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Mark Cerny on The Verge (GPU, elite controller, etc)

that 8.4tflops sounds like some misterxmedia tales



Yes, i think Phil even mentioned them deciding not to release something like the ps4 pro this year, opting for something major the following year

'Something major' being a slightly cleaner image? How exciting!

And yeah, the 8.4 TF thing is not really up for discussion anymore :)
 
Only to people who don't understand what tflops mean.


PS4 Pro being 8.4TF when using FP16 is a fact. When I said it months ago people could argue with it but as of this week it can not be argued against it is a fact.

You need to understand one thing. You might be able to understand what exactly fp16 means, what are its use cases and what it would mean for real-world performance. Most of GAF doesn't. So when you say that the PS4 Pro GPU can process certain tasks at double speed, the average gaffer sees the 8.4 TF number and thinks "hell yeah, secret sauce, eat it MS" or "Cerny is a snake oil salesman". This is not your fault but you need to take this into account when trying to analyze technology here.

In any case, there are no technology tweaks that magically double a gpu's power. Technology advancements such as heterogeneous computing, asynchronous compute, optimizations and custom silicon almost always help performance and almost always don't provide radically improved performance in the real world. Do you remember the hype before the PS4's release, how its turbocharged PC architecture would put similar PC hardware to shame? Did you ever see that happening?

Temper your expectations, wait for real-world performance and understand that not everyone has the level of knowledge that you might have.
 
Are we still talking about secret sauce FP16?

The reality is you might be able to use it like ~10% of the time, so in the end it's hardly going to budge the needle. The real world performance of the Pro will be exactly similar to any other PC GPU of a similar specification.

Calling it an 8TF machine is ridiculous, just the same as calling the Scorpio a 12TF machine would be. Hence why both Sony and Microsoft mainly announced the FP32 number.
 

Maedre

Banned
'Something major' being a slightly cleaner image? How exciting!

And yeah, the 8.4 TF thing is not really up for discussion anymore :)

It is. You can't calculate everything with FP16. 8,4 TF is highly theoretical. AMD was able to a achieve 15% six years ago. http://www.geeks3d.com/20100916/fp1...-by-ati-to-boost-benchmark-score-says-nvidia/ NVidia was not a fan of this.
With the newer and better GCN3 or GCN4 it mighty be able to gain 20-30% but thats mainy speculation.
 
It is. You can't calculate everything with FP16. 8,4 TF is highly theoretical.

Do I really need to explain that my point was 'the FP16 8.4 TF' thing is not up for discussion anymore? Or are you just really eager to point out obvious stuff like this?
 
Does this look like they just went in & picked out some parts?


lJBeXf3.jpg


Patent



Yes. That's the point of semi-custom. Taking an existing part and modify it to a certain point to suit your customers needs.
Yet you keep dodging the question: RX 480 is a single GPU. You claim it's based on PS4P GPU. You claim PS4P GPU is two PS4 GPU. :)
You can only pick one. But that basically shows how you work: You conveniently say something and its opposite. And you conveniently remember what you speculated when you read one element that ressemble what you previously said.
 

twobear

sputum-flecked apoplexy
wow Sony with the ""fp16"" sauce. Ms better go back to the drawing board, 6TFLOPS won't cut it against an 8+TFLOP beast!
 
Have you gotten to use an elite? It's a really, really, really nice controller. Super premium all around.

I definitely am not knocking Scuff at all, but having an official option is always nice.

Being straight up, I haven't, I have an Xbox One but I do the majority of my gaming on the PS4, the only upgraded pad I bought for my One was the Lunar White Pad with the headphone jack and improved bumpers.

I'm not denying that the Elite pad doesn't feel super premium, but I can't say I have an issue with how either the PS4 or Xbox One pads feel in terms of build quality aside from the launch models of both (my Day One pad is creaky, my PS4 pads had the peeling sticks).

I just think ultimately if you want the thing's the elite pad offers to give you that percentage advantage with the paddles and trigger stops etc, then take a look at Scuf they are really nice pads and basically feel the same as the official one's in terms of quality, it's not the huge deal some people are making it out to be.
 

onQ123

Member
You need to understand one thing. You might be able to understand what exactly fp16 means, what are its use cases and what it would mean for real-world performance. Most of GAF doesn't. So when you say that the PS4 Pro GPU can process certain tasks at double speed, the average gaffer sees the 8.4 TF number and thinks "hell yeah, secret sauce, eat it MS" or "Cerny is a snake oil salesman". This is not your fault but you need to take this into account when trying to analyze technology here.

