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No Mans Sky | PC Performance Thread

Meh, after the patch I get slowdown on planets with a lot of vegetation as well. Not as horrible as water though, drops to 60-55 now. But since I got a 144hz monitor 60hz is suddenly "stuttery". Damn you pc master race people! /s

Do we still have to use the tricks? Like disabling shader cache, using borderless (which introduces input lag, btw)
 

noomi

Member
I think a lot of people are using borderless window instead of full screen - apologies if you have already tried that!

Yeah, I've tried borderless, and it does fix the issues. But my problem with that is it seems to affect performance, and non of my overlays work in borderless (msi afterburner, xsplit, discord...etc)
 

Unai

Member
Yeah, I've tried borderless, and it does fix the issues. But my problem with that is it seems to affect performance, and non of my overlays work in borderless (msi afterburner, xsplit, discord...etc)

That's weird. MSI Afterburner does work in borderless for me. I'm on version 4.2.0 now.
 

Xbudz

Member
I'm definitely getting worse performance from lots of flora since yesterday. Hope today's patch helps that...
 

Robbit_80

Member
Just updated mine and performance is better but for some reason there's more pop-in of the scenery. It's really distracting and kinda ruins the immersion. Walking along huge chunks fade into existence, definitely worse.

i7 4790k, 16GB, GTX780. Latest nvidia drivers. Settings maxed.
 
Wish there was a better way to get decent AA going.

the 4xSSAA is too much for my system (it's very choppy) and I've tried the upscaling mod, it doesn't seem to help all that much that I can tell.
 

Lettuce

Member
Im after some assistnace.

This is the first time im using ReShade, and im using E3fx shader, ive installed ReShade and copied the E3fx shader files to the Binaries folder. But when i start No Man Sky i get the Reshade text in the top left corner of the screen but it has the following error message......

\No Man Sky\Binaries\ReShader.fx (14, 2): preprocessor warning: could not find application profile, fall back to default

why am i getting this error and how do i fix it please??
 

xam3l

Member
Just updated mine and performance is better but for some reason there's more pop-in of the scenery. It's really distracting and kinda ruins the immersion. Walking along huge chunks fade into existence, definitely worse.

i7 4790k, 16GB, GTX780. Latest nvidia drivers. Settings maxed.

The same happened to a friend of mine. To a degree that he is really really pissed off. I really hope they fix this. I'm updating right now and afraid that the same happens to me, since I've been playing it since yesterday with no problems.
 

robgrab

Member
Finally uninstalled it from my machine. Too frustrating. I'll revisit this once they work out the kinks and add something more substantial gameplay-wise rather than just, 'Inventory Slots: The Game.'
 
So randomly after periods of play I'll drop to single digit FPS and my GPU usage plummets. Only way to resolve is to quit the game and relaunch.

Don't know if this is a game bug or a driver bug

8kpSxqO.png
 

Fantomas

Member
So randomly after periods of play I'll drop to single digit FPS and my GPU usage plummets. Only way to resolve is to quit the game and relaunch.

Don't know if this is a game bug or a driver bug

8kpSxqO.png

Same thing has been happening to me since launch day, happened again just now. It used to only happen right when I would enter my ship after playing for a while, but now it seems to trigger when I open a menu sometimes too. It's definitely a weird bug.
 

Bruzur

Neo Member
So randomly after periods of play I'll drop to single digit FPS and my GPU usage plummets. Only way to resolve is to quit the game and relaunch.

Don't know if this is a game bug or a driver bug

8kpSxqO.png


I've been experiencing this over the past few days (when I've had ample time to play for extended periods).

I'll be playing (for what feels like a couple of hours) and then I'll perform an action in-game, which leads to my framerate immediately plummeting below 10 FPS.

This has happened numerous times over the course of my most recent play sessions.
So, this has indeed occurred with other patches.

I actually thought it was a memory leak of some kind.
 
Thank Hello Games for putting you in this position.
Uhhhhhhhhhhh, huh? You mean the thing you have to opt into?

Experimental said:
Experimental
adjective
1. (of a new invention or product) based on untested ideas or techniques and not yet established or finalized.

