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Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

maxcriden

Member
I kind of liked Temple of the Oven King, it was satisfying to speed through the old areas with your new items. Still, Spirit Tracks had the better phantom dungeons. PH suffered from bland music and visuals + boring overworld design, while Spirit Track's train travel got aggravating quickly.

I haven't played ST yet so I'll keep my expectations in check for the train travel, thanks for the info on it. PH didn't have the most memorable OST but I did find its oceanic travel and mix and match ship part aspect pretty fun. I liked the little points of interest to check out and the game world felt surprisingly sizable for having only four map regions (echoes of Termina, there). Charming NPCs as well. Dungeons were solid and the boss battles were pretty spectacular. Some of the islands had clever minigames of some decent difficulty, especially that maze. My only real gripe off the top of my head was it was unrealistic or overly cumbersome to get all ship parts without DS connectivity, if I understood correctly. I suppose that's a hallmark of the days DS local connectivity was easier to come by.
 

RagnarokX

Member
2GcY44x.jpg


Hey, guys, look, the guardian isn't aiming at Link. I wonder what mysterious thing it's aiming at in the sky.
 

doop_

Banned
2GcY44x.jpg


Hey, guys, look, the guardian isn't aiming at Link. I wonder what mysterious thing it's aiming at in the sky.
The guardian doesn't even tilt down when running to him, I really doubt it's aiming at him. There is also no need to be a dick about it.
 

RagnarokX

Member
The guardian doesn't even tilt down when running to him, I really doubt it's aiming at him. There is also no need to be a dick about it.

They don't need to tilt down. They don't tilt up or down no matter how close Link gets to them or gets above them here: https://www.youtube.com/watch?v=dfFlfoATZ_g

They have a fisheye view and keep their heads level. They can see a full 180 degrees ahead of them facing straight forward. Facing forward, that guardian is totally able to see Link where he is and shoot him without tilting its head.
 

Zips

Member
I hope you've all see this, regarding the music in BotW: https://www.youtube.com/watch?v=CkHtziJgFJI

don't expect to suddenly get catchy tunes again later in the game.

Some interesting thoughts in this guy's video. His suggestion of the order of the musical segments we got in the trailer would seem to indicate that that jarring pause/jump people have criticized was from Nintendo for some reason switching the order of two chunks of the trailer. I wonder if it would sound smoother if they were reversed back - though that might make the first chunk seem out of place then.


OMG!! He is not looking at link :O

YFJ6hNi.gif

A good observation made in the GameXplain video! It does appear that the Guardian is not looking at Link. That could mean two things though:

1. The Guardian is looking for Link, and happens not to immediately notice him crouched between the ruins of the others. It stands up taller to try and get a better look to see where Link has gone. It could be the first time Link encounters a fully functional Guardian in the game, making for a dramatic and intimidating meeting.

2. The Guardian has noticed someone/something else that is more important, as indicated by its standing up taller to get a better vantage point. From what little we know of other characters in the game, and from the fact the purple-ish Guardians seem to be under Ganon's control, it has presumably spotted either the Old Man, Zelda, or someone else who we have not yet met but is important (e.g. their death would help speed the destruction of the seal around the castle, or prevent Link from posing a threat).

Like the GameXplain video noted, the light in the castle appeared as Zelda spoke to Link, so I am inclined to believe she is in the castle. That leaves the Old Man as a likely candidate, or someone we have not yet seen.

If the scene appears in-game for the first option, it would probably have to appear early on before the player has had a chance to go in many different directions (e.g. right after leaving the plateau). Otherwise players will be going in all sorts of directions and probably have had encounters with functioning Guardians in different places, which would dull the impact of the scene. The alternative being the scene occurring at a place where players are likely to converge, such as near Hyrule Castle. It might be that near the Castle is the only place multiple functioning Guardians remain, though that clip of Link fighting one would seem to indicate otherwise.

It's fully a guess at this point, and likely to be wrong, but it's a fun guess, so I'll go with: The scene is the Guardian looking for the Old Man, who is revealed to be the old King of Hyrule, or at least a sage/guardian that has helped keep the seal up. Or both. Link returns to where he usually meets the Old Man, or was going to meet him near the castle, and finds the fiery ruins of multiple Guardians, taking cover as he hears a third approach.

It would explain why it seems all the Guardians on the plateau have been put out of commission, except for the one that could still move its head. The Old Man defeated them in the past/over time. Link then either helps the Old Man defeat the remaining one(s), or the Old Man holds them off while telling Link to hurry inside the castle.
 