In any case, there are no technology tweaks that magically double a gpu's power. Technology advancements such as heterogeneous computing, asynchronous compute, optimizations and custom silicon almost always help performance and almost always don't provide radically improved performance in the real world. Do you remember the hype before the PS4's release, how its turbocharged PC architecture would put similar PC hardware to shame? Did you ever see that happening?

Temper your expectations, wait for real-world performance and understand that not everyone has the level of knowledge that you might have.

Are we still talking about secret sauce FP16?

The reality is you might be able to use it like ~10% of the time, so in the end it's hardly going to budge the needle. The real world performance of the Pro will be exactly similar to any other PC GPU of a similar specification.

Calling it an 8TF machine is ridiculous, just the same as calling the Scorpio a 12TF machine would be. Hence why both Sony and Microsoft mainly announced the FP32 number.

It is. You can't calculate everything with FP16. 8,4 TF is highly theoretical. AMD was able to a achieve 15% six years ago. http://www.geeks3d.com/20100916/fp1...-by-ati-to-boost-benchmark-score-says-nvidia/ NVidia was not a fan of this.
With the newer and better GCN3 or GCN4 it mighty be able to gain 20-30% but thats mainy speculation.


How can you use old GPU's that didn't have double rate FP16 to gauge the performance of a console that has double rate FP16? that 15% 6 years ago was with FP16 having the same throughput as FP32.


I explained this stuff months ago when no one was listening


Just to be clear that this FP16 stuff isn't just something that I was saying to downplay Xbox Scorpio 6TF here is my post about the same thing for PS4 Neo before we got the real specs.

I thought it would be a smaller GPU that's FP16 native that would be used to get 4K but it ended up being the full size GPU that now support native FP16.





With smart coding & fitting some of the operations that used FP32 into FP16 operations devs can get what appears to be 4X the PS4 performance out of Neo using less accurate FP16 when FP32 isn't required.


I think Neo mode is going to be a lot like having a powerful FP16 mobile GPU.
 

Rodelero

Member
It is. You can't calculate everything with FP16. 8,4 TF is highly theoretical. AMD was able to a achieve 15% six years ago. http://www.geeks3d.com/20100916/fp1...-by-ati-to-boost-benchmark-score-says-nvidia/ NVidia was not a fan of this.
With the newer and better GCN3 or GCN4 it mighty be able to gain 20-30% but thats mainy speculation.

There is something incredibly amusing but hellishly frustrating about seeing posts like this. I don't know what you think the article you've posted says but it has absolutely nothing to do with the topic at hand. Did you literally search google for a performance related article with the word FP16 in it? It seems like it.

In this thread we are discussing an innovation being used by the PlayStation 4 Pro to facilitate 16-bit floats being used instead of 32-bit floats to optimise some shader calculations (and I'd suggest, from my experience writing shaders, that quite a lot of calculations will be able to take advantage of it).

In the article you have posted, it is talking about FP16 demotion, which has nothing to do with demoting FP32s to FP16s, but instead about automatically changing FP16 framebuffers (64 bits per pixel) to an R11G11B10 framebuffers (32 bits per pixel), and taking advantage of the cheaper write/read operations, plus, presumably, the smaller memory footprint.

These two concepts have literally nothing to do with each other.
 

twobear

sputum-flecked apoplexy
There is something incredibly amusing but hellishly frustrating about seeing posts like this. I don't know what you think the article you've posted says but it has absolutely nothing to do with the topic at hand. Did you literally search google for a performance related article with the word FP16 in it? It seems like it.

In this thread we are discussing an innovation being used by the PlayStation 4 Pro to facilitate 16-bit floats being used instead of 32-bit floats to optimise some shader calculations (and I'd suggest, from my experience writing shaders, that quite a lot of calculations will be able to take advantage of it).