Look, I dislike the early access feel of the full priced game I just bought. But Hello Game providing an experimental branch that gets patched nearly daily is flat out incredible in the day and age of radio silence by most publishers after a buggy release. Any other developer and we'd still be waiting another few weeks for the first patch based only on the vague promise that "they're working on it"

Again, didn't justify the overall buggy game, but they shouldn't be criticized for experimenting in an experimental branch we're lucky to have
 
Again, didn't justify the overall buggy game, but they shouldn't be criticized for experimenting in an experimental branch we're lucky to have

I agree they should not be criticised for the experimental branch but I wouldn't say we're lucky.
I'd say it's the least we should expect after releasing a broken product. Other devs not following suit does not mean we should feel lucky when a dev meets their responsibilities.
 

ymgve

Member
Those of you with weaker CPUs that feel the game is fine now, how is your framerate when flying near the surface? Even with the latest patch I still get hitching all the time when it generates new terrain.
 
What sort of performance are people experiencing with gtx 970's? I can't get a solid 60fps at all. And playing at 30fps is stuttery as all hell.

Also how much of a performance hit is the reshade mod? I've got that running as well as the CA and scan lines removal mod. Although those last two mods I can't see affecting performance of the game.

I've got FXAA with x16 AF running (forced through nvidia control panel), with a mixture of high and medium settings in the game menu.
 
What sort of performance are people experiencing with gtx 970's? I can't get a solid 60fps at all. And playing at 30fps is stuttery as all hell.

Also how much of a performance hit is the reshade mod? I've got that running as well as the CA and scan lines removal mod. Although those last two mods I can't see affecting performance of the game.

I've got FXAA with x16 AF running (forced through nvidia control panel), with a mixture of high and medium settings in the game menu.

I get a solid 60fps but I had to change AF in NCP to x8 and x1 in the game.
 

ymgve

Member
I found one other thing that makes the game slightly smoother (But still lots of hitching): Change the NMS process priority to Low. Here's a comparison where the left half is process priority on Low, and the right half is with process priority on High (Default when the game starts is Above Normal).

xfXHm3n.png


Frame rate is still really choppy and the CPU still hits 100%, but the frame times are more spread out and don't have these 200-300ms peaks anymore.
 
Hmmm after putting AF down to x8 I'm getting a solid 60fps and then suddenly serious drops occur all over the place with seemingly no trigger. Sometimes an entire area will load up and generate and it will be locked 60. Other times it will do the same and grind to a halt. Weird.
 
So I finally found a Vortex Cube moon (they are everywhere!!!) so I've been there for a bit getting some funds.

I've noticed a bug however. If I pick up a Vortex Cube it seems to still exist in the world but it's invisible. If I walk into it I stop as if I've hit it but it's no longer there.

If I come back I'll be able to see it again but as soon as I get close it goes invisible again but the collision is still there.

Anyone else getting this issue?





Also, not sure if I am going nuts or not but it seems the longer I play the shorter my character gets.
 

finalflame

Member
Also, not sure if I am going nuts or not but it seems the longer I play the shorter my character gets.

Seriously, why is the camera like 6" off the ground? I hope someone creates a mod to pull it up a bit. Even with wider FOV (150) it feels super weird at times when I'm eye-level with small shrubbery.
 

Backlogger

Member
Seriously, why is the camera like 6" off the ground? I hope someone creates a mode to pull it up a bit. Even with wider FOV (150) it feels super weird at times when I'm eye-level with small shrubbery.

It's the heavy gravity on some planets. Didn't Sean tell you about that feature?

/s
 
So I finally found a Vortex Cube moon (they are everywhere!!!) so I've been there for a bit getting some funds.

I've noticed a bug however. If I pick up a Vortex Cube it seems to still exist in the world but it's invisible. If I walk into it I stop as if I've hit it but it's no longer there.

If I come back I'll be able to see it again but as soon as I get close it goes invisible again but the collision is still there.

Anyone else getting this issue?

Also, not sure if I am going nuts or not but it seems the longer I play the shorter my character gets.
Yes to both

I thought for the longest time that something was broken with my settings (I used the tweak for FOV straight away). It wasn't just short, but game mechanic broken short- as in there were elements of the game not placed correctly for the assumed height of the character. It's a really strange decision. If they want certain world aspects to feel different scale wise, a short character was not the way to go

The cube glitch is just par for the course with this game...
 
