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Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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ggx2ac

Member
Cuningas de Häme;222890803 said:
But it wouldn't matter if you used an adapter to put extra Micro SDs into game card slot?

Like SD card adapter where you put a Micro SD so your card reader in your laptop can read it.

Game cards in Switch look like their size could hold even two microSD cards. Technically it should be possible, I think.

I don't know what you're expecting, that sounds like something that would only happen from unofficial sources like the homebrew scene.
 

Bert

Member
That's why it always astounds me when someone suggests that the Switch should run Android or have the Google Play Store.

That's the MS view of hardware/OS production and it damn near killed them. You can't do walled garden in the 21st century, playing nice with users existing ecosystems is expected.

If Nintendo can't out compete mobile they're screwed anyway. It's not like kids won't know Android games exist unless Nintendo put them on the switch. And anyway, Nintendo release games on Android.
 

ggx2ac

Member
That's the MS view of hardware/OS production and it damn near killed them. You can't do walled garden in the 21st century, playing nice with users existing ecosystems is expected.

If Nintendo can't out compete mobile they're screwed anyway. It's not like kids won't know Android games exist unless Nintendo put them on the switch. And anyway, Nintendo release games on Android.

I don't get what you're saying, are you suggesting that Nintendo should be using Android and Google Play Store on the Switch?
 

StereoVsn

Member
I don't get what you're saying, are you suggesting that Nintendo should be using Android and Google Play Store on the Switch?
Nah, that won't happen. However using forked Android like Amazon is doing would make sense making it easier for devs to import mobile apps. This is Nintendo though so it won't happen.
 

ozfunghi

Member
The quoted 12-15W TDP and 5h battery means the battery capacity must be 60-75Wh - that's serious laptop territory. For comparison, the iPad Pro houses a 38.8Wh battery, and the largest CE battery I have at home is ~8Ah @ 3.77V = 30Wh (in a 10" tablet). Those 60-75Wh in a HH is bridge-sale territory.

That's what i thought. The fact that the SoC is on 28nm, and delivers +/-850GF with such claimed battery life was raising my left eyebrow.

Do you know what the battery life is on that Windows handheld/minilaptop thing? And how it compares to the rumored Switch specs?

EDIT: found it
They claim 6-8h online gaming with a 6900 mAh battery.
 

MCN

Banned
Nah, that won't happen. However using forked Android like Amazon is doing would make sense making it easier for devs to import mobile apps. This is Nintendo though so it won't happen.

It would also make piracy almost trivially easy. Android is not a good OS for platform holders who want to sell their own games.
 

ggx2ac

Member
Nah, that won't happen. However using forked Android like Amazon is doing would make sense making it easier for devs to import mobile apps. This is Nintendo though so it won't happen.

It'd be good to know what middleware most mobile developers are using.

If they are using Unity which Switch is rumoured to support along with UE4. (And N3DS and Wii U had Unity support.)

I doubt it'd be excruciatingly difficult for devs to port the game over.

Unity themselves claim it's easy:

https://unity3d.com/unity/multiplatform

There are so many platforms you can deploy to with the Unity game engine, and their number is growing all the time. Build your content once and deploy at a click across all major mobile, VR, desktop, console, and TV platforms plus the Web.

...

Unity is far and away the world’s favourite game engine for creating mobile games. Why is it so popular?

One-click deployment to Android, iOS, Windows Phone, Tizen and Fire OS
Tons of optimizations thanks to features like occlusion culling, asset bundling, and build size stripping.
World class monetization and retention services for mobile games.
Dedicated, easy to use 3D and 2D tools and workflows.

I see that Switch is listed there under supported platforms.

Edit:

Also this:

It would also make piracy almost trivially easy. Android is not a good OS for platform holders who want to sell their own games.

I don't understand why forking android is a good idea either. Aside from the vulnerabilities to piracy, isn't it that Android as an OS has a lot of overhead when using resources like RAM?
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
That's what i thought. The fact that the SoC is on 28nm, and delivers +/-850GF with such claimed battery life was raising my left eyebrow.

