The Guerrilla devs didn’t have a 1080p TV nearby to plug their game into, but they talked through how the game running on a Pro might look on one of those TVs, which is the kind of TV this self-interested author has. They pointed to some plants in the foreground and noted that their shadows on the 4K TV were a little blurry, something they said was due to having to maintain a good framerate while still showing an ultra-pretty 4K HDR image on the Pro. “If we have all that extra power, and you only have a 1080p TV, we can put that into making the shadows crisper,” Van Der Leeuw said. Or, even better: “The easiest thing for us is, when people have a 1080p TV, is render the game internally for 4K and then super-sample it down for 1080p. Internally we’ve calculated a 4K image, but we then use all the information to create a better-looking image. There are so many knobs to turn and whatever suits the game best.”