been playing a bit of SS2 via the Steam Controller without being irrationally scared and it's definitely the kind of game I wish we had more of, Bioshock had ENOUGH of what I liked to really appeal to me before Infinite flushed it down the drain mostly.
 
I'm quite impressed that they already have a Linux demo, both on Steam and on GOG. That's better than most games that promise Linux at launch. I wasn't going to back this since I don't like Linux being a stretch goal, but now I'm considering backing once the stretch goal is reached.
Stretch goal reached, go ahead and back the game now.
I mentioned this in the other thread, but the PS Blog Post mentioned a Q1 2018 PS4 release, while the Kickstarter mentions a December 2017 release, so there's a possibility that the PS4 version will come out a couple months after the PC and Xbox One versions. So those people who were salty about the initial lack of a PS4 release, may be salty down the line if they back this and it releases on other platforms first. Of course, this is speculation on my part and I could be completely wrong.
Posters that are not interested in the game will find any reason to complain and moan and not back the game no matter how many of their petty requirements are met.
 
Update:

1.1m Goal Reached!
Looks like the 1.1m stretch goal has been reached and we'll be supporting Linux and Mac versions of the game! Thank you all so much for making that possible! :-D We're working on bringing the demo onto OSX, but no concrete release date for it just yet. We’re hoping to having it some time next week if all goes well.

1.4m Goal Changes
We've altered the 1.4m stretch goal to something a bit more manageable from a game development standpoint. Before, it was vague and misleading regarding “RPG Elements”. That lead to a bit of confusion and unease with our backers, and to be perfectly honest, deep system features like that are pretty dangerous as stretch goals. We have an awesome vision for the game and setting a bunch of features we deeply believe in to a stretch goal stifles our own creativity since we can't fully plan for things.

Now, the 1.4m stretch goal is something much safer for us to scale if we don’t make the goal. It’s to add content in the form of more maps such as Groves, floors of Citadel Station, and Cyberspace content. This will make it better for us to properly execute on our core vision of the game, while still being able to offer some more awesome content if we hit the stretch goal.

So the RPG Stuff...
As I mentioned before, we have a pretty good vision of where we want to take things and what RPG systems we’ll be leaning towards within our budget. Also, RPG systems can imply a lot of things, so I'll go over some core concepts that we're following with the overall systems design.

Stats are boring - Instead of letting the player feel stronger with stat boosts and level identification, we’re more in favor of ability and skill depth. As the player progresses, they will get more abilities/weapons, which will take skill to master (player skill, not skill points)

Things should make sense - We want to have vending machines, but they're mainly for food/drinks that the player can get to help heal themselves or provide a slight boost to their abilities. You won't hack a vending machine to get a gun, since why would a vending machine on a space station have a gun?

Upgrades are good in moderation - Throughout the game, the player will find upgrades to their abilities and find better weapons. We're not going to get crazy with this one since the point of the game is to have fun, and not noodle around in your inventory. If something is tedious, don't expect us to do it.

Multiple ways to solve a problem - We're going to assume our players are smart and want to find creative solutions to problems/enemies. We'll provide the tools/weapons/abilities, and the player will decide how they want to solve the problem given their playstyle.

I know that isn't very detailed, but it's still early in the game’s development, and things can change. Those rules above are what we're confident in delivering. At the end of the day, we always ask ourselves “What would Looking Glass do?” and strive to carry on their tradition of innovation and quality while being as faithful as we can be to the original game.
 

Bisnic

Really Really Exciting Member!
They must be pretty optimistic to think they can make another 300k in 6 days.

I'm surprised 2 people were willing to pay 10k. I mean... that's a shit load of money for a single video game. Aahh... rich people. Must be nice to have so much money. :p
 

low-G

Member
They must be pretty optimistic to think they can make another 300k in 6 days.

I'm surprised 2 people were willing to pay 10k. I mean... that's a shit load of money for a single video game. Aahh... rich people. Must be nice to have so much money. :p

Oh they can definitely make 300k more. The question is if they can make a bit more than that. (I don't think 1.9 million is realistic, sadly)
 
They must be pretty optimistic to think they can make another 300k in 6 days.

I'm surprised 2 people were willing to pay 10k. I mean... that's a shit load of money for a single video game. Aahh... rich people. Must be nice to have so much money. :p

They clearly aren't that optimistic, given they've changed the $1.4 million goal and folded what it previously was into the base project.
 
Money, meet mouth.

EtAHFlY.jpg
Good on you for doing what you said you would. Thumbs up.

I wish they got rid of the 1.2 million stretch goal. Any number of fans would love to do localization work (I'm assuming subtitles, not voice) and it wouldn't cost a penny to the team. Well designed levels/expanded narrative would be a lot more interesting and not just anybody can do that.
 
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