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Media Create Sales: Week 34, 2016 (Aug 22 - Aug 28)

IIRC, for the very few Vita/3DS multiplat titles that exist, the vita version has always outsold the 3ds version.

That's not actually true. I can remember at least two 3DS/Vita multiplats that sold better on 3DS in Japan.

Also, it's highly likely that many Vita owners also own a 3DS. If the Vita version is technically superior and prioritized in the marketing, it's expected for owners of both to go for that one if we're talking about a niche game. The size of the install base is only going to matter for games that are aiming for a wider and/or larger audience.
 

cheesekao

Member
That's not actually true. I can remember at least two 3DS/Vita multiplats that sold better on 3DS in Japan.

Also, it's highly likely that many Vita owners also own a 3DS. If the Vita version is technically superior and prioritized in the marketing, it's expected for owners of both to go for that one if we're talking about a niche game. The size of the install base is only going to matter for games that are aiming for a wider and/or larger audience.
Mind specifying which two? Time travelers, conception 2, that one musou game, VLR and ZTD all sold better on Vita.
 

duckroll

Member
The problem with the eternal Vita vs 3DS debate is that there simply aren't very many worthwhile case examples to even argue about. When we look at games which successfully leverage the 3DS userbase to sell substantial copies, they are largely all games targeting much younger audiences and/or wide casual audiences. Monster Hunter and Fire Emblem are probably the two main "core" franchises which show what the larger userbase on 3DS can do. Considering how FFE failed to take off, I doubt Toukiden would have fared any better.

An interesting question would be - could God Eater have exploded even more if it followed MH to 3DS instead of heading to Vita and subsequently PS4? I guess we'll never know. I can't really think of any other good examples to really compare, because even most of the games which did "well" on Vita, are pretty niche in sales.
 

casiopao

Member
The problem with the eternal Vita vs 3DS debate is that there simply aren't very many worthwhile case examples to even argue about. When we look at games which successfully leverage the 3DS userbase to sell substantial copies, they are largely all games targeting much younger audiences and/or wide casual audiences. Monster Hunter and Fire Emblem are probably the two main "core" franchises which show what the larger userbase on 3DS can do. Considering how FFE failed to take off, I doubt Toukiden would have fared any better.

An interesting question would be - could God Eater have exploded even more if it followed MH to 3DS instead of heading to Vita and subsequently PS4? I guess we'll never know. I can't really think of any other good examples to really compare, because even most of the games which did "well" on Vita, are pretty niche in sales.

Umm... Dragon Quest Heroes and Builders? is that not big title which can hit those large userbase?
 

hiska-kun

Member
Mind specifying which two? Time travelers, conception 2, that one musou game, VLR and ZTD all sold better on Vita.

VLR and Time Travelers sold a little more on 3DS. Still, they bombed anyway.
And the Musou game I guess you mean Chronicles 3, it ended selling better on 3DS too.
 

casiopao

Member
The ports for unlimited red on the ps3/psv/wiiU were released a year after the original. You are right that it outsold them but I was referring to 3ds/vita simultaneous releases.

I am just giving example of what he thought as the two title lol. I never counted it here. >-<
 

Ōkami

Member
Did a quick check and indeed, most PSV/3DS multiplats that were relased on the same day had the Vita version selling more, sometimes marginally, sometimes by a "lot".

Nonetheless all those were otaku games that could barely sell 50k on both platforms, if that.

Except Puyo Puyo Tetris, that time 3DS sold way more.
 
VLR and Time Travelers sold a little more on 3DS. Still, they bombed anyway.
And the Musou game I guess you mean Chronicles 3, it ended selling better on 3DS too.

Time Travelers sold better on Vita by a tiny bit on launch.

08./00. [PSV] Time Travelers <ADV> (Level 5) {2012.07.12} (¥5.980) - 9.887 / NEW
09./00. [3DS] Time Travelers <ADV> (Level 5) {2012.07.12} (¥5.980) - 9.761 / NEW

Chronicles 3 as well.

09./00. [PSV] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥7.344) - 22.152 / NEW
14./00. [3DS] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥6.264) - 14.909 / NEW

VLR did better on 3DS

12./00. [3DS] Kyokugen Dasshutsu ADV: Zennin Shiboudesu <ADV> (Chunsoft) {2012.02.16} (¥6.090) - 9.307 / NEW
15./00. [PSV] Kyokugen Dasshutsu ADV: Zennin Shiboudesu <ADV> (Chunsoft) {2012.02.16} (¥6.090) - 6.538 / NEW
 

casiopao

Member
They did? I don't have access to their LTD numbers so I guess I was wrong there. Any idea on what the user base for both the 3ds and vita were at that time?


