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Resident Evil 7 biohazard Survival Pack DLC reveal (leak?)

Okay, so here's what I got from all of this. I went back to read what Capcom said about the Survival Pack.

ACCORDING TO THEM, the Survival Pack's purpose seems to give players who want to start on the hardest available difficulty an edge, since its items that start off in your inventory, and pre-ordering does unlock the hardest difficulty from the outset. IN FACT, APPARENTLY THE SURVIVAL PACK IS ONLY USABLE IN THE HARDEST DIFFICULTY OF THE GAME. That's what every pre-order page is saying, the Survival Pack is for use on the game's hardest difficulty, which is unlocked from the start when you pre-order. Capcom also emphasized nothing in the pack is exclusive to the pack, it's basically an early item collection for those who want to dive into the hardest difficulty blind so they can stand a fighting chance (I'm assuming from this items carry over from playthroughs ala' RE5-style when going on harder difficulties then in New Game+).

So wait, you have to pre-order if you want your first run to be on the hardest difficulty? That's dumb as shit.
 

GeNoMe

Member
Can you really blame people for thinking that these indeed could be micro-transactions?
I mean, developers and publishers can be real scummy when it comes to these kind of things.
 

Dusk Golem

A 21st Century Rockefeller
Preorders unlocking the hardest difficulty early is the real questionable thing here.

Either your hard difficulty is balanced for brand new players or not. If it's okay for new comers to attempt then it should be unlocked right from the beginning for everyone.

So wait, you have to pre-order if you want your first run to be on the hardest difficulty? That's dumb as shit.



THAT, I agree with completely. In fact, I argued this in the Resident Evil community thread a couple months ago.

My post from July:

Oh, actually, speaking about difficulty.

Did anyone else notice for Resident Evil 7 one of the pre-order bonuses is having the hardest difficulty unlocked from the beginning? There's also that item 'survival' pack thing, but I find that a little odd. I really don't care too much about the pre-order stuff, I will be pre-ordering the Deluxe Edition of RE7 on Steam when it's available to get the bonus post-release episode & short story episodes, but I find the difficulty thing to be interesting, maybe not the smartest move on Capcom's part, but something to talk about. As a pre-order it kind of fails since it feels like, why lock people out of it from the start otherwise? And it's unlockable anyway, how come?

But then it being unlockable, and a pre-order bonus, makes me wonder how it differs from the normal game. It makes it seem like there's some big differences in the game's hardest difficulty. More-so, Capcom have done big differences in difficulty before, Revelations 1 fiddled with Infernal Difficulty which made big changes to enemy placement/number, and item placement, and some much tougher enemies appeared much earlier in the game. Revelations 2 also did some things with enemy placement, it included some trickier placed enemies on the hard difficulty to make it harder.Then some older Capcom horror games had this; REmake had harder enemy placements and less health and ammo items on hard, Director's Cut had an arranged mode, Haunting Ground & Clock Tower 3 had recolored versions of their stalkers with much harder AI behavoir and new attacks they could do on you when playing on their unlockable hard difficulty modes.

And since they have an unlockable hardest difficulty, but will let this difficulty be available from the start if you pre-order, does imply to me that maybe there's some big differences in RE7's Hardest difficulty compared to its other difficulties, like maybe some remixed elements, different enemy placement, maybe if more personalized enemies they have new challenges to them, item placement differences, etc. And I am going to pre-order and I will have it unlocked from the start, and when I play these games I like to play from the default highest difficulty available, so I'm really debating if I should do my first playthrough on this difficulty for a real blind challenge with excitement and tension, or if I should just do my first playthrough on the non-unlockable hardest difficulty and then do that one for the next playthrough.

I think I need to know more about RE7 and its hardest difficulty to fully make this judgement, but I think it's a bit odd it's an early-unlock pre-order bonus, and I'm wondering what that might imply for the difficulty itself, and debating if I should go for it on my first run or not. If it's just the same game, but harder, then I probably would. But I would love for it to make some huge changes to the game design to be harder, with additional things and changes, but if it does that then maybe it'd be best for the second run, but part of me hopes it has severe differences for replayability.

