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Deus Ex: Mankind Divided PC performance thread

Blitzhex

Member
New patch?
The following fixes are in this patch:
• Fixed crashes caused by third-party programs interfering with the game.
• Fixed crash that occurred after viewing the intro videos.
• Fixed issue that could cause a crash at the end of the Prague intro scene.
• Fixed mouse invert setting not being displayed correctly in the options menu.

Oh good they fixed the mouse invert setting. Not like anything else with mouse was messed up.
 

SimplexPL

Member
Yeah, I use almost the same settings (with sharpening and motion blur off) on my 1080 and am really happy with the results so far.

So to get 60fps locked at 1080p on a 1080 (OC'ed to 2GHz) and 6700K (OC'ed to 4.5GHz) it's enough to disable CHS and leave everything else on max (except MSAA, of course)?

And what about 1440p? Same as above + set Volumetric lightning to "on" instead of "ultra"?
 
The first few hours in Prague actually reminded me a bit of Dishonored. Not graphically, just because I was climbing around on roofs and looking down at people I need to avoid so much :p

Yeah, I use almost the same settings (with sharpening and motion blur off) on my 1080 and am really happy with the results so far.

Graphically, it reminds me of a mix of Dishonored and Half Life 2. Not a bad combination at all, in my book.
 

Venfayth

Member
Only played for a couple hours yesterday when I got off work. Got to Prague and got to the guy who
"fixes" your augs

Playing on High graphics settings at 1080p

No crashes, a couple of spots where there might have been some stuttering, but probably wouldn't have been noticeable if I hadn't been looking for it.

Generally 70-85 FPS

Windows 10
i7 3770k @ 3.5ghz
GTX 970
16gb RAM

Playing off a SSD

Game looks gorgeous
 
So to get 60fps locked at 1080p on a 1080 (OC'ed to 2GHz) and 6700K (OC'ed to 4.5GHz) it's enough to disable CHS and leave everything else on max (except MSAA, of course)?

And what about 1440p? Same as above + set Volumetric lightning to "on" instead of "ultra"?

Pretty much in my case. I briefly played on my 16:9 1440p monitor and managed to get a consistent 60fps with near identical specs.
 

Durante

Member
Graphically, it reminds me of a mix of Dishonored and Half Life 2. Not a bad combination at all, in my book.
Yes, like a modern version of a mixture of those two. Plus cyberpunk. Really neat.

And what about 1440p? Same as above + set Volumetric lightning to "on" instead of "ultra"?
That's what I use at 1440p more or less. (With sharpness and motion blur disabled, but I doubt they make a noticeable performance difference).
 

Banditscout

Neo Member
i7-4790k

16gb Ram

GTX 970

Game runs pretty great at the high preset with tesselation turned on.

One thing to note - Setting textures to anything above "high" gives me a popup warning that my 970 doesn't have enough VRAM. I haven't tested this yet.

Anyone tested very high or ultra textures with a 970?
 

Durante

Member
i7-4790k

16gb Ram

GTX 970

Game runs pretty great at the high preset with tesselation turned on.

One thing to note - Setting textures to anything above "high" gives me a popup warning that my 970 doesn't have enough VRAM. I haven't tested this yet.

Anyone tested very high or ultra textures with a 970?
A colleague at work said that he gets microstuttering (consistent with texture loading) at higher than "high" on a 970, so it seems that warning is well-placed.
 
Just out of curiosity, what is your definition of "awesome"? Rock solid 60FPS with only occasional dips to mid 50's? If so, that would be great. I have a GTX 1060 too, but my CPU is quite a bit weaker. Don't think most gameplay scenarios in this game would hit the CPU too hard, though. I would be satisfied with these settings.

Probably close to that. I didn't run the benchmark or check the FPS, but it was definitely above 30 for sure. Looked fast enough to be 60fps most times. I'll check later after work.
 
One thing I noticed. Having Parallax Occlusion Mapping to On instead of High leads to a very noticeable 'line on the ground' (don't know the technical term) where the detail on the ground changes. It looks like it's around 15ft in front of you. With POM to High it's completely gone.
 

FakeWayne

Neo Member
i5 3570k @ 4.2
GTX 970
16 GB RAm
SSD

1440p / Gsync / High Preset. TAA, Exclusive Fullscreen, Tessellation ON, Sharpening OFF, Chromatic Aberration OFF, Contact Shadows OFF.

