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Why do open world games with poor controls keep getting a free pass?

leng jai

Member
So I've been trying to play AC Unity lately (keyword trying) but the controls are absolutely abysmal. It's virtually impossible to feel fluid while doing even the most mundane tasks in this game, even simply climbing through a window can turn into a debacle. Under pressure? Forget it - the game turns into a literal disaster to control when you try to do things through muscle memory. You're meant to be a super agile/stealthy assassin but in the actual game you're anything but.

The four biggest open world franchises all have had terrible controls - GTA/RDR, Witcher 3, Fallout/Skyrim and Assassin's Creed. To make matters worse these games all have huge budgets but seemingly none if it is assigned to what is essentially the core gameplay (combat/traversal controls). Witcher 3 got an alternate scheme which was a band aid fix at best. AC Syndicate was better than Unity and introduced the grappling hook which basically bypassed most of the climbing mechanics. GTA still forces you to hold a button to run for crying out loud. Fallout 4 had better shooting mechanics but it still uses the same old engine with terrible animations. First person makes it more tolerable though.

I would call the control schemes of all these games objectively bad and yet they all sell millions of copies every time. Are the next games going to control any better or do developers simply not care since they sell regardless? Sure each game is marginally better each time but the improvements are pretty glacial. I mean lesser games like Infamous or even Mad Max feel much better to actually play.
 
I don't think it's the controls that are bad, I can't think of any uncomfortable moments with the controls in those games. It's the game systems which are linked to those controls that are bad.

Witcher 3 especially. Feels like you're controlling someone controlling Geralt with the default movement, slightly better with alternate but not much to write home about.
 
What do you expect when animation tweening and blends are prioritized over precision and playability?

Couple that with really horrid analog stick interpolation and you've got yourself some shitty controls.
 

Shari

Member
Not every game can be MGS5.

Control-wise, game sucks as a MGS, there, I've said it, leave me alone.
 

Badoink

Banned
From all games you mentioned I would say only Assassin's Creed has problems with controls, but the addition of parkour up and down buttons helped the situation even there.
 

EhoaVash

Member
Mgsv so far has the best controls for open world

Agree with you on ass creed games op, the controls never feel fluid, feels like ass to play them.

Looking over the Horizon, Zelda breath of the wild should be the next open world game with fluid tight ass controls. :p
 

danowat

Banned
How is Mad Max any better?

MGSV probably has the best controls, but (IMO) it's not an open world game, and it's not a very good game.
 

leng jai

Member
I'm pretty sure unity didn't get a free pass

We complain about them but everyone ends up buying them anyway.

How is Mad Max any better?

MGSV probably has the best controls, but (IMO) it's not an open world game, and it's not a very good game.

Mad Max is super basic but when I played it I never felt like it annoying to play like all the games I mentioned in the OP.

Fallout and Skyrim are fine control wise.

The rest I agree are awful though. GTA is just shit.

First person games are much easier in general since you can't see the animations and you can't really get stuck on things in the same way.
 

Trojan

Member
The four biggest open world franchises all have had terrible controls - GTA/RDR, Witcher 3, Fallout/Skyrim and Assassin's Creed.

I was following you with the initial Assasin's Creed example, but to say all those games control badly seems more like you're expecting RPG open world games to control like an action game.
 
I didn't get into the GTA series until 4 for this reason.

I hated how they played back then and it wasn't until 4 that it was at least bareable to me.

Most games I can get accustom to their controls very easily even if they aren't the best (Assassin's Creed for one), but the Witcher 3 definitely was a slog because of the controls. Only finished it because I was a fan of the series up to this point.
 

danowat

Banned
Mad Max is super basic but when I played it I never felt like it annoying to play like all the games I mentioned in the OP..

It tends to suffer from the same issues that GTA does, that being sluggish controls, both on foot and driving.

Was it GTA4 that had that really weird lean running?
 

Ashtar

Member
Assassins creeds have been pretty bad and that coming from a ac super fan but syndicate is definitely the best controlling and has the least problems IMO, unity is just so bipolar and the awful controls certainly made everything worse. I myself wondered how Ubi s premier franchise was its worse controlling, both splinter cell and watch dogs controlled much better IMO.
I think the problem with ac and Gta is that they're super physics and animation heavy so they take priority over control
 
AC Unity and AC Syndicate are two of the best controlling games I've ever played. Yeah, unpopular opinion. Everyone likes to hate those games controls just because they don't know how to use the parkour down feature.
 

pr0cs

Member
I mean lesser games like Infamous or even Mad Max feel much better to actually play.
I might have understood your other comments but after reading this gem I realized the OP is nuts.
I just finished Mad Max this weekend and while I enjoyed the game the controls are abysmal, I loved fighting with the camera and the enemies.
Putting RDR in the bad control boat says to me that sandbox games just aren't your genre.
 
