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Discoveries possibly not being saved in No Man's Sky

injurai

Banned
Michael-What-the-office-10400786-400-226.gif


train wreck of the generation
 

brau

Member
So is this part of the procedural universe feature?

OR! maybe you went back to a planet you thought was your original planet, but it wasn't the same planet, just slightly similar. This seems like the most logical explanation.
 

Z3M0G

Member
Amazing. Did you guys also know that the planet names showed in the opening galaxy crawl aren't user-generated, they're from a text file? There's like a couple dozen in there and it randomly picks a few and shows them to you. The GAF data miner discovered this.

As much as I laughed when I first read this, it makes sense since this is immediately after the game boots up, and there isn't even time to connect to server and grab data by this point.

I'm still holding out hope that:

- there is matchmaking happening while warping to a new system
- people have successfully been matched many times by now
- people have not bumped into one another because the space around and on planets in a single system is pretty damn large on its own
- people may have seen each other flying by and not realized it

Those two people who were in the same system / location on day 1 never would have had a successful matchmake due to day 1 server load.

But if you can still pause time by going into Options menu, you are definitely not in a matched session... so it may still not be possible.
 

Chronus

Member
As much as I laughed when I first read this, it makes sense since this is immediately after the game boots up, and there isn't even time to connect to server and grab data by this point.

I'm still holding out hope that:

- there is matchmaking happening while warping to a new system
- people have successfully been matched many times by now
- people have not bumped into one another because the space around and on planets in a single system is pretty damn large on its own
- people may have seen each other flying by and not realized it

Those two people who were in the same system / location on day 1 never would have had a successful matchmake due to day 1 server load.

But if you can still pause time by going into Options menu, you are definitely not in a matched session... so it may still not be possible.

How can you still be in denial? There is no multiplayer, period.
 

flkraven

Member
As much as I laughed when I first read this, it makes sense since this is immediately after the game boots up, and there isn't even time to connect to server and grab data by this point.

I'm still holding out hope that:

- there is matchmaking happening while warping to a new system
- people have successfully been matched many times by now
- people have not bumped into one another because the space around and on planets in a single system is pretty damn large on its own
- people may have seen each other flying by and not realized it


Those two people who were in the same system / location on day 1 never would have had a successful matchmake due to day 1 server load.

But if you can still pause time by going into Options menu, you are definitely not in a matched session... so it may still not be possible.

According to countless network packet tests and code breakdowns, this is not the case. Multiplayer or matchmaking in any way shape or form does not exist.
 

Aenima

Member
I'm 230 planets and 74 star systems in, went back to my first planet, everything was still uploaded and discovered like it should be.

What I suspect happens is that the server is what keeps track of all the planets you've discovered and doesn't endlessly save it locally to keep the filesize down (especially on PS4 I can see that being important)

However, early at launch the servers were hammered so some might not have gone through.

I dont really care about my discoveries, as im not even in the starter galaxy anymore. But when i was midway towards the center my game gliched my discoveries page, wiping them all completely from my list yet the planets and star system i was on still had the name i gave them even if that was wiped from my list.
So im guessing the discovery list saves localy while the uploaded stuff stays in the servers. And thers only so much you can store in your local save that i guess reaching a certain amount, the earlier stuff will start being deleted from your list to keep room for the new ones.

But when the game moves you on making impossible to return to ur starter galaxy, all that have very little meaning to me. Is just a name lost in space for someone else to eventually bump into it, or not.
 
As much as I laughed when I first read this, it makes sense since this is immediately after the game boots up, and there isn't even time to connect to server and grab data by this point.

I'm still holding out hope that:

- there is matchmaking happening while warping to a new system
- people have successfully been matched many times by now
- people have not bumped into one another because the space around and on planets in a single system is pretty damn large on its own
- people may have seen each other flying by and not realized it

Those two people who were in the same system / location on day 1 never would have had a successful matchmake due to day 1 server load.

But if you can still pause time by going into Options menu, you are definitely not in a matched session... so it may still not be possible.

