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Nintendo Switch Discussion Thread (Question of the Day, Countdown, etc)

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Ugh, no. The wait for Xenoblade X was already too long and the wait for BotW is killing me. I like it more when they announce games closer to release and we can actually see the game. It´s one of the reasons I preffer Nintendo to Sony and MS, I feel like with those systems people´s always talking about the games to come and imagining they will be awesome instead of, you know, playing them or at least watching how the games will really be. It may work commercially but I wouldn´t like it. You say Sony won E3 2015 with that tactic, but look at what Nintendo did with the opposite and BotW in 2016. People weren´t avalanching to the booths to watch Shenmue 3 or FF7 Remake´s trailers, they were doing it to get their hands on BotW.

You can do both though. Show the awesome games right around the corner whilst also building the hype train for games that are still quite a way from release.

Ultimately though I think it matters less how Nintendo announce their games and more that there is just plenty of them. The switch represents the amalgamation of all their development teams so hopefully that translates into more games compared to their other platforms.
 

Champion

Member
Remember when Sony won E2 2015 on basically smoke and mirrors with Shenmue 3 and FF7Remake that are still nowhere to be seen? I think Nintendo needs to do stuff like that going forward. Announce a bunch of games early or maybe not even in production to create hype and "win" E3s among the "hardcore"/gaming press to turn the narrative around to them actually having lots of games coming. Never understood the rationale behind only showing games for the next few months as that just makes the lower amount of games much more noticeable.
They kinda did this with the infamous January Direct and it didnt do much for them.I dont think they're getting the benefit of the doubt from many gamers like Sony did either.

They'll have to earn that after the last years of the Wii and what happened with the Wii U. It can be done but its not going to happen over night or at one event.
 
The question is whether the system can support multiplatform releases in genres that Nintendo needs help e.g. sports titles and fps games. If it does, and we are able to see ports of FIFA and NBA for the next few years, this will be a dream system for me (Nintendo games + indie titles on the go + FIFA/PES on a portable = heaven).

It will probably see the release of a couple of sport games, even the wii had Fifa 15 after all.
It's an easy sell so they are always a welcome addition to your company's line-up.
 

oti

Banned
A game that is still not out. How is that the opposite? Just by having a demo for it? They had to, there was nothing else to show.

For all the fancy trailers everyone else had, Nintendo owned E3 with Zelda. It was the talk of the town and there's this great video of people running to the Zelda booth lol. That felt like a genuine E3 moment. Not just someone showing off a trailer and people going nuts, which is very enjoyable in its own way of course.
 

Branduil

Member
Emily Rogers actually tweeted she's writing an article on the importance of sports games for Nintendo. I'm not sure that will contain any new information or if it will just be an editorial, though.
 

correojon

Member
A game that is still not out. How is that the opposite? Just by having a demo for it? They had to, there was nothing else to show.

For whatever reasons, the fact is that there was a demo. Just look at the current hype for BotW, I think the strategy was pretty sucessful.
 

Morfeo

The Chuck Norris of Peace
Ugh, no. The wait for Xenoblade X was already too long and the wait for BotW is killing me. I like it more when they announce games closer to release and we can actually see the game. It´s one of the reasons I preffer Nintendo to Sony and MS, I feel like with those systems people´s always talking about the games to come and imagining they will be awesome instead of, you know, playing them or at least watching how the games will really be. It may work commercially but I wouldn´t like it. You say Sony won E3 2015 with that tactic, but look at what Nintendo did with the opposite and BotW in 2016. People weren´t avalanching to the booths to watch Shenmue 3 or FF7 Remake´s trailers, they were doing it to get their hands on BotW.

Sure, you wouldnt like it, but the important part for Nintendo is to consider what is going to work. And its pretty clear with those 50 millions PS4 sold (a system with a very boring and limited library IMO), that Sony is doing something right here. They are creating the narrative that gamers wants, and they sell consoles for it. Which is what we should all want if we want to see Nintendo continue to produce high quality awesomeness.
 
