I already explained why it feels like a game made by a new team, which it is. All they've done is cram gimmicks that make it seem like it's the same game, except without the charm, while using that to mask the big differences in the combat that don't even try emulating the original.
Yea you haven't elaborated, just vaguely described a problem without giving an example."Cram gimmicks", what gimmicks, what are you talking about?
Is there a move list in the game? Couldn't figure out much more than the basic combat strings on my first-run, and didn't notice anything that explained how to expand past them either besides the stuff I sort of stumbled into.
- hold attacks (Holding down square/triangle after an attack)
- Launcher attack ( jump, immediate heavy )
- Down slash (jump, delayed heavy)
- dodge+ light/heavy attacks [some can only be done on the ground or in the air]
- Er pod swing ( jump, immediate fire)
- Float (hold x after jump)
- Last second dodge, then either fire/light/heavy to do a special attack, dependent on weapons equipped
The first game had some decent ground work for good combat. It was just alright though, not worse or better. Would have been nice to have seen Platinum make it better and take their own spin at it, instead of scrapping it and making something completely different.
Thats exactly what they did though?
Magic become pod abilities, book become pod gun, melee attacks are still melee attacks.
Its not a combo focused game, still focused on using special moves to control the flow of combat.