Do you know what the battery life is on that Windows handheld/minilaptop thing? And how it compares to the rumored Switch specs?

EDIT: found it
They claim 6-8h online gaming with a 6900 mAh battery.
Assuming LiPo @ 3.77V, 6.9Ah * 3.77 = ~26Wh. So the device must be drawing between 4.35 and 3.25 Watts, which is perfectly viable for a 2W SDP part + screen + radio.
 

Ganondolf

Member
The GPD XD uses 10w (I guess maxed) and has about 4hrs battery at a guess.

specs:
ARM Cortex-A17 1.8GHz Quad-Core
ARM Mali-T764
5 Inch H-IPS Hard Screen; 1280*720px
2GB DDR3 RAM
Android 4.4.4
6000mAh
About the size of a 3DSXL

the switch will be more powerful and bigger but gives us an idea of what's is currently available (from a gaming unit).
 

RowdyReverb

Member
I wonder how robust the suspend feature will be on this. It would go a long way towards making the experience seamless if I didn't have to worry about the thing dying while it's in my bag before I can dock it at home.
 
I wonder how robust the suspend feature will be on this. It would go a long way towards making the experience seamless if I didn't have to worry about the thing dying while it's in my bag before I can dock it at home.
I imagine if they're ditching Streetpass it could be much, much better than 3DS.
 
What makes you think they're ditching Streetpass? I really don't know either way, I'm just curious why you think they are (if you do).
I didn't say they are, just an if. But I dunno, just with the way they're pushing the home console aspect of it makes me think they might not reimplement that feature.
 
The GPD XD uses 10w (I guess maxed) and has about 4hrs battery at a guess.

specs:
ARM Cortex-A17 1.8GHz Quad-Core
ARM Mali-T764
5 Inch H-IPS Hard Screen; 1280*720px
2GB DDR3 RAM
Android 4.4.4
6000mAh
About the size of a 3DSXL

Meep.

This is not a good sign for battery life. Then again, the Switch might draw less power with a newer and different chipset than the GPD Win.
 

ozfunghi

Member
Meep.

This is not a good sign for battery life. Then again, the Switch might draw less power with a newer and different chipset than the GPD Win.

Why are all you guys getting juniored?

Anyway, the Switch will also be bigger than a 3DSXL, so hopefully there'll be room for a larger battery as well.

Correct. And those Cherry Trails neither.

Ah, thanks. I have no idea how to judge these intel chips compared to the Switch CPU/GPU. Funny enough, the GPD is supposed to play PC games iirc. Games that won't end up on Switch due to not powerful enough, lol.
 

Roo

Member
Meep.

This is not a good sign for battery life. Then again, the Switch might draw less power with a newer and different chipset than the GPD Win.

I really don't know what you guys really expect from this thing.
It's not like Nintendo suddenly found some new battery technology that will power their system for 10+ hours.

It's also not fair to compare it to tablets/phones when those don't (won't) do even 1/4 of what Switch will be capable of.

4 hours is not ideal, sure, but it is also far from being a deal breaker.
 

Schnozberry

Member
I wonder how robust the suspend feature will be on this. It would go a long way towards making the experience seamless if I didn't have to worry about the thing dying while it's in my bag before I can dock it at home.

It was a big deal for Iwata, so I'd assume they'd try to get it in if they can technologically make it happen.
 

Lonely1

Unconfirmed Member
Ah, thanks. I have no idea how to judge these intel chips compared to the Switch CPU/GPU. Funny enough, the GPD is supposed to play PC games iirc. Games that won't end up on Switch due to not powerful enough, lol.

I can "boot" PC games. Whenever they will be playable is another question. I still don't have my GPD Win, but on my surface 3 (same soc), not even the indies 2D graphics games are assured to have good performance on the device, and anything that has 360 level of 3D graphics you are looking at big compromises. Re4 wasn't playable for me at low settings @720p and someone else reported that RE5 ran at 30fps at lowest settings at 800x600.