It will probably see the release of a couple of sport games, even the wii had Fifa 15 after all.
It's an easy sell so they are always a welcome addition to your company's line-up.

Wii U only saw one version of these games, and it was kind of a gimped version in most cases.

It is very, very important (especially for Europe) that Switch sees at least yearly FIFA, NBA and Madden games. And that they're not "legacy" versions, even if they're slightly inferior versions of their "big brothers".

If Switch has these titles, along with a couple of usual blockbusters (e.g. Call of Duty or Destiny), then the mentality will be that this is a super powered handheld. Otherwise it will be probably be viewed as another "Nintendo only system".

Switch needs FIFA more than GTA or Final Fantasy imo.
 

KingSnake

The Birthday Skeleton
For all the fancy trailers everyone else had, Nintendo owned E3 with Zelda. It was the talk of the town and there's this great video of people running to the Zelda booth lol. That felt like a genuine E3 moment. Not just someone showing off a trailer and people going nuts, which is very enjoyable in its own way of course.

For whatever reasons, the fact is that there was a demo. Just look at the current hype for BotW, I think the strategy was pretty sucessful.

It worked because it seems to be a great game and the most ambitious Zelda ever. It worked because of the Treehouse stream and the glowing impressions from everybody who played it. It worked because they added to the game a lot of things that were requested by fans. It wasn't just the public demo that created the hype. Most of the people haven't actually played that demo.
 

correojon

Member
Sure, you wouldnt like it, but the important part for Nintendo is to consider what is going to work. And its pretty clear with those 50 millions PS4 sold (a system with a very boring and limited library IMO), that Sony is doing something right here. They are creating the narrative that gamers wants, and they sell consoles for it. Which is what we should all want if we want to see Nintendo continue to produce high quality awesomeness.

I´d say BotW´s marketing strategy has worked really well, it just came out as GAF´s most hyped game for 2016.

It worked because it seems to be a great game and the most ambitious Zelda ever. It worked because of the Treehouse stream and the glowing impressions from everybody who played it. It worked because they added to the game a lot of things that were requested by fans. It wasn't just the public demo that created the hype. Most of the people haven't actually played that demo.
Which wouldn´t have been possible if there hadn´t been a demo to begin with.
 

Champion

Member
Anticipation is killing my productivity. I just.can't wait.

My hunch is that we're getting a Wii U+ system, with modern enough architecture to sustain almost all indie releases (something that will suffice, since most of my gaming time is devoted to indie games these days).

The question is whether the system can support multiplatform releases in genres that Nintendo needs help e.g. sports titles and fps games. If it does, and we are able to see ports of FIFA and NBA for the next few years, this will be a dream system for me (Nintendo games + indie titles on the go + FIFA/PES on a portable = heaven).

I believe AAA titles are out of the question, unless a game is supported on PS3/360, something that is not happening anymore (we may see a few more ports like Tomb Raider, and that's it).
How many units do you think Nintendo can sell if the Switch doesnt get ports of AAA games?
 

KingSnake

The Birthday Skeleton
I´d say BotW´s marketing strategy has worked really well, it just came out as GAF´s most hyped game for 2016.

Nintendo should just cancel the Switch event, there's no need for it. GAF has decided. Switch will sell to all the people who voted Zelda in that thread. That should be enough. /s
 

Morfeo

The Chuck Norris of Peace
I´d say BotW´s marketing strategy has worked really well, it just came out as GAF´s most hyped game for 2016.

Sure, and that game has been talked about in four years. But the overall goal here is to sell a plattform and its breath of games. Then it is the Sony-model not the Nintendo-model who,unfortunately, seems to work.
 

finalflame

Gold Member
I´d say BotW´s marketing strategy has worked really well, it just came out as GAF´s most hyped game for 2016.

Because its been anticipated for years now, and we never got a proper Zelda on WiiU. That, and it should've been out over a year ago. Plus it's Zelda.

I'm not saying the marketing is bad, but saying the marketing is good because a group of hardcore gaming enthusiasts who spend hours a day on a gaming message board are hyped for a Zelda game that they have been awaiting with baited breath for an entire generation is finally coming out is a misstep.

