So I've been trying to play AC Unity lately (keyword trying) but the controls are absolutely abysmal. It's virtually impossible to feel fluid while doing even the most mundane tasks in this game, even simply climbing through a window can turn into a debacle. Under pressure? Forget it - the game turns into a literal disaster to control when you try to do things through muscle memory. You're meant to be a super agile/stealthy assassin but in the actual game you're anything but.
The four biggest open world franchises all have had terrible controls - GTA/RDR, Witcher 3, Fallout/Skyrim and Assassin's Creed. To make matters worse these games all have huge budgets but seemingly none if it is assigned to what is essentially the core gameplay (combat/traversal controls). Witcher 3 got an alternate scheme which was a band aid fix at best. AC Syndicate was better than Unity and introduced the grappling hook which basically bypassed most of the climbing mechanics. GTA still forces you to hold a button to run for crying out loud. Fallout 4 had better shooting mechanics but it still uses the same old engine with terrible animations. First person makes it more tolerable though.
I would call the control schemes of all these games objectively bad and yet they all sell millions of copies every time. Are the next games going to control any better or do developers simply not care since they sell regardless? Sure each game is marginally better each time but the improvements are pretty glacial. I mean lesser games like Infamous or even Mad Max feel much better to actually play.
The four biggest open world franchises all have had terrible controls - GTA/RDR, Witcher 3, Fallout/Skyrim and Assassin's Creed. To make matters worse these games all have huge budgets but seemingly none if it is assigned to what is essentially the core gameplay (combat/traversal controls). Witcher 3 got an alternate scheme which was a band aid fix at best. AC Syndicate was better than Unity and introduced the grappling hook which basically bypassed most of the climbing mechanics. GTA still forces you to hold a button to run for crying out loud. Fallout 4 had better shooting mechanics but it still uses the same old engine with terrible animations. First person makes it more tolerable though.
I would call the control schemes of all these games objectively bad and yet they all sell millions of copies every time. Are the next games going to control any better or do developers simply not care since they sell regardless? Sure each game is marginally better each time but the improvements are pretty glacial. I mean lesser games like Infamous or even Mad Max feel much better to actually play.