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GamesRadar: 5 reasons ReCore is basically the Xbox One’s Zelda

Ridley327

Member
Well i dont get how nintendo didnt do any deal with armature for a game like this. Specially with a known Japanese developer attached to it and it looks good.

Nintendo doesn't have the most notable history of welcoming former staff back into their folds. It begins and ends with Sakurai.

I don't think it helps that Armature has largely been a port studio, with only two original titles that got decidedly mixed reception.
 
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The only game I've ever felt that was sorta, maybe close to Zelda was Darksiders and even that missed a lot of essential elements. Fact is no developer has the ability to deliver a Zelda like game like Nintendo.
 

Sanctuary

Member
Darksiders was pretty entertaining. But the game so shamelessly aped the Zelda formula it was kinda hard to screw it up.

And yet it still felt nothing at all like a Zelda game aside from a few random dungeon puzzles. I never understood the "It's like a cross between Zelda and God of War" comments. Sure, if by "cross" you mean 20% Zelda and 80% God of War.
 

Gestault

Member
I'm going to pose a premise:

In a game-structure sense, wasn't classic 2D Metroid along the lines of what a fully side-scroller Legend of Zelda would have played like? Open-ish world, with zones/wings of the levels contingent on a growing set of items/abilities to access them? The ability to find optional/hideen upgrades to your underlying health/magic? Level designs where enemies could often be optional (because of how they respawn), and which also acted as a source for player consumables?
 
I'm going to pose a premise:

In a game-structure sense, wasn't classic 2D Metroid along the lines of what a fully side-scroller Legend of Zelda would have played like? Open-ish world, with zones/wings of the levels contingent on a growing set of items/abilities to access them? The ability to find optional upgrades to your underlying health/magic? Level designs where beating enemies was largely optional (because of how they respawn), and also act as a source for player consumables?

Zelda II would be the sidescrolling Zelda.
 

Gestault

Member
Zelda II would be the sidescrolling Zelda.

I played a few hours of Zelda II about two decades ago, and about as much on the Gamecube collection disc. I didn't really enjoy it, so I never finished it. It's part of what I'm not using it as a reference point in what I said. Yes, I'm aware it was a side-scrolling Zelda game.

Even given your reply, do you think my original question was loaded or missing something that made it a "no"?
 

.la1n

Member
I feel like expectations for games wouldn't be so high if things like this weren't front and center leading to launch.
 

Bioshocker

Member
I really want ReCore to be a good game. The Xbox One really need new exclusives that are not Gears, Halo, or Forza. But with no hype and an indie game pricing it doesn't bode well...
 
And yet it still felt nothing at all like a Zelda game aside from a few random dungeon puzzles. I never understood the "It's like a cross between Zelda and God of War" comments. Sure, if by "cross" you mean 20% Zelda and 80% God of War.
It has a lot more exploration than your typical God of War game.
 

Sanctuary

Member
It has a lot more exploration than your typical God of War game.

By virtue of it not being a fixed camera game. Exploration doesn't make it Zelda, especially because of how fairly linear it was. It was just as much Metroid as it was Zelda (which is to say vague similarities).
 

EvB

Member
Literally the first reason listed is that it's being developed by ex-Metroid devs.

It's a bad comparison with bad reasons.

Did you actually read the text?

It’s an open subject throughout my demo, and while Metroid is the obvious point of reference, Zelda’s historical influence on both Retro’s series and ReCore is obvious

So now you are disputing that Metroid Prime has no similarities with Zelda OOT?
It's the same genre of game , played in a first person perspective. It even shares the same mechanics in places.
 
Did you actually read the text?

So now you are disputing that Metroid Prime has no similarities with Zelda OOT?
It's the same genre of game , played in a first person perspective. It even shares the same mechanics in places.

Did you actually read my post? Because I didn't say they have no similarities.

But if I'm going to make a case that a game is like Zelda, I'm not going to lead off my argument with "Metroid guys made it."
 

@MUWANdo

Banned
Okay, so, this is a personal and somewhat complex web of nonsense involving a highly unstable individual I was friends and briefly FWBs with, but I can only assume there will be a never-ending clusterfuck on gaf now until the end of time, which inevitably involves you guys and gals on the mod team in some way, so I'm an open book here. The woman in question ended up being completely psychotic and held a grudge against me after a bizarre love triangle situation developed a few years ago between me, her, and another girl (the other girl I ended up in a long-term relationship with shortly thereafter). This NOLA story she apparently just put up on social media is a delusion of a deeply disturbed person who had a total psychological breakdown as a result of me and the other girl getting together, because she (phew, yeah...) became obsessively infatuated with the other girl (she's bi) on sight when the three of us met up. I wanted to just stay friends with the girl making the accusation and made it super super clear ahead of time that me and the other girl were interested in each other romantically and that could play out as such when we met up. Supposedly this was not a problem for her from accusation, but in reality she uhhh wanted me to die painfully after seeing me and the other girl interact. Plus she became infatuated with the other girl simultaneously to this (she's bi), which created the aforementioned bizarre love triangle that ended up causing her to implode and have an apparently very intense and long-lasting grudge. The whole story about how that love triangle thing played out is, frankly, nuts and scary, and involves this girl bringing us to a compound of dangerous scientology spinoff cultists on that same trip, who roofied us, attempted to recruit/scam me and attempted to abduct/rape the girl I ended up dating, in what was a fucking scary situation that resulted in me and the other girl and the rest of my friend circle never speaking to this girl from the accusation again.
 