How. How can you still hold out hope for stuff like this. People have looked at the game files dude. There is no multiplayer period.
 

flkraven

Member
Cool, source? I'd love to read this stuff

GAFer is data mining through No Man's Sky (PC)

The entire thread shows there is no multiplayer based on the code breakdown

And in my thread from earlier gossi ran a bunch of network packet tests on the PC and PS4 version of the game. Apparently he works in like network security or something so he is pretty qualified. Here is one of his posts:

http://www.neogaf.com/forum/showpost.php?p=213440256&postcount=8270

Here's some tech details, if anybody is interested:

Traffic goes via an Azure CloudApp (yes, they're hosting a Sony thing on Microsoft Azure).

Address: 40.84.59.174
Aliases: pc-nms-auth.nomanssky.com
prodpc-nmso-auth.azurewebsites.net
waws-prod-bn1-011.vip.azurewebsites.windows.net

(nomanssky.com was registered by Sean in 2013).,

Traffic is over SSL, if you want to intercept you need to MitM it using CA forgery.

They track all users who start the game (which isn't bad). Periodically they shoot your Discoveries up in the background in batch transfers. There's a profanity filter on naming, haha. I've seen no player movement traffic at all either from me or other players on either platform. Very very little traffic is passed, you can go long periods with nothing happening network wise.

Based on all his test, location data is never sent.
 

mokeyjoe

Member
I can confirm, I just tested this. Eventually stuff gets "overwritten".

Highly doubt it's a bug. At the end of the day, server space isn't unlimited. Which is why older stuff gets dumped.


The amount of server space required to store bits of text like this is relatively tiny. You can store something like 200 million words in a gigabyte.

Sure server space isn't infinite, but we're talking the kind of data you can fit on a USB stick. The whole text of Wikipedia is only 12gb (as of 2015).

NMS players have not created more data than that. And whatever storage they have at the server end it's going to be more than 12gb.
 

Raist

Banned
The amount of server space required to store bits of text like this is relatively tiny. You can store something like 200 million words in a gigabyte.

Sure server space isn't infinite, but we're talking the kind of data you can fit on a USB stick. The whole text of Wikipedia is only 12gb (as of 2015).

NMS players have not created more data than that. And whatever storage they have at the server end it's going to be more than 12gb.

I've replied to your point in the OT already, but here we go again:

The game doesn't just store text, there's a screenshot of the waypoints and models (even animated for animals) for animals/plants/rocks. Which is very most likely why system/planet names on the other hand are not affected. At least not so far.

Other than hitting some sort of space limiting at some point, why would you think this happen? They just thought it'd be funny to periodically erase your discoveries?
 
$60. Sixty American fucking dollars they charged for this utter tire fire of a game.

I am so, so sorry to those who bought Murray's nonsense hook, line, and sinker. At least consumers are now well-aware of what this guy will try to pull in the future.
 
For anyone saying stuff like this:



People need to read the reddit link.

I've got this as well, I think. The more systems and planets I discover (or animals and plants, not sure what causes this) older animals, plants and checkpoints appear to be overridden or something?
E.G. Yesterday I browsed my list of discoveries, and went all the way to my starting planet. The system and all the planets I've ever been to are clearly marked as being discovered by me, the planets list 100% completion for animal scans but I can't see any animal or plant in the gallery and all of them appear as ???????.
I then checked every planet in the list until I hit one that was starting to be "corrupted". It only had 3 checkpoints (I usually hit up a lot more) and only 3/9 animals discovered (worst case scenario I end up with 2 animals undiscovered). I memorized the planet, and went on playing and discovering new stuff.
The next day, browsed the list again. The planet was wiped clean and so were a couple more. There's definitely something off. And it's not the offline thing.
EDIT: Just to be clear enough, discoveries are being erased in chronological order. First system, second system and so on. It's not random. It's a pattern, starting from your very first discoveries.
He caught a planet in the middle of being erased, took note of it, played some more of the game, checked it again and it was gone by then along with others.

Bumping because... 0_0

This should probably go in the OP.
 

Not Spaceghost

Spaceghost
The game doesn't just store text, there's a screenshot of the waypoints and models (even animated for animals) for animals/plants/rocks. Which is very most likely why system/planet names on the other hand are not affected. At least not so far.