In the article you have posted, it is talking about FP16 demotion, which has nothing to do with demoting FP32s to FP16s, but instead about automatically changing FP16 framebuffers (64 bits per pixel) to an R11G11B10 framebuffers (32 bits per pixel), and taking advantage of the cheaper write/read operations, plus, presumably, the smaller memory footprint.

These two concepts have literally nothing to do with each other.
do you think that with fp16 the PS4 will catch up with or exceed the less efficient and more dated Xbox Scorpio gpu?
 

Tripolygon

Banned
do you think that with fp16 the PS4 will catch up with or exceed the less efficient and more dated Xbox Scorpio gpu?
Jesus people, nobody knows anything about Scorpio GPU, for all we know it is likely that Scorpio GPU will support the same thing. All we literally know is, it is a 6TF and the most powerful GPU in any console to date.
 

LordOfChaos

Member
do you think that with fp16 the PS4 will catch up with or exceed the less efficient and more dated Xbox Scorpio gpu?

...Do you think they're waiting over a year to ship a previous generation GPU?


Or tying 320GB/s bandwidth to a 3Tflop single precision GPU?


Word is Vega is FP16 capable too, something Sony may have seen and plucked out of the future pipeline, or conversely AMD implemented for Sony and then liked themselves. I believe Polaris also benefits from FP16, but there are varying levels of implementation. Either way, both seem to be able to benefit from FP16, so Sony advertising 4Tflops SP, and Microsoft advertising FP16 on 'the worlds most powerful console' blah blah, over a year later, is a crazy theory.
 

Rodelero

Member
do you think that with fp16 the PS4 will catch up with or exceed the less efficient and more dated Xbox Scorpio gpu?

The Scorpio GPU may well offer the same feature, I don't think we know either way. If it didn't, and if developers make the effort to utilise this new feature well, it would make up some of the gap but I'd be amazed if it could make up all of it. It's a significant improvement, but I doubt many games will be able to find a 50% performance boost in their shaders (and even if they did, that's only part of the pipeline).
 

Outrun

Member
Are you trolling? No one here who can speak freely about Xbox Scorpio knows what GPU is inside of it.

Huh huh, but the point that you continuously miss from others is the basic idea that a console releasing one full year after the Pro will be better. Forget about the FLOPS for a moment...

It will be better.

I got another bold prediction: The PS5 will be better than the Scorpio.

I don't know what's in the PS5, but it will be better.
 
did we know that it was two gpus before. This thing seems sort of clunky in a way or am I seeing it wrong. Turning off gpu power to run base games seems a bit out there.
 

onQ123

Member
Huh huh, but the point that you continuously miss from others is the basic idea that a console releasing one full year after the Pro will be better. Forget about the FLOPS for a moment...

It will be better.

I got another bold prediction: The PS5 will be better than the Scorpio.

I don't know what's in the PS5, but it will be better.



Why are you busy trying to tell me that Xbox Scorpio will be better? The Xbox Scorpio stuff was me explaining that you can't just go by the 6TF number because AMD & others are going towards using FP16 in the bigger GPUs now.


I think the fact that I was right about PS4 Pro being 8.4TF FP16 has a lot of you in fear that it might actually be what MS is using & y'all keep going back to me telling you that it could be FP16.
 

cooldawn

Member
Huh huh, but the point that you continuously miss from others is the basic idea that a console releasing one full year after the Pro will be better. Forget about the FLOPS for a moment...

It will be better.

I got another bold prediction: The PS5 will be better than the Scorpio.

I don't know what's in the PS5, but it will be better.
Let's put this another way.

We all agree the XBOX360 was more balanced and the PS3 had a terrible GPU. Which system pushed technology more to the benefit of software?

Yes, this is also a lame catch-all concept, just like yours but all I'm doing is illustrating that even though Scorpio will have a more up-to-date GPU a PS4 Pro might still be able to compete in other area's by other means. If that includes creative design, then why not?
 

00ich

Member
did we know that it was two gpus before. This thing seems sort of clunky in a way or am I seeing it wrong. Turning off gpu power to run base games seems a bit out there.

Yeah, it points to issues with level or quality of the abstraction layer the PS4 uses.
OS quality is something that may turn into a huge antvantage for MS if generations become fluid.
 

onQ123

Member
Y'all liked it better when you could all just point & say he is crazy now people running to google tying to figure out what can & can't work with FP16.