I hope Mafia 3 bucks this trend, cause Mafia 2 player super well as a shooter.

Shadow of Mordor and Prototype are open world games where it's just fun to just move around.
 

leng jai

Member
I might have understood your other comments but after reading this gem I realized the OP is nuts.
I just finished Mad Max this weekend and while I enjoyed the game the controls are abysmal, I loved fighting with the camera and the enemies.
Putting RDR in the bad control boat says to me that sandbox games just aren't your genre.

I actually didn't have too many issues with RDR, but I wouldn't exactly call it good. GTAV went backwards IMO.

Mad Max I played at 60fps on PC so it felt okay to me, and I think the sparse environments and basic gameplay hid some of its issues. I haven't played that game anywhere near as long as the others though.
 

c0Zm1c

Member
I haven't played Assassin's Creed since AC2 (I don't recall having a problem with either of the first two games though) but I wouldn't call any of the others bad. Not even The Witcher 3, where my Geralt is an unstoppable dodging machine and in light of ongoing complaints I'm wondering to myself "so what's so bad about this then?" I don't consider myself all that skillful at playing video games either; I'm terrible at most games!

It won't be a popular opinion but I get the impression gamers are generally just getting worse at playing games and in turn are demanding more and more streamlining, hand-holding and "press A to win" - although it could be working the other way around actually. And it's not necessarily through a lack of skill, but most likely through a lack of patience.
 

selfnoise

Member
People love to give the AC games crap but don't seem to understand the geometry and interaction complexity or have a better idea how they'd handle it. Given the insane task they gave themselves by stacking all these systems onto a dense world it's amazing how smoothly the Anvilnext version of the running mechanic works, particularly in Syndicate. A game like Shadow of Mordor doesn't have anywhere near the complexity of surfaces to traverse, for example.
 

NJD316

Neo Member
I can kinda see what they're going for with GTA/RDR, in the sense that I think they're trying to make the characters feel weighty and real in the world. Would agree it doesn't really work though, as most of the time it just feels awkward to control.
 

Garibaldi

Member
What's wrong with the Witcher 3's movement? I don't get the complaint. He's a big ish chap in a shit load of armour (even the light stuff). He's hardly going to turn on a dime like the terrible alternate movement allows you to do. Real people don't move like Dante or Doomguy, I don't understand why people want that in every game.

Now if we're talking about Roach. That fucker needs turning into glue. She's the most disobedient bloody animal ever.
 

Anno

Member
I never had an issue with controls for W3. On m/kb, at least. Maybe I would've with a controller. Not really sure what's wrong with Skyrim/Fallout either. There's like 20 things I'd change in those games before controls.
 

thenexus6

Member
GTA and Red Dead have absolutely terrible controls sometimes. Trying to get up some stairs or through a narrow entrance? Forget about it.
 

Menitta

Member
AC Unity and AC Syndicate are two of the best controlling games I've ever played. Yeah, unpopular opinion. Everyone likes to hate those games controls just because they don't know how to use the parkour down feature.

I haven't played much of Unity, but I agree with Syndicate. Its definitely the best playing AC game. The grappling hook saves so much time. The combat is the most brutal too.
 

xealo

Member
In most cases, because the rest of the content makes it worth playing despite clunky controls or combat.

A game is a package and should be observed as a whole, and in some cases it can be a great game even if it doesn't nail movement responsiveness.
 

Griss

Member
I'll never understand the hate people have for the Assassin's Creed controls. Granted I've never played Unity in particular, but I've never had a problem with the free running in any of them. Picking your way through the 'sticky spots' you freerun over is part of the game. If you concentrate and move the analogue stick in the right direction your character will get it right 99.9% of the time.

As for Witcher 3, if they hadn't introduced the alternate controls I would have quit and missed out on one of my favourite games of all time. The original controls in that game were diabolical. I could spend 30 seconds attempting to get through a doorway - it was that bad.
 

KJRS_1993

Member
I'd say Assassin's Creed definitely doesn't get a free pass. Unity got completely battered over its choppiness, and anecdotally, the piss-poor controls of Syndicate pretty much ruined the entire game for me.

Everyone likes to hate those games controls just because they don't know how to use the parkour down feature.

Ehhhh no, it's pretty simple to use. It's just they're genuinely bad. There's no way you can tell me you've never been trying to sneak through a room and have your character randomly mount a table in front of everyone.

Haters gonna hate - Watch Dogs had an excellent control scheme that I seriously wish GTA would take some tips from. Needing to hammer a button to sprint is painfully stupid.
 

leng jai

Member
I'd say Assassin's Creed definitely doesn't get a free pass. Unity got completely battered over its choppiness, and anecdotally, the piss-poor controls of Syndicate pretty much ruined the entire game for me.

Haters gonna hate - Watch Dogs had an excellent control scheme that I seriously wish GTA would take some tips from. Needing to hammer a button to sprint is painfully stupid.

