• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last of Us Part II announced

KorrZ

Member
Based solely on the trailer I think the setup is:

Joel and Ellie settle down somewhere after the end of the first game. Remnants of the fireflies hunt them down for revenge, wipe out the town and everyone they care about.

Ellie goes on a quest for revenge of her own now.
 

Lingitiz

Member
I feel the town Ellie and Joel are in gets wiped out. Joel is killed and Ellie goes on a revenge story.

Joel is actually dead in the trailer and is just appearing in Ellies mind.....

It's possible, but ND won't make a game without a secondary character prevalent in the gameplay as well.
 

Pilgrimzero

Member
In the epilogue that only a few got to see via the live stage show thing, Ellie knows he lied to her and forgives him because she realizes that he loves and needs her.
 
At the end of the game Ellie realizes that everything that Joel told her about the fireflies trying to hunt them down are a bunch of lies, so she has to take the decision of kill or spare him... Not really, you can't decide, the only option is to pull the trigger.
 
I mean it's not boring, especially when it leads to interesting gameplay scenarios, switching unexpectedly to Elli during the winter was one of the highlights because hey we've been playing as this borderline immortal dude this whole time, now we're playing a teenage girl, who is way more vulnerable. And then there comes a point where it's like "Ok come the fuck on" when these characters survive some things, like Joel and his magical healing penicillin or Nathan Drake hitting his head on a cliff and falling onto the ground from way up high, only to have a small cut and while his wife teleports to his location on a huge island.

That shows that interesting scenarios can be brought without having to kill anyone, you got to play as Ellie and still got all of their interesting interactions after Winter. That's much better than killing him off.
 

Dinda

Member
I think Ellie is going kill the people who will have killed of Joel, and we will only see Joel (after he got killed) during these imagined Scenes where an imagined Joel tries to keep Ellie from going down a too dark path.

It will be glorious, and while looking for revenge, Ellie will of course also find a new life, probably in someone to love or someone to look after (taking a Joel role).

Can't fucking wait.
 
It needed nothing.

This is getting made for one single reason.
large.jpg
Do you think Uncharted and The Last of Us were made with charitable intents?

Come on, get over it. Everything big-budget in this industry is run by money.
 

Wollan

Member
I wonder if the window (in the guitar room) will become the new menu for Part II. Even more overgrown and ragged.
 

KorrZ

Member
Maybe it wasn't Naughty Dog's decision to make? They've already turned their back on Uncharted, but maybe Sony wasn't so willing for them to call it quits on The Last of Us as well.

...while a sequel may have seemed like a foregone conclusion, that wasn’t the case. We knew that it needed to be a story worth telling and, perhaps more importantly, a story worthy of Joel and Ellie. After spending years on different ideas (and almost giving up), we finally uncovered a story that felt special—a story that evolved into an epic journey.

From Neil himself.
 

zma1013

Member
It's possible, but ND won't make a game without a secondary character prevalent in the gameplay as well.

He can still be in the gameplay. Plenty of other movies and stories using this device show the illusion doing things to make it look like they exist.
 
I feel like The Walking Dead, Game of Thrones, Breaking Bad, Lost and a few other TV shows have conditioned some of you to think that character deaths are the height of story-telling drama. It's gotten ridiculous.


Correct to both of these.
Seriously, living with the consequences is infinitely more compelling and opens the doors for various means of character growth than just killing the character
 
Maybe it wasn't Naughty Dog's decision to make? They've already turned their back on Uncharted, but maybe Sony wasn't so willing for them to call it quits on The Last of Us as well.
Here's what they had to say about it.
Like many of you, we have a deep love for the world of The Last of Us and its characters, and while a sequel may have seemed like a foregone conclusion, that wasn’t the case. We knew that it needed to be a story worth telling and, perhaps more importantly, a story worthy of Joel and Ellie. After spending years on different ideas (and almost giving up), we finally uncovered a story that felt special—a story that evolved into an epic journey.
I'm guessing they needed to make a sequel, but who knows, continuing the story with these characters could have been on them.
 
I don't get people's aversion to a sequel to a game with a story item (
namely Ellie's immunity to the virus
) that is still completely unresolved. I'd be happy to revisit the story and see where it goes.
 

Lingitiz

Member
He can still be in the gameplay. Plenty of other movies and stories using this device show the illusion doing things to make it look like they exist.

It was the worst thing in Batman Arkham Knight. I hope they don't do any hallucination/dream type trash.
 
Seriously, living with the consequences is infinitely more compelling and opens the doors in various means of character growth than just killing the character
Absolutely.

Don't get me wrong, a well timed character death can provide an interesting impetus for a narrative. But I don't need characters to die for the story to be well told. And given the run of media following the "anyone can die" trope the past few years, I'm fine with not going down that road.
 

JTripper

Member
Y'know, after watching the trailer again, it almost seems as if the direction could be Ellie heading out on her own and leaving Joel behind when he says "You sure you wanna go through with this?"
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I feel like The Walking Dead, Game of Thrones, Breaking Bad, Lost and a few other TV shows have conditioned some of you to think that character deaths are the height of story-telling drama. It's gotten ridiculous..
Those shows all have better narratives, story structure, cinematography, acting and pacing than TLOU and more than likely have had an adverse affect on the audience during emotional moments much more so than TLOU did. So much so that they're literally part of the curriculum of film schools now. It's because they feel more human because they aren't getting out of extremely ridiculous scenarios. One of the most tense scenes in Breaking Bad is a shootout between about 8 men, something that would be mundane in a video game. And it's because the characters never face any consequences in ND games, what consequences did Nathan Drake ever face for his actions in the last two UC games besides "oh no my wife is mad at me again." Part of why i'm hyped about this, is to see Joel get what's coming to him, as he's a POS.
 
Top Bottom