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Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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I'm not making any claims, I'm just wondering what might be possible and asking questions. I was attempting to steer the thread back to the technical side before the people talking about the same old tired third party issues get what is a very interesting thread locked by going off topic.

Nintendo and Nvidia have shown in the past that they can come up with unique solutions to technical hurdles. I'm keeping an open mind, at least until the Jan event esp with Kimishima's comments -

"Is the Switch part of a bigger hardware plan?

The part we've shown this time is just a conceptual image of how the Switch is different from the Wii U and previous systems. Going forward, of course, in terms of what kind of accessories will come out, we want to show this in January and later. By no means was that everything."

I don't see Nintendo wanting their games running at native 720p on massive 4k HDTV's in 2017, it's not a good look for them at all. I understand they are no longer interested in a hardware arms race with Sony and MS but they will not want their games completely embarrassed when running side by side with the competition. Their franchises deserve better.

At minimum I expect the dock to provide enough of a boost in power to render the games at native 1080p while adding AA and maybe even AF.

Thats easy.

The switch is also every nintendo console, you buy extra joy cons for that.

Switch uses has a kinect like tech used for local multiplayer and general hand waving
 
Make it cost effective to developers to help them out and try to lower manufacturing costs to make it affordable for all consumers. Not sure if there is any technical evidence of truth in this scenario. I think regardless Nintendo will suprise us again.

I was under the impression Nintendo has never made things easy for developers. In the past I thought it was common knowledge they used cartridges and didnt go all out on hardware to force developers into making more quality titles. The industry at inception basically crashed itself because it released so much garbage with no standards until Nintendo came around to change things with the NES.

I dont mind that Nintendo is doing its own thing. I just hope they realize they cant do it alone and will have to make concessions with third parties to help sell hardware and bring continued support.
 

Polygonal_Sprite

Gold Member
Very interesting about the USB-C dock possibilities.

Depending on the scaling I dont think it will be much of a problem to be honest. I mean by that logic xbox 1 would look shitty as well since they have games at several different resolutions? Also it drops and raises resolution to achieve certain performance.

And native 720p upscaled to a 1080p HDTV looked horrible in 2013, a native 720p image stretched to a 4K HDTV will look much worse esp when you consider it's a device released in 2017. Yes it's a hybrid console but by being a hybrid console Nintendo are also expecting people to use it on modern home HDTV's aswell as on the go. Getting the games to run at native 1080p will go a long way to closing the gap visually on the competition because of the increased image quality.

What you need to realise is that portability is the big selling point here. Compare the Switch form factor to the Xbox one S or PS4 Pro, products using the lates tech to decrease their power consumption and size and they are still a lot bigger and more power hungry than what the switch will be. If they get the latest AAA games running decently on it, thats a small miracle even at 720p.

Why do people keep quoting my posts and mentioning PS4 Pro and Scorpio ? Do people really think I'm expecting a 4.3 or 6tflop GPU from a hybrid console lol !

I initially asked if WiiU games using the exact same asset quality would be possible on Switch if the dock provided additional GPU power. From calculations you would only need a 1.7tflop GPU to run Breath of the Wild at native 4K. If the dock does provide additional GPU power then I don't think that WiiU ports running at 4K is completely out of the question of course depending on how large the dock GPU boost is.

As I said before, Switch is a hybrid device so I don't feel like the excuse of "it's a handheld form factor, don't expect much" is satisfactory tbh because most people will spend at a good chunk of the time with it hooked up to their large HDTV.

I personally don't care if the Switch GPU is only a 3x leap over WiiU but I will be extremely annoyed if they expect us to play native 720p games on an HDTV in 2017 esp when there are quite a few native 1080p games running on WiiU. If they're going to go sub 1080p then 900p would be a far better compromise.
 

ggx2ac

Member
A single USB type C connection would be plenty capable of handling power delivery, a video signal and a Thunderbolt 3 interface, which is just a multiplexed version of PCIe. The available data rate would depend on the bandwidth used by the video signal, but even 4K/60fps would leave about 20Gb/s (half duplex), which is as much bandwidth as Thunderbolt 2 eGPUs have to work with.

You could get by with a lot less, and there are some potentially pretty interesting things you could do even over a local wireless interface. That said, I don't see them actually going ahead with a "performance boost" implementation of the SCD patent, not because it would be a particular technical challenge, but just because I don't see a business case for it. Hardware upgrades in the console industry have had a pretty abysmal adoption rate in the past, and I don't see any reason to expect that to change.

