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Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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Not sure where you're getting at or going with this post.

He's saying that he believes the switch will look worse than an OG Xbox One, there fore it must look worse than an Old Laptop if that's what the Scorpio is going make the Xbox One seem like, so what's an exaggerated comparison for the Switch in regards to that then? Game Boy...

I'd assume it's his attempt at being funny. Gaf humor isn't that funny though.
 

ggx2ac

Member
Oh I see- you're saying that it's possible that the two USB ports we've seen on the side of the console (or others on the back) might be for power and USB > HDMI so that the dock doesn't need any additional type of port (AC adapter, HDMI port). I guess at this point since we have no images of the back of the dock there's no way to know.

But I think it would be a bit of a pain if they require al USB-C > HDMI cable which definitely isn't standard, and there aren't a lot of those lying around everyone's household. Unless they do include that in the box.

Read this post I did before since I think you missed some details.

http://m.neogaf.com/showthread.php?p=226082316#post226082316

Edit: Okay, this is the second time now. In the US do they sell HDMI cables in bundles for $5?

Are we really expecting Nintendo to sell the Switch with no cables included?
 
Read this post I did before since I think you missed some details.

http://m.neogaf.com/showthread.php?p=226082316#post226082316

Edit: Okay, this is the second time now. In the US do they sell HDMI cables in bundles for $5?

Are we really expecting Nintendo to sell the Switch with no cables included?

I'm not sure I'm following your point I guess. The cables in the trailer could easily just be dummy cables connected to the dummy dock, so I don't know if we should take their size as any indication of anything. But I guess what you're proposing could certainly be possible.

And yeah I do think Nintendo would include all the necessary cables in the system but I'm thinking about extras if you lose or break the cables they provide. Today every house has a bunch of HDMI cables lying around (or at least mine does) but definitely not a USB-C to HDMI. It's really not a big issue either way though.
 

ggx2ac

Member
I'm not sure I'm following your point I guess. The cables in the trailer could easily just be dummy cables connected to the dummy dock, so I don't know if we should take their size as any indication of anything. But I guess what you're proposing could certainly be possible.

And yeah I do think Nintendo would include all the necessary cables in the system but I'm thinking about extras if you lose or break the cables they provide. Today every house has a bunch of HDMI cables lying around (or at least mine does) but definitely not a USB-C to HDMI. It's really not a big issue either way though.

I'm having to rethink a few things so pretty much anything is possible until it's confirmed or leaked.

Since Laura Kate Dale didn't detail exactly if the video and power ports are USB-C or HDMI etc.

First, I forgot about those 3 USB ports on the dock, the 2 2.0 and 3.0 USB ports that were leaked.

That along with powering the Switch in the dock means you'd need more than 15 Watts for the power supply.

As you mentioned, the cables in that trailer could be fake, or it could be representative of the final product. It doesn't make sense if the power supply cord and the HDMI cord are the same thickness. Hence why I thought they were both USB-C.

To power all the ports on the dock including the Switch could require 30W-40W. So the power supply would need to handle that load or higher which rules out the power supply being handled by a 15W standard USB-C port and cable.

That means the power supply port is probably just a regular connector and cord.

The video out port could be just HDMI, if there's no issues getting it to run with regards to protocol etc then it could be cheaper than having to use an USB-C port and USB-C to HDMI cable to do video out.

I just felt that if the dock didn't have a bunch of different ports and just kept it strictly to USB. Then it would be cheaper because of economies of scale as people cite, it gets cheaper just producing more of a particular thing and USB-C is becoming the new standard for USB-C where as things like mini-USB is dead.

Final point, the Switch could still run at the 15W USB-C standard when docked, that's different to the power supply powering all the USB ports on the dock and the Switch.

But what that means is there is no guarantee that the Switch's USB-C port is a USB-C PD, as in the USB-C Power Delivery that gives 100W. I just read that both the host port and the cable has to support that connection type so there is no guarantee that the Switch will have quick charging.
 

atbigelow

Member
Nintendo will absolutely not rely on Type-C for video output from the dock. That is an absurd guess. Nintendo can easily include a cheap HDMI cable; there's no reason for them to use really rare adapters like a Type-C to HDMI.