They don't need to tilt down. They don't tilt up or down no matter how close Link gets to them or gets above them here: https://www.youtube.com/watch?v=dfFlfoATZ_g

They have a fisheye view and keep their heads level. They can see a full 180 degrees ahead of them facing straight forward. Facing forward, that guardian is totally able to see Link where he is and shoot him without tilting its head.

Cinematically it wouldn't make sense to have a scene like that and not have it looking at Link if it's actually looking at him, regardless of what kind of fish eye views or weird tech. Making eye contact is such a powerful tool in building a scene, I wouldn't believe they'd break that to keep in line with the 'tech'.
 

ramparter

Banned
Correction:

Phantom Hourglass' Temple of the Ocean King is a steaming pile, and that's what killed the game for me.
Yeah :( up to that point I was impressed how good it was for an all touch controls game. I also liked the setting, being a WW fan. One day a remastered version will hopefully corrrct this atrocity of dungeon.
 
I kind of liked Temple of the Oven King, it was satisfying to speed through the old areas with your new items. Still, Spirit Tracks had the better phantom dungeons. PH suffered from bland music and visuals + boring overworld design, while Spirit Track's train travel got aggravating quickly.

Meh, Spirit Tracks does everything phantom hourglass did but better. But, I agree with you about the train, it's so boring. Also, ST music is amazing.
 

maxcriden

Member
Yeah :( up to that point I was impressed how good it was for an all touch controls game. I also liked the setting, being a WW fan. One day a remastered version will hopefully corrrct this atrocity of dungeon.

Ah man, it's pretty near towards the beginning of the game, and it gets way more doable as it goes on... see my post above, and please do consider giving the game another shot since you did like the controls.
 

RagnarokX

Member
Cinematically it wouldn't make sense to have a scene like that and not have it looking at Link if it's actually looking at him, regardless of what kind of fish eye views or weird tech. Making eye contact is such a powerful tool in building a scene, I wouldn't believe they'd break that to keep in line with the 'tech'.

It makes sense cinematically for the type of thing the guardians are. They are lifeless, emotionless automatons. Facing forward at all times makes them feel more like machines and makes them more imposing, since they don't even have to "look at you" to see you and kill you. Not making eye contact is equally powerful.

The behavior is the same as this cinematic scene from the 2014 trailer: https://youtu.be/v-61OJ7DtiA?t=1m25s
RegularPeacefulEft-size_restricted.gif

The guardian blocks Link's path and then rears up to attack just like in the scene from the 2015 trailer. It keeps facing level with the ground as it charges despite Link being below it.

It also evokes the beamos from which the guardians are partially derived:
UntidyWealthyKob-size_restricted.gif


Other examples:
The first tripod attack in War of the Worlds: https://www.youtube.com/watch?v=kmO0WWtVt-M
Sonic 2017: https://youtu.be/gCh9--2xcKk?t=1m7s

The way the scene looks in 2016 trailer, I imagine Link comes across 2 destroyed guardians or just barely manages to destroy them, but then a 3rd one appears and prepares to attack him while he is defenseless. Then someone appears and knocks the guardian out at the last second.
 

Zips

Member
The way the scene looks in 2016 trailer, I imagine Link comes across 2 destroyed guardians or just barely manages to destroy them, but then a 3rd one appears and prepares to attack him while he is defenseless. Then someone appears and knocks the guardian out at the last second.

As with all things, the simplest explanation is probably the correct one, which would be something along these lines (i.e. It attacks Link).

One thing I think that's being forgotten in this look/no look debate is that the trailer immediately follows the shot of the Guardian towering over Link with a close-up of it tilting downward as if to attack. That would be the 'look', making the previous few seconds just a trick to make you hope that it hasn't spotted you/Link. This look likely then transitions back into gameplay.

It's another question whether Link is saved by someone else, or it's maybe the first time Link sees or is forced to fight a fully functional Guardian (without the option to flee at least).

I'll still be watching for my badass old man guess, while expecting something more like the above.
 

BD1

Banned
My theory is that the Guardians were a part of the super advanced magic tech built by the Sheikas to contain Calamity Ganon. The Shrines, the Towers, the Guardians, the Pillars around the Castle, (presumably the Dungeons) are all an intricate system to keep Ganon from returning to power.

At some point, they became self aware and realized the only way to protect the world from Gannon is to destroy it, and laid waste to Hyrule. It's not that they see Link as an enemy, its that they view everyone as a potential liberator of Ganon.
 
