• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

Status
Not open for further replies.
I'd be interested to hear if anyone wants to guess at a power envelope for the Switch now that we have more than one fan rumored to be inside the Switch tablet itself, in addition to one in the dock.

It's odd that you'd have fans in the tablet if they weren't designed to run when in portable mode, so I'm going to assume that there is sufficient heat generated when in portable mode that the fans are necessary to dissipate it. Then in docked mode you need even more cooling due to the increased clock rates. I wonder if this information gives us any more insight into the possible GPU performance levels (maybe now we could have 3 SMs instead of 2 which we previously assumed?)

But how much battery life would the fan take to keep the switch cool when it gets hot, is also something we have to factor.
 
Unless the fan only runs when docked.

Well previously we thought that is likely to be the case, but now that LPVG is reporting there are fans inside the Switch AND inside the dock, that doesn't really make a whole lot of sense if the fans are only running while docked.

Unless the internal fans are 100% necessary to assist with cooling for some reason.
 

japtor

Member
Wii U Gamepad Stock - 1500 mah
Wii U Gamepad extended - 2550 mah
Third Party Batteries - 4,000 mah

3ds xl old / new - 1,700 mah / 1400 mah
Vita - 2210 mah

Shield Tablet - 5197 mah
Shield Portable - 7350 mah
Ipad Mini 4 - 5124 mah

8000 mah seems like a HEFTY size battery when compared to other products on the market and would substantially impact the weight and size of the device.. not to mention space inside for any other technology?
Don't know Shield or Vita, but the big difference between the Nintendo stuff and iPads is serviceability of the battery. Just pop off a cover or whatever and swap the relatively small modular battery, vs Apple basically filling the whole iPad case with big flat slab batteries. If the x/y size of the battery is big enough like that, small changes in the z size can make a big difference in capacity with minimal noticeable changes in actual feel in hand.
 

NeOak

Member
Unless the fan only runs when docked.

The Shield Portable had a fan that ran on battery too ¯\_(ツ)_/¯

https://www.ifixit.com/Teardown/Nvidia+Shield+Teardown/16212/1

SasqOcKAORQhI6Ce.medium


woxFTdQrWk6WXmGa.medium
 

Donnie

Member
It definitely won't only run fans when docked if their's one in the portable unit. It would be complete insanity to include a fan in the device then only run it along with a second fan when docked.

Gonna go with 10W undocked. With an (optimistic) 8000mAh Li-Po battery, that would work out to 3 hours.
Double, at most triple it docked.

I'm guessing 5w in portable mode, 12w docked, 4500mAh battery.
 

Vic

Please help me with my bad english
It definitely won't only run fans when docked if their's one in the portable unit. It would be complete insanity to include a fan in the device then only run it along with a second fan when docked.



I'm guessing 5w in portable mode, 12w docked, 4500mAh battery.
No way it's around 10W docked. Too low when we consider the active cooling setup.
 
Hmmm, my take is up to 20w docked, but 5w handheld and 4500mAh seems good to me, gpu clock being about 35-40% of docked mode full clock.
How high the 256-core GPU can be clocked? The one in the Tegra TV is 1GHz @ 512 GFLOPS, so a frequency of 400MHz would be close to the Wii U's power.
 

Donnie

Member
No way it's around 10W docked. Too low when we consider the active cooling setup.

Could be 15w I suppose if they're going for more than twice the performance in docked mode, that would definitely require significant active cooling in something Switch's size. Shield TV maxes out at 19.2w and has active cooling and its a bigger box than Switch. Not bigger than Switch docked, but docking it doesn't give is more internal space for heat dissipation, which is probably why theirs a second fan to help with airflow.

12-15w could get you get a decent amount of performance as well assuming A72 or A73 CPU's and Pascal Tegra on a 16nm process.
 

Vic

Please help me with my bad english
Could be 15w I suppose, that would still require active cooling. Shield TV maxes out at 19.2w and has active cooling and its a bigger box than Switch. Not bigger than Switch docked, but docking it doesn't give is more internal space for heat dissipation, which is probably why theirs a second fan to help with airflow.

