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No Mans Sky | PC Performance Thread

RoadHazard

Gold Member
6700K @ 4.2GHZ
GTX 980 8GB
16GB DDR4 RAM
SSD 850 EVO

Will be maxing out the graphics at 1080p with G-sync enabled.

I want 75FPS locked and no pop-in.

Impress me, Sean.

There's no way you won't have noticeable pop-in, especially when descending to a planet. It will likely be less noticeable than on PS4, but it will be there. You'd need a ridiculous super computer for it not to be.
 

Lan Dong Mik

And why would I want them?
The PC settings + GTX 480 for minimum scream that it'll be great but you never know. Just give us a few hours of testing and you'll know for sure. What's your rig?

I'm rollin with this:

GPU: GeForce GTX 970
CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz --- Really need to get this updated lol
Memory: 24.00 GB
OS: Windows 10

Steam refund option is your friend. Although I don't think you'll need it. I'm optimistic after seeing that Nvidia link.

Yeah good point actually. I always forget I can get a refund through stream.

970 here along with only a i5-3570K, which has been a mild bottleneck in some of the newer games lately.

sX78i.gif
 

grmlin

Member
I'm on a pretty old system, 7950 with X6 1055T and 8GB Ram. I hope it runs better on that than on my PS4, that FOV kills me.
 

Not Spaceghost

Spaceghost
Going by the required specs I'm fairly sure my laptop will be able to handle it at 60 on some mix of high and medium.

I7 2.66ghz
8gb ram
GT 750m

I've heard the file size is 2.6 gigs for the download file which is pretty small, procedural generation is black magic when it comes to file size.
 
There's no way you won't have noticeable pop-in, especially when descending to a planet. It will likely be less noticeable than on PS4, but it will be there. You'd need a ridiculous super computer for it not to be.

It's more of a draw-distance thing to me.

I don't care about pop-in when descending down to the planet. I don't expect my full 25 degree view of a planet surface to have fully filled textures as I'm warping into an atmosphere. :)

However, I DO care about it if I'm walking around on the planet and see textures or creatures/vegetation not even 100 feet in front of me still being drawn in while I'm just walking.

I expect that to fill in much farther than what the PS4 does. Hopefully far out enough to where distant hills or trees can block it out and I not even notice it.

There is no way it should be "capped" to whatever the PS4 is capable of. Just brute-force PC hardware processing alone should make it look better.
 
980ti
6600K

Hoping for at least 2560×1440 at 60 if I can't do 4K. It may be worth capping it to 30 for that 4K goodness though.
 

Birathen

Member
Cant wait to see how this plats out on pc.

Any ps4 owners doubledipping? Would love to have comparisons. Imma doubledippibg if gud enuff
 

VAD

Member
The gorgeous NVidia pics made me preorder on Steam. Let's hope the game will run well on my i5 750 and 970.
 

Kvik

Member
Oh, there's a PC performance thread already?

Since holding out for SLI support from day 0 is a lost cause, I'd settle with the possibility of AFR2 without graphical glitches. And a decent AA solution.
 
Really wish I were playing this on my 1070, but I couldn't wait for the pc delay and got out on ps4 from gamefly. Not willing to start over. Uneven launch is a bit disappointing. Looks so good on pc!
 
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