Locking it behind a pre-order to be available from the start is dumb, and I think if it works better as an unlockable to be an unlockable or just available from the start for everybody if it doesn't work best as an unlockable. It's my whole dilemma over this as someone who will be pre-ordering anyways though, for any horror game, even if its procedural generated or whatever, the first playthrough of a horror game is crucial. You will never have that first blind run ever again. Good horror games can of course be a lot of fun to replay, but enjoying them the first time through is crucial and a different sort of thing entirely. So that's why I'm sort of split on this, and I hope they do release some more information on this.

If the Hardest difficulty is just the base game, but... Harder. Then I think I will want that to be my base difficulty to play through the first time since I enjoy my first blind run to be against challenging odds, its how I play almost all my horror games, on the hardest possible option from the start, but then if it's just that and it's locked away from the beginning for non-preorder consumers, that's dumb.

On the other-hand, if it's like a mode that expects you to have played the base game originally and then throws in some big curve-balls that messes with expectations and provides new challenges not in the regular difficulties, and designed to be played after the main game, then I don't really want that to be my first run of the game but a subsequent run, in which case why even have it unlocked from the start?

I am going to pre-order the game as I said, I think RE7 actually will be a really good game, and I am excited for it. But I think this particular difficulty pre-order decision was dumb from either angle, but I hope they at least clarify since I want to know which difficulty I should be playing for my first run as someone who usually plays on the hardest difficulty in horror games available from the start, but appreciates difficulties that 'remix' and change major things for a subsequent playthrough.
 
Unlocking the hardest difficulty through preorder or having to beat the game is bullshit, but so much less offensive than MTs.
 

Jawmuncher

Member
THAT, I agree with completely. In fact, I argued this in the Resident Evil community thread a couple months ago.

My post from July:

At this point I do expect the hardest mode to remix elements. Capcom seems to know there is a fanbase that likes the harder challenge in all of the games. So I for example could see stuff like having to make bullets, having to refill your lighter, you're more prone to damage and poison.

I almost expect this harder mode to be a change up like the Survival Difficulty in Fallout. Though I don't think they'll go so far as to have only one life.
 

Riposte

Member
Unlocking the hardest difficulty through preorder or having to beat the game is bullshit, but so much less offensive than MTs.

I feel the other way around. Single player games with micro-transactions are rarely affected by them and are easily ignored.
 

KingT

Neo Member
I am afraid that this is a big sign of micro transaction After, SFV it's safe to assume that this will be the norm from capcom.
 

DedValve

Banned
The item itself is not a leak since this is the pre-order bonus you get when you pre-order the game that was announced the day the game was announced at E3 (that and having the hardest difficulty unlocked from the start, which is still a dumb decision in my eyes).

The exact specifics of it are new, though. Let's see what we got. I wonder how this will work since RE7 does have a limited grid inventory ala; RE4.


Item box majes its glorious return!
 
I feel the other way around. Single player games with micro-transactions are rarely affected by them and are easily ignored.

RE:R2 had them, in a way, and it didn't, so you might have a point. Then again, I rarely fuck with survival horror games on the hardest difficulty, or other games for that matter, unless they are action titles.

I am afraid that this is a big sign of micro transaction After, SFV it's safe to assume that this will be the norm from capcom.

Read Dusk's descriptions. They aren't.

Why the fuck are microtransactions in a 60 dollar game.

This shit needs to fucking stop.

Boy do I have some good news for you!
 

Dusk Golem

A 21st Century Rockefeller
Anyways, with this all said, finally going to look at these items in-depth. They are confirmed to be all items you can get in the main game, and the pack only includes these items from the get-go in your inventory when you begin on the hardest difficulty, but it's the most of what we've seen of items the game thus far. RE7 also has a limited inventory system that uses a grid system like RE4's inventory, so I'm assuming these items don't actually start in your inventory but are in whatever this game's equivalent to an item box is so you can pull from it throughout the game or save until later instead of taking up inventory space.