I could see the dock using Type-C for power. Nintendo could include one C-to-C cable with outlet adapter and then the choice is up to the consumer how to use it: either directly to the unit for more portable play, or to the dock for more TV play (and charging).

The Switch itself talking to the dock via Type-C is perfect. It means there are two ports on the unit itself: Type-C and headphones. You can do everything you need, dock and accessory-wise, from the sole Type-C port.

The dock would act as a charger, USB hub, and display adapter via that one port, which USB 3+ absolutely does. And with minimal electronics, too.
 

Vic

Please help me with my bad english
The console might not be more powerful than excepted. Maybe the complex active cooling engineering is necessary in-order to deal with the constant heat generated at a relatively high wattage (~ 15-20 W) for a device that has the slim profile of a tablet.
 
The console might not be more powerful than excepted. Maybe the complex active cooling engineering is necessary in-order to deal with the constant heat generated at a relatively high wattage (~ 15-20 W) for a device that has the slim profile of a tablet.

Most likely the case.

The form factor itself is the biggest limiting factor to the Switch imo.
 

ggx2ac

Member
Nintendo will absolutely not rely on Type-C for video output from the dock. That is an absurd guess. Nintendo can easily include a cheap HDMI cable; there's no reason for them to use really rare adapters like a Type-C to HDMI.

It's not rare, it's new. HDMI started licensing USB-C to HDMI Alt Mode cables in September. It's going to make HDMI adapters rare or obsolete in the future.

USB-C is also an open standard, if TVs had USB-C ports as a standard, I'm sure Nintendo would love to drop HDMI so they don't have to pay royalties to HDMI for each compliant device/cable that has to be manufactured.

If HDMI ports and cables are extremely cheap compared to having a USB-C port and a USB-C to HDMI cable, fine. It would make sense for Nintendo to go with the cheaper option.
 
Just reading the OP again, isn't the original leak for this thread slightly debunked now that we think is years Pascal based architecture from Nvidia saying that it's based off their latest highest performing GPUs?
 

Vic

Please help me with my bad english
Most likely the case.

The form factor itself is the biggest limiting factor to the Switch imo.
It could be that the fan within the console was too loud when working alone. Thus, another one was added in the dock to alleviate the pulling of air necessary by the main fan.

It could also be that the TDP of the Switch when docked is higher than excepted (over 20W).
 

antonz

Member
Just reading the OP again, isn't the original leak for this thread slightly debunked now that we think is years Pascal based architecture from Nvidia saying that it's based off their latest highest performing GPUs?

It's extremely likely this was a devkit at one point. The stats are a very basic Jetson TX1 development kit anyone can buy from NVidia or even amazon.com. That is why its also not the final hardware as it lacks all of whatever Nintendo does to specialize the hardware and of course is Maxwell based while Pascal is the reported type
 
It's extremely likely this was a devkit at one point. The stats are a very basic Jetson TX1 development kit anyone can buy from NVidia or even amazon.com. That is why its also not the final hardware as it lacks all of whatever Nintendo does to specialize the hardware and of course is Maxwell based while Pascal is the reported type

Ok cool, thanks. The rest should still be orettt indicative of thd final hardware then I guess, though I'm hoping to see faster RAM in the final version.
 

antonz

Member
Ok cool, thanks. The rest should still be orettt indicative of thd final hardware then I guess, though I'm hoping to see faster RAM in the final version.

It certainly gives an idea of what to expect. The TX1 Kit is a 512gflop GPU. So at that point you are already looking at a 3x performance of the Wii U just on basic numbers without taking into consideration architecture gains etc. which would be considerable.

They could go with the 128bit memory bus as Parker is built which would help a good deal with the memory and of course there can be potential other cache options etc. There are still lots of mysteries to be solved but we at least have a baseline
 
It certainly gives an idea of what to expect. The TX1 Kit is a 512gflop GPU. So at that point you are already looking at a 3x performance of the Wii U just on basic numbers without taking into consideration architecture gains etc. which would be considerable.