12-15w could get you get a decent amount of performance as well assuming A72 or A73 CPU's and Pascal Tegra on a 16nm process.
15W-20W docked sounds reasonable since, as you said, is what the Shield TV reaches when the GPU is loaded.
 
15W-20W docked sounds reasonable since, as you said, is what the Shield TV reaches when the GPU is loaded.

That would suggest, if the SoC uses Pascal architecture, that the Switch GPU would get 768GFlops when docked, as the 10W of the TX1 would get 40% increased performance on the 16nm process.

Which is about in line with the upper end of reasonable expectations here. Not bad.
 

timshundo

Member
To piggyback on EatChildren's comment I remember pre-launch speculation for the most nintendo consoles dating back to the DS. People were convinced the DS had two screens in order to project a 3D hologram between the two when propped up at a 90° angle and were citing weird research papers and patents to prove Nintendo could adopt the technology and "make a big comeback."

And then with the Wii AND Wii U people speculated that Nintendo could adopt new 3D rendering tools to provide next-gen quality graphics at a low cost (NURBs? voxels? I don't even know shit was crazy, people are crazy and always in a state of denial).

So I'm just watching all of this "Somewhere between PS4 and PS4 Pro graphics" talk and laughing all the way to the bank Gamestop. It's barely gonna be on the same graphics level as the Wii U, y'all... And I'm here to tell you to go pick up your 3DS and imagine it with a 720p screen and super mario 3d world playing on it. That's some pretty exciting shit.
 

ggx2ac

Member
There's no point guessing the mAh of a battery for the Switch.

If you can't determine the
voltage x current = Watts
of the Switch, you won't know kind of Watt output of the battery you will need.

I already spent time doing this looking at the 3DS battery and Wii U Gamepad battery but there's no reliable formula on the internet for calculating how many hours those batteries could last while running because batteries are affected by other factors like temperature. Li-ion batteries run well at around room temperature, they do not run well when it's too cold or too hot for example.
 

NeOak

Member
Question are we sold if the 4GB ram? Is there a case where we could see more? I know it's rumors but everyone seems so sure on the ram.
Not until the final console is out.

Are you on something?, seriously. Which posts in this thread have you imagined which include all that talk?
Go back to the "can it do 4k?" part of the thread. Be prepared to cringe.
 

Donnie

Member
Go back to the "can it do 4k?" part of the thread. Be prepared to cringe.

Yeah I saw that, it was just one person asking (not claiming) if maybe WiiU games could possibly run at 4k on Switch, and being told no they couldn't by everyone in the thread. If that equates to "all this talk of graphics somewhere between PS4 and PS4 Pro" then again it does so only in his imagination.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
So NateDrake confirmed battery life was better than expected, eh? I wonder by how much. I saw last night he said people shouldn't worry about needing to recharge after every 3 hours.
 

ggx2ac

Member
So I'm just watching all of this "Somewhere between PS4 and PS4 Pro graphics" talk and laughing all the way to the bank Gamestop. It's barely gonna be on the same graphics level as the Wii U, y'all... And I'm here to tell you to go pick up your 3DS and imagine it with a 720p screen and super mario 3d world playing on it. That's some pretty exciting shit.

Oh yeah, that rapidly evolving mobile tech certainly couldn't outdo a Wii U in performance, amirite guys?

/s
 
So I'm just watching all of this "Somewhere between PS4 and PS4 Pro graphics" talk and laughing all the way to the bank Gamestop. It's barely gonna be on the same graphics level as the Wii U, y'all... And I'm here to tell you to go pick up your 3DS and imagine it with a 720p screen and super mario 3d world playing on it. That's some pretty exciting shit.

It's funny how my post above you quite clearly states that 768Gflops is the high end of reasonable expectations when docked. I'm not sure if anyone at all in this thread is saying anything remotely similar to "between PS4 and PS4 Pro"
 

chaosblade

Unconfirmed Member
That would suggest, if the SoC uses Pascal architecture, that the Switch GPU would get 768GFlops when docked, as the 10W of the TX1 would get 40% increased performance on the 16nm process.