Question.

I haven't figured out how the Switch charges while docked. Obviously it has a USB-C port which it can charge while not docked with whatever power supply USB-C cable they provide.

However, that doesn't look the same for the Switch when docked. The dock was shown to have two cables sticking out. One is likely to be the power supply, the other to be the USB-C to HDMI port.

The thing is, wouldn't the voltage be limited by what the HDMI 1.4b part of the cable gives?
If there is an increase in clock speed for the Switch, it's likely going to need more than 5V.

Even then I am wondering what the power supply is doing other than powering the USB ports on the dock.
 

bomblord1

Banned
Very interesting about the USB-C dock possibilities.



And native 720p upscaled to a 1080p HDTV looked horrible in 2013, a native 720p image stretched to a 4K HDTV will look much worse esp when you consider it's a device released in 2017. Yes it's a hybrid console but by being a hybrid console Nintendo are also expecting people to use it on modern home HDTV's aswell as on the go. Getting the games to run at native 1080p will go a long way to closing the gap visually on the competition because of the increased image quality.



Why do people keep quoting my posts and mentioning PS4 Pro and Scorpio ? Do people really think I'm expecting a 4.3 or 6tflop GPU from a hybrid console lol !

I initially asked if WiiU games using the exact same asset quality would be possible on Switch if the dock provided additional GPU power. From calculations you would only need a 1.7tflop GPU to run Breath of the Wild at native 4K. If the dock does provide additional GPU power then I don't think that WiiU ports running at 4K is completely out of the question of course depending on how large the dock GPU boost is.

As I said before, Switch is a hybrid device so I don't feel like the excuse of "it's a handheld form factor, don't expect much" is satisfactory tbh because most people will spend at a good chunk of the time with it hooked up to their large HDTV.

I personally don't care if the Switch GPU is only a 3x leap over WiiU but I will be extremely annoyed if they expect us to play native 720p games on an HDTV in 2017 esp when there are quite a few native 1080p games running on WiiU. If they're going to go sub 1080p then 900p would be a far better compromise.

That is HIGHLY doubtful
 
However, that doesn't look the same for the Switch when docked. The dock was shown to have two cables sticking out. One is likely to be the power supply, the other to be the USB-C to HDMI port.

The thing is, wouldn't the voltage be limited by what the HDMI 1.4b part of the cable gives?
If there is an increase in clock speed for the Switch, it's likely going to need more than 5V.

Even then I am wondering what the power supply is doing other than powering the USB ports on the dock.
I think it's a mistake to look at it as "USB-C to HDMI port" and "something else". Both the HDMI and power will end up connecting into the USB-C or whatever other port on the bottom of the Switch.
 

ggx2ac

Member
I think it's a mistake to look at it as "USB-C to HDMI port" and "something else". Both the HDMI and power will end up connecting into the USB-C or whatever other port on the bottom of the Switch.

Some multi-port adapter? I guess that could work?

A parallel to singular connection? Two ports underneath the dock connects to one port above.

I mean, looking at this picture:

Cy8ypRZVIAEVhzK.jpg

You can see the cables are the same thickness, that suggests the power supply would use a USB-C cable connected to the dock just like the connection to the TV is a USB-C to HDMI cable.
 

Polygonal_Sprite

Gold Member
Depends on the game. However I doubt 1.7tf would run any wii-u game at 4k barring maybe smash bros. If that was the case the 1.8tf ps4 would have been capable of running some early multiplats like call of duty ghosts at 4k

That's a very good point :p.

I got my rough estimate through -

176 x 2.5 = 440gflops for 1080p.
440 x 4 = 1.7tflops for 4K.

I understand it's infinitely more complicated than that but with Switch apparently having a much more capable CPU than WiiU and 3x the RAM I don't think that flop number would be far off. I can run 90% of last gen games at 4K/60fps on my 970, 4K/30fps should be possible on a 950 which is 1.57 tflops so it seems to match up.

*I'm not actually suggesting Switch will run WiiU games at 4K I'm just discussing the possibilities incase the dock turns out to provide a significant boost to the GPU power or there is a future, more powerful dedicated console using the Switch architecture.
 

bomblord1

Banned
That's a very good point :p.

I got my rough estimate through -

176 x 2.5 = 440gflops for 1080p.
440 x 4 = 1.7tflops for 4K.

I understand it's infinitely more complicated than that but with Switch apparently having a much more capable CPU than WiiU and 3x the RAM I don't think that flop number would be far off. I can run 90% of last gen games at 4K/60fps on my 970, 4K/30fps should be possible on a 950 which is 1.57 tflops so it seems to match up.

