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Polygon: "After a Half-Hour with The Last Guardian, I'm Concerned"

The problem here is that those were PS2 games that's two generations old at this point...and they had that kind of movement because it was difficult to do realistic movement without exaggerating it like that in those days due to limitation of hardware.

Basically, if it was ok in 2001 does not necessarily make it just as appealing in 2016.

Not really. Team ICO games play like Team ICO games. It's unique and you like it or you don't.

ICO and SOTC are still amazing games in 2016
 

Vinc

Member
So it's not just polygon. Sounds rough

I read that Kotaku link and I fail to see what part sounds rough. It's purposefully "clunky", just like Ico and SOTC were. Some people like it, some don't. For me these games play like nothing else and that's part of the reason why I adore them so much.

The clunkiness in SOTC, for example, makes every leap exciting, as you're never fully certain you're gonna reach your target until you connect with it. It adds a sort of realistic tension to everything you're doing in that game.
 

CHC

Member
I mean, yeah you could chalk it up to the usual Team ICO stuff, but that doesn't excuse it. We're comparing it to PS2 games that came out 12+ years ago, that's not really a good thing. It should feel good to play no matter what.

I'm also concerned about the game technically. Extremely long development times are almost always bad for games, it seems.
 

Sesha

Member
Let's wait until the actual game is out before making too many assumptions about the game's quality. I don't think it's unreasonable to assume that there could be subtle gameplay quirks in a Team Ico game that are not easy to figure out during a short demo at Tokyo Game Show.
 

platocplx

Member
well it makes sense for this game. It would be pretty ingenious if both the main character and the bird dog over time become more confident in their movements and interactions as the game progresses.

At times I extended this lesson to the game itself—a few parts of the demo felt rough, and I ran into trouble with simple actions like pushing something up an incline. I was supposed to grab and push a large cylinder up a ramp, but I kept getting stuck in place or suddenly let go of it.

things like this description would seem as if the child isnt strong enough so there would be things like this that would happen early in the game. I mean its pretty realistic that it would be hard to move certain things from a childs perspective instead of having super strength and ability to just move heavy objects. lol

I have a feeling this game will be divisive based on peoples perceptions on how games should play should they be instantly gratifying for every movement or should they have a bit of realism in place to say that if it were a child doing these things that they may not always be able to accomplish a task easily.
 

HStallion

Now what's the next step in your master plan?
I mean, yeah you could chalk it up to the usual Team ICO stuff, but that doesn't excuse it. We're comparing it to PS2 games that came out 12+ years ago, that's not really a good thing. It should feel good to play no matter what.

I'm also concerned about the game technically. Extremely long development times are almost always bad for games, it seems.

Its not been in development the entire time. They have stated this time and time again. The game was shelved for some time. Also I thought the original Team Ico games controlled great but that's just me.
 
Not really. Team ICO games play like Team ICO games. It's unique and you like it or you don't.

ICO and SOTC are still amazing games in 2016

ICO really isn't. Tried to play it for the first time 2 years ago and it's absolutely infuriating.
Haven't played SOTC due to my problems with ICO.
 

Mikey Jr.

Member
A trico game controls like dogshit? Colour me shocked.

Honestly, I quit half way through sotc because of those fucking controls. Especially the horse.
 
Not really surprising,the e3 demo looked janky as hell and I'm not convinced they can put a compelling game in there . It probably should have stayed a graphical showcase instead. I have no interest in playing another game like The Order , pretty but as deep as a puddle.
So TLG = The Order: 2016? Where do these sort of leaps in logic come from..
 

sirap

Member
Not really surprising,the e3 demo looked janky as hell and I'm not convinced they can put a compelling game in there . It probably should have stayed a graphical showcase instead. I have no interest in playing another game like The Order , pretty but as deep as a puddle.

Nothing about this post makes sense.
 

Trojan

Member
They build their relationship up though out the game as they bond.

I feel like this game makes for an awful demo, but a full-length game could be able to build on things like this that they make intentionally frustrating.

That's my hope at least!
 

Spaghetti

Member
It's a Team ICO game, and that's fine. People who actually want this game probably aren't going to be bothered if it controls the same way the others did.
 

Tratorn

Member
Since they're only concerned about stuff like camera / controls (which I already expected to be bad), the preview is even pretty positive for me, despite the headline.
 

jett

D-Member
From trailer one this game looked like the controls behaved just like ICO and SotC. Polygon isn't telling us anything new, but I guess there'a a batch of gamers that just aren't going to like this kind of physics-based controls. I usually don't, but it doesn't bother me at all in Ueda's games. In fact, I like 'em. :p A real issue I saw in the recent gameplay footage is the camera, and I don't see how that can be fixed. Enclosed environments + huge creature = you're fucked.
 

shandy706

Member
I'm not sure if releasing an ICO like game in this generation will appeal to current video game reviewers.

FTFY

Look at Recore on the Xbox one, a lot of people really like it here. Old school style and not your typical 2016 video game, but with a few flaws.

It will depend on what flavor of the week some reviewers decide tastes good. Maybe TLG will hit when that type of game is suddenly the right flavor. LOL
 

double jump

you haven't lived until a random little kid ask you "how do you make love".
People already making excuses for bad gameplay design. Hell naw they working on this game for like half my life. No excuses. Don't let fandom blind you to constructive criticism.
 