What would your little cousin who mostly plays the yearly CoD on his XBO and watches DOTA2 livestreams on Twitch/PewDiePie LP''s have to say about how hyped he/she is about BoTW? That's a better gauge.
 

KingSnake

The Birthday Skeleton
Which wouldn´t have been possible if there hadn´t been a demo to begin with.

I wonder how was possible for Pokemon S&M to be promoted so well without a public demo until much later? Magic?

You do realise that Zelda shown at E3 2016 was coming after being teased since 2013, right? And that every time it was teased (like TGA 2014) it already created quite a lot of buzz. There was actually quite a lot of build up for it, almost frustratingly.
 

oti

Banned
It worked because it seems to be a great game and the most ambitious Zelda ever. It worked because of the Treehouse stream and the glowing impressions from everybody who played it. It worked because they added to the game a lot of things that were requested by fans. It wasn't just the public demo that created the hype. Most of the people haven't actually played that demo.

I thought you were talking about the demo they showed so many hours of on stream?
 
Sales of these games need to be sustainable otherwise publishers will stop releasing them. It would be bad to have another GameCube situation where publishers like Eidos dropped supporting the system after a couple of years, or where developers make a conscious decision to not support the system due to a lack of resources to commit to a GameCube version.

For instance, while EA continued supporting the GameCube throughout its lifespan with sports titles, GoldenEye: Rogue Agent and Timesplitters: Future Perfect, developers like Criterion decided against working on GC versions of Burnout 3 and Burnout Revenge.

Luckily Switch is meant to be really easy to develop for and port to.
 

KingSnake

The Birthday Skeleton
I thought you were talking about the demo they showed so many hours of on stream?

I thought you were talking about the booths.

Anyhow, the idea is that it doesn't have to be either smoke and mirrors or demos.

It can very well be both. And there will be demos for launch and post launch games and I can bet there will be teases for some games coming out later.
 

AniHawk

Member
Because its been anticipated for years now, and we never got a proper Zelda on WiiU. That, and it should've been out over a year ago. Plus it's Zelda.

I'm not saying the marketing is bad, but saying the marketing is good because a group of hardcore gaming enthusiasts who spend hours a day on a gaming message board are hyped for a Zelda game that they have been awaiting with baited breath for an entire generation is finally coming out is a misstep.

What would your little cousin who mostly plays the yearly CoD on his XBO and watches DOTA2 livestreams on Twitch/PewDiePie LP''s have to say about how hyped he/she is about BoTW? That's a better gauge.

breath of the wild had widespread fanfare and came off e3 as easily one of the most anticipated games in an event where there were a lot of strong reveals. 10 million views on youtube is a pretty solid number to have when you make a first impression with your trailer. let's not downplay what was pretty much a huge success in creating awareness and interest for the game.
 

finalflame

Gold Member
breath of the wild had widespread fanfare and came off e3 as easily one of the most anticipated games in an event where there were a lot of strong reveals. 10 million views on youtube is a pretty solid number to have when you make a first impression with your trailer. let's not downplay what was pretty much a huge success in creating awareness and interest for the game.

Nintendo announced a Zelda game at a huge gaming event -- of course it drew attention. And by all means the game looks amazing based on the footage we've seen. They've done a great job of showing game footage progressively for the past few months.

I'm just saying using GAF's rating of the game as most anticipated isn't indicative of the overall hype for the game, not that there isn't hype at all. With that said, both the Switch and BoTW need to have a strong, appealing set of specifications and reviews in order for Nintendo not to repeat the WiiU all over again. Having a Zelda title at launch is a fantastic start. I'm rooting for Nintendo..but after the MULTIPLE missteps throughout the lifespan of the WiiU, I am, at best, cautiously optimistic.

I'll buy it either way.

A Super Bowl commercial would be nice for the Switch.

Yes. This is the kind of marketing and exposure they need, towards more than just core gamers, if they want to generate enough interest to have a successful launch.
 
At least as many as 3DS did.

