NeOak
Member
The headscratcher to me is they finally had a built in second screen.. and removed all the tingle tuner co-op functionality from Wind Waker.
Oh, I had forgotten about that.
The headscratcher to me is they finally had a built in second screen.. and removed all the tingle tuner co-op functionality from Wind Waker.
I'd be interested to hear if anyone wants to guess at a power envelope for the Switch now that we have more than one fan rumored to be inside the Switch tablet itself, in addition to one in the dock.
It's odd that you'd have fans in the tablet if they weren't designed to run when in portable mode, so I'm going to assume that there is sufficient heat generated when in portable mode that the fans are necessary to dissipate it. Then in docked mode you need even more cooling due to the increased clock rates. I wonder if this information gives us any more insight into the possible GPU performance levels (maybe now we could have 3 SMs instead of 2 which we previously assumed?)
But how much battery life would the fan take to keep the switch cool when it gets hot, is also something we have to factor.
Unless the fan only runs when docked.
Don't know Shield or Vita, but the big difference between the Nintendo stuff and iPads is serviceability of the battery. Just pop off a cover or whatever and swap the relatively small modular battery, vs Apple basically filling the whole iPad case with big flat slab batteries. If the x/y size of the battery is big enough like that, small changes in the z size can make a big difference in capacity with minimal noticeable changes in actual feel in hand.Wii U Gamepad Stock - 1500 mah
Wii U Gamepad extended - 2550 mah
Third Party Batteries - 4,000 mah
3ds xl old / new - 1,700 mah / 1400 mah
Vita - 2210 mah
Shield Tablet - 5197 mah
Shield Portable - 7350 mah
Ipad Mini 4 - 5124 mah
8000 mah seems like a HEFTY size battery when compared to other products on the market and would substantially impact the weight and size of the device.. not to mention space inside for any other technology?
Unless the fan only runs when docked.
Gonna go with 10W undocked. With an (optimistic) 8000mAh Li-Po battery, that would work out to 3 hours.
Double, at most triple it docked.
I'm guessing 5w in portable mode, 12w docked, 4500mAh battery.
No way it's around 10W docked. Too low when we consider the active cooling setup.It definitely won't only run fans when docked if their's one in the portable unit. It would be complete insanity to include a fan in the device then only run it along with a second fan when docked.
I'm guessing 5w in portable mode, 12w docked, 4500mAh battery.
How high the 256-core GPU can be clocked? The one in the Tegra TV is 1GHz @ 512 GFLOPS, so a frequency of 400MHz would be close to the Wii U's power.Hmmm, my take is up to 20w docked, but 5w handheld and 4500mAh seems good to me, gpu clock being about 35-40% of docked mode full clock.
No way it's around 10W docked. Too low when we consider the active cooling setup.
15W-20W docked sounds reasonable since, as you said, is what the Shield TV reaches when the GPU is loaded.Could be 15w I suppose, that would still require active cooling. Shield TV maxes out at 19.2w and has active cooling and its a bigger box than Switch. Not bigger than Switch docked, but docking it doesn't give is more internal space for heat dissipation, which is probably why theirs a second fan to help with airflow.
12-15w could get you get a decent amount of performance as well assuming A72 or A73 CPU's and Pascal Tegra on a 16nm process.
15W-20W docked sounds reasonable since, as you said, is what the Shield TV reaches when the GPU is loaded.
So I'm just watching all of this "Somewhere between PS4 and PS4 Pro graphics" talk and laughing all the way tothe bankGamestop.
Not until the final console is out.Question are we sold if the 4GB ram? Is there a case where we could see more? I know it's rumors but everyone seems so sure on the ram.
Go back to the "can it do 4k?" part of the thread. Be prepared to cringe.Are you on something?, seriously. Which posts in this thread have you imagined which include all that talk?
Go back to the "can it do 4k?" part of the thread. Be prepared to cringe.
So I'm just watching all of this "Somewhere between PS4 and PS4 Pro graphics" talk and laughing all the way tothe bankGamestop. It's barely gonna be on the same graphics level as the Wii U, y'all... And I'm here to tell you to go pick up your 3DS and imagine it with a 720p screen and super mario 3d world playing on it. That's some pretty exciting shit.
So I'm just watching all of this "Somewhere between PS4 and PS4 Pro graphics" talk and laughing all the way tothe bankGamestop. It's barely gonna be on the same graphics level as the Wii U, y'all... And I'm here to tell you to go pick up your 3DS and imagine it with a 720p screen and super mario 3d world playing on it. That's some pretty exciting shit.
That would suggest, if the SoC uses Pascal architecture, that the Switch GPU would get 768GFlops when docked, as the 10W of the TX1 would get 40% increased performance on the 16nm process.
Which is about in line with the upper end of reasonable expectations here. Not bad.
Nintendo Switch - Final Dev Kits Being Sent, Battery Life Better Than Expected [Discussion Video] - https://t.co/WX92zKgacm
I haven't seen a thread for this on the front page.
I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?
Edit: To note it's from NateDrake
No other info as he indicates he does not want to spoil any games or anything like that
States Final Dev kits have been going out for a few weeks. Indicates Battery Life is like 5-8 hours depending on brightness,wifi etc.