So firstly, the "Recovery Set" was already revealed a couple months ago by Capcom when talking about herbs. The growing plants are this games iterations of herbs, which some will dislike but I like it as I think the style fits for the "Southern Plantation" theme the game has going on. Now there's two bottles of green fluid, I was wondering if this was something like a First-Aid Spray or mixed herbs in this game, but notably the bigger bottle is also in the chemistry set that we'll get to, so it might be a mixed herb deal or some other type of healing item that can be mixed with other things. Regardless, we know the item can be used for healing, and my assumption is they're 'bigger' healing items than herbs alone.

The Gold Coin was revealed with the herbs, and Capcom teased, "I wonder what this is?". It's not for micro-transactions as we already know this is obtainable in the game. I don't think it's straight-up currency in a normal sense either. Now we can see there's at least four different colored coins, and each colored coin comes with a different type of item. The director of RE7 was asked a question at E3 if RE7 would have the merchant in RE4 in the game due to the similar rural setting, to which he laughed and answered that the Merchant is in Spain, but "we have our own weird things in RE7." I'm assuming right now the coins you can collect are to exchange for goods with... Something. I don't think a vending machine, maybe there is some character like the merchant who's not the merchant you do business with, or maybe it literally is just a vending machine. Regardless, especially seeing there's different colored coins for different types of items, it makes me think someone or something will exchange them with you for goods.

I wonder why there's red and black handgun boxes, as in separately? I want to say black boxes might be for magnums, but they both have the handgun design on them and looks like the same bullets (plus this is the 'Handgun set'), so I'm wondering if there's any sort of special properties to them. I have no idea what that gray thing in the handgun set is, but I'm no weapons expert. It looks almost like an ashtray to me.

The burner set I think is related to the Flamethrower the ERSB rating listed as a weapon. They look like cans of gasoline instead of something you'd douse on someone... I mean, you could spray someone with it and then light a match, but I can imagine these being canisters you attach to the flamethrower. I also don' know what those little sushi-looking packages are though, so maybe if I knew it'd paint a clearer picture. One thing to mention is that "Mizushima" is written on the gas tanks, in clear Japanese. I don't know if that's a reference, but I wonder why there's straight-up Japanese in an English set Resident Evil. Maybe them combining the Resident Evil & Biohazard titles for the series for RE7 actually has plot importance.

There's a chemical holder, which reminds me of that system Rebecca had in RE0 where she could hold and mix chemicals. I wonder what it's for, though. Also there's a lot of capsules in a tin there, but I don't think they're healing items, so I wonder what they're for. The chemistry set has me the most curious currently.
 

Jawmuncher

Member
Anyways, with this all said, finally going to look at these items in-depth. They are confirmed to be all items you can get in the main game, and the pack only includes these items from the get-go in your inventory when you begin on the hardest difficulty, but it's the most of what we've seen of items the game thus far. RE7 also has a limited inventory system that uses a grid system like RE4's inventory, so I'm assuming these items don't actually start in your inventory but are in whatever this game's equivalent to an item box is so you can pull from it throughout the game or save until later instead of taking up inventory space.

So firstly, the "Recovery Set" was already revealed a couple months ago by Capcom when talking about herbs. The growing plants are this games iterations of herbs, which some will dislike but I like it as I think the style fits for the "Southern Plantation" theme the game has going on. Now there's two bottles of green fluid, I was wondering if this was something like a First-Aid Spray or mixed herbs in this game, but notably the bigger bottle is also in the chemistry set that we'll get to, so it might be a mixed herb deal or some other type of healing item that can be mixed with other things. Regardless, we know the item can be used for healing, and my assumption is they're 'bigger' healing items than herbs alone.

The Gold Coin was revealed with the herbs, and Capcom teased, "I wonder what this is?". It's not for micro-transactions as we already know this is obtainable in the game. I don't think it's straight-up currency in a normal sense either. Now we can see there's at least four different colored coins, and each colored coin comes with a different type of item. The director of RE7 was asked a question at E3 if RE7 would have the merchant in RE4 in the game due to the similar rural setting, to which he laughed and answered that the Merchant is in Spain, but "we have our own weird things in RE7." I'm assuming right now the coins you can collect are to exchange for goods with... Something. I don't think a vending machine, maybe there is some character like the merchant who's not the merchant, or maybe it literally is just a vending machine. Regardless, especially seeing there's different colored coins for different types of items, it makes me think someone or something will exchange them with you for goods.