Now, the CPU should be comparable to the Jaguars (Am I wrong, blu)?
 

ozfunghi

Member
I can "boot" PC games. Whenever they will be playable is another question. I still don't have my GPD Win, but on my surface 3 (same soc), not even the indies 2D graphics games are assured to have good performance on the device, and anything that has 360 level of 3D graphics you are looking at big compromises. Re4 wasn't playable for me at low settings @720p and someone else reported that RE5 ran at 30fps at lowest settings at 800x600.

Now, the CPU should be comparable to the Jaguars (Am I wrong, blu)?

Oh, then... what's the appeal of the device? It has a screen the same size as my 150$ phone (it's currently 130 actually), lower resolution, and it's seemingly not much faster than my phone (4xA57+AxA53). Doing real office work on it, doesn't seem easy (due to the screen) and else the only advantage seems to be the keyboard? Which i can just buy for my phone as an addon.
 

Lonely1

Unconfirmed Member
Oh, then... what's the appeal of the device? It has a screen the same size as my 150$ phone (it's currently 130 actually), lower resolution, and it's seemingly not much faster than my phone (4xA57+AxA53). Doing real office work on it, doesn't seem easy (due to the screen) and else the only advantage seems to be the keyboard? Which i can just buy for my phone as an addon.

The main appeal is that is the only x86 device on its class.
 

ozfunghi

Member
The main appeal is that is the only x86 device on its class.

Ok, thanks.

Because it's smaller per core.

http://www.anandtech.com/show/10347/arm-cortex-a73-artemis-unveiled

A73 is a successor to A17 as it's not from the same designers. A73 is from the Sophia "Family" in France. A57/A72 is from Austin, Texas, A53 is from Cambridge.

Actually... if they went with the A73 in the CPU, would it still make sense to include the A53 (see chart)?

2.PNG
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I can "boot" PC games. Whenever they will be playable is another question. I still don't have my GPD Win, but on my surface 3 (same soc), not even the indies 2D graphics games are assured to have good performance on the device, and anything that has 360 level of 3D graphics you are looking at big compromises. Re4 wasn't playable for me at low settings @720p and someone else reported that RE5 ran at 30fps at lowest settings at 800x600.

Now, the CPU should be comparable to the Jaguars (Am I wrong, blu)?
You're right. Silvermont has worse IPC than Jaguar, but at the same time can turbo-boost to higher clocks*, so for some scenarios it will be better and for some notably worse than Jaguars.

* Subject to batteries, housing's thermal design and SDP** settings.
** Gosh, I hate this term.
 

cube444

Member
Do you guys feel that if true, 4 GB of RAM will hurt Nintendo with third parties not wanting to port some games over to the Switch? How much more would 6-8 GB of RAM added to the overall cost of the Switch? How much more would this have affected battery life too?
 

ozfunghi

Member
Do you guys feel that if true, 4 GB of RAM will hurt Nintendo with third parties not wanting to port some games over to the Switch? How much more would 6-8 GB of RAM added to the overall cost of the Switch? How much more would this have affected battery life too?

I don't know. If the rumor is true, there's 3.2 GB RAM available for games, which is more than half of that of the competition. I think many games nowadays are very scalable. Due to mobile tech having boomed like it has the past 8 or so years, i think this is less of a problem, because many devs and middleware are prepared for it. In fact, how many games did the PS2 miss out on, because it had less than half the memory of the Xbox? This is not like the gap between the Wii and the 360.

Also, we have an insider and a dev here on Neogaf claiming that the hardware would not be the reason why it misses out on games, should 3rd parties decide not to support the platform.

The question has been raised here before, if the fact that the Switch uses cards instead of optical media, would reduce the strain on memory or not. I'd like to read some comments from Blu or Thraktor on this. Maybe if seek and read speeds from the cards are faster, that content doesn't have to be stored in memory as soon/long as with optical media?

About the price... i have no idea. At first glance you would think the cost wouldn't be that much higher, but maybe adding RAM, might complicate the memory lay-out, in turn making the overal design much more expensive than just the expense of the RAM. But this is beyond my knowledge.
 
The question has been raised here before, if the fact that the Switch uses cards instead of optical media, would reduce the strain on memory or not. I'd like to read some comments from Blu or Thraktor on this. Maybe if seek and read speeds from the cards are faster, that content doesn't have to be stored in memory as soon/long as with optical media?