*I'm not actually suggesting Switch will run WiiU games at 4K I'm just discussing the possibilities incase the dock turns out to provide a significant boost to the GPU power or there is a future, more powerful dedicated console using the Switch architecture.

I've been saying this since Eurogamer leak but in my unprofessional opinion what will more than likely see is 720p on the go and either 720p + AA docked or 1080p docked devs willing.

Or alternatively 1080p on the go down sampled to the 720p screen and then full 1080p docked
 
Discussing 4k is a waste of time. Nintendo isn't targeting something on a mobile platform that both Sony and Msft are barely (or not) achieving with theirs with a dedicated home console. Most PCs barely do it at meaningful frame rate for less than 1k.
 

Polygonal_Sprite

Gold Member
Fair enough, I won't mention 4K again. I do hope they hit 1080p when the Switch is connected to a HDTV though. Personally I'd pay an extra $50 for 1080p over being stuck with 720p for the next who knows how many years.
 
Depends on the game. However I doubt 1.7tf would run any wii-u game at 4k barring maybe smash bros. If that was the case the 1.8tf ps4 would have been capable of running some early multiplats like call of duty ghosts at 4k
Maybe it would have, if anyone had a 4K TV at the time. I'm surprised there are enough 4K TVs now that they're bothering to make a big deal out of it, really.
 
Oh god, what is happening in this thread?

What's with all the armchair engineers out of the blue spewing crap they obviously do not understand.

Why are people taking the specs at the OP like it is the final machine. It's a fucking off the shelf Jetson TX1 being used as a Devkit because there is nothing closer until the final version of the silicon.

Because OP seems not able to correct it expand its post, although it was clear that this Random twitter user never had a Switch dev kit. And most people only read the first switch.
 

Thraktor

Member
Maybe it would have, if anyone had a 4K TV at the time. I'm surprised there are enough 4K TVs now that they're bothering to make a big deal out of it, really.

I suspect PS4 Pro is as much about selling 4K TVs to Playstation users as it is about selling Playstations to 4K TV owners. Sony do have a TV business to prop up, after all.
 
Fair enough, I won't mention 4K again. I do hope they hit 1080p when the Switch is connected to a HDTV though. Personally I'd pay an extra $50 for 1080p over being stuck with 720p for the next who knows how many years.

Problem is analysts are already saying at 300 it won't survive. General consensus I belive is that 200 to 250 is the sweet spot. I think at 199.99 it would fly off shelves.
 

Shikamaru Ninja

任天堂 の 忍者
Problem is analysts are already saying at 300 it won't survive. General consensus I belive is that 200 to 250 is the sweet spot. I think at 199.99 it would fly off shelves.

Of course the idea of a product being cheaper is great, but for Nintendo to sell this hardware AT PROFIT and $199, really threatens the actual hardware configuration the consumer might be seeing. And that is bad business long term.
 

Doctre81

Member
Ok so the Switch OS is rumored to be only 800MB. Because of this low amount people are worried it might be lacking. For comparisons purposes does anyone know how much of the 3GB of RAM in the nvidia shield TV is dedicated to the OS?
 
Of course the idea of a product being cheaper is great, but for Nintendo to sell this hardware AT PROFIT and $199, really threatens the actual hardware configuration the consumer might be seeing. And that is bad business long term.

No way they can price this at 300-350.. the Wii U was over 300 at launch and 300 now.
 

Somnid

Member
No way they can price this at 300-350.. the Wii U was over 300 at launch and 300 now.

That's not really an argument, price isn't weighed in vacuum, what matters is the value. You'd need to explain why the Switch case is very close such that we need to really take that into account. I mean a Wii was a souped up Gamecube that cost $250 for most of it's life but it would be unintelligent and reductive to have framed its value like that, analyst or not.
 
No way they can price this at 300-350.. the Wii U was over 300 at launch and 300 now.
They spent a lot of money making the chips for the Wii U. Even though they weren't that powerful, they were expensive to develop due to their low power requirements and the fact that a multi core variant of the CPU had to be designed... Add to that, the cost of the gamepad and developing the proprietary streaming solution.. The Wii U could have been a lot more powerful for the price, but that's not where they invested their money.
 

Shikamaru Ninja

任天堂 の 忍者
No way they can price this at 300-350.. the Wii U was over 300 at launch and 300 now.