Which is about in line with the upper end of reasonable expectations here. Not bad.

4 CUs at 1.5GHz? I'd be pleasantly surprised with that. I'm expecting 2 CUs but I have no idea what clock speeds. Don't know how Pascal power consumption scales, but 2 CUs at 1.5GHz would probably give real world performance somewhere between 2x and 3x Wii U (about double the FLOPS on a much more efficient architecture). I guess that sounds low, but this is Nintendo so it's hard to have high expectations about raw hardware specs, and it is also a portable at heart regardless of how Nintendo positions it.
 

ggx2ac

Member
I haven't seen a thread for this on the front page.
Nintendo Switch - Final Dev Kits Being Sent, Battery Life Better Than Expected [Discussion Video] - https://t.co/WX92zKgacm

I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?

Edit: To note it's from NateDrake
 

antonz

Member
I haven't seen a thread for this on the front page.


I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?

Edit: To note it's from NateDrake

No other info as he indicates he does not want to spoil any games or anything like that

States Final Dev kits have been going out for a few weeks. Indicates Battery Life is like 5-8 hours depending on brightness,wifi etc.
 

ggx2ac

Member
No other info as he indicates he does not want to spoil any games or anything like that

States Final Dev kits have been going out for a few weeks. Indicates Battery Life is like 5-8 hours depending on brightness,wifi etc.

I think a new thread should be made just because of the battery (and final dev kits)
 
No other info as he indicates he does not want to spoil any games or anything like that

States Final Dev kits have been going out for a few weeks. Indicates Battery Life is like 5-8 hours depending on brightness,wifi etc.

Holy shit. 8 hours in any circumstance would be phenomenal and 5 hours as standard is great too.
 

Malakai

Member
Could anybody with Physics knowledge would be able to back hand calculate the mah/kWh in order to get 5 to 8 hour battery life?
 
D

Deleted member 465307

Unconfirmed Member
I haven't seen a thread for this on the front page.


I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?

Edit: To note it's from NateDrake

I've never heard of the 3DS having 5-8 hours of battery life, and Nintendo seems to rate it as less than that. I wonder if the 5-8 hours or the 3DS comparison is the accurate part.

I also can't imagine how this system could possibly run 5-8 hours. I had assumed it would be at least as powerful as Wii U (likely a bit more) when in portable mode so that it can run the games at 720p without any compromises and maybe a few improvements.

If this system really does end up having a better battery life, screen, and size than the Wii U's GamePad while also being more powerful than Wii U, that's going to be a huge jump forward in usability and I'll be impressed.
 

NeOak

Member
I've never heard of the 3DS having 5-8 hours of battery life, and Nintendo seems to rate it as less than that. I wonder if the 5-8 hours or the 3DS comparison is the accurate part.

I also can't imagine how this system could possibly run 5-8 hours. I had assumed it would be at least as powerful as Wii U (likely a bit more) when in portable mode so that it can run the games at 720p without any compromises and maybe a few improvements.

If this system really does end up having a better battery life, screen and size than the Wii U's GamePad while also being more powerful than Wii U, that's going to be a huge jump forward in usability and I'll be impressed.

3DS can do 5 hours, and XL can do 8 hours.

Also, you're thinking of 2011 tech.

I haven't seen a thread for this on the front page.


I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?

Edit: To note it's from NateDrake

Made the thread. http://www.neogaf.com/forum/showthread.php?t=1323139
 
I've never heard of the 3DS having 5-8 hours of battery life, and Nintendo seems to rate it as less than that. I wonder if the 5-8 hours or the 3DS comparison is the accurate part.

I also can't imagine how this system could possibly run 5-8 hours. I had assumed it would be at least as powerful as Wii U (likely a bit more) when in portable mode so that it can run the games at 720p without any compromises and maybe a few improvements.

If this system really does end up having a better battery life, screen and size than the Wii U's GamePad while also being more powerful than Wii U, that's going to be a huge jump forward in usability and I'll be impressed.

Wow that really puts it in perspective. It would be a very impressive leap forward in under 5 years.

If the Switch ends up being successful I have a feeling we'll look back on the Wii U as being just ahead of its time.
 