This is a given. Since data can be streamed much faster than from a disc, you can segment your game in a way that smaller chunks of data are loaded more frequently as needed.

The best example I can think of is Peach's castle in Super Mario 64: Only the room you're in is loaded in RAM at any given time, with buffer for an additional room when you get close to a door. When you get near the door, the room behind gets loaded instantaneously thanks to cart speed. It allowed the game to swap rooms in and out at will. If the game had been on CD, you would have had to either 1) Load large castle areas at once, requiring way more RAM, or deal with very painful loading prompts each and every time you got near a door.
 

ozfunghi

Member
This is a given. Since data can be streamed much faster than from a disc, you can segment your game in a way that smaller chunks of data are loaded more frequently as needed.

The best example I can think of is Peach's castle in Super Mario 64: Only the room you're in is loaded in RAM at any given time, with buffer for an additional room when you get close to a door. When you get near the door, the room behind gets loaded instantaneously thanks to cart speed. It allowed the game to swap rooms in and out at will. If the game had been on CD, you would have had to either 1) Load large castle areas at once, requiring way more RAM, or deal with very painful loading prompts each and every time you got near a door.

This is what i would imagine, but the question has been raised in this thread before, with others claiming it would not make a difference. I'm not an expert, so... But it does make sense.

I think DrTr81 or something, among others, asked the question as well.
 
This is a given. Since data can be streamed much faster than from a disc, you can segment your game in a way that smaller chunks of data are loaded more frequently as needed.

The best example I can think of is Peach's castle in Super Mario 64: Only the room you're in is loaded in RAM at any given time, with buffer for an additional room when you get close to a door. When you get near the door, the room behind gets loaded instantaneously thanks to cart speed. It allowed the game to swap rooms in and out at will. If the game had been on CD, you would have had to either 1) Load large castle areas at once, requiring way more RAM, or deal with very painful loading prompts each and every time you got near a door.

Well first of all, it's not really a "cartridge" in the N64 sense where it's directly connected to the memory bus, it's just a memory card. And secondly, games on current-generation consoles are all installed to the hard drive to get around slow disc speeds.

The speeds of the two options are probably pretty comparable, though Switch has the advantage of not requiring an installation.
 
I really don't know what you guys really expect from this thing.
It's not like Nintendo suddenly found some new battery technology that will power their system for 10+ hours.

I rather sacrifice resolution for better battery life. I don't need a 720p screen. I'll settle for 540, or even 480p in handheld mode if it'll give me 8 hour battery life.
 

Donnie

Member
Well first of all, it's not really a "cartridge" in the N64 sense where it's directly connected to the memory bus, it's just a memory card. And secondly, games on current-generation consoles are all installed to the hard drive to get around slow disc speeds.

The speeds of the two options are probably pretty comparable, though Switch has the advantage of not requiring an installation.

Wouldn't say they're comparable, not if we're talking about standard HDD's.
 

Donnie

Member
I rather sacrifice resolution for better battery life. I don't need a 720p screen. I'll settle for 540, or even 480p in handheld mode if it'll give me 8 hour battery life.

You're never going to get 8 hour battery life no matter what screen resolution is used, as certain parts of the hardware (which will need to be reasonable powerful as a console) won't be able to decrease in power much if at all when removed from the dock (CPU, RAM for instance). Considering its not purely a handheld I'd rather not sacrifice too much in console mode for the sake of such long battery life in mobile mode. I mean the purpose of the device is to sit in a dock and be played at home (where it will constantly charge anyway), and be taken out to continue play when needed, not played purely as a portable.
 

Schnozberry

Member
I rather sacrifice resolution for better battery life. I don't need a 720p screen. I'll settle for 540, or even 480p in handheld mode if it'll give me 8 hour battery life.

The screen ain't the problem. You want to render console games on the go, you're going to thrash some batteries.
 
Wouldn't say they're comparable, not if we're talking about standard HDD's.