I seriously doubt the game is storing models, rather it is probably just storing the values needed for the client that is calling the information to generate that model themselves. You're not storing a 3mb diffuse with a full rig skeleton each time you upload.
 

gossi

Member
I`m surprised that they are allowed to lie so much and get away with it. Can`t someone do a lawsuit against them?

Lol. Feel free to spend hundreds of thousands of dollars and years of your life suing a company because discoveries don't work properly.
 
So in reality this game is enclosed, static 3d levels loaded up from a seed, chosen from a menu that looks like stars. After loading up an instance of a level, you can name objects temporarily.
 

shintoki

sparkle this bitch
Do we even need a voting thread for Fail of the Year for this year and next year? We have our winner and king.
 

Brashnir

Member
I have never heard the amount of excuse given for anybody here on GAF.
Some from various threads...
You don't know how game development works, things change.
The consumer is entitled to nothing.
Game development is hard and stressful
They are a small independent studio
It is Sony's fault.
Your fault for believing the hype...

He couldn't tell the truth because he didn't want to spoil the surprises.

there are no surprises - at least not good ones
 

rezn0r

Member
30 hours in and I've gone back to my home planet and it's still discovered/documented.

The question might be how much of those 30 hours did you spend discovering things, or did you just spend a ton of time on a small number of planets/ignoring flora & fauna ?
 
Amazing, is there anything about this game that isn't smoke and mirrors?

People are comparing this game to Spore. But I think a more appropriate comparison maybe Outpost. Interestingly another game about going to space.

If you don't know about Outpost, it happened in the mid-90's and was a very much hyped game about space colonization, and the game turned into a debacle of the highest order. Half of the features of the game that is described in the games' instruction manual wasn't actually in the game. (Sound familiar?)
 
I've replied to your point in the OT already, but here we go again:

The game doesn't just store text, there's a screenshot of the waypoints and models (even animated for animals) for animals/plants/rocks. Which is very most likely why system/planet names on the other hand are not affected. At least not so far.

Other than hitting some sort of space limiting at some point, why would you think this happen? They just thought it'd be funny to periodically erase your discoveries?

No guarantee that those are actually screenshots or models being stored on the server.

For animals or other objects you just store the numbers used to generate the creature, which takes up even less space than text. 10-5-3-12-4 for head 10, body 5, legs 3, texture 12, size 4. Maybe AI package 13, preferred food 11, if it gets that granular.

For waypoints, you store the player's coordinates in the local worldspace and quickly generate what that view would look like if you were standing in system 57359275 on planet 3 at -37.81, 187.2, 76.3, facing 23.4, -90.2, 43.0.

No massive amounts of data required, just numbers.
 

JarrodL

Member
Other than hitting some sort of space limiting at some point, why would you think this happen? They just thought it'd be funny to periodically erase your discoveries?

Bug in the game that happens under specific conditions like exceeding a certain number of discoveries? I mean, I'm not sure why you're assuming it's intentional.
 

Moreche

Member
Every day there's a player discovers another negative about NMS.
This game really is a clusterfuck, I deleted it last week and I'll never touch it again.
 

BibiMaghoo

Member
Must be a bug, there is no way that would be deliberate. How much resources can some names and checkpoints use? Very little.
 

Z3M0G

Member
Based on all his test, location data is never sent.

See I knew about this but why would they send location data if you are not matched into a session with someone?

I specifically hoped that they would have network captured while warping and look for a matchmaking attempt...
 
I can confirm, I just tested this. Eventually stuff gets "overwritten".

Highly doubt it's a bug. At the end of the day, server space isn't unlimited. Which is why older stuff gets dumped.

Anxiously awaiting the screenshots/test details. If this isnt a bug then its a nail for coffin in my opinion.
 
See I knew about this but why would they send location data if you are not matched into a session with someone?

I specifically hoped that they would have network captured while warping and look for a matchmaking attempt...

I would imagine if matchmaking/multiplayer of any form was within nms it would have been found in some capacity by data miners at this point....tbh the fact that your still holding out hope that it exists in the core game is kind of sad...perhaps they'll patch it in at some point but with regards to the launch version of nms, what you are suggesting is extremely unlikely imo.
 
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