I had to look up how to solve the stupid rope platforming puzzle for the Witch at Wicked Vale quest. Boy, that was causing me to scream in frustration.
Starting to actually accumlate EXP! Yeah!
Have you beaten the game yet? The Baba Yaga stuff was DLC, so it's a lot more challenging, the puzzles in that aren't super hard but they're complicated, which is all stuff you'd learn and get accustomed to playing through the rest of the game. If that's the case I'd just hold off on the questline until the end tbh. It's not long, but it was pretty good content, looking up the answers for it you might as well just skip it though not missing anything if you don't like puzzles and a boss fight that is largely a puzzle/platforming section as well.
I managed to defeat the Baga Yaga DLC. Lol... Man, that was tough.
The game is really starting to pick up but I'm gonna voice the same complaint that many people have said countless times again..... Lara Croft has too much potential to be a dry character. Give her a freaking personality for the 3rd game!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just started playing this (on PS4) and arrived in Syberia.
The developers sure did try to check all the boxes of what a modern game "should" (apparently) look like: inventory, weapons, skills, upgrades, XP (which progresses by doing the simplest of things and it is made sure the player is notified clearly for the extra satisfaction), intrusive and constant messages, tons of collectibles, survival instinct to highlight every path and collectible, constant spamming messages that "you should really push R3 to move forward instead of trying to figure it out yourself", lots of cutscenes, QTE's, setpieces that are trying their hardest to be more impressive than every other game out there, DLC mission unlocks,... On top of that, the characters in Tomb Raider feel so sterile, empty and uninteresting, with cringe worthy dialogue lines and voice acting. Never really understood the appeal of Lara Croft as a game character tbh unless she was more interesting in the older games.
That being said, i think it looks very good visually and there is something in the gameplay that makes me want to continue (probably the more open world approach) and i like the atmosphere, the weather effects and the world. I just hope it opens up a lot more after the initial introduction.
Got this for Christmas so will make a start soon but I wanted to come in here for a moan, the length of the case is bigger than normal blu ray cases and the fucking thing doesn't fit in my games stand
Game keeps freezing and crashing on me. The error is CE-34878-0. This is after deleting my save and restarting. Even deleted the entire game, re-downloaded and re-installed. Wtf. Pretty disappointed right now as this is supposed to be a showcase for the Pro.
Got this for Christmas and I'm loving it so far. I find the set pieces in these reboot games are so much more engaging than the Uncharted ones.
Got the game recently and I'm loving it thus far.
That said, I don't like what seems to be an increased focus on finding artefacts and tombs over combat compared to Tomb Raider 2013, regardless of the fact it's truer to the name Tomb Raider. That's a very minor gripe, however.
Yeah, I held off on buying it because it was a cardboard case of a different size. Walmart, however, received a second shipment for Black Friday and the games were in normal PS4 cases. If you haven't opened it yet, check your local Walmart and see if you can do an even swap.
All of this is true and holds throughout the game. I think the best way to enjoy it is to completely ignore all of it and simply play it as a linear adventure. The collectibles and side missions never become compelling, save for the handful of tombs.
Do those, and ignore the rest of the bloat in the game IMO. It's pretty great that way.
I started playing RotTR last night for a couple hours and here are my first thoughts.
It started off really well. The initial Siberian trek reminded me of the opening FMV for Tomb Raider (1996) and the Tibetan foothills level from Tomb Raider 2. Whether that's intentional by CD I'm unsure, but it got my attention. The following Syrian tomb of the prophet was also a pleasant wee locale to explore and traverse. I was enjoying the views, searching for secrets and solving little puzzles.
Up until now I've been happily surprised, but with the conclusion of the Syria segment the game starts introducing the mercenaries/human enemies and we're now firmly back in predictable territory. If Lara's not racing to beat others to a Tomb, then they promptly arrive 5 minutes after Lara. It's an old and tired process.
It's fine, it is still somewhat enjoyable, but it's sad to see. I lost track of time in the beginning having been absorbed in exploring and a bit of platforming, and now it's just running through the motions.
Totally agreed.Kind of wish they excised the endless army of milita as a threat as I really miss the struggle of contending with environmental dangers over squads of goons ready to ambush you in arena shootouts at measured stages. My motivation really sunk throughout the entire Soviet Installation hub region following the pleasant and lonely Syria and early Siberia tutorial jaunt which had me intrigued. Still have a ways left to go, but I am now headed towards yet another milita base of sorts and I just...well I am not really as engaged despite explosions and chases and setpieces doing their best to wow me.
I started playing RotTR last night for a couple hours and here are my first thoughts.