You do realize that microSD cards typically have a much faster read speed than write speed, right? Read speed is what's important for load times. (I'm not considering whatever custom technology Nintendo might use for the Game Cards, just digital games running off a microSD card since that's something we actually know about.)

Let's take a look at microSD sequential read benchmarks from 2014. You can see a not insignificant number of cards with sequential read speeds exceeding 90 MB/s.

Now let's look at Eurogamer's benchmark of the HDD included in the PS4. They're claiming 116.5 MB/s sequential read speed.

So I'd say yes, it's certainly comparable. And Flash memory tends to be much more consistent with random access, but whether that's leveraged or not might depend on the game.
 

ozfunghi

Member
You do realize that microSD cards typically have a much faster read speed than write speed, right? Read speed is what's important for load times. (I'm not considering whatever custom technology Nintendo might use for the Game Cards, just digital games running off a microSD card since that's something we actually know about.)

Let's take a look at microSD sequential read benchmarks from 2014. You can see a not insignificant number of cards with sequential read speeds exceeding 90 MB/s.

Now let's look at Eurogamer's benchmark of the HDD included in the PS4. They're claiming 116.5 MB/s sequential read speed.

So I'd say yes, it's certainly comparable. And Flash memory tends to be much more consistent with random access, but whether that's leveraged or not might depend on the game.

I think Donnie is arguing game cards to be better than standard HDD's for this purpose.
 

KAL2006

Banned
The GPD XD uses 10w (I guess maxed) and has about 4hrs battery at a guess.

specs:
ARM Cortex-A17 1.8GHz Quad-Core
ARM Mali-T764
5 Inch H-IPS Hard Screen; 1280*720px
2GB DDR3 RAM
Android 4.4.4
6000mAh
About the size of a 3DSXL

the switch will be more powerful and bigger but gives us an idea of what's is currently available (from a gaming unit).

Looking at the above specs people need to lower their expectations. Also remember Nintendo usually have crap batteries that are not as big. Nintendo can't afford to have a large capacity battery as well as decent spec as they don't want to be priced foo high.

I reckon Switch will be severely underclocked when undocked and allow a 3 to 4 hour battery life.
 

trutrutru

Member
I rather sacrifice resolution for better battery life. I don't need a 720p screen. I'll settle for 540, or even 480p in handheld mode if it'll give me 8 hour battery life.

It would be nice if you decided what resolution you wanted the game at while in handheld mode on the fly...720...or 540....and maybe 480. Options are always good
 
Just saw these Tweets. Has this been discussed yet? It's just some analysts prediction but this journalist does seem to have connections to oretty knowledgeable people.

Following is Ace Research Institute analyst Hideki Yasuda inferring architecture of Nintendo Switch. Note this is "his thinking"

Ace Yasuda: Switch likely using 14/16nmFET process; GPU would be Pascal-based. Power of APU, bus between APU and DRAM likely weaker than PS4

Ace Yasuda Cont'd: Switch game card would use serial transmission. Dock connected via 1 port. Peripheral connections would be high-speed.

Ace Yasuda Cont'd: Switch would be ideal for transmitting large data to DRAM without delay. Good for open-field games with large map data.

Ace Yasuda Cont'd: Important to note tech details of Switch itself won't decide whether Switch would be successful.

this compares Switch & PS4, from Yasuda's report. left box says game card, center internal storage unknown, right external/internal display https://t.co/oFNJN9MTZD

Cwd0ohFUcAA1E9A.jpg


https://twitter.com/mochi_wsj/status/794727595078103040
 

ggx2ac

Member
Just saw these Tweets. Has this been discussed yet? It's just some analysts prediction but this journalist does seem to have connections to pretty knowledgeable people.

Not really, Takashi noted it was that analyst's speculation.

On the inevitability someone asks about the game cards using serial transmission and what it means.

Thraktor said:
It's worth clarifying the difference between old-style cartridges, modern 3DS-style game cards, and memory cards (i.e. SD cards).

Cartridges - Used in NES, SNES, N64, etc - ROM - Directly addressable via the memory bus, meaning data doesn't need to be loaded into memory when starting up the game, giving close to zero load times. Impractical on a modern system for a variety of reasons.