I hope you've all see this, regarding the music in BotW: https://www.youtube.com/watch?v=CkHtziJgFJI

don't expect to suddenly get catchy tunes again later in the game.

I'm still holding out hope that we get to either time travel to un-ruined Hyrule or semi-rebuild Hyrule, such that the music changes to a more traditional Zelda theme in the un-ruined state.

It would fit with Aonuma's talk about the towns being tied to the story, as well as his talk about putting his on twist on an open world game.
 

Raven77

Member
I have a theory about this game and I am wondering what people think.

- January 2014 - Rumors of Nintendos new console "Fusion" hit game sites talking about a combo of the DS and a traditional home console. This seems pretty spot on with what we appear to be getting with the NX. - Source

- E3 2014 - Zelda is revealed and shows a 2015 date which one could assume would have been late / holiday 2015.

Analysis at this point in time - Rumors of new console start early 2014, zelda revealed mid 2014 with a presumably late 2015 release date. Perfect launch title for the new "FUSION" console. Fusion first rumored in Jan 2014, likely launch Nov. 2015.

- Fast forward to 2015 and rumors of "NX" begin.

- NX pushed back in response to the power levels of the PS4 / Xbox One and their unepexpected updates the NEO and Scorpio (I remember reading this if anyone has a source).

- 2015 - NX and Zelda pushed to 2016 / 2017.

- 2016 - Zelda is Nintendo's ONLY game at E3. Clearly running on the Wii U and no mention in any major way of the successor console.

MY THEORY - Zelda: Breath of the Wild will NOT be a Wii U port but will instead be an NX port. What I mean is, I feel that this game STARTED development for Nintendo's next console (prototype hardware obviously) and they planned to port it DOWN to the Wii U. The implications of this being the case could mean that the NX version of the game is NOT simply a version with better textures and maybe a higher resolution but instead a game that takes full advantage of the more powerful hardware.
 

(mat)

Member
Say what you will about Skyward Sword's music, but while I love it "in the moment", I can honestly say I've never caught myself humming a single song from that game, unlike literally every song in Ocarina of Time, Castle Town's theme in Majora's Mask, or even the overworld theme in Twilight Princess.
 

TheMoon

Member
Say what you will about Skyward Sword's music, but while I love it "in the moment", I can honestly say I've never caught myself humming a single song from that game, unlike literally every song in Ocarina of Time, Castle Town's theme in Majora's Mask, or even the overworld theme in Twilight Princess.

Naturally since Kondo's work on the severely limited hardware was all about simple, relatively short and catch loops that would ultimately end up firmly cemented in your brain while the later games have hours and hours of music with much less reliance on short catchy loops you'll hear over and over again.

Still, how not at the very list the Skyloft theme and Fi's theme aren't stuck in your head are beyond me.
 

Mato

Member
I hope you've all see this, regarding the music in BotW: https://www.youtube.com/watch?v=CkHtziJgFJI

don't expect to suddenly get catchy tunes again later in the game.

I love the direction they are taking with the music. I even campaigned with my posts for something similar before the game was revealed, lol. But at times I kind of crave for something slightly quirky, rhythmic and uplifting. Like say The Postman's theme, Inside House theme, Goron City theme etc. So I hope we get a bit of that also. Not everywhere, just sprinkled in places. I definitely need a bit of that also.

Large ensemble, orchestrated, warmongering music - I can live without.
 

Ck1

Banned
I have a theory about this game and I am wondering what people think.

- January 2014 - Rumors of Nintendos new console "Fusion" hit game sites talking about a combo of the DS and a traditional home console. This seems pretty spot on with what we appear to be getting with the NX. - Source

- E3 2014 - Zelda is revealed and shows a 2015 date which one could assume would have been late / holiday 2015.

Analysis at this point in time - Rumors of new console start early 2014, zelda revealed mid 2014 with a presumably late 2015 release date. Perfect launch title for the new "FUSION" console. Fusion first rumored in Jan 2014, likely launch Nov. 2015.

- Fast forward to 2015 and rumors of "NX" begin.

- NX pushed back in response to the power levels of the PS4 / Xbox One and their unepexpected updates the NEO and Scorpio (I remember reading this if anyone has a source).

- 2015 - NX and Zelda pushed to 2016 / 2017.

- 2016 - Zelda is Nintendo's ONLY game at E3. Clearly running on the Wii U and no mention in any major way of the successor console.