They could go with the 128bit memory bus as Parker is built which would help a good deal with the memory and of course there can be potential other cache options etc. There are still lots of mysteries to be solved but we at least have a baseline


Very cool. The Switch is looking more promising every day.

Anybody think there's a chance we might see the Nvidia CEO on stage at the Switch event? This is a huge deal for them and they do seem to like to toot their own horn. Maybe we would get a few more details out of them than we usually get with recent Nintendo consoles.
 
Very cool. The Switch is looking more promising every day.

Anybody think there's a chance we might see the Nvidia CEO on stage at the Switch event? This is a huge deal for them and they do seem to like to toot their own horn. Maybe we would get a few more details out of them than we usually get with recent Nintendo consoles.

I hope Nintendo has them cover the Technical specs. They would be much better at conveying it in a way that sounds...promising.
 
I hope Nintendo has them cover the Technical specs. They would be much better at conveying it in a way that sounds...promising.

Nintendo has never covered tech specs during a product release because it doesnt matter to them. If it did they would have let Nvidia cover more specs in its vague product release.
 
Nintendo has never covered tech specs during a product release because it doesnt matter to them. If it did they would have let Nvidia cover more specs in its vague product release.

Eh, Nvidia was probably hamstrung considering Nintendo wants the blowout to be the 12th. I think the mini-teaser was meant to have something to showcase to investors as game changing while not revealing too much. Also, stocks drop on news. Keeping the rumor game open allows for stock growth.
 

Vic

Please help me with my bad english
Nintendo has never covered tech specs during a product release because it doesnt matter to them. If it did they would have let Nvidia cover more specs in its vague product release.
Not true. Nintendo, mainly Iwata IIRC openly discussed about about the Gecko (Gamecube) architecture when it was about to come out in the market. Same with the N64 IIRC. The DS, 3DS, Wii and Wii U were probably exceptions since their main selling point weren't about the specs. Not saying they'll talk about the Switch specs, but I can see it happening.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Will be interesting to see what the performance is actually like in real world scenarios. I am concerned with the extrapolation and, in my opinion, frequent romanticism based on apparent "leaked" specs usually by people who don't have a lot of technical knowledge. A lot of throwing numbers around without appreciating their meaning and the complexities involved, along with whimsical to-the-metal programming romanticizing. End of the day the capacity for hardware performance and nuances of programming is a logic driven exercise, not magic, and there are countless factors that need to be considered as to why games look technically and artistically the way they do, and what limitations they may be running into. Comparing two titles is quite often a distinct apples/oranges example, and honestly I think even then some people just don't have an eye for or get why one game may not "look" quite as good as another but still be intensely technologically demanding.

Ultimately, with the Switch, I'm operating under my thumb rule to err on the side of caution. Throwing around speculation is all well and good, but Nintendo proved quite blatantly with the Wii, 3DS, and Wii U that they took an extremely conservative approach to hardware ceilings. And in all three case (notably with the Wii U) there was a lot of pre-full-reveal optimistic speculation regarding the size of the case, what could fit in, modern hardware, etc. And it turned out that Nintendo went cheap as fuck.

Same goes, in retrospect, all the talk about magic efficient programming and yadda yadda. The reality is many of the Wii U's most insanely gorgeous games, like Super Mario 3D World, are intelligently made; basic geometry, clever reuse of assets, simple game systems not overly demanding. And even then they're hardly flawless.

If anything the Switch's advantage will be, hopefully, modern architecture. In that the hardware is more reminiscent of modern hardware and thus offers easier opportunities for developers to consider porting games as while they might need to be heavily downscaled in asset quality and shader complexity the driver library and hardware will hopefully avoid major hurdles in trying to get modern programming language up and running.