I wonder why there's red and black handgun boxes, as in separately? I want to say black boxes might be for magnums, but they both have the handgun design on them and looks like the same bullets, so I'm wondering if there's any sort of special properties to them. I have no idea what that gray thing in the handgun set is, but I'm no weapons expert. It looks almost like an ashtray to me.

The burner set I think is related to the Flamethrower the ERSB rating listed as a weapon. They look like cans of gasoline instead of something you'd douse on someone... I mean, you could spray someone with it and then light a match, but I can imagine these being canisters you attach to the flamethrower. I also don' know what those little sushi-looking packages are though, so maybe if I knew it'd paint a clearer picture. One thing to mention is that "Mizushima" is written on the gas tanks, in clear Japanese. I don't know if that's a reference, but I wonder why there's straight-up Japanese in an English set Resident Evil. Maybe them combining the Resident Evil & Biohazard titles for the series for RE7 actually has plot importance.

There's a chemical holder, which reminds me of that system Rebecca had in RE0 where she could hold and mix chemicals. I wonder what it's for, though. Also there's a lot of capsules in a tin there, but I don't think they're healing items, so I wonder what they're for.

I think the chemical holder could perhaps be the games "poison" but instead the chemicals are what causes hallucinations and such? Dunno if they would go for a hallucination system that was actually part of the gameplay. I think you're right on the fuel, but I could see it going both ways. You probably can use it with a lighter for a short spray. But at some point you can use the canisters you didn't on some sort of home made flame thrower. Also to me that ash try I am feeling is something to make ammo on top of.

As for the coins that's by far the most interesting part to look at.
 

Dusk Golem

A 21st Century Rockefeller
I think the chemical holder could perhaps be the games "poison" but instead the chemicals are what causes hallucinations and such? Dunno if they would go for a hallucination system that was actually part of the gameplay. I think you're right on the fuel, but I could see it going both ways. You probably can use it with a lighter for a short spray. But at some point you can use the canisters you didn't on some sort of home made flame thrower. Also to me that ash try I am feeling is something to make ammo on top of.

As for the coins that's by far the most interesting part to look at.

Huh, the ashtray-looking being something you can use to forge bullets on-top of is actually not a bad idea. The hallucination thing might potentially be on the mark, as I've been saying I think there's a psychological element to RE7. The piece of key art for the game is literally a brain test used in psychology (I forget the name off the top, NOT a rorschach test though similar, but another kind):

shirt.jpg


More-so, there's things in the reveal trailer which couldn't be real, and RE7 (like seeing two figures in flashes in the mirror in place of him), so I feel that will play a part in RE7. If its related to the tablets or not is to be seen. They could be for poison, but there's so many of them I don't think they'd be to combat poison. Actually, what if you're infected in RE7 and it's to fight off infection? An idea, I'm not sure if that's actually it or anything, but they're not healing items, so it does raise what they're for.

The coins are interesting, the fact they come in different colors that seem to be associated with a certain type of item is interesting. I'm just assuming at this point it's for some kind of exchange system with either an NPC or vending machine of sorts at this point, though.
 

Jawmuncher

Member
Huh, the ash tray being something you can use to forge bullets on-top of is actually not a bad idea. The hallucination thing might potentially be on the mark, as I've been saying I think there's a psychological element to RE7. The piece of key art for the game is literally a brain test used in psychology (I forget the name off the top, NOT a rorschach test though similar, but another kind):

shirt.jpg


More-so, there's things in the reveal trailer which couldn't be real, and RE7 (like seeing two figures in flashes in the mirror in place of him), so I feel that will play a part in RE7. If its related to the tablets or not is to be seen. They could be for poison, but there's so many of them I don't think they'd be to combat poison. Actually, what if you're infected in RE7 and it's to fight off infection? An idea, I'm not sure if that's actually it or anything, but they're not healing items, so it does raise what they're for.