MY THEORY - Zelda: Breath of the Wild will NOT be a Wii U port but will instead be an NX port. What I mean is, I feel that this game STARTED development for Nintendo's next console (prototype hardware obviously) and they planned to port it DOWN to the Wii U. The implications of this being the case could mean that the NX version of the game is NOT simply a version with better textures and maybe a higher resolution but instead a game that takes full advantage of the more powerful hardware.

Someone else mentioned something similar to this shortly after e3 when Nintendo was talking so much about the physics engine and how often the WiiU was dropping frames on this game even though it's been in development so long...

They stated back then that the game ran more like it was ported to the WiiU than created from the ground up for it. I think this theory is spot on by the way because the details and depth of the physics engine and scope of this one game just screams that it was created with more powerful hardware in mind!
 

ReyVGM

Member
I have a theory about this game and I am wondering what people think.

- January 2014 - Rumors of Nintendos new console "Fusion" hit game sites talking about a combo of the DS and a traditional home console. This seems pretty spot on with what we appear to be getting with the NX. - Source

- E3 2014 - Zelda is revealed and shows a 2015 date which one could assume would have been late / holiday 2015.

Analysis at this point in time - Rumors of new console start early 2014, zelda revealed mid 2014 with a presumably late 2015 release date. Perfect launch title for the new "FUSION" console. Fusion first rumored in Jan 2014, likely launch Nov. 2015.

- Fast forward to 2015 and rumors of "NX" begin.

- NX pushed back in response to the power levels of the PS4 / Xbox One and their unepexpected updates the NEO and Scorpio (I remember reading this if anyone has a source).

- 2015 - NX and Zelda pushed to 2016 / 2017.

- 2016 - Zelda is Nintendo's ONLY game at E3. Clearly running on the Wii U and no mention in any major way of the successor console.

MY THEORY - Zelda: Breath of the Wild will NOT be a Wii U port but will instead be an NX port. What I mean is, I feel that this game STARTED development for Nintendo's next console (prototype hardware obviously) and they planned to port it DOWN to the Wii U. The implications of this being the case could mean that the NX version of the game is NOT simply a version with better textures and maybe a higher resolution but instead a game that takes full advantage of the more powerful hardware.

Whoa hold on there, that's a lot of heavy speculation.

That fusion 'rumor' was no different than all the rumors we've gotten about the NX being as powerful as the PS4 or that it's using x86.
That site even has a spec sheet for the system... In 2014 (lols).

A hybrid console talk started the minute Iwata announced that it was combining handheld and console development into one.
So that rumor might have stemmed from that action.

Fast forward to 2015 and rumors of the NX do not begin. Nintendo announced it :p

And god darn it, the NX wasn't pushed back due to the Neo/Scorpio. The NX was never pushed back because it never had a date. We assumed it was going to come out holiday 2016, since that's what history taught us.
But even if it was pushed back internally at Nintendo, it was due to wanting to have enough games for launch window, as stated by Nintendo themselves. It wasn't pushed back to make it more powerful or something, plus, it doesn't even work that way. You can't just magically upgrade a console's power in a few short months. Consoles are not PC's that you can swap components in and out.
Also, the NX was never slated or even hinted to be released in 2015.

As for BotW not being a WiiU port, you are right. Miyamoto or Aonuma said they started work on BotW NX pretty much since the game's conception. It isn't a port if the assets are being programmed into each console independently (instead of taking code from a game and translating/porting it to another hardware) .
Again, they should not be programming the Wiiu version and then porting to NX, instead, whatever texture, character, dungeon, music, etc thst gets created is added to each system independently.
 
I think I already stated it in this thread but I think the minimalist piano works wonders for the game's theme.

Only gripe is that I still can't hear the familiar tumes that've been covered like Song of Time, but that's just my ears.

Naturally since Kondo's work on the severely limited hardware was all about simple, relatively short and catch loops that would ultimately end up firmly cemented in your brain while the later games have hours and hours of music with much less reliance on short catchy loops you'll hear over and over again.

Still, how not at the very list the Skyloft theme and Fi's theme aren't stuck in your head are beyond me.

Only some of the orchestral work left an impression on me, but we'll if that still holds true within a month when I get around to a replay.

Nearing the end of a TP run and I don't think that game's music is particularly impressive, either.
 