That being said I'm still expecting a system that, even when docked, is a noticeable step backwards from the PlayStation 4. Docked performance makes perfect sense as it's something portable hardware (namely laptops) has being doing for a long time. Even so it's still seemingly quite a small device. They'll save space by not having a disk drive, but yeah.

That and I do not expect Nintendo to double down on an expensive device. Factor in costs, like the screen, that other consoles do not have and Nintendo will find ways to cut costs elsewhere.
 

Vic

Please help me with my bad english
That was before they said they no longer are competing with the other two consoles wasnt it?
The Switch, especially with using a state-of-art architectural design for mobile devices, should actually be high-end in the portable space. Wouldn't be surprising if they went into the design of the device but hey, we'll see.
 

ggx2ac

Member
The Switch, especially with using a state-of-art architectural design for mobile devices, should actually be high-end in the portable space. Wouldn't be surprising if they went into the design of the device but hey, we'll see.

The stupid thing is NoA marketing Switch as a home console loses the impact of describing a mobile tech portable as powerful when people will compare it to PS4/Xbox as a "home console".

Switch running a third party current gen game is less likely to elicit responses like, "I thought only x86 consoles could run next gen games?".
 

EDarkness

Member
The stupid thing is NoA marketing Switch as a home console loses the impact of describing a mobile tech portable as powerful when people will compare it to PS4/Xbox as a "home console".

Switch running a third party current gen game is less likely to elicit responses like, "I thought only x86 consoles could run next gen games?".

Well, it's quite possible it's mainly a home console. People on this forum keep calling it a portable, but in the wild I see normal folks call it a console. If the main spec and performance is when it's docked, then they would be right. Being a portable would be the secondary function.
 

Polygonal_Sprite

Gold Member
That being said I'm still expecting a system that, even when docked, is a noticeable step backwards from the PlayStation 4. Docked performance makes perfect sense as it's something portable hardware (namely laptops) has being doing for a long time. Even so it's still seemingly quite a small device. They'll save space by not having a disk drive, but yeah.

I don't think anyone is seriously expecting PS4 level hardware. XB1 has always been the upper ceiling for Switch performance (at least from the majority of posters in this thread) and even then it might only get to that level by being docked and by using Nvidia's more modern GPU architecture and tools.

Even then I imagine asset downgrades will have to happen due to the memory. If XB1 runs third party games at a mix of PC medium / high graphical settings, Switch will probably have to run them at low settings to achieve acceptable framerates.

Current gen, third party games at 720p / low settings on the go or 1080p / low settings when docked is my high end expectation. They can always create a far more powerful dedicated console later in 2018 or 2019 as a further option for their customers who want a higher end experience.

Honestly if Nintendo can fool the average consumer into thinking this is anywhere near a mobile capable XB1 for $250 then I think they might have a massive success on their hands.
 
Will be interesting to see what the performance is actually like in real world scenarios. I am concerned with the extrapolation and, in my opinion, frequent romanticism based on apparent "leaked" specs usually by people who don't have a lot of technical knowledge. A lot of throwing numbers around without appreciating their meaning and the complexities involved, along with whimsical to-the-metal programming romanticizing. End of the day the capacity for hardware performance and nuances of programming is a logic driven exercise, not magic, and there are countless factors that need to be considered as to why games look technically and artistically the way they do, and what limitations they may be running into. Comparing two titles is quite often a distinct apples/oranges example, and honestly I think even then some people just don't have an eye for or get why one game may not "look" quite as good as another but still be intensely technologically demanding.

Ultimately, with the Switch, I'm operating under my thumb rule to err on the side of caution. Throwing around speculation is all well and good, but Nintendo proved quite blatantly with the Wii, 3DS, and Wii U that they took an extremely conservative approach to hardware ceilings. And in all three case (notably with the Wii U) there was a lot of pre-full-reveal optimistic speculation regarding the size of the case, what could fit in, modern hardware, etc. And it turned out that Nintendo went cheap as fuck.