I'm expecting less units than 3DS when aligning sales from 2017 to 3DS sales from 2011.

The market has changed - I think 3DS was an easier sale back in 2011 as 1) Nintendo was following up on huge DS success and an active library of DS games and players, 2) 3DS had big tangible support from all major publishers in the industry from reveal and 3) the competition was different.

In 2011, the competition on handheld was eating into the kind of games DS brought to a wider audience in the first place, the threat was from pay-once-and-play $0.69 games like Angry Birds, games were very much still self-contained experiences. 3DS offered something different to that, an exclusive library of more complex titles made with more inputs in mind, and across several well-established IP.

In 2017, the smartphone threat has changed, the games people are playing are designed to be highly addictive and the market has matured to the point where only 39% of smartphone players fire up the App Store to look for new games - people are mostly playing service games which keep players engaged (and spending) over long periods of time, like Pokémon Go, Clash Royale, and so on. These games are mostly designed as a business science more than anything else, and it'll be hard to change players' habits, players who might have picked up a 3DS in the past to play the new Layton game but are now happy playing these addictive service-games, and have now been trained to expect their video game entertainment to be "free".

The above is not just a threat to Switch, of course, but it seems like there will be less to make Switch stand out compared to what 3DS had going for it, as Switch is largely a conforming piece of hardware and Nintendo no longer has the market power to convince publishers to make wholly-unique games like they did 3DS. Rising dev costs and a shrinking market for dedicated systems and games which aren't service games (i.e. not Destiny) will probably mean Switch will mostly get ports of games already in the works, not unique titles that were built solely for it like what 3DS had.

And the market in Japan has certainly shrunk, it's telling that a lot of publishers who did support 3DS with unique software in the early days (Koei Tecmo with Dead or Alive Dimensions, Square Enix with Kingdom Hearts DDD, Capcom with E.X. Troopers, Ubisoft with Ghost Recon, Level-5 with Yokai Watch) either didn't release followups to those early games on 3DS, or aren't even committing to Switch launch (Level-5).
 

Scrawnton

Member
I'm expecting less units than 3DS when aligning sales from 2017 to 3DS sales from 2011.

The market has changed - I think 3DS was an easier sale back in 2011 as 1) Nintendo was following up on huge DS success and an active library of DS games and players, 2) 3DS had big tangible support from all major publishers in the industry from reveal and 3) the competition was different.

In 2011, the competition on handheld was eating into the kind of games DS brought to a wider audience in the first place, the threat was from pay-once-and-play $0.69 games like Angry Birds, games were very much still self-contained experiences. 3DS offered something different to that, an exclusive library of more complex titles made with more inputs in mind, and across several well-established IP.

In 2017, the smartphone threat has changed, the games people are playing are designed to be highly addictive and the market has matured to the point where only 39% of smartphone players fire up the App Store to look for new games - people are mostly playing service games which keep players engaged (and spending) over long periods of time, like Pokémon Go, Clash Royale, and so on. These games are mostly designed as a business science more than anything else, and it'll be hard to change players' habits, players who might have picked up a 3DS in the past to play the new Layton game but are now happy playing these addictive service-games, and have now been trained to expect their video game entertainment to be "free".

The above is not just a threat to Switch, of course, but it seems like there will be less to make Switch stand out compared to what 3DS had going for it, as Switch is largely a conforming piece of hardware and Nintendo no longer has the market power to convince publishers to make wholly-unique games like they did 3DS. Rising dev costs and a shrinking market for dedicated systems and games which aren't service games (i.e. not Destiny) will probably mean Switch will mostly get ports of games already in the works, not unique titles that were built solely for it like what 3DS had.

And the market in Japan has certainly shrunk, it's telling that a lot of publishers who did support 3DS with unique software in the early days (Koei Tecmo with Dead or Alive Dimensions, Square Enix with Kingdom Hearts DDD, Capcom with E.X. Troopers, Ubisoft with Ghost Recon, Level-5 with Yokai Watch) either didn't release followups to those early games on 3DS, or aren't even committing to Switch launch (Level-5).