3DS is hella lot more vs Vita for sure. But i don't think the userbase is really that important for this niche games.
 

duckroll

Member
Umm... Dragon Quest Heroes and Builders? is that not big title which can hit those large userbase?

Dragon Quest Heroes is not a portable game, why would it even be part of the discussion? Heroes II is on Vita as a port because of convenience. It's the same with the One Piece Musou sequels.

Dragon Quest Builders is an interesting proposition. I will compare it to Minecraft though. That's actually a great example of a game which has sold a TON of Vita so far, clearly has mass mainstream appeal, but isn't on the 3DS. Considering the sort of game it is, I'll venture to suggest that the 3DS lacks the memory capacity and processing power to handle this sort of game easily. Not that it isn't possible, but it would be a hurdle which simply makes it easier and more logical to develop on stronger platforms instead.
 

cheesekao

Member
3DS is hella lot more vs Vita for sure. But i don't think the userbase is really that important for this niche games.
Early on in a consoles life, I think user numbers are pretty important for niche games. Didn't Disgaea 5 tank compared to 4 due to the lack of a PS3 version?
 

MANUELF

Banned
Time Travelers sold better on Vita by a tiny bit on launch.

08./00. [PSV] Time Travelers <ADV> (Level 5) {2012.07.12} (¥5.980) - 9.887 / NEW
09./00. [3DS] Time Travelers <ADV> (Level 5) {2012.07.12} (¥5.980) - 9.761 / NEW

Chronicles 3 as well.

09./00. [PSV] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥7.344) - 22.152 / NEW
14./00. [3DS] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥6.264) - 14.909 / NEW

VLR did better on 3DS

12./00. [3DS] Kyokugen Dasshutsu ADV: Zennin Shiboudesu <ADV> (Chunsoft) {2012.02.16} (¥6.090) - 9.307 / NEW
15./00. [PSV] Kyokugen Dasshutsu ADV: Zennin Shiboudesu <ADV> (Chunsoft) {2012.02.16} (¥6.090) - 6.538 / NEW
I believe they all ended up selling more on 3DS
 

casiopao

Member
Dragon Quest Heroes is not a portable game, why would it even be part of the discussion? Heroes II is on Vita as a port because of convenience. It's the same with the One Piece Musou sequels.

Dragon Quest Builders is an interesting proposition. I will compare it to Minecraft though. That's actually a great example of a game which has sold a TON of Vita so far, clearly has mass mainstream appeal, but isn't on the 3DS. Considering the sort of game it is, I'll venture to suggest that the 3DS lacks the memory capacity and processing power to handle this sort of game easily. Not that it isn't possible, but it would be a hurdle which simply makes it easier and more logical to develop on stronger platforms instead.

I am talking about DQH2 here sorry. I feel that having a DQ name and missing 3DS is a shame especially when 3DS already had so much DQ fan owning the handheld.

Yeah. On DQB, i think it is more or less 3DS own problem being to underpowered. If it is more powerful, i don't think S-E is going to miss that 3DS userbase.
 

hiska-kun

Member
Time Travelers sold better on Vita by a tiny bit on launch.

08./00. [PSV] Time Travelers <ADV> (Level 5) {2012.07.12} (¥5.980) - 9.887 / NEW
09./00. [3DS] Time Travelers <ADV> (Level 5) {2012.07.12} (¥5.980) - 9.761 / NEW

Chronicles 3 as well.

09./00. [PSV] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥7.344) - 22.152 / NEW
14./00. [3DS] Samurai Warriors: Chronicles 3 # <ACT> (Koei Tecmo) {2014.12.04} (¥6.264) - 14.909 / NEW

VLR did better on 3DS

12./00. [3DS] Kyokugen Dasshutsu ADV: Zennin Shiboudesu <ADV> (Chunsoft) {2012.02.16} (¥6.090) - 9.307 / NEW
15./00. [PSV] Kyokugen Dasshutsu ADV: Zennin Shiboudesu <ADV> (Chunsoft) {2012.02.16} (¥6.090) - 6.538 / NEW

Games don't stop selling after first week
 

duckroll

Member
I am talking about DQH2 here sorry. I feel that having a DQ name and missing 3DS is a shame especially when 3DS already had so much DQ fan owning the handheld.

Yeah. On DQB, i think it is more or less 3DS own problem being to underpowered. If it is more powerful, i don't think S-E is going to miss that 3DS userbase.

