I think it's weird that people are making arguments like "it's too hard" and "less handholding" to describe why Metroid doesn't sell in a market where things like Monster Hunter and Dragon Quest do.
She's neither a squid nor a kid
Nintendo should really take a hard look at the Souls series and figure out why a series that is known for unguided nonlinear exploration, isolation, high difficulty, etc., has been able to sell so well. I mean they probably don't have the audience for these types of games anymore, or the ability to attract them, but there's no reason that their more "hardcore" franchises can't be at least moderately successful.
Sometime I wonder why people like to spread falsities.
What about Fusion and Zero Mission then?First three games sold well in Japan. Prime tanked because it was Western and first-person. By the time Other M cam out no one cared anymore.
The first Metroid was a million seller in Japan.Most of us have memories of the original NES Metroid, but most Japanese gamers do not because the original Metroid NEVER CAME OUT FOR THE POPULAR FAMICOM, instead it came out for the Famicom Disc System, an add-on that wasn't in as many homes as the Famicom.
Other M has her act like one.Samus isn't a 10 year old school girl
Neither did the original Zelda games or Super Mario Bros. 2I didn't realise Metroid 1 didn't come out for Nes/Famicon in Japan. Now that is bizarre.
Other M has her act like one.
Asking for permission has not been authorized."Permission to act like a 10 year old girl, Adam!"
It's apparent you don't know what you are talking about.It's still not really a falsity.
Other M still outsold Prime 3 there, and Prime 3 had a headstart.
[GBA] Metroid Fusion <ACT> (Nintendo) {2003.02.14} (¥4 800) - 49 680 / 155 528
[GCN] Metroid Prime <ACT> (Nintendo) {2003.02.28} (¥6 800) - 39 829 / 78 384
[GBA] Metroid: Zero Mission <ACT> (Nintendo) {2004.05.27} (¥4 800) - 39 112 / 85 045
[GCN] Metroid Prime 2: Echoes <ACT> (Nintendo) {2005.05.26} (¥6 800) - 17 680 / 40 355
[NDS] Metroid Prime: Pinball <TBL> (Nintendo) {2006.01.19} (¥4 800) - 0 / 15 541
[NDS] Metroid Prime: Hunters <ACT> (Nintendo) {2006.06.01} (¥4 800) - 32 613 / 90 028
[WII] Metroid Prime 3: Corruption <ACT> (Nintendo) {2008.03.06} (¥6 800) - 34 151 / 74 647
[WII] Metroid: Other M <ACT> (Nintendo) {2010.09.02} (¥6 800) - 44 103 / 75 578
Hell at one point Metroid must of been so popular it dictated an entire genre of games.
And the Castlevania series changed itself massively to be more like it.
There is a list of games a mile long that were influenced by it.
https://en.wikipedia.org/wiki/List_of_Metroidvania_games
And yet Nintendo are like 'eh whatever', nobody wants that type of game apparently.
Other M is many shitty things, but "phoned-in" isn't one of them.Metroid can be popular, it just requires hard work and not phoning it in like the last 2 Metroid games made in Japan.
I found this old shipment data but it was unsourced:Is there a decent source for Japanese Super Metroid sales?
The game sold 1.42 million worldwide, so over half a million seems too high.
Vampire Killer was actually developed alongside Castlevania 1, the latter just released first. You can argue it wasn't even really a change for the series.Castlevania's change started with Vampire Killer on the MSX2 which was released the same year as Metroid and already was moving towards the open "Metroidvania" style. Simon's Quest built off of it.
Metroid is pretty niche in the west too, I don't think the whole metroidvania concept has that wide of an appeal to be honest.
What about Fusion and Zero Mission then?
Other M is many shitty things, but "phoned-in" isn't one of them.