3DS stumbled out of the gate and got better as time went on. And the third parties still supported the system. Kingdom Hearts was followed up with Bravely Default Series and Theatrhythm, Calvin followed up with resident evil and the monster Hunter series, and level five great suppertrd 3DS with the Yokai Waych series, Layton, and Fantasy Life. To be honest, I'm not even sure what you're getting at in regards to Japanese developers and 3DS: they stuck around. And we don't even know who is or isn't committing to Switch launch (well we know EA isn't but that's it).
 

correojon

Member
Sure, and that game has been talked about in four years. But the overall goal here is to sell a plattform and its breath of games. Then it is the Sony-model not the Nintendo-model who,unfortunately, seems to work.
Sony isn´t #1 in the current gen thanks to the FFVII or Shenmue 3´s reveals, those are niche games when compared to the heavy sellers and have little or nothing to do with it´s current success. If we are comparing only their strategy with game reveals, it´s pretty obvious to me that BotW generated more buzz than FFVII or S3 and thus, it was a better strategy. Apart from being Zelda, it really went off the charts.

Nintendo should just cancel the Switch event, there's no need for it. GAF has decided. Switch will sell to all the people who voted Zelda in that thread. That should be enough. /s
We´re talking about the strategy for game reveals and GAF´s most hyped game of 2016 is a quick way to see which games have succeeded in generating buzz, but it´ll be awesome if you can provide other ways of measuring it.

I wonder how was possible for Pokemon S&M to be promoted so well without a public demo until much later? Magic?

You do realise that Zelda shown at E3 2016 was coming after being teased since 2013, right? And that every time it was teased (like TGA 2014) it already created quite a lot of buzz. There was actually quite a lot of build up for it, almost frustratingly.
Yeah that´s right. But still, let´s not act like the reaction to E3 2016 was normal. People were rushing to the booths, which hadn´t happened since the Wii, the footage got several millions of views on Youtube...all of that was a reaction to the advanced state of the game, there was something to see and play. This may not have been possible with a game other than Zelda (at least not to that extent), but we should give merit to the people behind this strategy as it worked wonderfully.
 

AniHawk

Member
Nintendo announced a Zelda game at a huge gaming event -- of course it drew attention. And by all means the game looks amazing based on the footage we've seen. They've done a great job of showing game footage progressively for the past few months.

I'm just saying using GAF's rating of the game as most anticipated isn't indicative of the overall hype for the game, not that there isn't hype at all. With that said, both the Switch and BoTW need to have a strong, appealing set of specifications and reviews in order for Nintendo not to repeat the WiiU all over again. Having a Zelda title at launch is a fantastic start. I'm rooting for Nintendo..but after the MULTIPLE missteps throughout the lifespan of the WiiU, I am, at best, cautiously optimistic.

nintendo is already about a billion steps away from the cavalcade of issues that plagued the wii u from day one.

first, they took an idea that had already been done. tablets, and tablets that were part of dedicated gaming hardware, were old news in 2012. worse, there wasn't anything imaginative or provided extra value to consumers like motion controls in 06. this was reinforced from nintendo themselves with software that didn't actually sell the platform - although splatoon and super mario mario would have been far better replacements for nintendoland and nsmbu at launch.

second, they gave it a name no one could like. wii u is just such a dumb way to try and be cute with what the gamepad was, as though people would remember the platform was distinctly different because the gamepad kinda could look like a 'u'. this led to shitty ads: 'how you will play next' is no 'we would like to play', and just general confusion in the marketplace that 3ds was at least able to overcome.

and that was basically just the reveal. in that time, no one was talking about the wii u in a positive way, and there was zero hype for it anywhere aside from the most hardcore of nintendo fans. the switch has tens of millions of views on youtube, the name connects to the gimmick of the system, and the gimmick of the system isn't something that's been done before and it includes a lot of value in what it is. this will be reflected within the multiplayer games nintendo's already making for it (3d mario, mario kart) that let you play with multiple people on the go. the negative response to the machine has largely come from not seeing enough right away and possibly nintendo's conservative sales estimates. the switch doesn't exist in the same space the wii u had and it should be clear that they have clearly learned from the mistakes of that platform.
 

