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Microsoft Studios (& Partners) Current and Future Landscape

bidguy

Banned
Also lol at scalebound getting a 30+ page thread when the actually threads couldn't get even passed 2 pages. Where were you guys then when others and I wanted to talk about SB

80% is concern trolling with the rest split between actual disappointment from people who liked the game and weird posts from people dooming ms
 
its official
http://www.windowscentral.com/xbox-exclusive-scalebound-has-been-canceled
C1wYCVCXEAEgeRT.jpg:large

welp. (just in case anyone was holding out on the rumor being wrong)

That's not how business relationships work. Short term there can exist some friction but in the end money is the only thing that matters. These second/third parties won't deny a good business deal with MS if the opportunity arises.



I can see this happening though.

I guess we'll just have to wait until E3 or Scorpio reveal.

Because retooling and changing things enough to not infringe on any copyrights and trademarks is a thing. Look no further than Demon and Dark Souls.

huh, I guess I didn't think about that. I suppose that's entirely possible, especially with the years of work Platinum put into the game.
 

wapplew

Member
I still cannot comprehend that Microsoft bought Rare including all their properties and haven't even managed to crank out one direct Banjo sequel. In fifteen years. Microsoft must have a personal grudge against collectathon fans. Deeply felt.

No multiplayer, not much opportunity for micro transactions, no green light.
 
I imagine it will launch with Fifa, CoD, Battlefield, Overwatch, Madden, Minecraft... you know, the console games that actually matter and sell systems.

Exclusives mean nothing these days outside of enthusiast forums like this. If the Scorpio is the best place to play the above games, it will sell.

Exclusives don't "mean nothing". They just don't mean everything, like people used to believe.

We don't need to go from one extreme to the other, because neither is accurate.
 
I wish Microsoft would use this E3 as a soft reset of the brand. They could introduce a few new IP's and bring back a few dead IP's like Banjo, Conker, and Crimson Alliance. They could also launch a few smaller studios or let existing studios work on smaller games to help flush out there game's line up similar to what Ubisoft did with UbiArt Framework.
 

thuway

Member
Can the project be salvaged and go third party via a different publisher? Or is this a situation like Heavenly Sword where Sony owned literally all the tech behind the game and the work done just burned into the abyss?
 

Zedox

Member
You have no idea how accurate this mantra is within MS publishing.

Which is fucking annoying. If you want single player games, either go 3rd party or another console it seems. Luckily I was able to play Quantum Break and ReCore. I'm really bummed at Scalebound.
 

shingi70

Banned
It's sort of Crazy that in a year we have Crash Insane, 3D Mario, Knack 2, Laylee Yooka, and Sonic the hedgehog that there is no new Banjo game on the horizon. It's almost as much of a travesty of how Mega Man is treated by Capcom.

So where does the Xbox Divison go from here. Scoripio is poised to be the big course correction for the outfit, but that's only on the hardware side of things. Software side depending on the game could take a two to three years to get started or rebooted. Granted their are things we pro ably don't know.


It's crazy because the IP that Microsoft owns are rich and have strike a balance between the narrative experiences of Sony and he gamely games of Nitnendo's first party. They could be sega heirs apparent but it's all squandered.
 

Sydle

Member
You have no idea how accurate this mantra is within MS publishing.

It's bizarre that they have such an intense focus on those aspects.

Can the project be salvaged and go third party via a different publisher? Or is this a situation like Heavenly Sword where Sony owned literally all the tech behind the game and the work done just burned into the abyss?

MS owns the IP and the assets, so no.
 

Finaj

Member
Can the project be salvaged and go third party via a different publisher? Or is this a situation like Heavenly Sword where Sony owned literally all the tech behind the game and the work done just burned into the abyss?

Well, I mean, PG could rework the ideas within it into something else, but MS owns the Scalebound IP.
 
You have no idea how accurate this mantra is within MS publishing.

It's strange that with this kind of philosophy they haven't gone into mobile gaming. That's where the real money is at with this kind of stuff.

Even Sony has that one mobile game in Japan that is making ridiculous money. I think it was a Fate game.
 

LordRaptor

Member
Damage controll??? HahAHA. This is called common sense after reading 20 pages of that kotaku thread you would think Xbox headquarters was on fire. Like I said lashing out :)

Saying it never looked any good, that Platinum are going downhill and can't handle big projects, and that all publishers have problems like this is straight up damage control.