Game Cards - Used in DS, 3DS, NX - ROM - Accessed via its own bus, assets must be loaded into memory before use. Modern cards should be comfortably faster than optical media, and potentially faster than HDDs for contiguous reads, and orders of magnitude faster than both in terms of latency. Not zero load times but potentially faster loading than systems with disc-based media.

Memory Cards - SD Cards, etc. - NAND Flash - Not used in games consoles. Slower than game cards due to the need to run everything through a flash controller chip.

NX will be using game cards, not cartridges or flash memory cards. The load times are going to depend on the interface Nintendo uses for the cards. The DS and 3DS use an 8-bit parallel interface, but this was chosen back in 2004 for a handheld with limited 3D capabilities, and had to accommodate writing saves to the card. If they're designing a new game card interface for a modern system it would make sense for them to switch to a serial interface and drop support for on-card saves. Hopefully they adopt a variable-speed serial interface, potentially allowing games that need it as much as 250MB/s or even 500MB/s (or higher for NX2) without increasing costs for games that don't.

http://m.neogaf.com/showpost.php?p=217383659

They're a different form-factor from DS/3DS cartridges, and seem to use fewer communication pins (this would indicate a switch to a serial communication protocol, which would potentially be a pretty good thing, as they'd be able to hit much higher read speeds than on the old parallel protocol).
 

Roo

Member
I rather sacrifice resolution for better battery life. I don't need a 720p screen. I'll settle for 540, or even 480p in handheld mode if it'll give me 8 hour battery life.
As many have pointed out already, screen resolution is low in the list of things draining this console's battery.

Just saw these Tweets. Has this been discussed yet? It's just some analysts prediction but this journalist does seem to have connections to oretty knowledgeable people.


Switch likely using 14/16nmFET process; GPU would be Pascal-based. Power of APU, bus between APU and DRAM likely weaker than PS4
https://twitter.com/mochi_wsj/status/794727595078103040

Nathan Drake redeemed!!!

Also, isn't 14/16nm like.. too good?
 

Mokujin

Member
As many have pointed out already, screen resolution is low in the list of things draining this console's battery.



Nathan Drake redeemed!!!

Also, isn't 14/16nm like.. too good?

That's still speculation, just from an analyst.

And 14/16nm is a bigger deal than Pascal/Maxwell.
 

Donnie

Member
You do realize that microSD cards typically have a much faster read speed than write speed, right? Read speed is what's important for load times. (I'm not considering whatever custom technology Nintendo might use for the Game Cards, just digital games running off a microSD card since that's something we actually know about.)

Let's take a look at microSD sequential read benchmarks from 2014. You can see a not insignificant number of cards with sequential read speeds exceeding 90 MB/s.

Now let's look at Eurogamer's benchmark of the HDD included in the PS4. They're claiming 116.5 MB/s sequential read speed.

So I'd say yes, it's certainly comparable. And Flash memory tends to be much more consistent with random access, but whether that's leveraged or not might depend on the game.

Switch won't use a standard memory card for its games, it'll use a game card with serial transmission which should offer transfer speeds around 3 times that of a standard HDD and random access times on another planet to a standard HDD. Lower latency is always an advantage. Of course the advantage is far more significant with lots of small files being transferred. But even for larger it's still an advantage when you need to load something into RAM quickly.
 

KingSnake

The Birthday Skeleton
Just saw these Tweets. Has this been discussed yet? It's just some analysts prediction but this journalist does seem to have connections to oretty knowledgeable people.

Cwd0ohFUcAA1E9A.jpg


https://twitter.com/mochi_wsj/status/794727595078103040

Even if it's just an analyst prediction it lines up with the bits of info and reliable rumours that we have.

Also, isn't 14/16nm like.. too good?

And 14/16nm is a bigger deal than Pascal/Maxwell.

Tegra Parker (Pascal based) is running on TSMC 16nm FinFET process. That's like the strongest argument that me and others were using to support that having a Pascal based Tegra is the most likely options, as the 20nm process (that X1/Maxwell uses) had issues and was quickly abandoned by almost everybody, especially in the mobile world.
 
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