finalflame

Gold Member
nintendo is already about a billion steps away from the cavalcade of issues that plagued the wii u from day one.

first, they took an idea that had already been done. tablets, and tablets that were part of dedicated gaming hardware, were old news in 2012. worse, there wasn't anything imaginative or provided extra value to consumers like motion controls in 06. this was reinforced from nintendo themselves with software that didn't actually sell the platform - although splatoon and super mario mario would have been far better replacements for nintendoland and nsmbu at launch.

second, they gave it a name no one could like. wii u is just such a dumb way to try and be cute with what the gamepad was, as though people would remember the platform was distinctly different because the gamepad kinda could look like a 'u'. this led to shitty ads: 'how you will play next' is no 'we would like to play', and just general confusion in the marketplace that 3ds was at least able to overcome.

and that was basically just the reveal. in that time, no one was talking about the wii u in a positive way, and there was zero hype for it anywhere aside from the most hardcore of nintendo fans. the switch has tens of millions of views on youtube, the name connects to the gimmick of the system, and the gimmick of the system isn't something that's been done before and it includes a lot of value in what it is. this will be reflected within the multiplayer games nintendo's already making for it (3d mario, mario kart) that let you play with multiple people on the go. the negative response to the machine has largely come from not seeing enough right away and possibly nintendo's conservative sales estimates. the switch doesn't exist in the same space the wii u had and it should be clear that they have clearly learned from the mistakes of that platform.

Thanks for the thoughtful reply. Lots of good points. All I can say is, I hope you're right, and that being (more than likely) under-powered compared to its peers doesn't end up working against it.

I'll be getting back on my hype train now.
 

-Silver-

Member
Guys, is there a possibility that the Switch may have Gsync? Not the real one with NVidia scalar, but the one on laptops which is freesync but renamed?
 
I'm expecting less units than 3DS when aligning sales from 2017 to 3DS sales from 2011.

The market has changed - I think 3DS was an easier sale back in 2011 as 1) Nintendo was following up on huge DS success and an active library of DS games and players, 2) 3DS had big tangible support from all major publishers in the industry from reveal and 3) the competition was different.

In 2011, the competition on handheld was eating into the kind of games DS brought to a wider audience in the first place, the threat was from pay-once-and-play $0.69 games like Angry Birds, games were very much still self-contained experiences. 3DS offered something different to that, an exclusive library of more complex titles made with more inputs in mind, and across several well-established IP.

In 2017, the smartphone threat has changed, the games people are playing are designed to be highly addictive and the market has matured to the point where only 39% of smartphone players fire up the App Store to look for new games - people are mostly playing service games which keep players engaged (and spending) over long periods of time, like Pokémon Go, Clash Royale, and so on. These games are mostly designed as a business science more than anything else, and it'll be hard to change players' habits, players who might have picked up a 3DS in the past to play the new Layton game but are now happy playing these addictive service-games, and have now been trained to expect their video game entertainment to be "free".

The above is not just a threat to Switch, of course, but it seems like there will be less to make Switch stand out compared to what 3DS had going for it, as Switch is largely a conforming piece of hardware and Nintendo no longer has the market power to convince publishers to make wholly-unique games like they did 3DS. Rising dev costs and a shrinking market for dedicated systems and games which aren't service games (i.e. not Destiny) will probably mean Switch will mostly get ports of games already in the works, not unique titles that were built solely for it like what 3DS had.

And the market in Japan has certainly shrunk, it's telling that a lot of publishers who did support 3DS with unique software in the early days (Koei Tecmo with Dead or Alive Dimensions, Square Enix with Kingdom Hearts DDD, Capcom with E.X. Troopers, Ubisoft with Ghost Recon, Level-5 with Yokai Watch) either didn't release followups to those early games on 3DS, or aren't even committing to Switch launch (Level-5).

