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Limited Run Games - Putting digital games into your hands

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I edited above, but there seems to be this notion that there is little substitution between PS4 and Vita versions, but a lot of these releases are suggesting that if only one exists, people will flock to it, IMO.

PS4 games still get ~7k runs even when they're alone

People are just still underestimating little Vita!

They've said it before, print sizes are determined by the publisher. It's not LRG's call. So if you're mad, talk to Oddworld Inhabitants.

I'm not mad, just pointing it out. The Oddworld run was obviously too small for whatever reason
 

t26

Member
They also look at sales of the digital version to determine print, which is why the under estimated the demand for Soldner
 
Should've just said you felt the print run was too small instead of comparing to another title then. ;D
Steallth Inc sparked a discussion about run sizes last time because it took a long time to sell out. That's why I said that. :)
This reminds me that I should buy a new Vita to keep around just in case.

:( I have 2 as well, it makes me really sad they're not sold anymore in EU and NA.

I should really import that candy orange JP model

4vFOS4X.jpg


so tasty
 

MrNelson

Banned
Nice :) I just kept going back to the site and adding the item again over and over. Then i tried "return to cart" and it worked on the first try. But as mentioned, it might have been a coincidence.

My brother has been trying since it said 700 left and he hasn't had any luck with your method.

Edit: Wooo! Managed to get one for him! I wonder why people are having so many issues.
 
Nice :) I just kept going back to the site and adding the item again over and over. Then i tried "return to cart" and it worked on the first try. But as mentioned, it might have been a coincidence.

Just dealt with this. Was repeatedly refreshing Firewatch while it had hundreds in stock trying to get the shopping cart to accept that it was in stock. I panicked cause Oddworld was getting low in stock so I bought that. Then with only 50 Firewatch copies left it finally let me put an order through.

$30 shipping :)
 

ephemeral

Member
Seeing people already selling the preordered games on ebay rubs me in a very bad way. I really wanted that blue cover :/. Time to pay some scalper on ebay then.
 
Seeing people already selling the preordered games on ebay rubs me in a very bad way. I really wanted that blue cover :/. Time to pay some scalper on ebay then.

To be fair, some people do have the blue cover variant in hand because of PSX. But yea, these things go up on eBay before they're even sold by LRG all the time.
 
Steallth Inc sparked a discussion about run sizes last time because it took a long time to sell out. That's why I said that. :)


:( I have 2 as well, it makes me really sad they're not sold anymore in EU and NA.

I should really import that candy orange JP model

4vFOS4X.jpg


so tasty
That Vita is gorgeous. I wonder if it looks as good in real life vs promo shots though.
 
I'm glad Oddworld has done so well. Absolutely my favourite release so far.

But I also feel like it's the highest-profile game LRG have done for Vita so far, so was expecting a little more for a run.

Still, it's done and is another resounding success. I'd say they should make the (hopefully) inevitable Munch's Oddysee even bigger, but I'm not sure that game is anywhere near as popular as Stranger's Wrath.
 

Olengie

Member
Set an alarm for 2:59. Alarm went off. Went to the bathroom for a bit. Got my Oddworld and Firewatch order in.

My coworker didnt screw me over this time.
 

takoyaki

Member
Now that Firewatch happened, The Witness not happening makes me sad. :(

Same. The Witness was my favorite game this year and it's a real shame that there was no physical release despite Blow talking about it. A LRG release with nice cover art could easily sell 10k copies.
 

Weevilone

Member
Got my Stealth Inc games yesterday. Box was not taped shut again, but somehow nothing was missing. I'm pretty sure the only packages I've ever received that weren't taped at all have been from LRG and wer'e at 3+.

Weird.. happy nothing got lost but I feel like it's a matter of time, especially if it's happening to a lot of people.
 
Josh has been tweeting about the recent run sizes:

If you want to see us increase print run sizes, more people need to be willing to support ALL of our releases.

Having a small run like Stealth Inc take a while to move doesn't exactly imply that we should print 10K of our next releases.

If we blanket increase runs and no one shows up, we'll go out of business FAST.