Platinum have a strong track record of working with multiple publishers, of getting work done on time, on budget and to design spec, and even of being able to be brought in as trouble shooters on already troubled projects to get them to market.

Whatever has happened between them and MS is not 'usual' and its not 'no big deal'
e:
it's not 'no big deal' for either party; MS has lost one of their known quantities that isnt ForzaHaloGears, and Platinum have lost a major publishing deal that a significant portion of their staff were working on.
 

RPGamer92

Banned
Trying to think about possible E3 content especially now with Scalebound cancelled. Halo 3 anniversary? Is Playground's new IP ready to be shown with significant gameplay? Could Sakaguchi's game be Lost Odyssey 2?
 

Sakujou

Banned
wow, as a big ms fan, i dont know what ms has been doing the last 5 years. they just burn down the xbox-brand.

on the other hand=how much is this p* fault?
they always deliver, except for movie/series licenced shit, korra/TMNT iam looking at you.
 
It's strange that with this kind of philosophy they haven't gone into mobile gaming. That's where the real money is at with this kind of stuff.

Even Sony has that one mobile game in Japan that is making ridiculous money. I think it was a Fate game.

Sony Music. Not PlayStation.

Companies with a console business mindset struggle to leap into mobile gaming when they have hardware aspect of a traditional gaming model influencing them.
 
It'll be interesting to see how this all plays out considering Xbox is making a huge hardware announcement this year...

I get what you're saying, but there's a lot of contradiction in these two different thoughts (Xbox scaling back on gaming...Xbox going very hard in on a new HW revision). It could be a bit of both, of course...I see it less as MS getting out of making software as it is about MS less interested in backing big games that are risky. I suspect most of the "risky" games will be smaller scale stuff (something like Ori)...Which is unfortunate, if true.

Some of the coolest games of the last ~20 years have come out of MS' studios doing something different (of course, these games came about in a much different time in the gaming industry...). I'd hate to see an end to MS studios taking a chance on major new IPs.

I agree, Microsoft is going to focus on their big games (Halo, Gears, Forza), and risk on smaller properties like Ori or State of Decay. I do not expecting anything more than this.

I have been trying to bring more attention to it in subtle ways on the board, but the last year has seen some very troubling developments from MS. It's just hard to break through with talk of the Scorpio, which is why they made that announcement as early as they did.I think these last 6 months is the first time the Xbox division has gone that long without making a new software announcement.

Heck, MS featured 2 JP developed games on stage at their E3 conference as if its a solid match for their marketshare (FFXV, Tekken 7), and people stopped & thought "MS is being silly" instead of rightfully thinking "Did MS really have nothing else to show?"

When you show the few games you have in development as CG trailers, years before they're supposed to come out, usually it means you don't have anything to show besides that, and this has been debated every year they make a conference.
 

blakep267

Member
Trying to think about possible E3 content especially now with Scalebound cancelled. Halo 3 anniversary? Is Playground's new IP ready to be shown with significant gameplay? Could Sakaguchi's game be Lost Odyssey 2?
They have plenty. Go back and look at how much stuff actually gets shown at E3. If you have a deep dive of State of Decay, Sea of thieves and Crackdown 3, then add something about minecraft,ID@xbox reel, 2-3 third parties, some CG trailers and some kind of peripheral thing and that's their conference. Same as it usually is. They have a 90 minute show
 
Can the project be salvaged and go third party via a different publisher? Or is this a situation like Heavenly Sword where Sony owned literally all the tech behind the game and the work done just burned into the abyss?

Sometimes when a publisher cans a game they give the developer the rights back (see Rime) Also Heavenly Sword too went through something like that when ot was a Xbox game, got canned by whoever was publishing it then Sony picked it up.


It doesnt sound like MS is handing those rights over. Look at what happened to Lionhead. MS was willing to kill the studio and put all those people out of work instead of selling the studio with the Fable IP. Thats just how they are right now. I think in the past MS has sold / let IP rights go when a studio was spun off. Amped is the only thing that comes to mind right now though.
 
When you show the few games you have in development as CG trailers, years before they're supposed to come out, usually it means you don't have anything to show besides that, and this has been debated every year they make a conference.

The MS prefers shorter announce to release cycles narrative is also false because the only game that's been true for this generation is Forza. As mentioned in the Scalebound thread, practically all of their E3 2014 announcements have either been cancelled or still not come out.
 