D

Deleted member 465307

Unconfirmed Member
3DS can do 5 hours, and XL can do 8 hours.

Also, you're thinking of 2011 tech.

But Nintendo rates the n3DS at 3.5-6 hours and the n3DS XL at 3.5-7 hours when running 3DS games (it's longer if playing a 2DS game), and I believe those are the systems with the best battery lifes (lives?) of the lineup. I've just never seen someone claim 3DS can go 5-8 hours, so this would seem to be an improvement. I remember the original battery life of the 3DS in particular being quite bad (3-5 hours).

Yeah, you're right. It's not me marveling at Nintendo; it's more me being impressed with how much graphics and mobile tech has advanced in recent years and what that will lead to within Nintendo's own product line progression.
 

NeOak

Member
But Nintendo rates the n3DS at 3.5-6 hours and the n3DS XL at 3.5-7 hours when running 3DS games (it's longer if playing a 2DS game), and I believe those are the systems with the best battery lifes (lives?) of the lineup. I've just never seen someone claim 3DS can go 5-8 hours, so this would seem to be an improvement. I remember the original battery life of the 3DS in particular being quite bad (3-5 hours).

Yeah, you're right. It's not me marveling at Nintendo; it's more me being impressed with how much graphics and mobile tech has advanced in recent years and what that will lead to within Nintendo's own product line progression.

Yeah, saw the official figures, New XL can do 7. Old regular 3DS does 5 max.

While playing DS games they can have longer battery life, but that is another story.

And compare cellphones from 2012 to cellphones today to have an idea of how far have we come.
 
Not until the final console is out.


Go back to the "can it do 4k?" part of the thread. Be prepared to cringe.

Lets hope Emily Rogers is wrong then...
https://mynintendonews.com/2016/10/...ntendo-switch-has-4gb-of-ram-in-retail-units/

That would suggest, if the SoC uses Pascal architecture, that the Switch GPU would get 768GFlops when docked, as the 10W of the TX1 would get 40% increased performance on the 16nm process.

Which is about in line with the upper end of reasonable expectations here. Not bad.

Its going to be either 40% more performance or more energy efficient(what was it..60%?). Gawd I hope its not the latter. Because as posted in Nate's new video of the battery life supposedly being boosted from 3 hours to 5-8 hours and Pascal(from several months ago he claimed) being used, it seems even more likely they'd go more the energy efficient route. /:
 

Instro

Member
Lets hope Emily Rogers is wrong then...
https://mynintendonews.com/2016/10/...ntendo-switch-has-4gb-of-ram-in-retail-units/



Its going to be either 40% more performance or more energy efficient(what was it..60%?). Gawd I hope its not the latter. Because as posted in Nate's new video of the battery life supposedly being boosted from 3 hours to 5-8 hours and Pascal(from several months ago he claimed) being used, it seems even more likely they'd go more the energy efficient route. /:

Well there's only so much performance they can push in handheld mode due to thermal restrictions anyway. Being battery efficient doesn't affect how well it performs when docked though.
 
Heres an interesting video..

Earlier this week Eurogamer "leaked" VC games on the Switch, notably possibly GC games. Well just recently Digital Foundary/Eurogamer made a comparison video of gamecube and wii games vs dolphin emulated games on X1. Some of the games running on dolphin x1 at 480p were pretty close to hitting 60fps(around 50fps) for the gamecube games..

Perhaps it gives us a glimpse of what to expect.. Something like Pascal/x2 could certainly help with matching gamecube framerates.
https://www.youtube.com/watch?v=UGdHM8AIhvw
 

FyreWulff

Member
Heres an interesting video..

Earlier this week Eurogamer "leaked" VC games on the Switch, notably possibly GC games. Well just recently Digital Foundary/Eurogamer made a comparison video of gamecube and wii games vs dolphin emulated games on X1. Some of the games running on dolphin x1 at 480p were pretty close to hitting 60fps(around 50fps) for the gamecube games..

