lowhighkang_LHK
Member
https://newzoo.com/
Important things:
Worldwide Gaming Revenue is at 99.6 Billion. 99.6 billion (USD) is a 8.5% yoy over 2015. Will surpass 100 Billion next year.
Mobile Gaming has passed PC gaming in terms of total revenue. Browser games are down 7.5% yoy.
North America market value for 2016 is 25 billion. Asian Pacific countries 46 billion. China represents 24 billion of that total number for Asian Pacific countries, making it the largest country in terms of gaming revenue (lead by mobile gaming and F2P PC gaming)
Biggest year over year growth is seen in Asia Pacific and Latin America.
2016 Global Market Revenue Breakdown per platform: (United States Dollars)
Console: 29 Billion +4.5% growth
Mobile: 27 Billion +23.7% growth
PC: 26 Billion +4.2% growth
Tablet: 9.8 Billion +6.4% growth
Browser games: 5.2 Billion -7.5% decline
Handheld: 1.8 Billion -24.1% decline
2016 Global Market revenue Breakdown per region. (United States Dollars)
Asia: 46 Billion +10.7% growth
North America: 25.4 Billion +4.1% growth
Europe/Africa/Middle East: 23.5 Billion 7.3% growth
Latin America: 4.1 Billion +20.1% growth
Visuals and Graphs
TL;DR: China is lit. Mobile and F2P gaming making big strides year over year. Handheld seeing the biggest drops year over year. Latin America a big focus pushing onward. Non-mobile, F2P based gaming (i.e, the games GAF plays) has stabilized at around 4 percent growth. So no, the kind of shit GAF hates won't take over. It's just, growing faster particularly outside USA and Western Europe. Console gaming is at a stable growth of 4.5%. Digital revenue in the console space (full titles, DLC etc.) rapidly increasing year over year.
Important things:
Worldwide Gaming Revenue is at 99.6 Billion. 99.6 billion (USD) is a 8.5% yoy over 2015. Will surpass 100 Billion next year.
Mobile Gaming has passed PC gaming in terms of total revenue. Browser games are down 7.5% yoy.
North America market value for 2016 is 25 billion. Asian Pacific countries 46 billion. China represents 24 billion of that total number for Asian Pacific countries, making it the largest country in terms of gaming revenue (lead by mobile gaming and F2P PC gaming)
Biggest year over year growth is seen in Asia Pacific and Latin America.
2016 Global Market Revenue Breakdown per platform: (United States Dollars)
Console: 29 Billion +4.5% growth
Mobile: 27 Billion +23.7% growth
PC: 26 Billion +4.2% growth
Tablet: 9.8 Billion +6.4% growth
Browser games: 5.2 Billion -7.5% decline
Handheld: 1.8 Billion -24.1% decline
2016 Global Market revenue Breakdown per region. (United States Dollars)
Asia: 46 Billion +10.7% growth
North America: 25.4 Billion +4.1% growth
Europe/Africa/Middle East: 23.5 Billion 7.3% growth
Latin America: 4.1 Billion +20.1% growth
Visuals and Graphs
TL;DR: China is lit. Mobile and F2P gaming making big strides year over year. Handheld seeing the biggest drops year over year. Latin America a big focus pushing onward. Non-mobile, F2P based gaming (i.e, the games GAF plays) has stabilized at around 4 percent growth. So no, the kind of shit GAF hates won't take over. It's just, growing faster particularly outside USA and Western Europe. Console gaming is at a stable growth of 4.5%. Digital revenue in the console space (full titles, DLC etc.) rapidly increasing year over year.