Same goes, in retrospect, all the talk about magic efficient programming and yadda yadda. The reality is many of the Wii U's most insanely gorgeous games, like Super Mario 3D World, are intelligently made; basic geometry, clever reuse of assets, simple game systems not overly demanding. And even then they're hardly flawless.

If anything the Switch's advantage will be, hopefully, modern architecture. In that the hardware is more reminiscent of modern hardware and thus offers easier opportunities for developers to consider porting games as while they might need to be heavily downscaled in asset quality and shader complexity the driver library and hardware will hopefully avoid major hurdles in trying to get modern programming language up and running.

That being said I'm still expecting a system that, even when docked, is a noticeable step backwards from the PlayStation 4. Docked performance makes perfect sense as it's something portable hardware (namely laptops) has being doing for a long time. Even so it's still seemingly quite a small device. They'll save space by not having a disk drive, but yeah.

That and I do not expect Nintendo to double down on an expensive device. Factor in costs, like the screen, that other consoles do not have and Nintendo will find ways to cut costs elsewhere.

Ayup.

This is why I think anything above 300gflops on whatever nvidia part in the thing should be applauded.

If it's above 600gflops? Nintendo isn't fucking around.

We'll see, but even my meager WiiU expectation of a 640gflop gpu was about 500gflops over what they went with. So... expect the worse. This is Nintendo we're talking about.
 

atbigelow

Member
It's not rare, it's new. HDMI started licensing USB-C to HDMI Alt Mode cables in September. It's going to make HDMI adapters rare or obsolete in the future.

USB-C is also an open standard, if TVs had USB-C ports as a standard, I'm sure Nintendo would love to drop HDMI so they don't have to pay royalties to HDMI for each compliant device/cable that has to be manufactured.

If HDMI ports and cables are extremely cheap compared to having a USB-C port and a USB-C to HDMI cable, fine. It would make sense for Nintendo to go with the cheaper option.

TVs having Type-C ports (which they will in the future, guaranteed) doesn't mean they'll use it for video. HDMI is going to be around for a long time, it's what people are used to, and it also Works Fine©.

I'm not sure that Nintendo would "love" to drop HDMI, since it's pretty well adopted and supported. They still have to pay fees for using USB, as well, although not to the same extent as HDMI.

I think the Switch dock using Type-C for audio video out is a little too ahead for the time being. The article was talking about the dock interface anyway.
 
Ayup.

This is why I think anything above 300gflops on whatever nvidia part in the thing should be applauded.

If it's above 600gflops? Nintendo isn't fucking around.

We'll see, but even my meager WiiU expectation of a 640gflop gpu was about 500gflops over what they went with. So... expect the worse. This is Nintendo we're talking about.

2 Wii U GPUs ducktaped together, with 3x the RAM for games, and nearly 10x CPU power? lol

I can see it being 300 GFLOPS when docked.. But the RAM and CPU specs vs the gpu seems a bit disproportionate..

Given the rumored ram amount and up to par(or even better cpu than xbone from lcgeek), I think the Switch will be at least 3x as powerful as the Wii U. So something along the lines of at least 500 GFLOPs. I'm gonna guess 3-5x as powerful as the Wii U. Which would be 550 to 900 GFLOPS(tops). This doesn't even count architectural differences. Obviously we don't know, but I do think the RAM(supposedly confirmed by emily rogers months ago) gives us an idea of how powerful it would be--unless at the last minute Nintendo steps up to 6GBor more.

I want to keep my expectations low.. If its less than 500GFLOPs docked, I'll be bummed. 360 GFLOPS for the console portion of a hybrid is extremely pathetic. I don't want another wii situation all over again.
 
Will be interesting to see what the performance is actually like in real world scenarios. I am concerned with the extrapolation and, in my opinion, frequent romanticism based on apparent "leaked" specs usually by people who don't have a lot of technical knowledge. A lot of throwing numbers around without appreciating their meaning and the complexities involved, along with whimsical to-the-metal programming romanticizing. End of the day the capacity for hardware performance and nuances of programming is a logic driven exercise, not magic, and there are countless factors that need to be considered as to why games look technically and artistically the way they do, and what limitations they may be running into. Comparing two titles is quite often a distinct apples/oranges example, and honestly I think even then some people just don't have an eye for or get why one game may not "look" quite as good as another but still be intensely technologically demanding.

