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Mechwarrior 5: Mercenaries announced for 2018 (Designed for VR)

Woorloog

Banned
Did they redraw all the models or did they finally get an agreement with Harmony Gold?

Redraw. Take a look at the link. The page has a gallery at the bottom, you can see the old Marauder there for comparison.

Catalyst Game Labs has a policy that they do not use any art not authored in-house, never again.

Note: these do not replaced Project Phoenix 'Mechs, which are 3067+ versions of the Classics, ie variants produced after that year use the new looks, usually.

EDIT
Warhammer-Silo.png
Marauder-silo.png
 

Lime

Member
I'm just crossing my fingers for the campy as fuck voice acting.

The upcoming Battletech game seems to be more serious and more well-written, so I wouldn't mind if the same standard is met in Mechwarrior. Battletech do have quality narratives and characters to offer, so I don't think it's expected to have shitty and campy characters.

Although the voice acting in this trailer seems to be granting your wish.
 
I started to get excited, but then I saw it was from Piranha Games. It will be a cold day in Hell when I give more money to that pack of liars.
 

Tovarisc

Member
Well I guess we now know where Piranha Games has been pouring all that MWO Founders Package money.

Edit: People shouldn't get too hyped about this, Piranha has less than stellar track record with MWO
 

K.Jack

Knowledge is power, guard it well
Did they redraw all the models or did they finally get an agreement with Harmony Gold?

Seems more like CGL and PGI are saying fuck it and daring Harmony Gold to do make a move.

HG losing the Hasbro lawsuit emboldened them. HG doesn't own the Macross designs, so they really can't do anything about it.
 

Steel

Banned
Well I guess we now know where Piranha Games has been pouring all that MWO Founders Package money.

Edit: People shouldn't get too hyped about this, Piranha has less than stellar track record with MWO

MWO was half the result of the legal trouble they had trying to make a proper mechwarrior game, so I have some hope.

The upcoming Battletech game seems to be more serious and more well-written, so I wouldn't mind if the same standard is met in Mechwarrior. Battletech do have quality narratives and characters to offer, so I don't think it's expected to have shitty and campy characters.

Although the voice acting in this trailer seems to be granting your wish.

I'm not talking about the narratives and characters, mind. Just the campy voice acting.
 

Dreadmoth

Member
Cautiously optimistic...

As much as it pains me to talk bad about our local devs but PB is often aiming too high for their league and ends up delivering lacking products. Their golden days of Gothic 1&2 have passed.

Piranha Games ≠ Piranha Bytes
 

Lime

Member
I hope the move to UE4 will make it easier for PGI to overcome their development challenges and achieve their design ambitions.

They had so much trouble with Cry Engine that I could imagine that also had something to do with what has happened (as also evidenced in the case of Star Citizen, albeit it's an entirely different project with a different scope and feature-set)
 

Shpeshal Nick

aka Collingwood
Piranha Games? As in the makers of LastFight? Big step up.

Does MS not own the IP? Or is that Mech Assault?

edit. Nope. That's Piranaking that made LastFight
 

Lime

Member
this game looks like they straight up ported MWO to unreal engine

Some of the graphical effects are better and the new HUD is better, but yeah, it's the same assets of course (with tank models from HBS)

The Overlord dropship is entirely new though
 

Lime

Member
Piranha Games? As in the makers of LastFight? Big step up.

Does MS not own the IP? Or is that Mech Assault?

.

Microsoft holds the digital license, and PGI used Jordan Weisman to get in contact with them back in 2010 to be allowed to develop a game within license (Mechwarrior Online).

Currently the license is in PGI's hands until 2018 with an option for extension to 2020 (provided some certain conditions are met). Microsoft still owns it of course.

Topps holds the Battletech license and its physical products. Ironwind Metal holds the metal figure license.
 

firehawk12

Subete no aware
I mean... is MWO the "real" Star Citizen in terms of taking money and breaking promises? I almost feel like it takes humongous balls to announce a new project when the last one is still not quite done.
 
YYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS


MechWarrior 2: Mercenaries was one of my all time favorite games
 

Woorloog

Banned
I mean... is MWO the "real" Star Citizen in terms of taking money and breaking promises? I almost feel like it takes humongous balls to announce a new project when the last one is still not quite done.