Azerth

Member
so theoretically wouldn't the games the phil had started when he took over xbox (assuming there are any) be coming up on 3 years of dev which would mean we would hear about them soon.
 
Sucks about Scalebound. Holy shit, was not expecting something like that to just come outta nowhere and blindside me today.

Hopefully Kamiya feels better soon.
 
It's strange that with this kind of philosophy they haven't gone into mobile gaming. That's where the real money is at with this kind of stuff.

Even Sony has that one mobile game in Japan that is making ridiculous money. I think it was a Fate game.

I mean, they tried with that Halo tablet game and few other attempts. The problem is Microsoft the corporation. Any attempt into mobile gaming, or almost all MS initiatives really, would have to be justified for some larger company-wide initiative, and if you're trying to do mobile gaming whilst focusing exclusively on the Win10 store and not having your apps reach Google Play Store or Apple App Store, then you shouldn't be shocked by the results.
 

JlNX

Member
Saying it never looked any good, that Platinum are going downhill and can't handle big projects, and that all publishers have problems like this is straight up damage control.

Platinum have a strong track record of working with multiple publishers, of getting work done on time, on budget and to design spec, and even of being able to be brought in as trouble shooters on already troubled projects to get them to market.

Whatever has happened between them and MS is not 'usual' and its not 'no big deal'
e:
it's not 'no big deal' for either party; MS has lost one of their known quantities that isnt ForzaHaloGears, and Platinum have lost a major publishing deal that a significant portion of their staff were working on.
The majority of Gaf saying the game looked bad is not damage controlling come on, wonderful 101 was not the best, Kora, TMNT, Back in April we had a thread about the changes going on in platinum and Scalebound not looking good. Eurogamer has now backed that up in their story. How is all publishers have this problem damage control, that reminding people of something obvious while run round like headless chickens shouting the sky is falling. Stop taking things so personally, people seem to disconnect real life and business from games because so much is behind the scene. Seriously lashing out.
 

Hoo-doo

Banned
Just to clear things up - i'm not saying CD3 is cancelled yet at all. AFAIK, its coming this year. But from what I have heard, I have zero confidence that what does come out will be worth it.

Microsoft will likely push it out the door just to save face. Even if it's bad.
 

Trup1aya

Member
Ori is a relatively low-budget DD title. Quantum Break was a flop.

Exactly. He was saying MS only makes MP or MT heavy games. The point is, it's not like MS hasn't don't SP focused games in the last 15 years. But they haven't faired particularly well when they try larger titles.
 

Ghazgulsmash

Neo Member
MS A joke. Forza Motorsport the only thing there studios produce that's worth a dam. lmo, Not trolling just frustrated Xbox owner.
 

Hasney

Member
wonderful 101 was not the best

Now you're just fucking trolling and then bringing up the b-team output that churns out licensed games for Activision.

Oh well, might be time to sell the XBox once I'm finally done with Rare Replay.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Exactly. He was saying MS only makes MP or MT heavy games. The point is, it's not like MS hasn't don't SP focused games in the last 15 years. But they haven't faired particularly well when they try larger titles.

Well, they are sitting on Banjo and haven't even tried. I could forgive them if they tried and failed, but buying the western made game ever made and then just to shit on its fanbase is cruel. And it's not like every game needs to be AAA, you see with Yooka-Laylee what kind of team size is sufficient for such a game. I think it is very very unlikely that a new Banjo wouldn't be profitable and there is a good chance that it significantly broadens their appeal, extending beyond shooters and racing games.
 

Trup1aya

Member
Well, they are sitting on Banjo and haven't even tried. I could forgive them if they tried and failed, but buying the western made game ever made and then just to shit on its fanbase is cruel. And it's not like every game needs to be AAA, you see with Yooka-Laylee what kind of team size is sufficient for such a game. I think it is very very unlikely that a new Banjo wouldn't be profitable and there is a good chance that it significantly broadens their appeal, extending beyond shooters and racing games.

I would also like them to make a banjo games. I hate that Rare hasn't made anything for their core audience.

I also agree that not everything needs to be AAA.

But still, I'm not sure they their focus on MP or MTs is what kept banjo from being made. I also can't say that MS hasn't tried to broaden their horizons. They did KI, Ori, Sunset Overdrive and QB for example. They tried to get Gigantic. They did Ryse. They are doing Cuphead.