I think 250-299 is the sweet spot. But we also can't pretend that the Wii U failed alone because of price, it was an undesirable product period. Obviously Nintendo could have sold more units if the thing was cheaper, but so could everyone.
 

antonz

Member
Ok so the Switch OS is rumored to be only 800MB. Because of this low amount people are worried it might be lacking. For comparisons purposes does anyone know how much of the 3GB of RAM in the nvidia shield TV is dedicated to the OS?

Much of it really just comes down to how much multitasking is considered needed. Switch really does not need to be able to run Netflix at the same time as having Zelda paused in the background etc. I imagine Nintendo will again shoot for perhaps Browser functionality and the various OS level stuff like friends lists etc. but not have a lot of app multitasking
 

Doctre81

Member
No way they can price this at 300-350.. the Wii U was over 300 at launch and 300 now.

WiiU didn't fail because of price and wiiu won't even be on the shelves anymore by the time switch luanches. They are gonna pull them.

Even if they do launch a verison at $250 the "real" one will be $299.
 

ggx2ac

Member
Going from my previous post, it seems more likely that the dock has USB-C ports in the back and that it is arranged in a parallel circuit that changes to a series circuit to work with that one USB-C port on the Switch.


As shown here there are two cables of the same thickness, it is very likely that one is a USB-C to HDMI cable and the other is a USB-C cable connected to a power supply.

Whether the USB-C ports are the 15W standard or the 100W standard, I don't know.

Just for charging the Switch and doing video output to the TV at the same time the 15W standard would be fine.

For reference:

http://www.apple.com/au/shop/product/MJ1K2AM/A/usb-c-digital-av-multiport-adapter

USB-C Digital AV Multiport

The USB-C Digital AV Multiport Adapter lets you connect your MacBook with USB-C port or MacBook Pro with Thunderbolt 3 (USB-C) ports to an HDMI display, while also connecting a standard USB device and a USB-C charging cable.
This adapter allows you to mirror your MacBook or MacBook Pro display to your HDMI-enabled TV or display in up to 1080p at 60Hz or UHD (3840x2160) at 30Hz. It also outputs video content like films and captured video. Simply connect the adapter to the USB-C port on your MacBook or any of the Thunderbolt 3 (USB-C) ports on your MacBook Pro and then to your TV or projector via an HDMI cable (sold separately).

As shown above, here is a product that can do do video output and make use of a USB-C charging cable at the same time using a multiport adapter connected to one USB-C port. This shows that USB-C can handle multiple electrical sources at once without overloading.

Now whether the Switch does change clock speed when docked according to the leak/rumour from Laura Kate Dale depends on the power output of the USB-C ports. It would really need the 100W output to not overload and break the fuse but hey I bet we're going to have people come in here saying Nintendo would never use a 100W USB port.
 

BDGAME

Member
Everybody know about the GPD WIN, right?

id168310.jpg


A amazing mini - laptop for games, with the follow specs:

- Microsoft Windows 10 64bits OS
- Intel Atom X7 Z8700 64bit Quad Core 1.6GHz, Up to 2.4GHz CPU
- Intel HD Graphic GPU
- 5.5 inch Capacitive Touch Screen with 720p of resolution
- 4GB of RAM

What i bring it here? Because of the games, of course, see what they can run in that machine:

Witcher 3: https://www.youtube.com/watch?v=QZ0_uZ9XeTs

Rise of Tomb Raider: https://www.youtube.com/watch?v=hiQG4K__0cA

GTA V: https://www.youtube.com/watch?v=ME7kQuB5GAA

These games are not optimized to run in that machine, but it can run them somehow.

I believe that Switch will be stronger than that, right? And the games will be full optimized to run on it.

Another video,in a 2 GB PC, running Assassin's Creed unity: https://www.youtube.com/watch?v=-8Nql9kZgfk
 
Everybody know about the GPD WIN, right?

I own a GPD XD, and it's exactly the reason why I'm excited for the Switch. It's not as powerful as the WIN, but I've ran android based UE4 engine games at a very respectable frame rate and graphics setting. The device is only $150 (that's what I paid anyway).
 

Vic

Please help me with my bad english
Going from my previous post, it seems more likely that the dock has USB-C ports in the back and that it is arranged in a parallel circuit that changes to a series circuit to work with that one USB-C port on the Switch.



As shown here there are two cables of the same thickness, it is very likely that one is a USB-C to HDMI cable and the other is a USB-C cable connected to a power supply.

Whether the USB-C ports are the 15W standard or the 100W standard, I don't know.

Just for charging the Switch and doing video output to the TV at the same time the 15W standard would be fine.

For reference:

http://www.apple.com/au/shop/product/MJ1K2AM/A/usb-c-digital-av-multiport-adapter

USB-C Digital AV Multiport



As shown above, here is a product that can do do video output and make use of a USB-C charging cable at the same time using a multiport adapter connected to one USB-C port. This shows that USB-C can handle multiple electrical sources at once without overloading.

Now whether the Switch does change clock speed when docked according to the leak/rumour from Laura Kate Dale depends on the power output of the USB-C ports. It would really need the 100W output to not overload and break the fuse but hey I bet we're going to have people come in here saying Nintendo would never use a 100W USB port.
With the small form-factor of the Switch, I doubt it'll generate too much heat. 15W Sounds reasonable.
 

EDarkness

Member
I don't know what he means by "powerful" console (he might just mean more powerful than portable mode) but Laura Dale reported that the Switch does increase performance in some way when docked. Obviously if it's just a clock boost there's no way it gets to XB1 power but it still improves performance when not reliant on a battery.

Sorry, wasn't trying to create any confusion. I put powerful in quotes because it's all fairly relative and some people would be okay with that level of power and others wouldn't. Just throwing a little marketing jargon in there since the idea would be that the NS would be more powerful when docked, but still fairly powerful in portable mode. How that relates to the competition is a different matter. In any case, the NS will be more powerful than the Wii U.

I still wonder if Nintendo expects the main way for people to play is connected to the TV. So they want that experience to be tops. However, they also don't want the portable experience to be terrible either, but I wonder if that aspect of it is fairly secondary. What I mean is, the development of the game will be done largely without taking portable mode into consideration. The system itself will automatically make adjustments when switching to portable mode. I imagine this is why developers may be happy with overall system power, because they don't have to be constrained by the portable mode and can develop the game with the "maximum" power.

There will be outliers, such as games that want to have touch screen functionality, but even then it should be a case of having multiple input types that activate depending on what state the unit is in.
 

ggx2ac

Member
With the small form-factor of the Switch, I doubt it'll generate too much heat. 15W Sounds reasonable.

I just thought Nintendo would err on the side of caution.

The Wii U runs at 35W - 40W (I can't remember if it includes the USB ports) but uses a 75W PSU.
 
Going from my previous post, it seems more likely that the dock has USB-C ports in the back and that it is arranged in a parallel circuit that changes to a series circuit to work with that one USB-C port on the Switch.



As shown here there are two cables of the same thickness, it is very likely that one is a USB-C to HDMI cable and the other is a USB-C cable connected to a power supply.

Whether the USB-C ports are the 15W standard or the 100W standard, I don't know.

Just for charging the Switch and doing video output to the TV at the same time the 15W standard would be fine.

For reference:

http://www.apple.com/au/shop/product/MJ1K2AM/A/usb-c-digital-av-multiport-adapter

USB-C Digital AV Multiport



As shown above, here is a product that can do do video output and make use of a USB-C charging cable at the same time using a multiport adapter connected to one USB-C port. This shows that USB-C can handle multiple electrical sources at once without overloading.

Now whether the Switch does change clock speed when docked according to the leak/rumour from Laura Kate Dale depends on the power output of the USB-C ports. It would really need the 100W output to not overload and break the fuse but hey I bet we're going to have people come in here saying Nintendo would never use a 100W USB port.

Why wouldn't they put the "adapter" in the dock and have an HDMI-out instead?
 

ggx2ac

Member
Why wouldn't they put the "adapter" in the dock and have an HDMI-out instead?

Because the port needs to handle data, power, and video.

Also, an HDMI port would be 3x the size of a USB-C port, ignoring the issues with it not supporting power.

This. There is no mini-HDMI port on the Switch, a mini-HDMI port would need to be on the Switch if you wanted to do video out without a USB-C port.

A USB-C port allows you to simplify a lot of things into one port, data transfer, video output and voltage output.

Since USB-C has a 15W output, it is feasible to charge the Switch and do video output at the same time. However, a USB-C to HDMI cable is limited to 5W output so it can't cover charging the Switch, so a power supply is connected to the dock via a USB-C cable.

With the adapter I showed, the USB-C port is capable of having multiple electrical sources without being overloaded so this is most likely how the dock in the Switch works with two USB-C ports on the dock connected in parallel to the one USB-C port on the Switch.
 