MWO is free-to-play game. It is never quite done. I'd say the bigger problem is that PGI has little idea how to implement features and how to make them mesh with each other.


As for making a new game... I would guess they regard a single player game reasonable investment. BattleTech is having a semi-resurgence.
The unseen have gotten new art, Alpha Strike is doing well as an alternative to traditional BattleTech, the storyline is moving onward next year with the release of IlClan, and there are other stuff coming.
On videogame side, we got HBS BattleTech and MWO doing reasonably well.
A single player game might draw additional players to MWO too.

And the $500 golden mech skins
golden.jpg

As disappointed i am with various things in MWO, i never, ever get the complaints about $500 skins. Who is the fool, the one who offers or the one who buys?
Skins also take very little development resources, so i highly doubt anyone missed anything because of those things.
 

Woorloog

Banned
So this takes place before MW2: Mercenaries? Wonder if we'll see a young Deadeye...

"Kill the Meat; Save the Metal".

Strictly speaking no MechWarrior game is canon as far as BattleTech is concerned, and no MW games are really connected...

That said, depending on the developers, i would not be surprised to see nods to other MechWarriors.
 
This looks pretty good. Haven't played one of these games since the super Nintendo. Do they still have the option for one player to control the legs while another vinyls the top?
 

Lime

Member
I mean... is MWO the "real" Star Citizen in terms of taking money and breaking promises? I almost feel like it takes humongous balls to announce a new project when the last one is still not quite done.

I think it was more about game modes and their systems, and not their assets (maps and mechs) that were the problem. And I could imagine that the former has more to do with the engine and mismanagement in terms of focusing on community warfare than it has to do with actual talent...

...I hope.
 

Woorloog

Banned
This looks pretty good. Haven't played one of these games since the super Nintendo. Do they still have the option for one player to control the legs while another vinyls the top?

Dude, what.

SNES version of MechWarrior is the only game where that happened.

Others were different. Very.
 

sfried

Member
Redraw. Take a look at the link. The page has a gallery at the bottom, you can see the old Marauder there for comparison.

Catalyst Game Labs has a policy that they do not use any art not authored in-house, never again.

Note: these do not replaced Project Phoenix 'Mechs, which are 3067+ versions of the Classics, ie variants produced after that year use the new looks, usually.

EDIT

Any side by-side comparison with the "originals" they took? I heard they ripped off some designs from Macross and Crusher Joe.
 

Woorloog

Banned
Any side by-side comparison with the "originals" they took? I heard they ripped off some designs from Macross and Crusher Joe.

http://www.sarna.net/wiki/Unseen

This has the list of designs and their inspirations. Check the individual articles for pics. Most unseen do not have published art yet though, at least not outside of certain books like Firsts Succession War and Combat Manual: Mercenaries and CM: Kurita.

Strictly speaking FASA didn't rip off things, since they genuinely thought they had permissions to use things (they didn't, as i said, they had more creativity than business or legal sense). And some designs are modified to an extent, some enough they're ruled not to be "unseen" though the art isn't usually used anyway.

EDIT Wait, i'll see if i can find an actual comparison. I've seen such somewhere...

EDIT Here: http://mwomercs.com/forums/topic/41987-unseenreseen-aye-or-nay/
Third pic is a Project Phoenix version, though they represent newer variants only.
EDIT Wait, that's not a complete list. Sigh. I'm sure i've seen one somewhere but i can't find one.
 

Shpeshal Nick

aka Collingwood

rpg_fan

Member
Any side by-side comparison with the "originals" they took? I heard they ripped off some designs from Macross and Crusher Joe.

Originally they bought some art, but the artist sold some designs to both Battletech and Robotech. That and how they broke up the BT license has made any MechWarrior/BattleTech games a mess.
 
As disappointed i am with various things in MWO, i never, ever get the complaints about $500 skins. Who is the fool, the one who offers or the one who buys?
Skins also take very little development resources, so i highly doubt anyone missed anything because of those things.

I don't much hold those skins against PGI, either. Aside for the contempt for the fanbase implied in expressing thanks for such a massive donation with only a skin.