Infection would be interesting, and would be the first time that's played a role throughout the entire game since like what Outbreak? But I agree I don't think it's poision, because it's way too much. I can't imagine the game putting that much poison throughout if it is in.
 

Dusk Golem

A 21st Century Rockefeller
Jesus Capcom, can you at least sell me the ACTUAL game first?

To be fair, I think this wasn't supposed to be released this early and the images are a slight leak. I think they're going to show a big trailer and demo at TGS in a week and this was supposed to be included with the media blow-out they do with RE7 (Sony even lists RE7 as their biggest game at TGS, and list it as the first game they'll be showing off at games being shown at TGS), but I assume they sent the image/details to sellers and this seller posted it earlier than they were supposed to. Also confirmed to be a Resident Evil panel there talking about games and the two upcoming movies.
 

kamineko

Does his best thinking in the flying car
Reminds me of the "fighting chance" preorder bonus for Evil Within

& that game was just a shitty microtransaction fest

lol

& speaking of resiGAF, stop by and see us! linked in GIF
 

Dusk Golem

A 21st Century Rockefeller
Reminds me of the "fighting chance" preorder bonus for Evil Within

& that game was just a shitty microtransaction fest

lol

& speaking of resiGAF, stop by and see us! linked in GIF

I was holding back making the comparison, but it reminds me exactly of the Evil Within item pre-order set. Though the difference was the items in Evil Within's pre-order bonus (fire and poison arrows) were never available in the main game regularly, and in fact weren't even sold as DLC after release, they just stayed pre-order exclusive. Didn't preorder? Missed out!

(I like Evil Within, though).

These items are confirmed to be obtainable in the main game, and just a pack for the hardest difficulty it seems. Is it a good idea? I'm not fond of it, but I do appreciate Capcom being visible with what their DLC plans are for RE7 from the start. Though people won't read and jump to conclusions and miss this was announced back at last E3, just the items it contains are now revealed.
 

Jawmuncher

Member
What was the E3 presentation coupled with a playable demo then? Shit, they've been selling the concept for years via Kitchen.

To be fair, I wasn't sold by the Demo, E3 reveal, or Lantern gameplay either. Considering we know there is more that they haven't showed us yet from the esrb leak and such.
 

Neff

Member
Hard mode being held to ransom for first-time players should only be a problem if the game is too easy, which I highly doubt it will be.
 

Durock

Member
Who cares if there's microtransactions or not. Just don't buy them? Last I checked no one is putting a gun to your head and forcing you to open your wallet and purchase anything. Just ignore them and move on.

Anyway.... I'm really liking what I see here. It's definitely looking like we'll be burning bodies again and have the risk of being poisoned. Having just finished Zero and REmake for the very first time a month ago, I welcome the return of this. I'm seriously looking forward to this game. So far I haven't seen anything to be disappointed by personally. Can't wait to see what they show of it at TGS next week!
 
Who cares if there's microtransactions or not. Just don't buy them? Last I checked no one is putting a gun to your head and forcing you to open your wallet and purchase anything. Just ignore them and move on.

Anyway.... I'm really liking what I see here. It's definitely looking like we'll be burning bodies again and have the risk of being poisoned. Having just finished Zero and REmake for the very first time a month ago, I welcome the return of this. I'm seriously looking forward to this game. So far I haven't seen anything to be disappointed by personally. Can't wait to see what they show of it at TGS next week!
This is such a dumb excuse that allows developers and companies to do stupid shit like having health and ammo in a survival (?) horror game to be purchasable instead of having the player use their damn brain and use them wisely. If that's even what they're doing. Who fucking knows what Capcom's thinking is with this game.

Also, locking a difficulty behind a pre-order is bullshit.

I want to be positive about this game but Capcom is doing their best to make me not give a shit.
 
To be fair, I wasn't sold by the Demo, E3 reveal, or Lantern gameplay either. Considering we know there is more that they haven't showed us yet from the esrb leak and such.

Well, there's a different between all that and not trying. Dude is implying Capcom hasn't even tried versus them trying and failing.