Vash63

Member
Even if you put a lower ceiling on the GPU clock speed, you's still reach a point of being thermally limited without a fan, especially since a significant down clock the CPU portion of the SOC could cause even more adverse affects than resolution and effects downgrades.

The switch has a fan. You can see the vents in the announcement video. I'd imagine the fans run either very slowly or off when on battery but would definitely leave headroom for a clock rate boost when docked.
 
Because the port needs to handle data, power, and video.

Also, an HDMI port would be 3x the size of a USB-C port, ignoring the issues with it not supporting power.

I didn't mean an HDMI port on the Switch, I meant on the dock. It would be connected through the USB-C on the Switch, naturally.
 

Speely

Banned
The switch has a fan. You can see the vents in the announcement video. I'd imagine the fans run either very slowly or off when on battery but would definitely leave headroom for a clock rate boost when docked.

Technically, the vents could be for passive cooling that allows the hot air to rise out of said vents in portable mode. The dock could have a fan that blows air through these vents in docked mode.
 

bomblord1

Banned
This. There is no mini-HDMI port on the Switch, a mini-HDMI port would need to be on the Switch if you wanted to do video out without a USB-C port.

A USB-C port allows you to simplify a lot of things into one port, data transfer, video output and voltage output.

Since USB-C has a 15W output, it is feasible to charge the Switch and do video output at the same time. However, a USB-C to HDMI cable is limited to 5W output so it can't cover charging the Switch, so a power supply is connected to the dock via a USB-C cable.

With the adapter I showed, the USB-C port is capable of having multiple electrical sources without being overloaded so this is most likely how the dock in the Switch works with two USB-C ports on the dock connected in parallel to the one USB-C port on the Switch.

I'm probably completely misunderstanding what you are saying but from what I know USB type C is capable of delivering 100 watts in either direction.

The USB Power Delivery specification ups this power delivery to 100 watts. It’s bi-directional, so a device can either send or receive power.

http://www.howtogeek.com/211843/usb-type-c-explained-what-it-is-and-why-youll-want-it/
 

ggx2ac

Member
I didn't mean an HDMI port on the Switch, I meant on the dock. It would be connected through the USB-C on the Switch, naturally.

It makes things simpler to go with a USB-C to HDMI cable.

http://www.hdmi.org/manufacturer/HDMIAltModeUSBTypeC.aspx

The HDMI Alt Mode for USB Type-C connector will allow HDMI-enabled source devices to utilize a USB Type-C connector to directly connect to HDMI-enabled displays, and deliver native HDMI signals over a simple cable without the need for protocol and connector adapters or dongles.

HDMI Alt Mode will support the full range of HDMI 1.4b features such as:
Resolutions up to 4K
Surround sound
Audio Return Channel (ARC)
3D (4K and HD)
HDMI Ethernet Channel (HEC)
Consumer Electronic Control (CEC)
Deep Color, x.v.Color, and content types
High Bandwidth Digital Content Protection (HDCP 1.4 and HDCP 2.2)
It’s up to manufacturers to choose which HDMI features they support on their products with USB Type-C.

Q: Are there any advantages over other Alt Mode implementations which are already in the market?
A: This allows native HDMI features and capabilities to be utilized in a source device and to be directly connected to any HDMI display. Other Alt Mode solutions do not enable HDMI-specific features and also require converters and connector adapters to connect to HDMI-enabled displays. A simple HDMI to USB Type-C cable can be used to connect USB Type-C devices to native HDMI displays.
 
I own a GPD XD, and it's exactly the reason why I'm excited for the Switch. It's not as powerful as the WIN, but I've ran android based UE4 engine games at a very respectable frame rate and graphics setting. The device is only $150 (that's what I paid anyway).

Err,,, GPD Win is only using a CherryTrail Atom SOC. Switch should be able to trounce it in GPU and match it in CPU power.
 
Technically, the vents could be for passive cooling that allows the hot air to rise out of said vents in portable mode. The dock could have a fan that blows air through these vents in docked mode.

this

I really think Switches' vents act the same as i.e. a SNES/N64 vents. no active cooling with fan(s) but only for releasing the hot air somewhere
 

Schnozberry

Member
The switch has a fan. You can see the vents in the announcement video. I'd imagine the fans run either very slowly or off when on battery but would definitely leave headroom for a clock rate boost when docked.

Yeah, there are people entertaining speculation that the device has no internal fan, and that active cooling is only used when the device is docked, with the fan being inside the docking station. I don't think that makes much sense given the limitations it introduces.
 
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