Has Recore been in development for over 10 years?
I loved Shadow of the Colossus, but the pass that ICO games gets for their finnicky controls here is perplexing.
That sure does sound like a Team ICO game.
Really. Many of the greatest games of all time were on PS2, so it's an insult how? I wish more games felt like PS2 games. I assume he means outdated by today's standards, but it's a dumb way of putting it."It feels like a PS2 game" comes off as code for "I started playing video games yesterday." And I don't even like Team ICO, but there's nothing wrong with games not adhering to contemporary "AAA" standards.
You know it.Of course, this is the one preview out of many that gets its own thread.
You mean they critique and give their opinions which you disagree with.Doesn't Polygon try and shit on almost every other Sony exclusive game? You have to be lying to yourself if you cannot admit there is a huge bias here. There isn't a need to be worried on that account alone. That and the reviewer clearly has never played a Team Ico game before, but alas that doesn't make the weird controllable character any better since every Team Ico fan is used to it.
And they are among the most revered games of all time.Surely that surprises no one? It looks janky as fuck in all footage of it. At a basic gameplay level it does look like a terrible game. I mean, it's on its third platform now isn't it?
I mean, Ico and SotC weren't exactly known for their tight responsive controls.
Shadow of the Colossus wouldn't have been half the game it was to me if Wander didn't control and move like he did. It is so evocative.
I think the argument for it's a team ICO game and there's meaning behind the awkward controls is kind of bs... Inside has a child as a main protagonist, it makes it feel like a child but in no way does that game suffer from the controls... The controls are fluid, as is the animation. And that's an indie game from a ten person team... Not a giant studio that's had limitless man-hours poured into its game.
15 years? No, it wasn't.I don't expect this to be amazing like some are hoping. It's been in 'development hell' for like what, 15 years?
That's never a good sign. But as long as it's a reasonably solid ICO-like game. I am in!
I don't expect this to be amazing like some are hoping. It's been in 'development hell' for like what, 15 years?
That's never a good sign. But as long as it's a reasonably solid ICO-like game. I am in!
You mean they critique and give their opinions which you disagree with.
This is some fanboy garbage.
I'll never understand why people become so emotionally attached to games not even out yet. And anyone says anything bad about it is "bias" or they hate video games or are terrible at them.
Fuck off. People will feel differently than you will about things. Grow up and realise their opinions just opinions.
Same way some enjoy the "bad" controls in these games.
Of course. But only good ones
Haha. Very true. I forgot about that.While I haven't played any of the game, I take any criticism that polygon level at it with a huge mountain of salt.
Seriously these are the guys who couldn't shoot straight in Doom.
15 years? No, it wasn't.
I loved Shadow of the Colossus, but the pass that ICO games gets for their finnicky controls here is perplexing.
Honestly, I loved the game despite the controls. They weren't good at all and very unintuitive.
But the grand scale and the magic of finding and defeating the Colossi trumped that anyhow.
Why is this nonsense still spread?It must be close. This game started development on the PS2.
That stuff about Trico having it's own mind sounds awful. You can not add puzzles to a game that require the imput of an AI companion and then give that companion "it's own logic".
Buuuuut, because it's Team ICO it will be regarded as genius and unique.