I think we can safely hypothesize that there is a very solid hardcore Nintendo fanbase which will buy the Switch - it's around Wii U numbers. I believe (based on anecdotal evidence of course) that there is another pool of users that did not buy Wii U, and maybe did not invest in the 3DS either, that will buy the Switch because it's a unique Nintendo proposition (all Nintendo games in a single system) that could potentially double this number, or maybe even triple it. Add families and Mario/Pokemon users and you have an estimate around 40-60 million systems.

This is my personal, made by the ass estimation, but I think it's kind of a safe one. Anything else below that will be a disaster for Nintendo.
 

Branduil

Member
What killed the Wii U was not just being underpowered, but offering nothing in return for being underpowered(but still expensive). The Switch at least has something to offer in exchange for less power with portable gaming and easy multiplayer.
 

KingSnake

The Birthday Skeleton
We´re talking about the strategy for game reveals and GAF´s most hyped game of 2016 is a quick way to see which games have succeeded in generating buzz, but it´ll be awesome if you can provide other ways of measuring it.

Bayonetta 2 won the Game of the Year 2014 on GAF. Mario Kart 8 was below Bayonetta 2 in the most anticipated games of 2014.

GAF is a bubble. I'm not saying that Zelda is not popular, because it is, just that using GAF votes as a mirror for general public is just not recommended.
 

Aostia

El Capitan Todd
Bayonetta 2 won the Game of the Year 2014 on GAF. Mario Kart 8 was below Bayonetta 2 in the most anticipated games of 2014.

GAF is a bubble. I'm not saying that Zelda is not popular, because it is, just that using GAF votes as a mirror for general public is just not recommended.


I agree

But BOTW has many other elements that point to it being very anticipated, all outside GAF
 
I agree

But BOTW has many other elements that point to it being very anticipated, all outside GAF

I think that Zelda's and Switch are interconnected at this point in time. If Switch comes storming out of the gate, then Zelda will become a huge commercial success. If Switch has an underwhelming launch, then Zelda will follow suit (albeit, let's not forget, that these games always sell by the millions - worse it could do as a launch game would be around 2-3 million, imo).
 

oti

Banned
I agree

But BOTW has many other elements that point to it being very anticipated, all outside GAF

Breath of the Wild has mass appeal. It's bascially Nintendo looking at popular video game elements of the last decade and iterating on them. Crafting, Open World, Survival - this is video games in 2017 and Nintendo will put their own flavour into these elements.
 

correojon

Member
Bayonetta 2 won the Game of the Year 2014 on GAF. Mario Kart 8 was below Bayonetta 2 in the most anticipated games of 2014.

GAF is a bubble. I'm not saying that Zelda is not popular, because it is, just that using GAF votes as a mirror for general public is just not recommended.

So are you saying that BotW´s awareness is along the lines of Bayonetta 2 and it´s possible for it to get a similar number of sales? Really?
My mention of it winning most anticipated game was just a quick way to showcase how much awareness the game has generated, apart from that there are the crazy Youtube numbers for example. I´m just saying that BotW has generated a fuckton of hype, EVEN FOR A ZELDA GAME. Don´t nitpick on the details.
 
Breath of the Wild has mass appeal. It's bascially Nintendo looking at popular video game elements of the last decade and iterating on them. Crafting, Open World, Survival - this is video games in 2017 and Nintendo will put their own flavour into these elements.

You are right, but will the audience embrace its (admittedly wonderful) aesthetics? It's a cartoony, Ghibli-esque version of Skyrim, and I'm not sure how mass market it is.
 

KingSnake

The Birthday Skeleton
So are you saying that BotW´s awareness is along the lines of Bayonetta 2 and it´s possible for it to get a similar number of sales? Really?
My mention of it winning most anticipated game was just a quick way to showcase how much awareness the game has generated, apart from that there are the crazy Youtube numbers for example. I´m just saying that BotW has generated a fuckton of hype, EVEN FOR A ZELDA GAME. Don´t nitpick on the details.

FFS.

300px-Paris_Tuileries_Garden_Facepalm_statue.jpg


I'm not saying that Zelda is not popular, because it is
 
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