They have tried to diversify, and they have simply had bad breaks.
 
I think the thing with Banjo is that Rare wants to focus more on new IPs like Sea of Thieves. Shinobi in the OP even said that they've become a "New IP factory". So with Rare focusing on that, there's no one else really around to develop the franchise, it seems.

Heh, maybe if Yooka-Laylee is really successful, Microsoft will sell the Banjo franchise to Playtonic, like how they gave away the IPs Press Play made to their successor studio, Flashbulb.

not happening but i wish it did :(
 
I play a couple of service based games and like to mix it up with single player games. Single player games get me excited and they're are interesting things going on in them. I don't have the time to plop a hundred hours on every game and the moves MS have been making really don't excite me. Sunset this gen was fantastic experience for me and QB although with flaws I enjoyed. I play Forza for the single player aspect. I'm not really that excited for Sea of thieves because all they've shown is ship fights and I've played Destiny and that type of experience can last me so long. I honestly want MS to dig into their vault of ips and bring some back. Sure not everything has to be AAA, I'd take a AA Banjo because it is something I wish Xbox had more of and playing Ori made me think I wish MS funded more platformers. They've been coasting on games that have been announced many years ago and go MIA after reveal. The tone of the division has shifted strongly. THe stuff they showed early on and the potential was why I bought into the xbox one. It was Titanfall, Sunset Overdrive, Quantum Break. All of these games I played and moved on from to other games. I don' always have friends online or am in the mood to play with friends all the time. Single player games provide me with an opportunity to turn the lights off amp up the volume and just get lost in the experience. It sucks that games like Sunset and Quantum Break won't get sequels and I hate that MS is pushing heavily for service based games because for me personally there's a limit to how many i can play or am interested in pouring hours into
 

LordRaptor

Member
How is all publishers have this problem damage control

I don't think you understood my point; I'm not saying that no publishers have problems with games slipping, going over budget or not meeting the design specs.
I'm saying multiple publishers have not had this problem with Platinum.

Platinum were the ones brought in to salvage Kojimas Revengeance from development hell. They were the ones to bring a Miyamoto concept prototype to market in Starfox Zero. They were the studio brought in to help Squeenix get a sequel to Nier out this decade.

They have a track record of being consummate professionals, and getting projects delivered on time, on budget and to specification. TMNT or Korra not being very good games isn't their 'fault', these were low budget, fast turnaround products that did exactly what was requested.

Also FYI W101 is a very good game that did not sell very well.
 

Rymuth

Member
Just to clear things up - i'm not saying CD3 is cancelled yet at all. AFAIK, its coming this year. But from what I have heard, I have zero confidence that what does come out will be worth it.

I have been trying to bring more attention to it in subtle ways on the board, but the last year has seen some very troubling developments from MS. It's just hard to break through with talk of the Scorpio, which is why they made that announcement as early as they did.I think these last 6 months is the first time the Xbox division has gone that long without making a new software announcement.

Heck, MS featured 2 JP developed games on stage at their E3 conference as if its a solid match for their marketshare (FFXV, Tekken 7), and people stopped & thought "MS is being silly" instead of rightfully thinking "Did MS really have nothing else to show?"
I've actually said it on more than one occasion, that the two notable exclusives - We Happy Few (timed) and Dead Rising 3 (rumored to be timed as well) along with the lack of a Gamescom conference should've a been warning sign.

Still, this bit interests me

I have been trying to bring more attention to it in subtle ways on the board,
Seems I have some reading to do.
 

Sydle

Member
I think the thing with Banjo is that Rare wants to focus more on new IPs like Sea of Thieves. Shinobi in the OP even said that they've become a "New IP factory". So with Rare focusing on that, there's no one else really around to develop the franchise, it seems.

Heh, maybe if Yooka-Laylee is really successful, Microsoft will sell the Banjo IP to Playtonic, like how they gave away the IPs Press Play made to their successor studio, Flashbulb.

not happening but i wish it did :(

Back in 2013 from Rare's Creative Director...

”We've got an idea for [Perfect Dark]. It would be controller plus Kinect. We've got ideas for most older Rare IP, you won't be surprised to hear," Woodroffe said. ”There's quite a lot of desire to do that, and Viva Pinata, Conker... Banjo's very popular internally, a lot of people want to do stuff with Banjo." - