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Persona Community Thread |OT9| SPOILER TAGS OR DIE

Lynx_7

Member
I will refrain from saying persona is big until I see some sales numbers.

Japanese numbers tend to be unpredictable

It's "big" from a relative perspective. It's already all but certain P5 will do a bit over 300k first week, which already puts it above any of the previous entries if you don't count enhanced ports. It's not setting Japan on fire but for a console RPG it's currently the hottest thing not named Dragon Quest or Final Fantasy. I can see it doing around 400k total on the PS4, which only leaves it behind DQ Heroes and Metal Gear Solid V iirc (in Japan).
 

Lusankya

Member
I will refrain from saying persona is big until I see some sales numbers.

Japanese numbers tend to be unpredictable

My bet is 300k+ PS3/PS4 combined in the first week, of course I hope for even more. But e.g. 400k would already be more than the LTD of any single other Persona entry (not combining originals and remakes/ports).
 

Wazzy

Banned
The positive impressions for P5 is making the wait hurt. I want it to release in NA nowwww.
Try don't to use Estoma so much. There is a moment where the game really peaks at difficulty and not decrease. I played with my mindset the same way how I played IS. It was bad :(

The good thing of this is EP battle system is really fun. Kinda weird to say but between the battle system from EP PS1 and IS PSP (which is slightly worse than the original) I prefer the former. The EP PSP battle system looks really amazing and it's faster, but sadly I will wait to play the port until the fantranslation is out.
Thanks!

Is there any guides I should follow with this one? I know IS I had to for some choices that affected Persona's and don't want to miss out on any.

I'm currently in first dungeon and just grinding so that I can get used to the system. I really like the new characters plus the main lead change is really great.
 

Lynx_7

Member
Now that the maniax and devil survivor teams have been silent for a while and Atlus has an HD engine and assets ready to use I wonder what we'll get from them in the near future. SMT V for the PS4/NX (please don't let there be another 10 years wait)? Devil Survivor 3? A new spin-off? Raidou Kuzunoha 3 Revengeance? As long as they're not both working on yet another 3DS title then I'm excited to see their next projects.
P Team is probably already brainstorming ideas for P6, I doubt Atlus will let them work on a Catherine-esque new IP right now. Gotta milk that cow! Maybe they'll work on that trip around the world idea like it was originally planned for P5? Seems very promising and could take the series in a new direction.
 

Grimalkin

Member
To prep for P5, I'm debating the best way to play P3 & P4 on the big screen.

I have the PS2 classics on PS3 versions of both games, and I also have Persona 3 Portable and Persona 4 Golden that I could play on PSTV.

Kinda leaning towards playing the portable versions on the PSTV because then I can use a dualshock 4 but I've never actually played the PS2 versions, so I'm not sure if I should play the PS2 classics just to do it.
 

Setsu00

Member
Now that the maniax and devil survivor teams have been silent for a while and Atlus has an HD engine and assets ready to use I wonder what we'll get from them in the near future. SMT V for the PS4/NX (please don't let there be another 10 years wait)? Devil Survivor 3? A new spin-off? Raidou Kuzunoha 3 Revengeance? As long as they're not both working on yet another 3DS title then I'm excited to see their next projects.
P Team is probably already brainstorming ideas for P6, I doubt Atlus will let them work on a Catherine-esque new IP right now. Gotta milk that cow! Maybe they'll work on that trip around the world idea like it was originally planned for P5? Seems very promising and could take the series in a new direction.

Maybe they'll split the team again and have one half work on P6's pre-production while the other half works on spin-offs.
 
To prep for P5, I'm debating the best way to play P3 & P4 on the big screen.

I have the PS2 classics on PS3 versions of both games, and I also have Persona 3 Portable and Persona 4 Golden that I could play on PSTV.

Kinda leaning towards playing the portable versions on the PSTV because then I can use a dualshock 4 but I've never actually played the PS2 versions, so I'm not sure if I should play the PS2 classics just to do it.

If you've never played the PS2 versions, then I'd say go for those. Get that new perspective on them.
 

asagami_

Banned
Now that the maniax and devil survivor teams have been silent for a while and Atlus has an HD engine and assets ready to use I wonder what we'll get from them in the near future. SMT V for the PS4/NX (please don't let there be another 10 years wait)? Devil Survivor 3? A new spin-off? Raidou Kuzunoha 3 Revengeance? As long as they're not both working on yet another 3DS title then I'm excited to see their next projects.
P Team is probably already brainstorming ideas for P6, I doubt Atlus will let them work on a Catherine-esque new IP right now. Gotta milk that cow! Maybe they'll work on that trip around the world idea like it was originally planned for P5? Seems very promising and could take the series in a new direction.

I know Atlus really like to milk its assets, so if P5 ends to being the Nocturne of its generation, is very likely we are going to see a new game each year.

I would love a new Devil Summoner, actually. Or a brand new spin-off, better.

Is there any guides I should follow with this one? I know IS I had to for some choices that affected Persona's and don't want to miss out on any.

I'm currently in first dungeon and just grinding so that I can get used to the system. I really like the new characters plus the main lead change is really great.

Mmm, outside a contact guide or a rumor guide, I don't know any of them. Sorry. And enjoy the game, P2 EP cast is really fantastic. I am really fond of them and that many of them were older than I was when I played the game!
 

Lunar15

Member
Man, I kind of wish Kaneko could come out of
that flower field
hiding and draw his rendition of the P5 cast. I'd be interested in seeing what that would look like.
 
I got about 25 hours in before I just couldn't take any more.

It took me quite a long time to like ToCS. That said, you should play Sky FC because I think it's a much better game—it has better characters and a more interesting narrative (although it's super slow-burning, so if that was what turned you off maybe not worth it). I found that Sky reminded me a lot of Grandia in its general aesthetic and style.

I personally think CS has a pretty good story—well, mostly; we'll see where CS2 takes it to judge fully (I'm in the EU, so I have to wait)—but I found almost all the characters ultimately rather lacklustre, even after their development I don't think any of them really managed to transcend their archetypes.
 

PK Gaming

Member
Individually, the ToCS character aren't that far above your typical RPG characters. It's only when their character interactions are taken into account that their worth truly becomes apparent, because it's phenomenal. And when you square that with top class world building, and an intriguing main narrative you get one of the finest RPG series out there. ToCS2 basically doubles down on it.

Class VII is the best ensemble in an RPG. Debate me.
 

barybll

Banned
Individually, the ToCS character aren't that far above your typical RPG characters. It's only when their character interactions are taken into account that their worth truly becomes apparent, because it's phenomenal. And when you square that with top class world building, and an intriguing main narrative you get one of the finest RPG series out there. ToCS2 basically doubles down on it.

Class VII is the best ensemble in an RPG. Debate me.

Here we go again
 
To prep for P5, I'm debating the best way to play P3 & P4 on the big screen.

I have the PS2 classics on PS3 versions of both games, and I also have Persona 3 Portable and Persona 4 Golden that I could play on PSTV.

Kinda leaning towards playing the portable versions on the PSTV because then I can use a dualshock 4 but I've never actually played the PS2 versions, so I'm not sure if I should play the PS2 classics just to do it.

I've been playing portable. I think its converted me to FemMc's side. She really needs more attention from Atlas.

I dunno. I could see it happening. I don't think it's contrived in the slightest. Bullying in Japanese schools is a huge thing. It's a bit weirder in Tokyo maybe, but someone with bright blonde hair, feeling like an outsider... I'll ask a few friends, I suppose.

My school had a few Sri Lanken and South American kids there and they were mostly okay I think, but they either mostly blended in or had a pretty strong force of charisma.

I feel it's important to say that in Japan if you're not purely racially Japanese you're always going to be the other though. It's not like Australia or America or another pluralistic society where you can, quite definitely and with no hint of irony, claim to be Australian or American even though you've black hair and asian features or whatever. If you've even a drop of foreign blood you're ハーフ, haafu. Hell, even if you're fully Japanese but you've come back from overseas you're 日系人, nikkeijin, and you might be able to pass but it's always going to be brought up that you're not straight up Japanese. It's not even deliberate or callous or whatever, it's not an intentional thing, it's just the way the language and the society works.