What I don't forgive them, however, is their repeated lies. For a year, players were told that faction warfare was well on it's way... until we learned that not a line of code had been done, PGI was waiting for it's battletech licence to be renewed.
Then there was a signifiant feature (don't remember which one), much delayed, that was declared as ready and done in december ("we're just waiting for the end of the holidays, guys!"), but was really deployed in april.
And so on.
They put the Madcat, the iconic MW mech, behind a 240$ paywall, until the community's outrage forced them to give a more reasonable 80$ way to buy it. if you can call "reasonable" paying a mech the price of two full games.
That also have more manpower involved in churning out mechs (that you had to pay for, of course, the grind with IG money being much worse than for most F2P), than for the rest of the game combined.

Bottom line, PGI are not in to create games. Their end goal isn't to create something you'll enjoy, and receive a fair amount of money for their effort. What they want to sell you is an environment that will pressure you into giving them as much money as they can get away with.
 

Woorloog

Banned
Macross eh, I really thought it was Robotech being the issue. Seems I've forgotten, sorry.

Well, Robotech is Macross as sold in the US. And because of it, Macross can't be released in the US... or could not be. Really, Harmony Gold is all kinds of fucked up, though this doesn't excuse FASA's stupidity about legal agreements.
 

rpg_fan

Member
Well, Robotech is Macross as sold in the US. And because of it, Macross can't be released in the US... or could not be. Really, Harmony Gold is all kinds of fucked up, though this doesn't excuse FASA's stupidity about legal agreements.

Gotcha, didn't know that. Never really looked at Macross.
 
I don't much hold those skins against PGI, either. Aside for the contempt for the fanbase implied in expressing thanks for such a massive donation with only a skin.

What I don't forgive them, however, is their repeated lies. For a year, players were told that faction warfare was well on it's way... until we learned that not a line of code had been done, PGI was waiting for it's battletech licence to be renewed.
Then there was a signifiant feature (don't remember which one), much delayed, that was declared as ready and done in december ("we're just waiting for the end of the holidays, guys!"), but was really deployed in april.
And so on.
They put the Madcat, the iconic MW mech, behind a 240$ paywall, until the community's outrage forced them to give a more reasonable 80$ way to buy it. if you can call "reasonable" paying a mech the price of two full games.
That also have more manpower involved in churning out mechs (that you had to pay for, of course, the grind with IG money being much worse than for most F2P), than for the rest of the game combined.

Bottom line, PGI are not in to create games. Their end goal isn't to create something you'll enjoy, and receive a fair amount of money for their effort. What they want to sell you is an environment that will pressure you into giving them as much money as they can get away with.

Them gaining the license has also killed every other MechWarrior related thing out there such as MekTek's free and legal distribution of MechWarrior 4 and the MechWarrior: Living Legends mod that had expressed legal permission from Microsoft
 

Lime

Member
Fucking hell.

Someone with money should just jump in and clean that shit up. Just buy it all up so at least it's in one place.

Microsoft are super protective of their IPs and they'd rather just sit on them and do absolutely nothing than sell them off or depart with them. I'm sure Jordan asked them how much it would take for him to re-acquire the license, but the price was too steep and instead they went with licensing the property.
 

Lime

Member
Them gaining the license has also killed every other MechWarrior related thing out there such as MekTek's free and legal distribution of MechWarrior 4 and the MechWarrior: Living Legends mod that had expressed legal permission from Microsoft

MW4: Mercenaries Mektek stopped because Mektek didn't want to host it any longer. Blame Microsoft for not doing anything with the product or supporting the distribution of it.

Living Legends decreased in popularity because of the dev team decreased their activity and it didn't have anything to do with PGI, as also clarified by the devs themselves.
 

Woorloog

Banned
MW4: Mercenaries Mektek stopped because Mektek didn't want to host it any longer. Blame Microsoft for not doing anything with the product or supporting the distribution of it.

Living Legends decreased in popularity because of the dev team decreased their activity and it didn't have anything to do with PGI, as also clarified by the devs themselves.


I can't recall about MekTek but in Living Legend's case, it was highly suspicious. It sure seemed like PGI's pressure, even if it wasn't.
Though wasn't Infinite Games handling stuff then? I recall something about them being the real problem.
 
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