It started off really well. The initial Siberian trek reminded me of the opening FMV for Tomb Raider (1996) and the Tibetan foothills level from Tomb Raider 2. Whether that's intentional by CD I'm unsure, but it got my attention. The following Syrian tomb of the prophet was also a pleasant wee locale to explore and traverse. I was enjoying the views, searching for secrets and solving little puzzles.
Up until now I've been happily surprised, but with the conclusion of the Syria segment the game starts introducing the mercenaries/human enemies and we're now firmly back in predictable territory. If Lara's not racing to beat others to a Tomb, then they promptly arrive 5 minutes after Lara. It's an old and tired process.
It's fine, it is still somewhat enjoyable, but it's sad to see. I lost track of time in the beginning having been absorbed in exploring and a bit of platforming, and now it's just running through the motions.
Wow, Lara is like 5'0. I swear she's noticeably shorter than everyone else in the game.
For some reason I thought she was around 5'10 in Tomb Raider 2013 and this game but I guess not.
If you just arrived inHow much game is left after?thermal valley
I'm having trouble pushing through this section... really boring here.
Can you elaborate please? I found the voice acting and writing quite enjoyable personally.Playing this right now in 4K on my Pro (looks stunning) and quite enjoying it but fuck me the writing is bad. Most bad vg writing doesn't really bother me but this is on another level. Every time Lara opens her mouth I cringe or shake my head. It's even worse than the first game. It doesn't help that the game takes itself so seriously.
Can you elaborate please? I found the voice acting and writing quite enjoyable personally.
If you just arrived inyou still have about half the game + a lot of tombs coming up.Geothermal Valley
Can you elaborate please? I found the voice acting and writing quite enjoyable personally.
I don't really understand these complaints, either. I mean, the story, dialogue and voice acting seems like anything you'd typically see from a summer blockbuster movie. It's essentially an Indiana Jones flick. I certainly don't remember anything overly cringe-worthy during my playthrough.
I guess it's possible that the heavy handed religious overtones in the game are off-putting to some. If that sort of thing bothered me then I'd probably feel let-down by the story too.
I'm not really a fan of Soap Operas or anything like amateur movies, and the game never felt like that to me. Could it be that you just expected something else? I think this game is actually one of the better games narrative-wise out there, together with Uncharted. Stuff like Last of Us is clearly another league though.Different tastes and standards I guess. The writing is generally of a very low standard, like sci-fi channel bad. The game is trying to tell a cinematic, mature story but it comes across as completely amateur. It reminds me of an awful daytime soap opera.
I'm not really a fan of Soap Operas or anything like amateur movies, and the game never felt like that to me. Could it be that you just expected something else? I think this game is actually one of the better games narrative-wise out there, together with Uncharted. Stuff like Last of Us is clearly another league though.
I am still trying to understand where you found these so called cringe worthy moments.I played the first game, and loved it, but the writing was the real weak point in that game too so I knew not to expect anything great with this but it just keeps finding ways to piss me off and make me cringe. You would honestly put this alongside Uncharted in terms of narrative? I really don't know what to tell you then.
I am still trying to understand where you found these so called cringe worthy moments.
Lara's voice actress is good, the story is fine. Obviously Uncharted has much more dialoge and story sequences. But if Tomb raider was like that, i am sure they would deliver a similar performance. Instead its a game with a story mostly being told through Audiologs and Lara's self-talking.
This is where you lost me. The thing is, she really isn't. She sounds like an American putting on a thick British accent and fails miserably at it. Again, I'll scratch it up to different tastes and standards but it really brings the whole experience down for me. Uncharted isn't more well written and performed because there's more story and narrative elements, it's just straight up better.
Camilla Luddington sounds like an American putting on a thick British accent? What in the world do you want her to do to sound more authentic, go full-tard cockney?
I've just searched up some videos of her. Low and behold, her real accent sounds American-English. It's painfully obvious in game that she's lived in America for a while. If you've even spent any time at all in the UK then you'll know that British people don't sound like that lol.
If it's her actual real accent then what the fuck is the problem? Why would this be attributed to an acting failure instead of just saying "Oh, hmmph, this is a British woman who's lived in America for awhile and now her accent sounds like that. Neat".
The moody Croft Manor DLC was one of the best portions of the game, but the sheer amount of notes started to wear me out after a while. Baba Yaga DLC was also pretty good, and had some refreshing ideas.
Croft Manor sounds promising then. I don't know in detail what the added extras provide actually, other than the VR Manor and some other zombie trash.
Croft Manor: Blood Ties can be played without VR as well. It's solely about exploration and solving puzzles, no combat whatsoever. There's a separate combat mode, which adds zombies to the manor. Tried it once, and it didn't seem that good.