This video is interesting in that regard.
https://youtu.be/MpDF_uV_J1M?t=226
 

Dantis

Member
Hi guys, I thought I'd post my thoughts on Persona 5 so far. As most of you will know, I don't speak Japanese, so I won't be posting anything in regards to writing or characters.

I think the best way to start is to say that my thoughts are overwhelmingly positive. I'm 15 hours in at this point, and just starting the second dungeon, and it's just making me realise how I'd needed a new Persona game. There have been other games that have tried to emulate what Persona does, but nothing does it like this.

First off, the visuals: This game looks gorgeous. Techincally, it's far from the best. Textures are sometimes blurred, and characters and monsters could often use more physical geometry, but it doesn't matter, because when you're playing it, it looks wonderful. One thing they've captured excellently is Soejima's colour pallette. Due to previous limitations, past games didn't even try and emulate the pallette that Soejima uses, but here it's spot on. It's most noticeable in scenes like the hideout menu, where the camera is in a posed position and you're forced to stop and take in what's on screen.
Another thing I love is the new eye cut-ins that occur during dialogue scenes. There's a decent number of them, and for a surprising amount of characters. They're partly animated, and used to punctuate more extreme reactions, and work really well.

The move to full cutscenes for significant story moments is also much appreciated. Anne's awakening scene and the first boss are great examples of scenes that just weren't possible on the previous games. It's also just nice to see P-Studio creating something of this fidelity.

Whilst we're talking animations, it's worth mentioning the detail on the animations in Persona 5. The animations themselves are fine. Good, even. The part that really impresses me, though, is the attention to detail in them. When Anne sits in at a coffee shop booth, she sits down and slides over, as opposed to the screen fading in and out and her being sat down. When Joker leaves the coffee shop in the morning, he turns the "CLOSED" sign over to say "OPEN". There's loads of small touches of the characters interacting with the world in a physical way, which is something that games at large are bad at.

Next, we'll talk gameplay. Easily the biggest improvement alongside the visuals. For years, people have said that Persona's dungeons would be better if they were designed rather than generated, and, well, they were right. Dungeon gameplay is a step up like you wouldn't believe. The first dungeon is fun and interesting to explore. It looks gorgeous too. There are several sections to the dungeon as it progresses, and it really does put it so far ahead of previous games. Again, the better hardware also means that visually, the dungeons look much better.
Stealth is functional, if a little janky. Incredibly shallow, but it's fine when it works. There's been a couple of times when I've gotten stuck and been seen as a result, or not been able to move into the cover that I wanted to. Stealth attacks work better than any alternative pre-emptive attack system I've seen in other JRPGs though, and even if it's flawed, I think you can only really hold it against its contemporaries.

Battles are... mostly the same. The presentation has been spruced up, and it definitely looks and feels a lot more modern, but the One More system is almost entirely the same. Baton touch is nice, but it isn't a game changer. It's mostly useful for conserving that precious, precious SP.

Demon Negotiation is fine. The music should cut in negotiation rather than Hold Up, but that's a small gripe. The hostage system, however, is complete horse shit and should be removed. It happens randomly(but rarely) when an enemy hits a single one of your team's weakness, and then they ask for money, health, items etc. to give you your party member back. It's genuinely really bad, but so far, it at least hasn't shown up much. I really don't get why it's in there. It's not something you can avoid (being linked to the weakness system) and it adds absolutely nothing of value.

In regards to Mementos dungeons, they're fine. The second you go into one, it's like going back to the old Persona games. Which I'm fine with. And from a gameplay perspective, they're actually pretty good. Unfortunately, they're brought down somewhat by a really ugly design to them (nothing says fun like driving through mouldy train tunnels for a an hour!) and the backing music to them is INCREDIBLY repetitive. Maybe they'll get more interesting, and maybe the music will change as they go on, but a more pleasing aesthetic and a backing track that doesn't loop after fifteen seconds would have definitely made them feel more enjoyable.
Also the Catbus is a complete waste of time. Like, it's fine, but it adds nothing, and hilariously, removes you're ability to sprint (or boost, as it would probably be), so you actually end up moving slower than normal dungeons. It doesn't ruin anything though. It's more just "Why bother?".