MY THEORY - Zelda: Breath of the Wild will NOT be a Wii U port but will instead be an NX port. What I mean is, I feel that this game STARTED development for Nintendo's next console (prototype hardware obviously) and they planned to port it DOWN to the Wii U. The implications of this being the case could mean that the NX version of the game is NOT simply a version with better textures and maybe a higher resolution but instead a game that takes full advantage of the more powerful hardware.

This would be really difficult given that the game started development before Nintendo ever integrated their hardware divisions, which was a prerequisite to them arriving at NX.
 
I have a theory about this game and I am wondering what people think.

- January 2014 - Rumors of Nintendos new console "Fusion" hit game sites talking about a combo of the DS and a traditional home console. This seems pretty spot on with what we appear to be getting with the NX. - Source

- E3 2014 - Zelda is revealed and shows a 2015 date which one could assume would have been late / holiday 2015.

Analysis at this point in time - Rumors of new console start early 2014, zelda revealed mid 2014 with a presumably late 2015 release date. Perfect launch title for the new "FUSION" console. Fusion first rumored in Jan 2014, likely launch Nov. 2015.

- Fast forward to 2015 and rumors of "NX" begin.

- NX pushed back in response to the power levels of the PS4 / Xbox One and their unepexpected updates the NEO and Scorpio (I remember reading this if anyone has a source).

- 2015 - NX and Zelda pushed to 2016 / 2017.

- 2016 - Zelda is Nintendo's ONLY game at E3. Clearly running on the Wii U and no mention in any major way of the successor console.

MY THEORY - Zelda: Breath of the Wild will NOT be a Wii U port but will instead be an NX port. What I mean is, I feel that this game STARTED development for Nintendo's next console (prototype hardware obviously) and they planned to port it DOWN to the Wii U. The implications of this being the case could mean that the NX version of the game is NOT simply a version with better textures and maybe a higher resolution but instead a game that takes full advantage of the more powerful hardware.

Considering that like everything about the Sheikah Slate screams Wii U Gamepad gimmick, yet somehow doesn't use any of it in the E3 demo, makes me think it was initially intended to be Wii U exclusive then later put onto the NX pipeline.
 

ReyVGM

Member
Don't recall that.
I remember them saying it was in development a ways back or for a while now but not since the beginning.

"From the beginning we were thinking of releasing this title on both platforms. With Twilight Princess, I was looking at, this [then-new] platform called Wii and I had more of an outsider objective view of, ‘Oh this is coming out'. But for this one I was slightly more involved with NX and just judging on the timing of development. When we were going to finish this, we thought it might be fun to have that available for NX as well."

http://www.ign.com/articles/2016/06...-breath-of-the-wild-is-coming-to-wii-u-and-nx

Of course, it doesn't really mean it was in dev for the NX literally from the beginning, but it didn't start too late either. If they were thinking about it since the very start, then I doubt they took a year to begin the NX version.
 

Poyunch

Member
It makes sense cinematically for the type of thing the guardians are. They are lifeless, emotionless automatons. Facing forward at all times makes them feel more like machines and makes them more imposing, since they don't even have to "look at you" to see you and kill you. Not making eye contact is equally powerful.

The behavior is the same as this cinematic scene from the 2014 trailer: https://youtu.be/v-61OJ7DtiA?t=1m25s
RegularPeacefulEft-size_restricted.gif

The guardian blocks Link's path and then rears up to attack just like in the scene from the 2015 trailer. It keeps facing level with the ground as it charges despite Link being below it.

It also evokes the beamos from which the guardians are partially derived:
UntidyWealthyKob-size_restricted.gif


Other examples:
The first tripod attack in War of the Worlds: https://www.youtube.com/watch?v=kmO0WWtVt-M
Sonic 2017: https://youtu.be/gCh9--2xcKk?t=1m7s

The way the scene looks in 2016 trailer, I imagine Link comes across 2 destroyed guardians or just barely manages to destroy them, but then a 3rd one appears and prepares to attack him while he is defenseless. Then someone appears and knocks the guardian out at the last second.
I still disagree. And framing wise, the camera pans away from Link implying that in the scene, Link is not the focal point.

If they wanted to imply some sort of strength over Link, they would have integrated a worm's eye view showing a size difference between Link and the Guardian as well as its lack of "eye contact" both showing that Link is the focal target of the Guardian and its power. Even your example from War of the Worlds shows this.

The scene actively communicates the opposite as we see Link is unimportant to the rushing character as he's not even in view anymore.
 

ReyVGM

Member
I hope/expect dungeons to be an event for this game. If there are really only 4, I expect them to be combination of new puzzles and every trick you've learned in the previous shrines.
 

