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Capcom wants to grow Monster Hunter in West, feels handhelds are limiting sales there

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2+2=5

The Amiga Brotherhood
bolded is pretty dumb if true, especially if the Switch will end up getting a MH anyway.

It's the opposite, it's smart, ps4 gets the "superior" game while NX gets the "inferior" portable version with the side effect of confusing people making them think that NX isn't a hybrid handheld/home but just a glorified handheld that's going to have "inferior" portable games.
 

Cerity

Member
Nintendo would be crazy not to (continue to) moneyhat the series. My guess is that they'll evaluate how XX performs on the switch or how the switch does in general before releasing on PS4/PC.

Would be nice to see them do up-res/HD vers of 3U/4U/Gen on PC though.
 

SmokedMeat

Gamer™
Traditional handhelds are a dying breed. Putting Monster Hunter on consoles and PC as well as handhelds would make sense.
 

Raide

Member
Most sane people have specifically stated Multiplatform is the route they need to take but completely abandoning handhelds to hope consoles will pick up the slack is the delusional ones. The series started on Consoles. Was abysmal then blew up on handhelds. Consoles are dead in Japan. The West is not going to offset what would be a massive loss of sales in Japan

Things are different now. The handheld should get their Cross/3rd etc, home consoles should get the numbered MH games alongside season pack updates etc, since that works better on home consoles than it does handheld.
 

KingBroly

Banned
Most sane people have specifically stated Multiplatform is the route they need to take but completely abandoning handhelds to hope consoles will pick up the slack is the delusional ones. The series started on Consoles. Was abysmal then blew up on handhelds. Consoles are dead in Japan. The West is not going to offset what would be a massive loss of sales in Japan

Pretty much. Whatever MH game comes out, it's going to be on Switch because of Japan's portable love. It'd also be the cheapest way Capcom could make MH in HD.
 

Delio

Member
Most sane people have specifically stated Multiplatform is the route they need to take but completely abandoning handhelds to hope consoles will pick up the slack is the delusional ones. The series started on Consoles. Was abysmal then blew up on handhelds. Consoles are dead in Japan. The West is not going to offset what would be a massive loss of sales in Japan

Yep I can see multiplatform happening if thats the way they want to go but I doubt it will be exclusive.
 

Kinsei

Banned
That's nice but hopefully they don't make large changes to the game in order to make it appeal to the west. A neutered Monster Hunter would be fucking awful.
 

Oddish1

Member
It's the opposite, it's smart, ps4 gets the "superior" game while NX gets the "inferior" portable version with the side effect of confusing people making them think that NX isn't a hybrid handheld/home but just a glorified handheld that's going to have "inferior" portable games.

It's dumb for Sony because they'd be paying a lot of money, not for exclusivity, but to prevent one platform from getting it that doesn't seem to be trying to directly compete against them and wouldn't necessarily increase the amount of people who'd buy a PS4 version. It'd be dumb for Capcom because it would shut off the potential revenue for a portable version that would likely do well in Japan.
 

Raide

Member
I welcome our new AAA-PS4/Xbone Monster Hunter overlord! It will look glorious.

Agreed. MH has been held back by handheld hardware and aging assets for years. The biggest issue is if they go with Switch as well as PS4/XB1, they aim for the lowest denominator but at least the PS4/XB1 versions will perform amazingly well.
 
It's dumb for Sony because they'd be paying a lot of money, not for exclusivity, but to prevent one platform from getting it that doesn't seem to be trying to directly compete against them and wouldn't necessarily increase the amount of people who'd buy a PS4 version. It'd be dumb for Capcom because it would shut off the potential revenue for a portable version that would likely do well in Japan.

Tri did just fine on both at once, 1.9 on Wii and 2.6 on 3DS
 
Explain inevitable
Capcom is not entirely satisfied with 1 million copies sold of MH4U. They think handhelds are limiting it's potential in the west. So just how many copies MH5 PS4 would have to sell to make Capcom satisfied? Probably a lot more, otherwise they wouldn't make the jump for extra 500k sales.