The last thing I'll mention is the soundtrack. Overall, very good. The Mementos theme is the only one so far that I dislike. I will say it's probably not as strong as Persona 4's soundtrack, and the lack of vocal tracks feels like a shame. It's almost ambient in a way though. Very understated.
One thing I really like is that certain tracks are established for certain moments. The song that plays during Awakening scenes is really, really brilliant, as is the sub-boss theme. I do wish they'd gotten a singer whose English was better, however. Lynn's voice is good, but her pronunciation seems like a step back from even Shihoko Hirata, with some tracks verging on incomprehensible.

Anyway, overall, it's a really, really good game so far.

It's definitely a Persona game.
 

Dantis

Member
I thought I'd also transcribe some lyrics:

LIFE WILL CHANGE

It's not a cage(?)
I'm not a robber and I'm challenging you,
I'm not a phantom,
I'm in your face and,
I'm here to see it through,

Right before your eyes,
Walls just multiply,
Come to pay my rights,
It's time,

(No idea what this line is)
Time to start the show,
Light (something something),
Stop time,

So you know that we're out there,
Stopping lies in the making,
Can't move fast without braking,
Can't hold on while life won't change,

And our voices ring out here,
Took the mask off to be free,
Fought it off in the debris,
Now we know that life(Love? Not sure) will change,

And in a dream,
I'm not a figment of your ill and old mind,
I'm just as real as,
I'm just as dangerous,
I feel so (something something)

(No idea what this line is)
Fight in every breath,
Fight inside your head,
Your heart,

(Not sure on the next four lines)

And you know we were out there,
Spotting lies in the making,
Going hard for the taking,
Can't hold on while life won't change,

And our voices ring out here,
Took the mask off to be free,
Fought it off in the debris,
Now we know that life will change.
 

Lunar15

Member
Is dungeon progression pretty much the same as P4, where how long you'd stay in dungeons is predicated on how much SP you have left? I actually somewhat liked this system as it broke up my session and added some stakes/tactics to how I approached battles.
 

Dantis

Member
Is dungeon progression pretty much the same as P4, where how long you'd stay in dungeons is predicated on how much SP you have left? I actually somewhat liked this system as it broke up my session and added some stakes/tactics to how I approached battles.

Yep. Exactly the same as before. No SP items in dungeons that I've seen though.
 

daevious

Member
Is dungeon progression pretty much the same as P4, where how long you'd stay in dungeons is predicated on how much SP you have left? I actually somewhat liked this system as it broke up my session and added some stakes/tactics to how I approached battles.

From what I've seen, (Gameplay spoilers for those who want to stay absolutely blind).
SP healing items are less prohibitive, but the game seems to like placing mandatory points where you need to leave dungeons early for plot reasons in order to progress further into them.
 

Lunar15

Member
Yep. Exactly the same as before. No SP items in dungeons that I've seen though.

Arcana Chance in P4 sometimes would set you up to get your SP entirely re-filled, which was a cool moment on the super rare chance that it could happen, because it meant you could go a little farther. Does it look like demon negotiation will eventually lead to something like this?

I guess they might also have a similar thing with Futaba, depending on what her navigator skills are.
 

barybll

Banned
I hope that Atlus USA gives us the themes, avatars and costumes of the jpn version

Akira (Im gonna use this name everyday until you like it) with the SMTIV samurai uniform looks very cool
 

Dantis

Member
Arcana Chance in P4 sometimes would set you up to get your SP entirely re-filled, which was a cool moment on the super rare chance that it could happen, because it meant you could go a little farther. Does it look like demon negotiation will eventually lead to something like this?

I guess they might also have a similar thing with Futaba, depending on what her navigator skills are.

No idea as far as Demon Negotiation goes, because I don't understand a word of it. Possibly though!

Haven't even met Futaba yet, but an SP refill seems likely anyway.
 

