But even back then there were games that didn't control like ICO did. Team ICO games always had unique controls. That has little to do with the time they released in.
That is what I have been repeatedly saying, they wanted to push for realistic animations in a time when no one really did that. Hardware limitation meant they had to figure out a way to do it by exaggerating it....that was what they came up with back then.
Hardware today, allows them to accurately achieve what they were trying to only imitate back then. But if they want to continue imitating and have people call it "team ico controls" then that's their choice I guess...but it doesn't necessarily change the fact that it only came to be due to limitations in the first place...limitations that do not exist today.
It's kind of like if a developer used pre rendered background in 90s and 2000s to get around the limitation of hardware...but they don't necessarily have to do that today but if they do, then people will just say that's because it's the style of the game..but it doesn't really make that choice the better choice.