Seriously, why is the camera like 6" off the ground? I hope someone creates a mod to pull it up a bit. Even with wider FOV (150) it feels super weird at times when I'm eye-level with small shrubbery.

I refuse to believe anything other than the character is a test chimp sent through an inter-dimensional portal. The Atlas sphere at your crash site made you intelligent.

That's my headcanon anyway...
 

thenameDS

Member
Since the newest update this is working so well for me. Everything on High with 16 AF there are absolutely no drops or stutters for me, only dropped to mid 50 when I was on a planet full of water.

This is on a GTX 970 @ 1080P
 

Calabi

Member
It really is getting annoying the performance of this. I get a consistent huge frame drop stutter whenever I move ever 10 meters or so. My CPU spikes to max and nothing I can do changes it.
 

jorimt

Member
Since a few have posted their framerate/frametimes graphs, I'll post one of my own from a play session I just had.

First, my specs:

OS: Windows 10 64-bit
Nvidia Driver: 372.54
Display: Acer Predator XB271HU
Motherboard: ASRock Z87 Extreme4
Power Supply: EVGA SuperNOVA 750W G2
CPU: i7-4770k @4.2GHz
Heatsink: Hyper 212 Evo w/2x Noctua NF-F12 Fans
GPU: GIGABYTE GTX 980 Ti G1 Gaming 6GB
RAM: 16GB G.SKILL Sniper DDR3 @1866MHz
SSD (OS): 256GB Samsung 850 Pro
HDD (Games): 5TB Western Digital Black 7200 RPM/128MB Cache

I'm running it on my 5TB drive with Hyper-threading disabled on my CPU, 16x Quality AF forced through Nvidia Inspector, Maximum pre-rendered frames 1, Prefer maximum performance, Shader Cache off.

In-game settings are maxed, FXAA, Fullscreen, Mouse Smoothing 0, 2560x1440 on a G-Sync 1440p monitor.

JQCelo.png


But for that spike at the beginning (may have been the load screen at launch, or a jump from one galaxy to the next early in my play session), not too bad. It may be a little bumpier than average, thanks to the G-Sync's variable refresh, and is anything between 55-100+ during gameplay. I will say that perceived frametimes are at their worst when I first pull out my visor to scan while on foot, but otherwise, everything is pretty much stutter free. Who knows, might be the magic of G-Sync making me perceive it is smoother than it actually is.

I can only guess that the complaint of frequent stuttering/bad framepacing is down to double-buffer vsync, or weaker CPU's. As for higher end systems experiencing the problem, I'm at a loss.
 
With the combo of the latest patch and nVidia driver, its definitely running better. But the pop-in I'm seeing now is insanely distracting. Wasn't as bad at launch.

Got everything save for AA maxed at 1440 with a 1080.
 

Saiyan-Rox

Member
I dunno if it's just me but ever since upgrading my drivers it seems to be worse :S

also has anyone else got issues with launching off the ground? my ship just keeps going straight to orbit when I take off rather than just hover off the ground.
 

mario_O

Member
Since a few have posted their framerate/frametimes graphs, I'll post one of my own from a play session I just had.

First, my specs:

OS: Windows 10 64-bit
Nvidia Driver: 372.54
Display: Acer Predator XB271HU
Motherboard: ASRock Z87 Extreme4
Power Supply: EVGA SuperNOVA 750W G2
CPU: i7-4770k @4.2GHz
Heatsink: Hyper 212 Evo w/2x Noctua NF-F12 Fans
GPU: GIGABYTE GTX 980 Ti G1 Gaming 6GB
RAM: 16GB G.SKILL Sniper DDR3 @1866MHz
SSD (OS): 256GB Samsung 850 Pro
HDD (Games): 5TB Western Digital Black 7200 RPM/128MB Cache

I'm running it on my 5TB drive with Hyper-threading disabled on my CPU, 16x Quality AF forced through Nvidia Inspector, Maximum pre-rendered frames 1, Prefer maximum performance, Shader Cache off.

In-game settings are maxed, FXAA, Fullscreen, Mouse Smoothing 0, 2560x1440 on a G-Sync 1440p monitor.