FP16 experts popping up from every corner.
 

KageMaru

Member
Why are you busy trying to tell me that Xbox Scorpio will be better? The Xbox Scorpio stuff was me explaining that you can't just go by the 6TF number because AMD & others are going towards using FP16 in the bigger GPUs now.


I think the fact that I was right about PS4 Pro being 8.4TF FP16 has a lot of you in fear that it might actually be what MS is using & y'all keep going back to me telling you that it could be FP16.

This is one of the things many people here have an issue with your posts and insinuations. First you say we don't know about the Scorpio GPU then you post crap like this like there's even the slightest chance that MS is waiting a year to pull the wool over our eyes by actually using FP16 to achieve their 6TF count.

Do you not understand how stupid and disingenuous that sounds?
 

Metfanant

Member
Only to people who don't understand what tflops mean.


PS4 Pro being 8.4TF when using FP16 is a fact. When I said it months ago people could argue with it but as of this week it can not be argued against it is a fact.

It is a fact, but it's still exceptionally misleading...because you would never code a game completely in FP16...which means you could never achieve anything even approaching that 8.4 number in real world performance...not even close...

Best case scenario is some sort of mixed hybrid type rating...maybe 6tf of real world? Idk...

Doesn't help Sony much in the arms race against the Scorpio though, because surely Scorpio will support FP16 as well...
 

Andodalf

Banned
If fp 16 was legit, don't you think AMD would scream it from the hilltops? Thatd close the gap to Nvidia over night.
 

KageMaru

Member
It is a fact, but it's still exceptionally misleading...because you would never code a game completely in FP16...which means you could never achieve anything even approaching that 8.4 number in real world performance...not even close...

Best case scenario is some sort of mixed hybrid type rating...maybe 6tf of real world? Idk...

Doesn't help Sony much in the arms race against the Scorpio though, because surely Scorpio will support FP16 as well...

I think this is the biggest point right here. Companies don't use FP16 because an entire game can't utilize it.
 

LordOfChaos

Member
did we know that it was two gpus before. This thing seems sort of clunky in a way or am I seeing it wrong. Turning off gpu power to run base games seems a bit out there.


It's a doubling of compute units on the same single die APU. "Mirroring the GPU" was Cerny boiling it down for broader audiences.

For example, if you disabled the left half of this GPU...You don't have 0.5 of a GPU, it's just a smaller GPU.

Polaris-Block.png
 
Given the reading comprehension issues some of us seem to be having, I'm just happy nobody is arguing that the PS4 Pro GPU is "shaped like a butterfly" or that there is a literal mirror inside the console.
 

Rafy

Member
Uhm, I just got an interesting email from SCEE a few hours ago.

Apparently Razer and BigBen Interractive will be releasing some sort of licensed "pro-controllers" for esports and such.

I tried looking for more info but I only found Italian sites reporting on it and nothing on GAF.

The email was pretty vague but I managed to find the teaser page for the Razer controller, which they named Raiju (a legendary creature from Japanese mythology). The one developed by BigBen will be sold under their NACON brand of peripherals.

I am posting this here due to what Cerny said regarding "pro" controllers about not diving the community. But I guess since it's not an official first party peripheral they are making, but only a licensed one, it's not on them?

I don't know to be honest, by licensing that KB/M combo for PS4 didn't they already divide the community in a much more significant way?
 

onQ123

Member
According to onQ123, it is... (well; he also said it could be 36CU big chip or just a 1,6Ghz PS4 GPU. Gotta put your eggs in every baskets :") )

Is your feelings hurt that bad that you was wrong that you're looking at what I said could be in the new PS4 at the beginning of the year before we had any information about the PS4 Pro?

onQ123
Junior Member
(03-19-2016, 11:39 PM)

Maybe the move to 14nm will allow them to clock the GPU to 1.6Ghz & use all 20 CU's that would be 4.09 Tflops without needing a new design.


cerny.png
 
Uhm, I just got an interesting email from SCEE a few hours ago.

Apparently Razer and BigBen Interractive will be releasing some sort of licensed "pro-controllers" for esports and such.