Ultimately, with the Switch, I'm operating under my thumb rule to err on the side of caution. Throwing around speculation is all well and good, but Nintendo proved quite blatantly with the Wii, 3DS, and Wii U that they took an extremely conservative approach to hardware ceilings. And in all three case (notably with the Wii U) there was a lot of pre-full-reveal optimistic speculation regarding the size of the case, what could fit in, modern hardware, etc. And it turned out that Nintendo went cheap as fuck.

Same goes, in retrospect, all the talk about magic efficient programming and yadda yadda. The reality is many of the Wii U's most insanely gorgeous games, like Super Mario 3D World, are intelligently made; basic geometry, clever reuse of assets, simple game systems not overly demanding. And even then they're hardly flawless.

If anything the Switch's advantage will be, hopefully, modern architecture. In that the hardware is more reminiscent of modern hardware and thus offers easier opportunities for developers to consider porting games as while they might need to be heavily downscaled in asset quality and shader complexity the driver library and hardware will hopefully avoid major hurdles in trying to get modern programming language up and running.

That being said I'm still expecting a system that, even when docked, is a noticeable step backwards from the PlayStation 4. Docked performance makes perfect sense as it's something portable hardware (namely laptops) has being doing for a long time. Even so it's still seemingly quite a small device. They'll save space by not having a disk drive, but yeah.

That and I do not expect Nintendo to double down on an expensive device. Factor in costs, like the screen, that other consoles do not have and Nintendo will find ways to cut costs elsewhere.

I remember a lot of negative comments, often by anonymous devs, and a lot of deafening silence about the WiiU.

Positive ones were scarce and from the usual suspects.
 
2 Wii U GPUs ducktaped together, with 3x the RAM for games, and nearly 10x CPU power? lol

I can see it being 300 GFLOPS when docked.. But the RAM and CPU specs vs the gpu seems a bit disproportionate..

Given the rumored ram amount and up to par(or even better cpu than xbone from lcgeek), I think the Switch will be at least 3x as powerful as the Wii U. So something along the lines of at least 500 GFLOPs. I'm gonna guess 3-5x as powerful as the Wii U. Which would be 550 to 900 GFLOPS(tops). This doesn't even count architectural differences. Obviously we don't know, but I do think the RAM(supposedly confirmed by emily rogers months ago) gives us an idea of how powerful it would be--unless at the last minute Nintendo steps up to 6GBor more.

I want to keep my expectations low.. If its less than 500GFLOPs docked, I'll be dissapointed. 360 GFLOPS for the console portion of a hybrid is extremely pathetic. I don't want another wii situation all over again.
Hey I hope for the best as well.

Preferably (for me) it'd be roughly 1tflop and get two hours battery life.

The part WiiU's GPU was based on should have been an easy 640gflop part. Nintendo's variation is 176gflop.

If it's above 600gflops I'll be amazed... given their history. Realistically I think it'll be around 350gflops.

Nintendo going to Nintendo and after the rumors for both Wii and WiiU I won't be getting my hopes up.
 
Hey I hope for the best as well.

Preferably (for me) it'd be roughly 1tflop and get two hours battery life.

The part WiiU's GPU was based on should have been an easy 640gflop part. Nintendo's variation is 176gflop.

If it's above 600gflops I'll be amazed... given their history. Realistically I think it'll be around 350gflops.

Nintendo going to Nintendo and after the rumors for both Wii and WiiU I won't be getting my hopes up.

But how "going Nintendo" has contributed to their success these last years? Do they consider the WiiU to be a good move?
 

Speely

Banned
Sorry for the perhaps off-base question, but this is the most appropriate thread for it:

How much do you thing tile-based rasterization might factor into the real-world performance of a new nvidia chip designed for the Switch? Not at all? Some? Quite a bit?
 