We already printed what felt like a lot for Stranger (4.5K standard, 1K PSX) and Firewatch (7.5K) versus our standard run of 3.5k - 4k.

Is it just me, or is this coming to completely the wrong conclusion from it?

I mean, to me, he's effectively saying with this "we need more collectors buying every release just because if we're going to increase print runs".

But for me - and the vast majority of consumers who I assume aren't full-set collectors - the value of a release comes down to the individual game itself.

I mean, using Stealth Inc. to gauge demand for Oddworld? I just don't get it. Use Stealth Inc. to gauge demand for Stealth Inc. 2. Maybe a similar game like The Swindle. Don't look at it and draw conclusions for Oddworld and Firewatch.

I appreciate that it's probably a horrific balancing act to get the print sizes just right, but lashing out at people who didn't buy 2D stealth platformer for the reason 3D action shooter got a smaller print run just seems insane to me.
 

ephemeral

Member
Got my Stealth Inc games yesterday. Box was not taped shut again, but somehow nothing was missing. I'm pretty sure the only packages I've ever received that weren't taped at all have been from LRG and wer'e at 3+.

Weird.. happy nothing got lost but I feel like it's a matter of time, especially if it's happening to a lot of people.

Are you sure it wasn't opened by someone?

Josh has been tweeting about the recent run sizes:









Is it just me, or is this coming to completely the wrong conclusion from it?

I mean, to me, he's effectively saying with this "we need more collectors buying every release just because if we're going to increase print runs".

But for me - and the vast majority of consumers who I assume aren't full-set collectors - the value of a release comes down to the individual game itself.

I mean, using Stealth Inc. to gauge demand for Oddworld? I just don't get it. Use Stealth Inc. to gauge demand for Stealth Inc. 2. Maybe a similar game like The Swindle. Don't look at it and draw conclusions for Oddworld and Firewatch.

I appreciate that it's probably a horrific balancing act to get the print sizes just right, but lashing out at people who didn't buy 2D stealth platformer for the reason 3D action shooter got a smaller print run just seems insane to me.

Before Oddworld New n Tasty, I didn't care about getting any LRG games, simply because I wasn't interested in them. If I wasn't a collector I'd only care about the games I'm interested in, and some of the releases are far more interesting than others. I really do hope that this situation doesn't rise again. Still, Stealth Inc sold much slower than I expected.
 
For all intents and purposes Firewatch had a 4-5k run on LRG, not 7.5k. The decision to sell part of the run somewhere else is a bad one.

And Stealth Inc (a game that, let's be honest, not many really asked for) had a total run of 7k compared to Strangers 4.5k (The 1k extra are meaningless, since they're mostly extra copies that go to people who already bought one or two normal ones). Varieties obviously increase demand, which seemingly wasn't taken into account.

Can't really agree with Josh there. Demand for Oddworld was underestimated and demand for Stealth Inc was overestimated, that's all it is. No one is asking to increase runs across the board.

To make better estimates I would just consider doing less experiments with varieties and copies that are exclusively sold somewhere else and try to find a good baseline without those things first. It's obviously not working yet

edit: also echoing what hawk said before, total run size is more important than per platform size. Stealth Inc with 3.5k + 3.5k is not a "small run" compared to Oddworld.
 

ephemeral

Member
For all intents and purposes Firewatch had a 4-5k run on LRG, not 7.5k. The decision to sell part of the run somewhere else is a bad one.

And Stealth Inc (a game that, let's be honest, not many really asked for) had a total run of 7k compared to Strangers 4.5k (The 1k extra are meaningless, since they're mostly extra copies that go to people who already bought one or two normal ones). Varieties obviously increase demand, which seemingly want taken into account.

Can't really agree with Josh there. Demand for Oddworld was underestimated and demand for Stealth Inc was overestimated, that's all it is. No one is asking to increase runs across the board.