And how many copies would MHT PS4 sell in Japan, Capcom's DOMESTIC market? Barely 1 million, considering the console charts in that country? MH4 sold 4 million copies.

So yeah, I don't see MH5 PS4 being the success Capcom wants. It won't sell much better than MH4U in the west, and it will sell a lot worse than MH4 in Japan. You do the maths.
 

Syntax

Member
Agreed. MH has been held back by handheld hardware and aging assets for years. The biggest issue is if they go with Switch as well as PS4/XB1, they aim for the lowest denominator but at least the PS4/XB1 versions will perform amazingly well.
Not necessarily true. It depends on which system it's developed for (Nintendo) and how they bring it to the other consoles. The power is there for it to run better on beefier hardware but it's not the only factor.
 
Capcom should make a new series specifically catered to Western gamers. Monster Hunter needs far too many alterations to be that franchise.

I thought that was the point of Dragon's Dogma to be honest.
 

Malakai

Member
It's worth pointing out that Toyo Keizai weekly issued like 2 month ago did say mainline MH series staying on 3DS was indeed a moneyhat, well, sort of. It said significant amount of money were offered but never said in what form, so I'm expecting marketing deals, development assistance (there were already rumors about Ninty aiding MH development). It's also worth noting that the article was treating the move in very positive way, stating that showed how aggressive Nintendo was to ensure 3DS's market share.

Edit:
The article also said that compared to the MH securing move above Nintendo isn't that "aggressive" this time and third parties are felling little bit iffy about Nintendo's dedication to NX, but article was written before we all saw big splash screen of third party support.

From here is my pure speculation but Capcom may be demanding same amount of deal again, but Nintendo isn't so sure if money is worth it, because at handheld front there won't be competition this time around. Plus, even mainline goes to PS4XB1Switch multiplat or whatever, it will be "portable" version that would sell anyway (so NS version will sell the most no matter what).



I think Capcom said MH team is the big team (300 personnel or more? I forgot the exact number), if not the biggest team they have. And I'm talking about 3DS version here.


So, Nintendo did all of that to secure Capcom support, yet Capcom paired down all development on the both the Wii U/3DS (for example in spite of sales like the 3DS version Resident Evil Revelations sold the most copies on the 3DS yet the Resident Evil Revelation 2 skipped out on Nintendo platforms) except for the 3DS versions Monster Hunter but Capcom expect to get the same type of deal with the Nintendo Switch for Monster Hunters. WTF? No wonder Nintendo doesn't think that it will be worth it.
 

Mafro

Member
I'll buy MH on whatever format it releases on but I'm not sure how I feel about splitting the user base and releasing on multiple formats.
 
Those load screens allow hunters to escape monsters and move around the map quickly, which is vital as monsters fleeing is part of what makes it a hunt. It also allows different environmental challenges to exist next to each other, like cliffs next to a forest, without having to have a transitional area. People say they want open world as its in vogue, but really it would end up like MMOs with processions of bored hunters running for five minutes rather than 30 seconds and watching their stamina bar run low. For an example of this, FF Explorers was a hunting game with multiple objectives split across a huge world map, and it was so tedious running from fight to fight, just lines of players running, walking, running, walking.

You don't have to have massive endless open worlds just a single well constructed map that makes sense. Monsters leash and give up the chase in Souls and you don't have to eat two or more loading screens to do it. You can have monsters flee across the map without loading screens, especially since almost all of them can either fly, borrow underground, or run faster than the player character.

It would be easy to rework the maps in Monster Hunter Tri into a single zone with load screens and while keeping all the arenas roughly the same. No extra terrain. No additional running. It would actually be faster to traverse because you aren't eating 30+ seconds of loading every time you leave a room.