JQCelo.png


But for that spike at the beginning (may have been the load screen at launch, or a jump from one galaxy to the next early in my play session), not too bad. It may be a little bumpier than average, thanks to the G-Sync's variable refresh, and is anything between 55-100+ during gameplay. I will say that perceived frametimes are at their worst when I first pull out my visor to scan while on foot, but otherwise, everything is pretty much stutter free. Who knows, might be the magic of G-Sync making me perceive it is smoother than it actually is.

I can only guess that the complaint of frequent stuttering/bad framepacing is down to double-buffer vsync, or weaker CPU's. As for higher end systems experiencing the problem, I'm at a loss.

Why do you disable hyperthreading? I think the game runs better with all threads.
 

KKRT00

Member
The gameplay design decisions behind this game blow my mind. Its like they never tested it...
There is so much annoying shit there that anyone, literally anyone, could caught on testing phase and yet they shipped with it.
 

jambo

Member
I had a few good days, but back to bad perf now. Currently playing on the 3xperiemtnal build.

Core i7 870 3GHz
AMD 390x 8GB
8GB DDR3
SSD


Lots of stutter still, plus some pretty huge drops when I go down to a planet.

One bad thing I had happen in the last two star systems was exiting warp in to the middle of a space battle. My fps will drop to the teens when looking at all the ships and even if I fly to a planet that is 1-2 minutes away, the game still chugs when I turn towards the battle.


Sucks after having the game run great at around 45-60 with occasional stutter.
 

jorimt

Member
Why do you disable hyperthreading? I think the game runs better with all threads.

Simple; higher minimum framerates.

But for Crysis 3 (which has up to a 10 frame increase in grassy areas with HT on), there hasn't been one game that has had a framerate or performance increase with HT on in my experience; I tested No Man's Sky, and there wasn't even a 1 frame difference. I've done multiple tests (as has this guy), and my findings have been that while HT on allows for higher maximum frames (which is basically useless; average and minimum is where it really counts), HT off allows for higher minimum frames, which translates to lower, more consistent frametimes, and less visible stutter during asset loads, etc.

That, and my CPU is 5-8c cooler on average. Your mileage may vary of course.
 

mario_O

Member
Simple; higher minimum framerates.

But for Crysis 3 (which has up to a 10 frame increase in grassy areas with HT on), there hasn't been one game that has had a framerate or performance increase with HT on in my experience; I tested No Man's Sky, and there wasn't even a 1 frame difference. I've done multiple tests (as has this guy), and my findings have been that while HT on allows for higher maximum frames (which is basically useless; average and minimum is where it really counts), HT off allows for higher minimum frames, which translates to lower, more consistent frametimes, and less visible stutter during asset loads, etc.

That, and my CPU is 5-8c cooler on average. Your mileage may vary of course.

How much of a difference in minimum fps are you seeing?
 

jorimt

Member
How much of a difference in minimum fps are you seeing?

Gains depend on the game, but a conservative average in affected games, 5-10 fps (again, your mileage may vary). I was seeing even more minimum frame increase in the Rainbow Six Siege benchmark, for instance. Unless a game in the future appears to consistently benchmark better with HT on, or explicitly advertises HT support, I'm leaving it off.
 

Zafir

Member
I had a few good days, but back to bad perf now. Currently playing on the 3xperiemtnal build.

Core i7 870 3GHz
AMD 390x 8GB
8GB DDR3
SSD


Lots of stutter still, plus some pretty huge drops when I go down to a planet.

One bad thing I had happen in the last two star systems was exiting warp in to the middle of a space battle. My fps will drop to the teens when looking at all the ships and even if I fly to a planet that is 1-2 minutes away, the game still chugs when I turn towards the battle.


Sucks after having the game run great at around 45-60 with occasional stutter.
Yeah I had 50-60 FPS with practically no stutter.

However since a recent patch I'm down to 30-40 with lots of random stuttering.

i5 3570k @ 4.2ghz
Nvidia 970 GTX
8GB RAM
WIndows 10 Pro 64bit
1440p Monitor
 

Fermbiz

Gold Member
I was hitting 60 frames but now the highest it reaches is in the 40's and drops to the 20's. This is so frustrating! :mad:
 
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