I tried looking for more info but I only found Italian sites reporting on it and nothing on GAF.

The email was pretty vague but I managed to find the teaser page for the Razer controller, which they named Raiju (a legendary creature from Japanese mythology). The one developed by BigBen will be sold under their NACON brand of peripherals.

I am posting this here due to what Cerny said regarding "pro" controllers about not diving the community. But I guess since it's not an official first party peripheral they are making, but only a licensed one, it's not on them?

I don't know to be honest, by licensing that KB/M combo for PS4 didn't they already divide the community in a much more significant way?

I can confirm that, got one too!
 
Is your feelings hurt that bad that you was wrong that you're looking at what I said could be in the new PS4 at the beginning of the year before we had any information about the PS4 Pro?

onQ123
Junior Member
(03-19-2016, 11:39 PM)


You also said a PowerVR GPU... And a dual GPU... And a 36CU big chip. :")
 

onQ123

Member
This is one of the things many people here have an issue with your posts and insinuations. First you say we don't know about the Scorpio GPU then you post crap like this like there's even the slightest chance that MS is waiting a year to pull the wool over our eyes by actually using FP16 to achieve their 6TF count.

Do you not understand how stupid and disingenuous that sounds?

Again the fear is getting in the way of your reading.

My post is not telling you that this is what MS is doing my post is telling you that you can't just look at the TF number without context because the new AMD GPUs will have a higher FP16 TF number.
 

onQ123

Member
You also said a PowerVR GPU... And a dual GPU... And a 36CU big chip. :")


onQ123
Junior Member
(04-09-2016, 08:44 PM)

They could use a smaller GPU like a GPU from PowerVR for the task of up-rendering


PowerVR goes 4K with GT7900 for game consoles





PowerVR7900comparison.png


PowerVRGT7900-CPU.png






Imagination Technologies announces console GT7900 GPU



onQ123
Junior Member
(04-09-2016, 11:45 PM)

I said a smaller GPU like one from PowerVR not that it would be the GPU from them & I know that the patent was about uprendering older games but it still show what could be done to uprender 1080P PS4 games to 4K.

No I'm not acting like they found the philosopher stone but I know that if they use special hardware for the task of uprendering to 4K it will be better at it than older GPUs that people are trying to base their estimations of whats needed for 4K off of.
 
The fact that it's part of AMD next GPU that hasn't been announced yet means that Sony couldn't go yelling it from the roof top months ago but as you can see they said Cerny was excited about it





http://www.gamasutra.com/view/news/283611/Inside_the_PlayStation_4_Pro_with_Mark_Cerny.php#tophead

Oh shit, I'll give you that them: Sony is indeed playing again the deceit card.

I just didn't expected Cerny himself to spread the bullshit. I mean, he being an engineer must know that half floats are considered terrible for any number not around 0 (like three or less decimal places), and that any implementations of that format I've seen mentions how you should be extremely cautious on performing computations in this format, because it's very easy to get over the limit of what it can store. Heck, the first implementations didn't even allowed any other operation other than saving/loading and converting to a single float due to how useless they were for computing.

So when he tries to sell half floats as essentially doubling the performance, as if everything could just be calculated in half precision he is being extremely disingenuous to say the least.
 
Only to people who don't understand what tflops mean.


PS4 Pro being 8.4TF when using FP16 is a fact. When I said it months ago people could argue with it but as of this week it can not be argued against it is a fact.

Saying that the hardware can perform 8.4Tf operations on half precision floats is a fact. Being all facetious about this providing a significant performance boost is not.

On the quote yourself provided:

"this has the potential to radically increase the performance of games."

It's so much of a fact that even the super excited about this feature Cerny only see potential and not actual results.
 

onQ123

Member
Oh shit, I'll give you that them: Sony is indeed playing again the deceit card.

I just didn't expected Cerny himself to spread the bullshit. I mean, he being an engineer must know that half floats are considered terrible for any number not around 0 (like three or less decimal places), and that any implementations of that format I've seen mentions how you should be extremely cautious on performing computations in this format, because it's very easy to get over the limit of what it can store. Heck, the first implementations didn't even allowed any other operation other than saving/loading and converting to a single float due to how useless they were for computing.