Doubt it, but we'll see. Excited for a new game with Joe Staten's involvement, but I want to see some reviews first. It looks a bit too different for me to throw 40 bucks at before knowing anything.
 

Jawmuncher

Member
How about... NO?
Seriously, at E3 it wasn't looking exactly hot.

All of the reception has turn quite positive to those who played it at gamescom. Seemed like most E3 complaints were due to performance. Which seems to be fixed.

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As for this article, I dunno why people are mad about it. I don't see anything wrong in having a game in that style on another platform. That's basically what the first darksiders did and it was received rather well.
Now the only thing that has me question a bit is, no one has brought up it being zelda like until now. Most comparisons were mega man and Metroid Prime from like every where.
 
Metroid Prime was in a rough shape because the studio was insanely mismanaged, handling more projects than they could possibly chew while its CEO did all sorts of weird shit. Doesn't mean that the leads working on Prime weren't incredibly talented or competent.

Tropical Freeze being a great game also says nothing about the quality of Armature's personel. A studio can lose talent and still attract new talent (and from what I remember from Shiggy's linkedin stalking, almost none of DKCR's leads were still working at Retro by the time development in Tropical Freeze progressed).

Armature's whole concept (being the American Mistwalker, sort of) absolutely didn't work out, though, and they seem to have been struggling to make the transitition to a traditional studio. Will be very interesting to see if Recore will be a success for them.

No, you're right. I guess im just trying to say something specific and its coming out wrong.
 

SOR5

Member
I have a comprehensive thread and there's many comparisons to Metroid and Mega Man

The Zelda one is a very hefty reach, an endearing one sure, but not a very accurate association to make
 

Mr-Joker

Banned
It’s being co-developed by ex-Metroid devs

Mean nothing as Metroid is not "Nintendo Space Zelda" the closest to that would be Star Fox Adventure.

Plus just because they made a good Metroid game, under the supervision of Nintendo, doesn't necessarily mean that they are capable of making a Zelda like game under someone else supervision who hasn't made a Zelda game.

That right there will be a legitimate, Zelda-style dungeon. And ReCore has a lot of them.

You know what else had dungeons? Mega Man Legend.

A man with significant Zelda experience is working on the soundtrack

You say that but then you say this,

Composing ReCore’s soundtrack is Chad Seiter. He might not have written Zelda’s original music

Not trying to throw shade at the guy's work but I doubt his music for the game will be able to match up to Zelda's iconic music.

Honestly speaking the article should have been "5 reasons ReCore is basically the Xbox One’s Mega Man Legend" or "5 reasons ReCore is basically the Xbox One’s Metroid."

But I guess having Zelda in the title will get them clicks.
 
To be a little fair, IGA's games are called Metroidvanias, but he had always maintained that he was trying to make side-view Zelda games.
 
Armature's last game was Arkham Origins Blackgate so I don't know why that holds any weight. I don't even hate that game and I think that's a dumb reason.
 

Ganondorfo

Junior Member
I am having a feeling that this game will be a masterpiece, I can already see the future threads for this game "Wow, this game is a masterpiece", threads like that.

And it will win goty awards and in the future everyone will look at this game like they are doing with Metroid Prime now.
 

PaulloDEC

Member
I don't really get why websites/magazines insist on making these kinds of comparisons. I swear it turns off more people than it attracts.
 

JP

Member
A really strange comparison to make.

I think comparing it to Jet Set Radio is far more appropriate because you can play both games...with a controller. And four other reasons that I have no interest in listing that don't really mean anything anyway, because they're common to loads of games.

I think ReCore will stand on it's own and this just seems to be a completely pointless comparison to make.
 

Shpeshal Nick

aka Collingwood
Don't compare your new IP to Zelda. Don't do it. You'll end up crushing everyone's expectations.

And the first point makes absolutely no sense. These devs likely have no experience whatsoever in developing Zelda games. The fuck?

That said, the fact that this game is being developed by ex-Retro employees does instill confidence that it's going to be a good game at least.

No one on the dev team or at Xbox is comparing it to Zelda.

Sure, just like Quantum Break was Xbox's The Last of Us

No one said this either
 

Ultimadrago

Member
I'm dropping in to put a halt to any streak considering Darksiders 1 more than a mediocre action title.

On another note, what's been shown of ReCore hasn't been particularly impressive. I find the comparison a bit misguided if anything.
 
Not understanding the confusion over why this is being compared to Zelda when ReCore features a massive overworld that houses all of the smaller enclosed areas or dungeons shown so far. Metroid is a huge map broken into interconnecting districts. Just because Metroid Prime design talent heads the game and it's a sci-fi/fantasy theme doesn't mean it cannot be closer to Zelda in structure than Metroid. Besides, both of those Ninty properties share so many similarities with item/ability gating, so it's not difficult to mix and match a bit between them.
 
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