As I said, DQH2 is still a console game first and foremost. The Vita version only exists because it is easy to do a cheap downport. None of the One Piece Musou sequels are on 3DS either, for the same reason.
 

casiopao

Member
As I said, DQH2 is still a console game first and foremost. The Vita version only exists because it is easy to do a cheap downport. None of the One Piece Musou sequels are on 3DS either, for the same reason.

I understand the reason there lol. I just feel it is a shame that they are unable to find a way to put the game on 3DS as i feel that the sales number will offset the cost easily.
 

kubricks

Member
With Ys8 already dropped off the chart, I really wish it has done well enough to warrent a sequel. This new Ys direction is great and hopefully gets embraced.
 

MacTag

Banned
I can't find LTD. But looking at the past charts, yeah Chronicles 3 on 3DS eventually beat Vita till it went off the charts. Time Travellers Vita stayed above 3DS till it went off.
Final ltds from Famitsu.

VLR
3DS: 17,913
Vita: 15,454

SWC3
3DS: 30,357
Vita: 35,089

TT
3DS: 22,162
Vita: 21,710

And since it was mentioned earlier:

MGS3 3DS: 79,284
MSG2+3 Vita: 62,684
 

duckroll

Member
I understand the reason there lol. I just feel it is a shame that they are unable to find a way to put the game on 3DS as i feel that the sales number will offset the cost easily.

I don't think so at all. Why would anyone who is interested in a sequel to DQH want to play it on 3DS specifically?
 
Mind specifying which two? Time travelers, conception 2, that one musou game, VLR and ZTD all sold better on Vita.

I was thinking of Virtue's Last Reward and Samurai Warriors Chronicles 3 but the titles escaped me.

VLR and Time Travelers sold a little more on 3DS. Still, they bombed anyway.
And the Musou game I guess you mean Chronicles 3, it ended selling better on 3DS too.

Thanks!
 

casiopao

Member
I don't think so at all. Why would anyone who is interested in a sequel to DQH want to play it on 3DS specifically?

Hmmm. I feel the huge amount of mainstream people who own 3DS is surely going to want to try DQH2 as they would not had PS4 and PSV if they had released on 3DS. It is just me though lol.
 

Oregano

Member
IIRC, for the very few Vita/3DS multiplat titles that exist, the vita version has always outsold the 3ds version. There's also the case of Senran Kagura doing much better on Playstation than on 3DS so there's quite possibly different target audiences.

You might be right but if people are triggered by the suggestion a Nintendo platform release might have helped an underperforming game on Sony platforms they are in for a rough through years.

The problem with the eternal Vita vs 3DS debate is that there simply aren't very many worthwhile case examples to even argue about. When we look at games which successfully leverage the 3DS userbase to sell substantial copies, they are largely all games targeting much younger audiences and/or wide casual audiences. Monster Hunter and Fire Emblem are probably the two main "core" franchises which show what the larger userbase on 3DS can do. Considering how FFE failed to take off, I doubt Toukiden would have fared any better.

An interesting question would be - could God Eater have exploded even more if it followed MH to 3DS instead of heading to Vita and subsequently PS4? I guess we'll never know. I can't really think of any other good examples to really compare, because even most of the games which did "well" on Vita, are pretty niche in sales.

Is that a fair characterisation of FFE's performance?

Someone probably has the concrete data but didn't it sell around 300k which means the only Vita hunting action releases to top it were Freedom Wars(marginally) and God Eater 2? The original Toukiden outsold it when count the PSP numbers too.

Explorers obviously had the benefit of the FF name but it was much lower quality than the other games discussed. I think it was summed best in a password discussion; it's a disappointment in terms of the potential for a FF Hunting game being much higher but that would have required FFE to more in line aesthetically and quality wise with modern Final Fantasy.

On that note what is everyone's expectations for World of FF?
 

Nibel

Member
I expect FF to do better in the west but I can see it still ending up in the 'bomba' segment of western video game sales charts
 

duckroll

Member
Is that a fair characterisation of FFE's performance?

I think it's a fair characterisation of how a large userbase doesn't really help a product take off if the product itself isn't that appealing. Remember, we're talking about Toukiden here, with each entry declining severely in sales because presumably it is a less and less appealing product.

Which is why I pointed out God Eater instead. That is clearly a much more successful franchise, which had the potential to show if the larger 3DS userbase would have helped it sell substantially more than the Vita did.
 

Oregano

Member
I think it's a fair characterisation of how a large userbase doesn't really help a product take off if the product itself isn't that appealing. Remember, we're talking about Toukiden here, with each entry declining severely in sales because presumably it is a less and less appealing product.