Anth0ny

Member
The most negative I'd describe a main line Zelda is merely "good"

Which is where TP, SS and the two DS games sit. And I guess FSA if that counts.

The others are great to GOAT tier.
 
I hope/expect dungeons to be an event for this game. If there are really only 4, I expect them to be combination of new puzzles and every trick you've learned in the previous shrines.

I wonder how they'll incorporate the "themed" sense into the dungeons. If there are only four, as you are saying, they must be huge and filled with new things to explore/ do. Past Zelda games have used a "forest, fire, water" approach but here the over world itself already serves this purpose. Shrines also have their own distinct style/ theme to them.

Nintendo has been suspiciously mum about the dungeons, except to confirm their existence. Who knows what they've got up their sleeves.
 
I wonder how they'll incorporate the "themed" sense into the dungeons. If there are only four, as you are saying, they must be huge and filled with new things to explore/ do. Past Zelda games have used a "forest, fire, water" approach but here the over world itself already serves this purpose. Shrines also have their own distinct style/ theme to them.

Nintendo has been suspiciously mum about the dungeons, except to confirm their existence. Who knows what they've got up their sleeves.

Don't think it will be just 4. They will probably have a theme.
 

maxcriden

Member
Don't think it will be just 4. They will probably have a theme.

I think the reason 4 is the expectation at this place jt is that before the E3 reveal, there was a rumor there would be over a hundred Shrines and four dungeons. Since the shrine existence and number was confirmed at E3, and there wasn't any way to really guess their existence or number beforehand, I think that's why 4 dungeons has become the benchmark expectation.
 

Easy_D

never left the stone age
I think the reason 4 is the expectation at this place jt is that before the E3 reveal, there was a rumor there would be over a hundred Shrines and four dungeons. Since the shrine existence and number was confirmed at E3, and there wasn't any way to really guess their existence or number beforehand, I think that's why 4 dungeons has become the benchmark expectation.

Plus the four distinct pillars outside of Hyrule Castle as pointed out by GameXplain
 

ika

Member
Plus the four distinct pillars outside of Hyrule Castle as pointed out by GameXplain

If those pillars are some kind of Shekiah artifacts that are surrounding the castle to contain Calamity Ganon inside, one could think that those pillars would be placed around the castle and not only on the south area and the sides (so Link could conveniently see them all from the Plateau), so there should be at least one additional pillar on the other side of the castle. If each pillar is linked to one dungeon, as some people theorized, we'd have 5-6 dungeons plus a potential final mini dungeon inside Hyrule Castle...
 

_PsiFire_

Member
I think the reason 4 is the expectation at this place jt is that before the E3 reveal, there was a rumor there would be over a hundred Shrines and four dungeons. Since the shrine existence and number was confirmed at E3, and there wasn't any way to really guess their existence or number beforehand, I think that's why 4 dungeons has become the benchmark expectation.
There were also only 4 playable shrines in the E3 demo; maybe that's the mix up in the rumor? That or there could really be only 4 dungeons? Who knows.
 

RagnarokX

Member
Great observation, cant wait for your detailed trailer analysis.

My evidence that the guardians don't look down is more thorough than gamexplain's single observation. They made the observation "the guardian isn't tilted down, therefor it's not looking at Link." And at first I thought, "Hey, yeah!" But then I looked at all of the other footage of guardians and realized that they don't tilt up or down to look at their targets, even in the first cutscene we saw of the game where a guardian rears up to attack like in this trailer, so it doesn't mean anything. It could be looking at something else, but that scene the way it is isn't evidence of that.

There's no need to wait for my analysis because I'm usually faster than gamexplain. E3 was months ago. Hell, they used a screenshot that I made in their latest analysis.

They didn't even cover this: http://imgur.com/a/umn9m
If those pillars are some kind of Shekiah artifacts that are surrounding the castle to contain Calamity Ganon inside, one could think that those pillars would be placed around the castle and not only on the south area and the sides (so Link could conveniently see them all from the Plateau), so there should be at least one additional pillar on the other side of the castle. If each pillar is linked to one dungeon, as some people theorized, we'd have 5-6 dungeons plus a potential final mini dungeon inside Hyrule Castle...

Perhaps the pillars are meant to keep Ganon away from Link/the Temple of Time. Ganon seems to have really wanted to attack the Temple of Time before he was stopped. The pillars keep him from moving south.

Or perhaps they're not doing anything right now and they are a weapon that will seal Ganon once Link powers them up.
 
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