PK Gaming

Member
Speaking of Akira, I hope they settle on a different name because Akira Kurusu is pretty weak

"Kurusu" in general sounds rather unpleasant in english
 

Lunar15

Member
With all the voice acting in this game, Atlus USA better knock it out of the park. I'm actually pretty nervous about this. I had never heard the japanese voice actors before playing 3 and 4. Now I'm getting really used to 5's, so it's going to be tough adjusting to english VA.
 

barybll

Banned
With all the voice acting in this game, Atlus USA better knock it out of the park. I'm actually pretty nervous about this. I had never heard the japanese voice actors before playing 3 and 4. Now I'm getting really used to 5's, so it's going to be tough adjusting to english VA.

Yeah, for us that got used with the japanese voices its gonna take awhile to get used to the english ones

Speaking of Akira, I hope they settle on a different name because Akira Kurusu is pretty weak

"Kurusu" in general sounds rather unpleasant in english

I dont know
I really like the name Akira
 

Mediking

Member
I know it's kinda too early to talk about this... but I wonder what kinda design the Persona 6 MC is gonna have? I'm thinking a spiky blonde haired guy. Or red hair would be hype too.
 
I vote red. I love me some redheads. xD

sho-minazuki-persona-4-arena-ultimax-5.57.jpg
 

Zolo

Member
We have to get Persona 5: Eternal Punishment first where we play as Sae and have Tae, Munehisha, Sadayo, Sojiro, Ichiko, Toranosuke, and mandatory mascot as party members.
 

Zolo

Member
I hope the Persona 6 protagonist is a girl too

For my sake

Yeah. I don't see you winning that bet. MAYBE in a spinoff that reuses a lot of assets (Think: SMT IV: Apocalypse), but not a full-fledged sequel. Hell, even with apocalypse, it seemed they decided against an adult protagonist worried for marketability reasons.

Mostly, it's just that the recent Persona games rely on self-insert to a degree. MAYBE if it included lesbian options to try to keep appealing to the male market.
 

barybll

Banned
Yeah. I don't see you winning that bet. MAYBE in a spinoff that reuses a lot of assets (Think: SMT IV: Apocalypse), but not a full-fledged sequel. Hell, even with apocalypse, it seemed they decided against an adult protagonist worried for marketability reasons.

Mostly, it's just that the recent Persona games rely on self-insert to a degree. MAYBE if it included lesbian options to try to keep appealing to the male market.

A protagonist in which you pick the gender sounds more likely, like p3p.
 

Lynx_7

Member
I don't know if a gender choice is much more likely than a female-only protagonist. Between adjusting certain social links to play out differently for each gender, anime cutscenes and the like, it seems like a lot more trouble than just centering the game around a single gender and I suspect that's the reason Atlus hasn't done it outside of a single enhanced port.

Then again Fire Emblem does it no problem so who knows.
 
I don't know if a gender choice is much more likely than a female-only protagonist. Between adjusting certain social links to play out differently for each gender, anime cutscenes and the like, it seems like a lot more trouble than just centering the game around a single gender and I suspect that's the reason Atlus hasn't done it outside of a single enhanced port.

Then again Fire Emblem does it no problem so who knows.
fire emblem fails miserably at it
 

Lynx_7

Member
fire emblem fails miserably at it

It's not that bad, just the bare minimum you'd expect. I suspect it would be similar with Persona if they ever chose to go that route in future titles.
It's pretty comical the lenghts they go to in anime cutscenes to hide your character though. lol
 

PK Gaming

Member
Yeah. I don't see you winning that bet. MAYBE in a spinoff that reuses a lot of assets (Think: SMT IV: Apocalypse), but not a full-fledged sequel. Hell, even with apocalypse, it seemed they decided against an adult protagonist worried for marketability reasons.

Mostly, it's just that the recent Persona games rely on self-insert to a degree. MAYBE if it included lesbian options to try to keep appealing to the male market.

gYhFyhx.png

Jh4fwAk.png
 

Lunar15

Member
I hope it's a girl. Not a fan of choosing a gender.

If they could use the assets from P5 to churn out P6 "relatively" quick (I'm not expecting anything as fast as 3 to 4), I'd say that's a great place to use a female protagonist, as there's less overall financial risk.
 
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