Buggy Loop
Member
So with the patent dump from Nintendo, we have a lot more info. Now we know that they have been looking at turning switch into an HMD
Now, from what we know, in portable mode it'll most likely render at 720p. With a 6.2" display, putting it at 240ppi, it's really good for a handheld, but not really right next to your eyes when it is strapped on your face.
So how is it even considered? Who would release one of the worst PPI VR HMD on the planet?
Is the screen RGB ala sony VR ? Is it actually a 1080p display, but simply rendering @ 720p for power ressources? Even RGB @ 1080p would still put it a bit worse than PSVR in ppi, but would probably be sufficient as PSVR actually has the least screen door effect.
Or...
Nvidia, i believe, is behind all this tech mainly. I want to point out to a research Nvidia did 2 years ago on VR display tech, called cascaded displays.
https://youtu.be/0XwaARRMbSA
Or it's just a dead patent that will never come to fruition, but i just want to point out a possible scenario.
Now, from what we know, in portable mode it'll most likely render at 720p. With a 6.2" display, putting it at 240ppi, it's really good for a handheld, but not really right next to your eyes when it is strapped on your face.
So how is it even considered? Who would release one of the worst PPI VR HMD on the planet?
Is the screen RGB ala sony VR ? Is it actually a 1080p display, but simply rendering @ 720p for power ressources? Even RGB @ 1080p would still put it a bit worse than PSVR in ppi, but would probably be sufficient as PSVR actually has the least screen door effect.
Or...
Nvidia, i believe, is behind all this tech mainly. I want to point out to a research Nvidia did 2 years ago on VR display tech, called cascaded displays.
https://youtu.be/0XwaARRMbSA
Or it's just a dead patent that will never come to fruition, but i just want to point out a possible scenario.