Watch Dogs has the best shooting mechanics by far in any open world game. That's one area where it absolutely destroys GTA.
 

thefro

Member
GTA and Red Dead have absolutely terrible controls sometimes. Trying to get up some stairs or through a narrow entrance? Forget about it.

Agreed... GTA V had some nice improvements but it's still really janky in spots for a game with such a giant budget.
 

LordOfChaos

Member
I've never liked the controls of any AC. The whole contextual button press thing (press X to man boat gun, except you were too far and the X was vaguely greyed out, so you did something else stupid), running up a poll when you meant to be running, I found it all pretty annoying.
 

SmokedMeat

Gamer™
People love to give the AC games crap but don't seem to understand the geometry and interaction complexity or have a better idea how they'd handle it. Given the insane task they gave themselves by stacking all these systems onto a dense world it's amazing how smoothly the Anvilnext version of the running mechanic works, particularly in Syndicate. A game like Shadow of Mordor doesn't have anywhere near the complexity of surfaces to traverse, for example.

I agree. The games I'm seeing mentioned like Mad Max don't offer the player anything close to interaction of environment and player as AC. It's a pretty big task, and overall I think the developers have done a decent job.
 
Open world games have not changed much since GTA III. My least favorite kinds of video games and yes most of them are janky as fuck


None of those games control terribly, so with that said they don't need a pass.

You've probably just gotten used to them. They are relatively bad compared to games that are more focused and linear like Bayonetta, Ratchet &Clank or the Souls Series
 
I'm playing through Unity now and it definitely feels worse than the games before. I'm getting used to the new controls but yeah it doesn't feel as fluid anymore. Getting stuck on ledges cause it feels like the game doesn't know where to jump next.

I have to disagree with W3 and Skyrim though. I think those were fine but i guess thats matter of opinion
 
I feel like the higher the game budget, the less chance there is of the game actually feeling good under your thumbs. As soon as you start getting into the realm of having a whole team dedicated to exhaustively detailed player animations, it's like any idea of responsive controls goes straight out the window.

On the same note, those heavily animated games almost always make it so the character only moves at walking speed when you push the analogue stick all the way forward, which is just the absolute worst. Assassin's Creed makes you hold a trigger all the time, which makes your finger cramp up, and GTA makes you hold a face button, which means you can't move the camera while jogging around. They obviously do it just so people won't ignore those walking animations they've spent so many manhours on, but it's to the direct detriment of the gameplay.

MGSV is one of the very, very few examples of big expensive open world games that actually feel good under your thumbs.
 

RPGam3r

Member
Open world games have not changed much since GTA III. My least favorite kinds of video games and yes most of them are janky as fuck




You've probably just gotten used to them

It didn't take long since they control well enough to begin with.

With your edit, I actually think DeS and DS despite my love of them play with a good amount of "jank" so if that is our control than these games control quite well.
 

Seronei

Member
100% agree, GTA 4 is completely unplayable and 5 is just not fun solely because of shitty controls. Feels like playing with massive input lag, just awful awful awful. GTA VC and SA controls feel much better.

Watch_Dogs feels great when on foot though.

Don't think Skyrims controls are that bad though, just really shitty 3rd person animations. The combat on the other hand, it doesn't feel like you actually hit your enemies when you melee them. It feels like you're waggling a stick.
 
Assassins Creed games have terrible controls, I agree.

You can't scratch your balls without being sucked into a wall or freely jump without being warped magnetised to a ledge.

Witcher 3 really doesn't seem that bad compared to AC, but it still has a feeling of controlling a tank in the shape of a human and some of the worst combat in gaming.
 

Interfectum

Member
What do you mean by "free pass?" Plenty of people mention Witcher 3's controls in the impressions but the general consensus is the controls aren't bad enough to ding the game too harshly.
 

Exentryk

Member
Witcher 3 went with motion set up where Geralt had momentum. It was realistic. I personally didn't like it at all, because I want responsiveness when controlling my character, but I read some people preferred the realistic feel. So there is no objective good or bad here.

The alternate scheme for Geralt made him a lot more snappy. The problem for me was that his run speed was too high. By turning off running entirely, and only using the jog as the highest speed, the movement got a lot better.

Below is alternate mode:

nTurQ75.gif
 

Seronei

Member
Assassins Creed games have terrible controls, I agree.

You can't scratch your balls without being sucked into a wall or freely jump without being warped magnetised to a ledge.

Witcher 3 really doesn't seem that bad compared to AC, but it still has a feeling of controlling a tank in the shape of a human and some of the worst combat in gaming.

If the witcher 3 let you climb almost every wall in game it'd feel way worse than AC though. Most of the problems with Assassin's Creed's controls is because of that. I can see how it'd be incredibly hard to let you climb every wall and at the same time know when you actually don't want to try to climb a wall.
 
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