CHC

Member
Its not been in development the entire time. They have stated this time and time again. The game was shelved for some time. Also I thought the original Team Ico games controlled great but that's just me.

Oh I know it hasn't, but nonetheless it's a very long time and it is slightly worrying to be using PS2 games as a point of reference for controls in 2016.

I LOVED Shadow and Ico though, don't get me wrong. I won't be... disappointed if that's how things pan out, but I would not be opposed to them modernizing a little in terms of presentation.
 

Mupod

Member
Uh, so what? You mean like their other games?

I'm far from caught up in the hype train but if that's the main complaint then that's good news to me.
 
People already making excuses for bad gameplay design. Hell naw they working on this game for like half my life. No excuses. Don't let fandom blind you to constructive criticism.

well the game isn't out yet so we'll know for sure then, but given *what i think are* the thematic choices for the character movement (sluggish) in the previous games its par the course...
 

nOoblet16

Member
Not really. Team ICO games play like Team ICO games. It's unique and you like it or you don't.

ICO and SOTC are still amazing games in 2016
This is just a dismissive statement. When the question is why team ico games had characters move like that then the answer to that is not "because team ico games play like team ico games". I am talking about understanding why they were the way they were in the first place...we are literally talking about a time when almost none of the modern animation techniques existed in games.

And I didn't say they aren't amazing games in 2016... In don't understand why any criticism makes people go on the defensive and assert that the games are amazing when no one said otherwise.


But I can guarantee you that if SOTC came out today with the equivalent of what it was in PS2 era (basically half the resolution of the average game, 15-17Fps average framerate) it would not have been received well no matter how outstanding the core game was...and this has nothing to do with "COD/FPS crowd" because Ico/SOTC were niche games when they came out as well.
 
I'm sure what he's saying is accurate, and I have my apprehensions about TLG too, but remember this is the guy who gave The Last of Us a 7.5.
 
FTFY

Look at Recore on the Xbox one, a lot of people really like it here. Old school style and not your typical 2016 video game, but with a few flaws.

It will depend on what flavor of the week some reviewers decide tastes good. Maybe TLG will hit when that type of game is suddenly the right flavor. LOL
This doesn't make any sense.
 
The snippet quote in the OP makes it sound like it controls like the original Prince of Persia and sounds more of a style choice than poor controls. I only briefly played both Ico and SotC but they both felt "quirky" too in terms of player controls.
 
Phil Kollar seems like a nice guy, but I've noticed that my gaming preferences are RARELY ever in line with his. Also, it seems like the biggest universal complaint with this game is controls. I would argue that none of the Team Ico games have intuitive controls, but you learn them and eventually the controls become second nature.

I'm sure what he's saying is accurate, and I have my apprehensions about TLG too, but remember this is the guy who gave The Last of Us a 7.5.

Yup. Which reinforces my stance that I like Phil but we have very different views on games. TLOU is at least a 9 for me personally.
 

Ridley327

Member
From trailer one this game looked like the controls behaved just like ICO and SotC. Polygon isn't telling us anything new, but I guess there'a a batch of gamers that just aren't going to like this kind of physics-based controls. I usually don't, but it doesn't bother me at all in Ueda's games. In fact, I like 'em. :p A real issue I saw in the recent gameplay footage is the camera, and I don't see how that can be fixed. Enclosed environments + huge creature = you're fucked.

Yeah, the camera is looking to be problematic. Hopefully, there are more open-ended environments than they've showed off so far to help with that, but the interior stuff is probably going to be an issue to the very end.
 
This is just a dismissive statement. When the question is why team ico games had characters move like that then the answer to that is not "because team ico games play like team ico games". You have to understand first why they were the way they were...we are literally talking about a time when almost none of the modern animation techniques existed in games.

But even back then there were games that didn't control like ICO did. Team ICO games always had unique controls. That has little to do with the time they released in.

I am sure Last Guardian will have controls that are weird by modern standards. that does not mean they are bad. They were always INTENTIONALLY weighty and imprecise. It's likely that this is in LG as well.

One Polygon dude says it feels like a PS2 game. OK
 

Servbot24

Banned
FTFY

Look at Recore on the Xbox one, a lot of people really like it here. Old school style and not your typical 2016 video game, but with a few flaws.

It will depend on what flavor of the week some reviewers decide tastes good. Maybe TLG will hit when that type of game is suddenly the right flavor. LOL
So TLG is Recore and The Order now. Alright.

What is this thread doing.
 

HStallion

Now what's the next step in your master plan?
This is just a dismissive statement. When the question is why team ico games had characters move like that then the answer to that is not "because team ico games play like team ico games". You have to understand first why they were the way they were...we are literally talking about a time when almost none of the modern animation techniques existed in games.

And I didn't say they aren't amazing games in 2016... In don't understand why any criticism makes people go on the defensive and assert that the games are amazing when no one said otherwise.


But I can guarantee you that if SOTC came out today with the equivalent of what it was in PS2 era (basically half the resolution of the average game, 15-17Fps average framerate) it would not have been received well no matter how outstanding the core game was.

Yeah because we know that games with tons of technical bugs, glitches, inconsistent and poor frame rate and so on don't go on to sell millions of copies in this day and age and review well at that *rolls eyes*
 
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