To make better estimates I would just consider doing less experiments with varieties and copies that are exclusively sold somewhere else and try to find a good baseline without those things first. It's obviously not working yet

Well said, this release is by far the worst I've experienced, and a limited edition of an already limited run is not a great idea imo. Wasn't happy with the Triple Pack saying 'Sold Out' and not getting any reply before the second batch went live, so I missed my chance to pick it up.
 
why not just uh... take pre-orders and gauge run size from that? or does that take the fun out of people scrambling to get on the page at a certain time hoping they can snag a copy?
Pre orders sell less copies and are much more difficult to handle for LRG because of customer support and delays. It's not happening.

When print runs are correctly estimated, no one benefits from pre orders, it's a worse deal for everyone

They're not doing it this way because they want you to miss out, they're doing this because it makes the most sense. Plenty of the previous releases have been fine
 

dickroach

Member
^makes sense.
there's gotta be some middle ground tho where there's not hundreds/thousands of people going "shit I wish I coulda got that" after the fact. even months after the fact.
 

Shizuka

Member
I agree with Kresnik and Yian. Stealth Inc (and most of Curve Digital catalogue) won't be an easy sell and they should have small prints. Stranger's Wrath HD, coming from a very successful New n Tasty run, should've had more copies for sale. You can't just even out every single release so far and say that a more famous game doesn't warrant a bigger release because a less known game bombed.
 

sn0man

Member
Josh has been tweeting about the recent run sizes:









Is it just me, or is this coming to completely the wrong conclusion from it?

I mean, to me, he's effectively saying with this "we need more collectors buying every release just because if we're going to increase print runs".

But for me - and the vast majority of consumers who I assume aren't full-set collectors - the value of a release comes down to the individual game itself.

I mean, using Stealth Inc. to gauge demand for Oddworld? I just don't get it. Use Stealth Inc. to gauge demand for Stealth Inc. 2. Maybe a similar game like The Swindle. Don't look at it and draw conclusions for Oddworld and Firewatch.

I appreciate that it's probably a horrific balancing act to get the print sizes just right, but lashing out at people who didn't buy 2D stealth platformer for the reason 3D action shooter got a smaller print run just seems insane to me.

Pre-order for 30 days to demand and then provide another 10-20% beyond pre-order on launch would alleviate most of this. They could surprise themselves and sell more like 12k copies of something like Firewatch. Also running a server to find out pre-release demand is a damn cheap way to know what 90% of your sales are going to be. The skull girls preorder was hopefully successful enough for them to see that.

Second, I'm into collecting physical releases but I'm not going to buy a game I'm not remotely interested in to support another game. Physical collecting has a toll of needing the real estate to house the media and so after you get past 100 or so games you have to become choosy.

Lastly, if they're running that thin on numbers they should look into alternative options. I see they're selling a fancy shipping box for $3.99, when they could just give us all fancy shipping boxes and still make a better margin but charging everyone 3.49 more. I know money is tight for all of us but the margin should provide for them to make a mistake or two if they can't negotiate a flexible preorder strategy. Hell, I personally would pay $5 more per title and have a quality shipping box and I didn't bother on any prior game because I assumed they were making enough money that they could afford to have a couple thousand titles sit around for six months.
 

Clive

Member
I would not be surprised if the 5.5k copies actually reached out to fewer people online than a 4.5k regular run would have. Many were "forced" to buy three copies when they only wanted one or two and some were sold at PSX. That's definitely part of the issue at least, this was not a 5.5k run in terms of availability on their website.
 

ephemeral

Member
I would not be surprised if the 5.5k copies actually reached out to fewer people online than a 4.5k regular run would have. Many were "forced" to buy three copies when they only wanted one or two and some were sold at PSX. That's definitely part of the issue at least, this was not a 5.5k run in terms of availability on their website.

True. I hope that someone wants to sell me a regular copy so I can have one sealed. If anyone in here wants to sell one of the regular copies, please let me know :). I'll pay well.
 

mollipen

Member
I know LRG is against preorders (and I'm not disagreeing), but what about like interest polls?

Considering releases to be a linear showing of what print numbers should be just doesn't work in my mind. I've mentioned before that I've gotten almost every Vita release so far, but that I can't keep doing that. Had I been pickier around the time of its release, I'd never have gone for Stealth (sorry devs). But that doesn't mean a damn thing in terms of my interest for, say, Val-hall-a or Japanese games.