Mostly runs in the mid 40's, super smooth game play. Gsync so far working really well in this game.
 
i play with vsync completely off (because I have a gsync monitor) and noticed no issues with the feel of the mouse once i turned in game sensitivity down, and that is something that would def. bother me. Just wondering if people who have mouse acceleration issues are running with vsync enabled?
 

dr_rus

Member
Deus Ex: Mankind Divided : 8 Grafikkarten von AMD und Nvidia im Benchmark

dMYb.png


eMYb.png
 

FaintDeftone

Junior Member
GTX 970
i7 4790k
16GB RAM
7200 RPM WD Black drive (OS on an SSD)

Running the game on high with tessellation enabled on 1080p and getting a super smooth framerate. Seems to be running like a champ. I may start fiddling with higher settings since my framerate is definitely over 60fps.
 
Just out of curiosity, what is your definition of "awesome"? Rock solid 60FPS with only occasional dips to mid 50's? If so, that would be great. I have a GTX 1060 too, but my CPU is quite a bit weaker. Don't think most gameplay scenarios in this game would hit the CPU too hard, though. I would be satisfied with these settings.

Actualy, I just checked real quick. I get a benchmark of Average 42.8, max 55.8, lowest of 12.0 (which I never even noticed in the benchmark at all).

In-game, which many people here say is much better, is mostly a solid 60fps. Drops to 57fps here and there, and when a lot is going on went down to 51fps for a sec. Mostly stays right around 60 though. It runs pretty nice.
 

Yeah contact hardening appears completely broken for distance world shadows. When I get home later, I think I will turn it off. Losing distance shadows like that is not too great looking in spite of some of the nicer funktions CHS technically should have. I noticed with CHS on I did get better micro shadowing in some instance in comparison to the default with it off (bricks on the side of buldings for example, have better selfshadows). I will make a comparison of what I mean later.
 

SimplexPL

Member
One thing I noticed. Having Parallax Occlusion Mapping to On instead of High leads to a very noticeable 'line on the ground' (don't know the technical term) where the detail on the ground changes. It looks like it's around 15ft in front of you. With POM to High it's completely gone.

I think that's called LOD transitions? Amirite?

I hate this kind of effect - I'd rather have the lower detail consistently everywhere, than that "line on the ground" bullshit. It's also very common with better quality shadows, you have a "magic bubble" of good shadow around you which is very distractingly cut off.
 

Arkanius

Member
So is something fucked on my end or is TAA the worst thing I have ever seen in an AA solution? In stills it looks perfectly fine, but man... it blurs all the motion into a complete mess here, especially noticable during dialogues where character's faces do that interpolated blur you tend to get on TVs running at "200Hz+" to the point where faces almost melt together with the background at times. Am I the only one noticing this or is there some rare bug going on?

The game looks absolutely atrociously jaggy with it off so I've resorted to playing on more or less low settings at 4K just to get a decent image without the blurring. Had to turn AO off completely though since it was shimmering like crazy regardless of resolution when TAA is turned off. Also the AO just looks like garbage in this game in general - lots of haloing artifacts around objects everywhere. Any way to force different kinds?

I honestly don't mind the performance considering how much is happening graphics-wise in this game, but right now I can't even make it look halfway decent on a playable framerate.

A colleague at work said that he gets microstuttering (consistent with texture loading) at higher than "high" on a 970, so it seems that warning is well-placed.

I got that with Ultra on a 980 Ti. Seems 6GB isn't enough VRAM for ultra.
 
Dumb question:

I have FXAA forced on the Nvidia control panel but also have TAA ticked.

What's better? Should I disable the FXAA in NCP and just use TAA? I've heard TAA can be quite blurry, but if I have the sharpening filter (which I don't mind) will it make it look ok?

I'll have a fiddle when I get home from work anyway. Just wanted to see what you lot think. :)
 

Durante

Member
TAA is incomparably better at actually reducing all forms of aliasing compared to FXAA. And running FXAA on top of any final resolved image which already has AA is a bad idea.
 
I have:

Intel Core i5-3570K CPU @3.40GHz (4 CPU's)
16gig RAM
Nvidi GeForce GTX 670

How would this run at 1080p? Would it look/run better then the PS4 version?
I'm playing on a similar system with a mixture of high and medium settings, getting around 30fps. I can't imagine the consoles are going to be better, I would go for it.
 