Which is why I pointed out God Eater instead. That is clearly a much more successful franchise, which had the potential to show if the larger 3DS userbase would have helped it sell substantially more than the Vita did.

Oh in that case you're totally correct. The Vita version of Toukiden 2 is pretty shitty from the sounds of it.
 

duckroll

Member
I don't think there is much doubt that had FFE not been the wet fart it was in terms of perception and reception, it could have sold much, much more. Another question we will never have the answer to is what sort of sales a third Dissidia game could have seen on the 3DS. It would have been economical to pick up where it left off on the PSP. Interestingly, a counter example to this is KH3D, which was the direct follow up to BbS. A high selling PSP game by the same team with good production values getting a 3DS sequel, and it sold substantially less.
 

Oregano

Member
I don't think there is much doubt that had FFE not been the wet fart it was in terms of perception and reception, it could have sold much, much more. Another question we will never have the answer to is what sort of sales a third Dissidia game could have seen on the 3DS. It would have been economical to pick up where it left off on the PSP. Interestingly, a counter example to this is KH3D, which was the direct follow up to BbS. A high selling PSP game by the same team with good production values getting a 3DS sequel, and it sold substantially less.

KH3D's performance is still a bit of a mystery to me. The game is a bit rougher than BBS but not to the extent that explains the massive gap in sales and it's relatively important to the series on going plot too.
 

duckroll

Member
KH3D had that game breaking bug that hurt its sales though.

Not really. I mean something like that would hurt the legs maybe, but it's certainly not going to have any impact on the launch week when it wasn't even known yet.

First week comparison:
01./00. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) - 445.962 / NEW
01./00. [3DS] Kingdom Hearts 3D -Dream Drop Distance- (Square Enix) - 213.579 / NEW

Just two years apart, and it sold less than half of the previous opening. That's really poor. Franchise fatigue is probably the only real way to explain this.
 

Kikorin

Member
I don't know how someone in Nintendo thought Metroid Prime: Federation Force was a good idea.

Metroid was a loved series by all the fans, and they didn't made another games for a lot of years... than they use the name "Metroid Prime" for a game that has nothing to do with Metroid.

If they made a new IP probably it would sold about the same, but thay didn't make all fans angry.
 

hiska-kun

Member
Famitsu Digital and Retail Sales: July 2016 (Jun 27 - Jul 31)

01. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800) - 818.964 (19.798) / 838.762
02. [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800) - 100.943 (3.505) / 104.448
03. [PS4] Super Robot Wars OG: The Moon Dwellers # <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200) - 78.485 (8.488) / 86.973
04. [PS4] The Idolm@ster: Platinum Stars # <ACT> (Bandai Namco Games) {2016.07.28} (¥8.200) - 74.490 (8.663) / 83.153
05. [PSV] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥6.800) - 64.169 (6.910) / 71.079
06. [3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous) {2016.06.23} (¥4.980) - 60.767 (10.165) / 70.932
07. [PS4] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥7.800) - 55.771 (14.512) / 70.283
08. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 40.603 (23.177) / 63.780
09. [PSV] Ys VIII: Lacrimosa of Dana # <RPG> (Nihon Falcom) {2016.07.21} (¥6.800) - 57.411 (5.746) / 63.157
10. [PS3] Super Robot Wars OG: The Moon Dwellers <SLG> (Bandai Namco Games) {2016.06.30} (¥8.200) - 54.502 (2.471) / 56.973
11. [WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 47.750 (6.982) / 54.732
12. [3DS] Culdcept Revolt <TBL> (Nintendo) {2016.07.07} (¥4.700) - 42.183 (12.341) / 54.524
13. [WIU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.06.23} (¥5.700) - 47.969 (1.188) / 49.157
14. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 40.144 (1.915) / 42.059
15. [PSV] Coven and Labyrinth of Refrain # <RPG> (Nippon Ichi Software) {2016.06.23} (¥5.980) - 25.602 (11.176) / 36.778
16. [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 33.252 (1.176) / 34.428
17. [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure <ACT> (Bandai Namco Games) {2016.06.16} (¥4.800) - 26.491 (875) / 27.366
18. [3DS] Kirby: Planet Robobot <ACT> (Nintendo) {2016.04.28} (¥4.700) - 25.500 (1.347) / 26.847
19. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 23.787 (2.592) / 26.847
20. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia) {2016.07.21} (¥4.800) - 25.034 (416) / 25.450
21. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 22.393 (603) / 22.996
22. [PS4] Overwatch <ACT> (Square Enix) {2016.05.24} (¥7.800) - 19.541 (3.447) / 22.988
23. [3DS] Phoenix Wright: Ace Attorney - Spirit of Justice # <ADV> (Capcom) {2016.06.09} (¥5.800) - 20.241 (1.863) / 22.104
24. [PS4] Resident Evil 5 <ADV> (Capcom) {2016.06.28} (¥2.593) - 0 (18.149) / 18.149
25. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400) - 9.110 (8.397) / 17.507
26. [PSV] The Legend of Heroes: Trails in the Sky the 3rd Evolution # <RPG> (Kadokawa Games) {2016.07.14} (¥5.800) - 15.768 (1.440) / 17.208
27. [PS4] Final Fantasy X/X-2 HD Remaster <Final Fantasy X Final Fantasy X-2> <RPG> (Square Enix) {2015.05.14} (¥7.344) - 938 (15.743) / 16.681
28. [PS4] Hatsune Miku: Project Diva Future Tone <ACT> (Sega) {2016.06.23} (¥7.800) - 0 (16.240) / 16.240
29. [PS4] Tales of Zestiria <RPG> (Bandai Namco Games) {2016.07.07} (¥3.800) - 10.449 (5.648) / 16.097
30. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥5.700) - 14.135 (1.810) 15.945
 