I found this old shipment data but it was unsourced:
Metroid: US: 1.35 million, Japan: 1.04 million, Europe: 340k, total: 2.73 million
Metroid II: total: 1.72 million
Super Metroid: US: 460k, Japan: 780k, Europe: 180k, total: 1.42 million
This thread?I found this old shipment data but it was unsourced:
Metroid: US: 1.35 million, Japan: 1.04 million, Europe: 340k, total: 2.73 million
Metroid II: total: 1.72 million
Super Metroid: US: 460k, Japan: 780k, Europe: 180k, total: 1.42 million
I have to disagree. Just look at Shadow Complex.
It was a massive blockbuster on Xbox Live. And even got a remastered version.
Apparently it set the record for the fastest selling xbox live arcade game at the time.
That was a very good analysis, thanks. Very interesting.Ōkami;215436360 said:During the late 80's...
Listen, Souls is phenomenal. One of my favorite series.Nintendo should really take a hard look at the Souls series and figure out why a series that is known for unguided nonlinear exploration, isolation, high difficulty, etc., has been able to sell so well. I mean they probably don't have the audience for these types of games anymore, or the ability to attract them, but there's no reason that their more "hardcore" franchises can't be at least moderately successful.
Listen, Souls is phenomenal. One of my favorite series.
But it's not Metroid. And Metroid ain't Souls.
If Nintendo wants to know why people love Metroid, they just need to look at Super Metroid.
I mean, that's what Federation Force is.If Capcom of all companies can let their US branch hold one of their most well loved IP and also spearhead the newest game's development (i.e. Street Fighter V), why can't Nintendo let their US or EU branches greenlight a game like Metroid once in a while to appease their local fans?
You really have a problem with my semantics.It's apparent you don't know what you are talking about.
How can you really state "Other M was actually one of the better-selling installments of the franchise in Japan" when it sold 75K while the first Metroid broke 1 million units in Japan?
The truth is that Metroid sold well in Japan until the SNES and did decently with Metroid Fusion but afterwards it always failed to even break 100K.
Oh and it's delusional to think that a difference in 1K sales really matter when talking about the japanese market (even nowadays when the japanese market for dedicated gaming is in severe decline).
Metroid dating sim: Now Draygon can be your waifu.Make the suit more Gundam like.
Or just make a new, younger character with a different exosuit. Fire Emblem the shit out of the art style. Basically make it a game I don't want to play
Make the suit more Gundam like.
Or just make a new, younger character with a different exosuit. Fire Emblem the shit out of the art style. Basically make it a game I don't want to play
It's already Gundam influenced. Go look at the armor deisgn for the 2D games and then look at stuff like the Zaku and Big Zam.Make the suit more Gundam like.
Is there a decent source for Japanese Super Metroid sales?
The game sold 1.42 million worldwide, so over half a million seems too high.
[IMG]http://i.imgur.com/5ClHZMv.jpg[/IMG]
Thanks. I'm surprised with that number that the focus for the series shifted to North America.Media Create.
GMB Metroid II: Return of Samus - 102,550
SFC Super Metroid - 508,698
Code:[IMG]http://i.imgur.com/5ClHZMv.jpg[/IMG]
Media Create began collecting data since 1992 (I'm not sure from which month though).Also, what period are those Metroid 2 sales over?
Oh that explains it, I was wondering why they were so low.Media Create began collecting data since 1992 (I'm not sure from which month though).
Most Metroid games are easy but not straightforward.I've never thought of the Metroid games as being challenging, nor do I understand why someone would stereotype the Japanese as only liking easy games.
Because since the SNES era Nintendo EAD has eaten most of the budget. R&D1 was relegated to Game Boy projects while Miyamoto's team was developing cutting edge games like F-Zero and Star Fox and AAA titles like A Link to the Past. With the exception of Super Metroid (which was published late in SNES life) every R&D1 games were low budget efforts. And they didn't get to develop ANYTHING for the N64!Also, am I the only one bummed out that Kid Icarus never became one of Nintendo's universally recognised tent pole action-adventure series either? Why didn't it get a SNES game that helped define the series like most other series did? Or any 3D game before Uprising? Did Japan not buy the first two games perhaps? Just imagine how cool a Breath of the Wild caliber KId Icarus game could be, with AAA budget etc. Or more KI games in general.)