This is such a dumb excuse that allows developers and companies to do stupid shit like having health and ammo in a survival (?) horror game to be purchasable instead of having the player use their damn brain and use them wisely. If that's even what they're doing. Who fucking knows what Capcom's thinking is with this game.

Also, locking a difficulty behind a pre-order is bullshit.

I want to be positive about this game but Capcom is doing their best to make me not give a shit.

Are people even reading the topic? There are no MTs. It's literally a one time preorder DLC thing that unlocks the hardest setting plus some times to go in that mode. The dumbest thing is unlocking the hardest setting instead of letting people unlock that.

It's obvious what they are thinking in this game as it's already been explain over and over again. I think people are just being willfully ignorant because it's more fun to get mad about MTs and such even when they don't exists in the game.

I mean, I feel people on the difficulty, and the first person thing can be a huge turn off, but there's no need to cobble false issues to get mad over.
 
Are people even reading the topic? There are no MTs. It's literally a one time preorder DLC thing that unlocks the hardest setting plus some times to go in that mode. The dumbest thing is unlocking the hardest setting instead of letting people unlock that.

It's obvious what they are thinking in this game as it's already been explain over and over again. I think people are just being willfully ignorant because it's more fun to get mad about MTs and such even when they don't exists in the game.

I mean, I feel people on the difficulty, and the first person thing can be a huge turn off, but there's no need to cobble false issues to get mad over.
I'll admit I didn't see that. I reacted too fast and that is on me. Really I don't hate microtransactions as an idea or even as a whole but when it comes to stuff like this I wouldn't put it past them to go that far. But yeah, it was my fault for not reading through the thread and I messed up. Apologies.
 
I'll admit I didn't see that. I reacted too fast and that is on me. Really I don't hate microtransactions as an idea or even as a whole but when it comes to stuff like this I wouldn't put it past them to go that far. But yeah, it was my fault for not reading through the thread and I messed up. Apologies.

No worries. It happens, and damn if I don't do the same.

If it makes you feel any better, Rev 2 had MT in the form of crystals, letting you respawn on the spot when you die.

....but you could literally earn more than enough during a singular playthrough of the story or Raid to offset this. Like, it was perfect because the average dude could earn the crystals without having to buy them, and if people didn't want to put in the work, they could buy a bunch for a few bucks. Never impacted the game's design and felt like a complete afterthought!
 
No worries. It happens, and damn if I don't do the same.

If it makes you feel any better, Rev 2 had MT in the form of crystals, letting you respawn on the spot when you die.

....but you could literally earn more than enough during a singular playthrough of the story or Raid to offset this. Like, it was perfect because the average dude could earn the crystals without having to buy them, and if people didn't want to put in the work, they could buy a bunch for a few bucks. Never impacted the game's design and felt like a complete afterthought!
Thanks. I keep telling myself not to do that but then I go ahead and do it.

I had no idea that was in Rev 2. Although I skipped it just like the first but that's pretty cool to know. I just feel like Capcom is going about showing this game off all wrong. We haven't even seen the combat yet or how any of these things work in the game but yet here this is. It's odd to me.
 
Thanks. I keep telling myself not to do that but then I go ahead and do it.

I had no idea that was in Rev 2. Although I skipped it just like the first but that's pretty cool to know. I just feel like Capcom is going about showing this game off all wrong. We haven't even seen the combat yet or how any of these things work in the game but yet here this is. It's odd to me.

Yeah not showing other elements of RE was super weird. But we'll see more hopefully in the coming week since it's TGS soon.
 

Roubjon

Member
I don't think I've ever once used the codes a game has sent me for pre-ordering or buying Day One Editions. It's always such useless shit and I can't believe people are getting upset about this. Well, I guess I can since this is NeoGAF.
 

hatchx

Banned
Everything about this is awful. Whether it's DLC items, microtranscations, pre-order bonuses. This is awful.
 

Lucent

Member
Everything about this is awful. Whether it's DLC items, microtranscations, pre-order bonuses. This is awful.

What's awful about something completely optional? There haven been lots of games to give you advantage packs. They don't make it impossible to survive in games without them. They just make it easier for people who choose to use them. Just don't use them. Not a single item on here is locked out of the game.
 
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