I mean if you could at least get Ocarina of Time style instant loading of zones it might be so bad.

I get that people love the Monster Hunter games, but the constant load screens grinding the game to a complete halt are indefensible.
 

Raide

Member
I'll buy MH on whatever format it releases on but I'm not sure how I feel about splitting the user base and releasing on multiple formats.

Cross play is the answer but not everyone wants to share in the console space. In a coop focused game, no system would have an advantage over the other. MH is a perfect crossplay game... except its Capcom we are talking about...
 
But one thing is curious. If MH5 is being developed for PS4? How are they planning to build the userbase on that console?

You know, we got tons of FF and RE games on PS4 before the main course FFXV and RE7. It's a well known strategy and we have seen it happening for a long time now.

Why did they not announce MHXX for PS4?
 

KtSlime

Member
I would love to see them try. To make MH a success on PS4/XBO not only would Capcom have to change the gameplay up and make it more friendly and modern for new players, they'd also have to finally implement 21st century graphics and tech, which I'm sure they would hate to no end.

All while killing the series in Japan. It would be a fabulous train wreck to watch.
 

Delio

Member
I'll buy MH on whatever format it releases on but I'm not sure how I feel about splitting the user base and releasing on multiple formats.

That was one of my main worries. There wont be crossplay so you effectively split it up. I guess it will be in Sony and Nintendo's court there to allow that.
 

redcrayon

Member
You don't have to have massive endless open worlds just a single well constructed map that makes sense. Monsters leash and give up the chase in Souls and you don't have to eat two or more loading screens to do it. You can have monsters flee across the map without loading screens, especially since almost all of them can either fly, borrow underground, or run faster than the player character.

It would be easy to rework the maps in Monster Hunter Tri into a single zone with load screens and while keeping all the arenas roughly the same. No extra terrain. No additional running. It would actually be faster to traverse because you aren't eating 30+ seconds of loading every time you leave a room.

I mean if you could at least get Ocarina of Time style instant loading of zones it might be so bad.

I get that people love the Monster Hunter games, but the constant load screens grinding the game to a complete halt are indefensible.
How on earth were you playing it that it took thirty seconds to load a new area? That's not normal..

Agree on your concept- in particular Deserted Island always felt like a place where the areas fight natural right next to each other. Not so sure about places like Ancestral Steppe on MH4 though, or the various mountain areas where area transitions hide moving a huge amount of distance vertically, often from the bottom of a mountain to the top in a handful of seconds. However, new area design can always take place with that in mind.
 

gtj1092

Member
I'd just ignore there people whining at the thought of the games coming to ps4 when they had no problem with the game being on Wii or Wii U.

If we are to believe that NX is close to X1 in power and can get ports easily from Ps4 level games then why wouldn't games designed for the NX be easily ported to ps4/x1.

Also the strawman of pointing to the failure of SFV as a reason not to put the game on ps4 is hilarious. Shall we pretend Media create threads are pretty devolved into "if game x were on 3DS it would have sold better".

No excuse not to at least try being multiplatform.
 

Kouriozan

Member
I suspect they want to grow their western business without cutting off their JP handheld business at the same time.

Well they said that comment about overseas market, but in that case only the "home console" version would be localized (just an example) if Nintendo don't handle the publishing.
 

moozoom

Member
If the next mainline game releases on PS4, I won't play it as much probably.

Monhun is one of the few games I can play co-op with my boyfriend and with other friends locally or online. Being on PS4, there probably won't be split screen co-op and thus we won't be able to play together, and single player is fun until you get to higher ranks where co-op is needed and more fun. I love to have Monhun parties where we gather and do some hunts.

A switch version would be perfect on the contrary, like Tri on wii U : one player on the TV and 3 others on the couch with portable switch units.
 

redcrayon

Member
Well they said that comment about overseas market, but in that case only the "home console" version would be localized (just an example) if Nintendo don't handle the publishing.