No other info as he indicates he does not want to spoil any games or anything like that
States Final Dev kits have been going out for a few weeks. Indicates Battery Life is like 5-8 hours depending on brightness,wifi etc.
Could anybody with Physics knowledge would be able to back hand calculate the mah/kWh in order to get 5 to 8 hour battery life?
I haven't seen a thread for this on the front page.
I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?
Edit: To note it's from NateDrake
I've never heard of the 3DS having 5-8 hours of battery life, and Nintendo seems to rate it as less than that. I wonder if the 5-8 hours or the 3DS comparison is the accurate part.
I also can't imagine how this system could possibly run 5-8 hours. I had assumed it would be at least as powerful as Wii U (likely a bit more) when in portable mode so that it can run the games at 720p without any compromises and maybe a few improvements.
If this system really does end up having a better battery life, screen and size than the Wii U's GamePad while also being more powerful than Wii U, that's going to be a huge jump forward in usability and I'll be impressed.
I haven't seen a thread for this on the front page.
I can't watch the video at the moment. Is there any good info in it aside from final dev kits being sent out and the battery life?
Edit: To note it's from NateDrake
I've never heard of the 3DS having 5-8 hours of battery life, and Nintendo seems to rate it as less than that. I wonder if the 5-8 hours or the 3DS comparison is the accurate part.
I also can't imagine how this system could possibly run 5-8 hours. I had assumed it would be at least as powerful as Wii U (likely a bit more) when in portable mode so that it can run the games at 720p without any compromises and maybe a few improvements.
If this system really does end up having a better battery life, screen and size than the Wii U's GamePad while also being more powerful than Wii U, that's going to be a huge jump forward in usability and I'll be impressed.
On a device this small? That is a hilarious wish.
3DS can do 5 hours, and XL can do 8 hours.
Also, you're thinking of 2011 tech.
But Nintendo rates the n3DS at 3.5-6 hours and the n3DS XL at 3.5-7 hours when running 3DS games (it's longer if playing a 2DS game), and I believe those are the systems with the best battery lifes (lives?) of the lineup. I've just never seen someone claim 3DS can go 5-8 hours, so this would seem to be an improvement. I remember the original battery life of the 3DS in particular being quite bad (3-5 hours).
Yeah, you're right. It's not me marveling at Nintendo; it's more me being impressed with how much graphics and mobile tech has advanced in recent years and what that will lead to within Nintendo's own product line progression.
Not until the final console is out.
Go back to the "can it do 4k?" part of the thread. Be prepared to cringe.
That would suggest, if the SoC uses Pascal architecture, that the Switch GPU would get 768GFlops when docked, as the 10W of the TX1 would get 40% increased performance on the 16nm process.
Which is about in line with the upper end of reasonable expectations here. Not bad.
Lets hope Emily Rogers is wrong then...
https://mynintendonews.com/2016/10/...ntendo-switch-has-4gb-of-ram-in-retail-units/
Its going to be either 40% more performance or more energy efficient(what was it..60%?). Gawd I hope its not the latter. Because as posted in Nate's new video of the battery life supposedly being boosted from 3 hours to 5-8 hours and Pascal(from several months ago he claimed) being used, it seems even more likely they'd go more the energy efficient route. /:
Heres an interesting video..
Earlier this week Eurogamer "leaked" VC games on the Switch, notably possibly GC games. Well just recently Digital Foundary/Eurogamer made a comparison video of gamecube and wii games vs dolphin emulated games on X1. Some of the games running on dolphin x1 at 480p were pretty close to hitting 60fps(around 50fps) for the gamecube games..
Perhaps it gives us a glimpse of what to expect.. Something like Pascal/x2 could certainly help with matching gamecube framerates.
https://www.youtube.com/watch?v=UGdHM8AIhvw
Its going to be either 40% more performance or more energy efficient(what was it..60%?). Gawd I hope its not the latter. Because as posted in Nate's new video of the battery life supposedly being boosted from 3 hours to 5-8 hours and Pascal(from several months ago he claimed) being used, it seems even more likely they'd go more the energy efficient route. /:
Except it does. Simple algebra.Doesn't work like that.
Well just recently Digital Foundary/Eurogamer made a comparison video of gamecube and wii games vs dolphin emulated games on X1.
Except it does. Simple algebra.
ΔE = P * Δt
Voltage of Li-Ion / Li-Po cells is a fixed material property. 3.3~3.7V depending on chemical cell composition. So the commonly quoted mAh capacities transform to Wh capacities just nicely by multiplying with 3.5 "give or take a few".
A 4000mAh battery at 3.5V is a 14Wh battery. If you want 3 hours out of a 14Wh battery, make sure to draw no more than 4.7W "give or take a few".
As soon as we agree what power dissipation headroom a device the size of the Switch might reasonably afford, we can fill in the variables and calculate.
Sidenote: Wii U is 34W with the major offenders ITO power draw made on a 28nm process. Switch is 16/14nm, yes?
I thought the Wii U was supposed to have super efficient architecture, wonder what happened with that
I thought the Wii U was supposed to have super efficient architecture, wonder what happened with that
I thought the Wii U was supposed to have super efficient architecture, wonder what happened with that