Not that I'm someone who knows about selling games, but being one who covers and talks about them as my job, it's pretty clear at times which indie games have the bigger buzz. I think LRG, if they want/need to keep that momentum, needs to make some better choices in what to release now that they're established. Or, again, do more research among their consumer base on which titles people are most interested in. Send out previous buyers a survey on upcoming releases or whatever.

Whatever is done, I just can't believe in the "you need to buy X game people might not care about in order to get a proper run for Y that people do" plan, because that has no option BUT failure at some point.
 
I don't even think they need preorders or anything, they just need to be a little more realistic about demand.

Very few people are going to buy every game. That's far-out mega collector territory, so don't assume that'll ever happen.

I have nothing against Stealth Inc, but they simply overestimated demand for it. Compared to their other releases, I'm not sure why they overestimated it (seems obvious to me that it would be one of their lowest demanded releases), but hey, just learn from it next time.

Likewise Oddworld was handled weirdly with not only being underestimated in terms of demand, but stock being split between the triple pack and PSX. Again, it seems pretty clear to me that Oddworld would have had more demand than Stealth Inc, but again, just learn from it.

Polls are a decent idea I suppose, but I don't even think it's necessary compared to keeping track of interest in individual games via twitter, their own site, etc, and making some assumptions based on the popularity of the game's original release. We're not looking at 1000 vs 100,000 copies here, we're talking factors of a few thousand or so. I think this is doable, and telling fans that more people need to support all releases is pretty unrealistic and unfair. I love LRG yet I've only purchased two games (would have been 3 if I got to New & Tasty before it sold out) and have no interest in purchasing anywhere close to all of the titles.
 
Gamers were trying to buy thousands of dollars worth of electronics and game deals around the time Stealth Inc went on sale. It wasn't 7k for one platform and there wasn't a special blue holy grail fetching hundreds on ebay already to put blood in the water.
 
The community rejected subscription services, which was the way out.

We made our bed IMO.

So that's it then. Everyone should be happy with the way things are because people didn't want a subscription model? No discussion; feedback and improvements; anything to change the way things are.

I disagree. The only way things improve is by experimentation; feedback and changes. And I don't believe for a second LRG are the kind of company who would just shut fans out and do what they think is best because fans didn't want one particular solution.
 
The subscription thing would have helped a small number of people to never miss a game. It wouldn't have fixed the fundamental difficulty of estimating run sizes and there still would have been situations like this.

They would have helped you, but they wouldn't have helped everyone and we would still have this discussion right now

There will never be a 100% success rate, but now that we know something went wrong, the best thing to do is find out why.
 

Darknight

Member
Just want to say I was there friday 10am EST and used Internet Explorer. I was logged in before and exactly at 10:00am, I put the Oddworld bundle game in the basket and went to check out.

It said for like 2 seconds I was on some wait line or something weird. Immediately the screen showed the bundle out of stock. Lets just say I was pissed as hell. :(
 

mollipen

Member
The bundle thing can be easily avoided next time by not having stupidly limited variants

Or not trying to sell those variants online. People just need to accept that having show-specific variants is a way of life and totally expected in a lot of circles. So long as LRG sold the exact same game—just without the limited cover—online at a later point, that's all they needed to do.
 

ephemeral

Member
Just want to say I was there friday 10am EST and used Internet Explorer. I was logged in before and exactly at 10:00am, I put the Oddworld bundle game in the basket and went to check out.

It said for like 2 seconds I was on some wait line or something weird. Immediately the screen showed the bundle out of stock. Lets just say I was pissed as hell. :(

I got a similar problem, mine got stuck in the queue for a minute and when I tried again it was sold out. And yes, I refreshed like a maniac and checked out with ONLY the triple pack as soon as it went live. My friend who put her order later than me (by more than 10 seconds according to her), didn't get stuck and managed to get the triple pack and the Firewatch games in the same order.
 
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