But how "going Nintendo" has contributed to their success these last years? Do they consider the WiiU to be a good move?

Probably not.

One of many questions is... what do they blame it's performance on? Lack of vision? Lack of power? Lack of defining software? Has that outlook changed since the unfortunate passing of Iwata?

We shall see I guess. I just hope we get an actual hardware breakdown. With WiiU we had theories until someone literally cracked the thing open.
 
Sorry for the perhaps off-base question, but this is the most appropriate thread for it:

How much do you thing tile-based rasterization might factor into the real-world performance of a new nvidia chip designed for the Switch? Not at all? Some? Quite a bit?
Given bandwidth limitations I'd expect it to be designed around something similar to lighten the load. It'd be necessary to get anything approaching portability between One/PS4. Otherwise the visual cutbacks would have to be insane.
 
Probably not.

One of many questions is... what do they blame it's performance on? Lack of vision? Lack of power? Lack of defining software? Has that outlook changed since the unfortunate passing of Iwata?

We shall see I guess. I just hope we get an actual hardware breakdown. With WiiU we had theories until someone literally cracked the thing open.

They got real lucky with the wii. They went on innovation and capturing blue ocean market at a really affordable price over raw power compared to its competitors at launch.

The Wii U.. LOL they tried to emulate the same exact thing with the wii, but more expensive and less innovation, a confusing name with medicore advertising and a subpar launch lineup(with god awful cpu). Much of the casual market went to mobile. Honestly, if the wii u was $250 at launch, and great launch games it likely wouldn't have sold 100 million still, but it would have done significantly better.
 
Probably not.

One of many questions is... what do they blame it's performance on? Lack of vision? Lack of power? Lack of defining software? Has that outlook changed since the unfortunate passing of Iwata?

We shall see I guess. I just hope we get an actual hardware breakdown. With WiiU we had theories until someone literally cracked the thing open.

The Wii U had tons of things that lead to it not being a success. Bad marketing, confusing concept, power, negative sales momentum from the Wii.. Was the perfect storm of issues in hindsight.

Biggest thing in my eyes was the casual market just wasnt there anymore and didnt have enough incentive to upgrade from the original Wii. When you talk to a lot of people who didnt get the Wii U they say they didnt want an HD Wii or didnt understand what the tablet was for.
 

Shikamaru Ninja

任天堂 の 忍者
The Wii U.. LOL they tried to emulate the same exact thing with the wii, but more expensive and less innovation, a confusing name with medicore advertising and a subpar launch lineup(with god awful cpu). Much of the casual market went to mobile. Honestly, if the wii u was $250 at launch, and great launch games it likely wouldn't have sold 100 million still, but it would have done significantly better.

As many things as went wrong with the Wii U, marketing and poor launch software (overall software library) - the number one killer may still be the Game Pad. It quite frankly was a barrier between the mass consumer and the software. It did the exact opposite the Wiimote did. Instead of being less intimidating and simple, it was obtuse and uninviting.
 
I'd be interested to hear if anyone wants to guess at a power envelope for the Switch now that we have more than one fan rumored to be inside the Switch tablet itself, in addition to one in the dock.

It's odd that you'd have fans in the tablet if they weren't designed to run when in portable mode, so I'm going to assume that there is sufficient heat generated when in portable mode that the fans are necessary to dissipate it. Then in docked mode you need even more cooling due to the increased clock rates. I wonder if this information gives us any more insight into the possible GPU performance levels (maybe now we could have 3 SMs instead of 2 which we previously assumed?)
 

foltzie1

Member
As many things as went wrong with the Wii U, marketing and poor launch software (overall software library) - the number one killer may still be the Game Pad. It quite frankly was a barrier between the mass consumer and the software. It did the exact opposite the Wiimote did. Instead of being less intimidating and simple, it was obtuse and uninviting.

Nintendoland was delightful and it didn't do much to help cross that gap.

I'm still astonished the Wii U didn't get a Four Swords like game or a Pacman VS to show off the concept.
 