MANUELF

Banned
Not really. I mean something like that would hurt the legs maybe, but it's certainly not going to have any impact on the launch week when it wasn't even known yet.

First week comparison:
01./00. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) - 445.962 / NEW
01./00. [3DS] Kingdom Hearts 3D -Dream Drop Distance- (Square Enix) - 213.579 / NEW

Just two years apart, and it sold less than half of the previous opening. That's really poor. Franchise fatigue is probably the only real way to explain this.

Also the importance of each game, Birth By Sleep was marketed as the start of the story of the series and you would visit the princess worlds for the first time(Cinderella, Snow White, Sleeping Beauty) while 3d world was marketed as the link between KH2 and 3 with exciting worlds like Hunchback and the 3 musketeers......
 

duckroll

Member
Also the importance of each game, Birth By Sleep was marketed as the start of the story of the series and you would visit the princess worlds for the first time(Cinderella, Snow White, Sleeping Beauty) while 3d world was marketed as the link between KH2 and 3 with exciting worlds like Hunchback and the 3 musketeers......

KH3D had Fantasia... cmon.
 
SWC3
3DS: 30,357
Vita: 35,089

I never got why people were saying that SWC3 won on 3DS since LTD sales never indicated that.

You know what would be definitive proof? If we got Media Create top 1000 for 2015. Hint hint.

Looks like D3 Publisher have 2 unannounced titles for TGS2016.
https://www.d3p.co.jp/tgs2016/

I predict otome. I can't even remember what other relevant IP's D3 has other than EDF and Onechanbara, both of which are already on PS4.
 

Celine

Member
The problem with the eternal Vita vs 3DS debate is that there simply aren't very many worthwhile case examples to even argue about. When we look at games which successfully leverage the 3DS userbase to sell substantial copies, they are largely all games targeting much younger audiences and/or wide casual audiences. Monster Hunter and Fire Emblem are probably the two main "core" franchises which show what the larger userbase on 3DS can do. Considering how FFE failed to take off, I doubt Toukiden would have fared any better.

An interesting question would be - could God Eater have exploded even more if it followed MH to 3DS instead of heading to Vita and subsequently PS4? I guess we'll never know. I can't really think of any other good examples to really compare, because even most of the games which did "well" on Vita, are pretty niche in sales.
FFE still sold about 290K which is more than any Toukiden on Vita.
I'm not sure how much a 3DS version would have helped, what I know is that Vita and 3DS userbase don't overlap completely (3DS installbase is several times bigger than Vita), Monster Hunter games performed well on 3DS (there might be a decent number of casual consumers interested in hunting games that don't have PSV) and a good chunk of the sales of God Eater 2 and Toukiden was provided by the aging PSP platform which isn't viable anymore.
 

Alrus

Member
Not really. I mean something like that would hurt the legs maybe, but it's certainly not going to have any impact on the launch week when it wasn't even known yet.

First week comparison:
01./00. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) - 445.962 / NEW
01./00. [3DS] Kingdom Hearts 3D -Dream Drop Distance- (Square Enix) - 213.579 / NEW

Just two years apart, and it sold less than half of the previous opening. That's really poor. Franchise fatigue is probably the only real way to explain this.

Outside of franchise fatigue, don't installments on Nintendo platforms have a reputation for being shitty games? At least the DS ones, that might have killed some of KH3D sales too.
 
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