So when he tries to sell half floats as essentially doubling the performance, as if everything could just be calculated in half precision he is being extremely disingenuous to say the least.

Something is really wrong with you people lol SMH.

Someone telling you the fact that PS4 Pro is 8.4TF FP16 is not them telling you that PS4 Pro is 2X more powerful than 4.2TF FP32.
 

onQ123

Member
Saying that the hardware can perform 8.4Tf operations on half precision floats is a fact. Being all facetious about this providing a significant performance boost is not.

On the quote yourself provided:



It's so much of a fact that even the super excited about this feature Cerny only see potential and not actual results.

It's potential because the dev will have to actually use FP16 to get the increase.

what is your point?
 

KageMaru

Member
Again the fear is getting in the way of your reading.

My post is not telling you that this is what MS is doing my post is telling you that you can't just look at the TF number without context because the new AMD GPUs will have a higher FP16 TF number.

Oh come on. One, get off this fear message, I don't care if the Scorpio is truly a 6TF 32FP machine or if the measurement is from 16FP numbers. What I fear is that people are taking you seriously.

We do have context, it's called an industry standard along with direct comments from MS on their goals for Scorpio.

If you think there is even the slightest chance that MS is using 16FP numbers for their 6TF quote, why not put a ban bet on it? If they are still allowed I'd be willing to bet you on it because your insinuations are nonsense to say the least.
 

Alej

Banned
Oh shit, I'll give you that them: Sony is indeed playing again the deceit card.

I just didn't expected Cerny himself to spread the bullshit. I mean, he being an engineer must know that half floats are considered terrible for any number not around 0 (like three or less decimal places), and that any implementations of that format I've seen mentions how you should be extremely cautious on performing computations in this format, because it's very easy to get over the limit of what it can store. Heck, the first implementations didn't even allowed any other operation other than saving/loading and converting to a single float due to how useless they were for computing.

So when he tries to sell half floats as essentially doubling the performance, as if everything could just be calculated in half precision he is being extremely disingenuous to say the least.

I think they haven't been enough cautious on mobile though, that exploding note7, could be that you know. And PS3 then, NO FP16, NO GAMZ.

Seriously, you know shit. I know shit, everyone know shit.

I just remember the PS3 needing a trick called NAO32 (from the nick of a Ninja Theory dev, that was in 2007) to support kinda FP32 or that it had problem with MSAA while encoding in FP16.
 

daman824

Member
Lol @ this guy trying to imply Microsoft is only putting a 3tf gpu in Scorpio.

Guys the Scorpio is coming out a year after the pro. But it'll be weaker. Seriously....
 

onQ123

Member
Oh come on. One, get off this fear message, I don't care if the Scorpio is truly a 6TF 32FP machine or if the measurement is from 16FP numbers. What I fear is that people are taking you seriously.

We do have context, it's called an industry standard along with direct comments from MS on their goals for Scorpio.

If you think there is even the slightest chance that MS is using 16FP numbers for their 6TF quote, why not put a ban bet on it? If they are still allowed I'd be willing to bet you on it because your insinuations are nonsense to say the least.

Again my post was months ago telling people that they couldn't just go by the TF number & I explained why they couldn't just go by that number. I haven't said anything about Scorpio being 6TF FP16 lately people keep bringing it up & I keep explaining it to them.

It has to be fear that what I said might be right because I'm not the one who keep bringing up the question if Scorpio is 6TF FP32 or 6TF FP16.


You're even talking about a ban bet as if I'm here trying to tell you that Xbox Scorpio is 3TF. lol you're arguing with yourself.
 

Curufinwe

Member
Oh shit, I'll give you that them: Sony is indeed playing again the deceit card.

I just didn't expected Cerny himself to spread the bullshit. I mean, he being an engineer must know that half floats are considered terrible for any number not around 0 (like three or less decimal places), and that any implementations of that format I've seen mentions how you should be extremely cautious on performing computations in this format, because it's very easy to get over the limit of what it can store. Heck, the first implementations didn't even allowed any other operation other than saving/loading and converting to a single float due to how useless they were for computing.

So when he tries to sell half floats as essentially doubling the performance, as if everything could just be calculated in half precision he is being extremely disingenuous to say the least.

Oh no, not the deceit card.
 
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