FyreWulff

Member
Nintendoland was delightful and it didn't do much to help cross that gap.

I'm still astonished the Wii U didn't get a Four Swords like game or a Pacman VS to show off the concept.

The headscratcher to me is they finally had a built in second screen.. and removed all the tingle tuner co-op functionality from Wind Waker.
 

bennyc12

Member
More astonished Nintendo didn't do dlc for Nintendoland.

I didn't realize this until I just looked it up, but the first Nintendo game with paid DLC was Fire Emblem Awakening, which came out 5 months before the Wii U in Japan, and 5 months after the Wii U in the US.

I guess DLC was too new of a thing for them at that point in time.
 
I didn't realize this until I just looked it up, but the first Nintendo game with paid DLC was Fire Emblem Awakening, which came out 5 months before the Wii U in Japan, and 5 months after the Wii U in the US.

I guess DLC was too new of a thing for them at that point in time.

Just seemed like a no brainier to add more parks and game modes to show more functionality of their core feature.
 

Rolf NB

Member
I'd be interested to hear if anyone wants to guess at a power envelope for the Switch now that we have more than one fan rumored to be inside the Switch tablet itself, in addition to one in the dock.

It's odd that you'd have fans in the tablet if they weren't designed to run when in portable mode, so I'm going to assume that there is sufficient heat generated when in portable mode that the fans are necessary to dissipate it. Then in docked mode you need even more cooling due to the increased clock rates. I wonder if this information gives us any more insight into the possible GPU performance levels (maybe now we could have 3 SMs instead of 2 which we previously assumed?)
Gonna go with 10W undocked. With an (optimistic) 8000mAh Li-Po battery, that would work out to 3 hours.
Double, at most triple it docked.
 
Gonna go with 10W undocked. With an (optimistic) 8000mAh Li-Po battery, that would work out to 3 hours.
Double, at most triple it docked.

Wii U Gamepad Stock - 1500 mah
Wii U Gamepad extended - 2550 mah
Third Party Batteries - 4,000 mah

3ds xl old / new - 1,700 mah / 1400 mah
Vita - 2210 mah

Shield Tablet - 5197 mah
Shield Portable - 7350 mah
Ipad Mini 4 - 5124 mah

8000 mah seems like a HEFTY size battery when compared to other products on the market and would substantially impact the weight and size of the device.. not to mention space inside for any other technology?
 

Rolf NB

Member
Wii U Gamepad Stock - 1500 mah
Wii U Gamepad extended - 2550 mah
Third Party Batteries - 4,000 mah

3ds xl old / new - 1,700 mah / 1400 mah
Vita - 2210 mah

Shield Tablet - 5197 mah
Shield Portable - 7350 mah
Ipad Mini 4 - 5124 mah

8000 mah seems like a HEFTY size battery when compared to other products on the market and would substantially impact the weight and size of the device.. not to mention space inside for any other technology?
Yeah, it's optimistic. Do brace yourself for less.

Galaxy Tab A10.1 (8mm thick device) also uses a 7300mAh for reference, like the Shield. Switch looks to be significantly thicker than your typical tablet, so I don't see space as a big limitation here. Cost ... yeah I actually do.
 
Yeah, it's optimistic. Do brace yourself for less.

Galaxy Tab A10.1 also uses a 7300mAh for reference, like the Shield. Switch looks to be significantly thicker than your typical tablet, so I don't see space as a big limitation here. Cost ... yeah I actually do.

HUGE battery that doesnt even factor in the rumor that each joycon has its own battery as well. The joycon batteries would charge themselves off the main Switch battery and or joycon grip.
 

Rolf NB

Member
HUGE battery that doesnt even factor in the rumor that each joycon has its own battery as well. The joycon batteries would charge themselves off the main Switch battery and or joycon grip.
Well.
Smaller battery means less power draw (=less performance) and/or reduced portable playtime.

I know Nintendo loves the cheap things. I just kind of hope, for their own sake, they don't overdo it again.
 
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