Perhaps it gives us a glimpse of what to expect.. Something like Pascal/x2 could certainly help with matching gamecube framerates.
https://www.youtube.com/watch?v=UGdHM8AIhvw

Well, also the fact that Nintendo would have all the internal documentation on the GameCube and would have a massive upper hand over Dolphin,which is stuck slowly reverse engineering everything.
 
Its going to be either 40% more performance or more energy efficient(what was it..60%?). Gawd I hope its not the latter. Because as posted in Nate's new video of the battery life supposedly being boosted from 3 hours to 5-8 hours and Pascal(from several months ago he claimed) being used, it seems even more likely they'd go more the energy efficient route. /:

The nice thing about the whole concept of the Switch is that, when docked, you can get that 40% increased performance at the same power draw (10W) and when undocked you can get the 60% increased power efficiency to bring it down to 4W (this is all based on 10W for 512GFlops for TX1).

This is why ensuring that the final product uses the most power efficient process node is so important. It means both more battery life AND more power when fully clocked.
 
GameCube is 15 years old hardware.

There is no reason to believe that a device that operates possibly around 350Gflops in mobile mode couldn't emulate it.
 

Rolf NB

Member
Doesn't work like that.
Except it does. Simple algebra.
ΔE = P * Δt
Voltage of Li-Ion / Li-Po cells is a fixed material property. 3.3~3.7V depending on chemical cell composition. So the commonly quoted mAh capacities transform to Wh capacities just nicely by multiplying with 3.5 "give or take a few".
A 4000mAh battery at 3.5V is a 14Wh battery. If you want 3 hours out of a 14Wh battery, make sure to draw no more than 4.7W "give or take a few".

As soon as we agree what power dissipation headroom a device the size of the Switch might reasonably afford, we can fill in the variables and calculate.

Sidenote: Wii U is 34W with the major offenders ITO power draw made on a 28nm process. Switch is 16/14nm, yes?
 

Luigiv

Member
Except it does. Simple algebra.
ΔE = P * Δt
Voltage of Li-Ion / Li-Po cells is a fixed material property. 3.3~3.7V depending on chemical cell composition. So the commonly quoted mAh capacities transform to Wh capacities just nicely by multiplying with 3.5 "give or take a few".
A 4000mAh battery at 3.5V is a 14Wh battery. If you want 3 hours out of a 14Wh battery, make sure to draw no more than 4.7W "give or take a few".

As soon as we agree what power dissipation headroom a device the size of the Switch might reasonably afford, we can fill in the variables and calculate.

Sidenote: Wii U is 34W with the major offenders ITO power draw made on a 28nm process. Switch is 16/14nm, yes?

Wii U's processors were actually built on a 45nm node, why is part of the reason why it's power draw is that high to begin with. They had to go with that node (despite the fact 32nm and 28nm were already available) because both the CPU and GPU had eDRAM, which at the time could not be fabricated on a smaller node (not counting Intel).
 
I thought the Wii U was supposed to have super efficient architecture, wonder what happened with that

Mobile phones/tablets have extraordinarily accelerated the evolution of low powered processing technology. Wii U was decently efficient when it launched, but 4 years in this new tech world is a huge amount of time.
 

Astral Dog

Member
poor Wii U was left too soon then, too bulky and power hungry to be a portable and too weak and small for a proper (next gen) home console

At least Switch got away with these mobile tech advancements in a good way. :)
 

Luigiv

Member
I thought the Wii U was supposed to have super efficient architecture, wonder what happened with that

Kind of. I mean it wasn't inefficient by any stretch of imagination, but even for 2012, it wasn't entirely as efficient as it could have been.

That said it's not a super straight forward calculation to make. Had Nintendo gone 32nm, but kept performance the same, then the CPU and GPU would certainly be more efficient, but they'd also have to drop the eDRAM. This would mean either replacing it with SRAM or dropping embedded memory entirely but using gddr5 instead of ddr3, both options being less efficient than what the Wii U used. I think on balance it would have been more economical on the whole but maybe not as much as we'd think.

But anyway, point is, if the Switch is using 16nm finfet, it's going to be in a whole different league of efficiency versus the Wii U. Enough so to give us more power in a portable form factor.
 
Status
Not open for further replies.
Top Bottom