Seeing as the localisation would have to be paid for and exist whether it was on home console or portable, and would apply to both, wouldn't it just make more sense to go for PS4/Switch multiplat in all regions?
 

ArtHands

Thinks buying more servers can fix a bad patch
But one thing is curious. If MH5 is being developed for PS4? How are they planning to build the userbase on that console?

You know, we got tons of FF and RE games on PS4 before the main course FFXV and RE7. It's a well known strategy and we have seen it happening for a long time now.

Why did they not announce MHXX for PS4?

Well the fanbase is on Nintendo platforms.
 

also

Banned
Capcom should just keep making MH for Japan and treat Western sales as a bonus. I don't want them to ruin the series by trying to "make it appeal to the West" by getting rid of the clunky controls, segmented areas, non skippable animations, [insert common MH complaint here]....
You don't have to have massive endless open worlds just a single well constructed map that makes sense. Monsters leash and give up the chase in Souls and you don't have to eat two or more loading screens to do it. You can have monsters flee across the map without loading screens, especially since almost all of them can either fly, borrow underground, or run faster than the player character.

It would be easy to rework the maps in Monster Hunter Tri into a single zone with load screens and while keeping all the arenas roughly the same. No extra terrain. No additional running. It would actually be faster to traverse because you aren't eating 30+ seconds of loading every time you leave a room.

I mean if you could at least get Ocarina of Time style instant loading of zones it might be so bad.

I get that people love the Monster Hunter games, but the constant load screens grinding the game to a complete halt are indefensible.
30+ seconds loading? You have no idea what you're talking about. When was the last time you played or even saw a Monster Hunter game?

The segmented areas bothered me too when I watched gameplay videos but then I played the game and I prefer it this way.
And theycan't easily rework the maps because some loading screens take you from one end of the map to the other. Theyd have to add interconnecting areas and thus increase the travel time considerably.
 

Raide

Member
If the series had some actual Monster Hunting in it, the loads screens are unnecessary. Tracking habitat, or footprints, or even how the wildlife react would be way more interesting than paintball tagging and staring at a minimap. Hunting would actually take more skill if you had to learn about the Monster, not just the 3 zones a website tells you it goes to.
 

Ridley327

Member
I get that people love the Monster Hunter games, but the constant load screens grinding the game to a complete halt are indefensible.

Have you played any of the recent 3DS games? The load times are so short that I can't imagine anyone objecting at all. They've come a long way from the PS2 and PSP installments.
 

2+2=5

The Amiga Brotherhood
It's dumb for Sony because they'd be paying a lot of money, not for exclusivity, but to prevent one platform from getting it that doesn't seem to be trying to directly compete against them and wouldn't necessarily increase the amount of people who'd buy a PS4 version. It'd be dumb for Capcom because it would shut off the potential revenue for a portable version that would likely do well in Japan.

Consumer's eyes aren't investor's eyes, the more people spend for NX the less will spend for PS4, every competitor is a competitor, no matter what kind of platform it does, people should stop being so naive to think that if 2 consoles or games are of different kinds then they aren't in competition, people's budget is limited and every console and game fight to get the most of it.
 

sublimit

Banned
Or in other words they probably didn't agreed with Nintendo's offer for another gen of MH exclusivity. I assume now that there is no Vita around to steal 3DS sales Nintendo must have offered them less money than before.Or maybe they made a deal that future MH will be Switch exclusive only in Japan.

Still i find it very hard to believe that cheap-ass/play-it-safe Capcom will resist the urge to not develop another MH for the 3DS when its install base is so wide (in Japan) and it's so cheap to develop for.
 

StereoVsn

Member
It would make sense for Capcom to at least give a shot to multi-platform release like PS4/Switch (and maybe even PC port). Plenty of Japanese companies do Vita/PS4 releases now and Switch will be a lot more powerful then a Vita.

Nobody should expect AAA graphics though.
 
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