ViviOggi

Member
Dumb question:

I have FXAA forced on the Nvidia control panel but also have TAA ticked.

What's better? Should I disable the FXAA in NCP and just use TAA? I've heard TAA can be quite blurry, but if I have the sharpening filter (which I don't mind) will it make it look ok?

I'll have a fiddle when I get home from work anyway. Just wanted to see what you lot think. :)
FXAA is awfully blurry by design, get rid of that for sure. Their temporal solution beats it easily, but it only seems to work with sharpening on. When I turned that off for a moment it looked like I also took off my glasses
 

Arkanius

Member
TAA is incomparably better at actually reducing all forms of aliasing compared to FXAA. And running FXAA on top of any final resolved image which already has AA is a bad idea.

TAA killed aliasing in my game yeah, but I thought I was losing vision with it turnde on and sharpening off.

I hate using postprocess but I had to turn sharpen ON this time around, my eyes were literally hurting.
They still hurt with the aggressive sharpen, but at least I feel I have my vision back.
 

Durante

Member
At 1440p I find the level of sharpness provided by the TAA image pretty pleasant.
(The sharpening filter is completely unusable IMHO)
 

Regginator

Member
Anyone else having issues with some elements of the HUD not disappearing completely after choosing those options? It's the "hold T to remove whatever" and the aug selection in the lower left corner that won't disappear. Especially the former is distracting.
 

Durante

Member
Anyone else having issues with some elements of the HUD not disappearing completely after choosing those options? It's the "hold T to remove whatever" and the aug selection in the lower left corner that won't disappear. Especially the former is distracting.
Yes! It's not just very distracting, it also prevents me from taking screenshots :(
 

J4g3r

Member
Anyone else having issues with some elements of the HUD not disappearing completely after choosing those options? It's the "hold T to remove whatever" and the aug selection in the lower left corner that won't disappear. Especially the former is distracting.

Yeah it's all the prompts that are connected with tutorials (the ones you have to hold a button to activate). I've just been quick-saving and reloading after having seen the tutorial - Ignoring it the second time it pops up.

Pretty annoying.
 

Pit

Member
Lol. I figured out why my game was crashing on start up. I was missing 7gb of files somehow. Thanks steam preload. Welp.
 

Vlodril

Member
Anyone have any ideas about the things floating and cover not being where it should be? Should i push through or try to reinstall?
 
TAA is incomparably better at actually reducing all forms of aliasing compared to FXAA. And running FXAA on top of any final resolved image which already has AA is a bad idea.
Off topic:

I am not a graphics programmer but I am interested so I would like to learn why it's a bad idea? And how specifically bad it is?

I take it that the driver level FXAA will be applied at the end of the pipeline before the image is output to the screen? Am I correct to think that TAA is already a post process, so FXAA on top off it will produce even more blurriness because it cannot detect the edge as well as with TAA off?

So "bad", in this sense, is extra frame loss with extra blurriness?

Because I remember in GTA5, in-game MSAA2x plus driver FXAA at 1440p produced very fine IQ, at least for me.

On topic:

I just remembered seeing the "hold T to remove whatever" after the intro mission in Jensen's apartment before having to stop and go to work. Not looking forward to that at all, damn.
 

roytheone

Member
I should really stop pre loading things on steam.

Let it unlock for 20 minutes, no visiable progress and said it would still take 10 hours.

Deleted local content and redownloaded the game, now after 15 minutes it is saying only 24 minutes left.
 

Durante

Member
Anyone have any ideas about the things floating and cover not being where it should be? Should i push through or try to reinstall?
I had that in one area of the tutorial mission but never since then.

So "bad", in this sense, is extra frame loss with extra blurriness?
Yes.

Because I remember in GTA5, in-game MSAA2x plus driver FXAA at 1440p produced very fine IQ, at least for me.
Well, if a game has an in-game FXAA setting, it might e.g. run that on the samples before the final resolve. Even if not, MSAA2x misses some aliasing completely, so FXAA could still help with that (unlike the image after a good TAA implementation)
 

hamchan

Member
Holy moly the load times in the train ride to change areas lasts like 5 minutes for me.

And the frame rate tanked itself in this new area too.
 
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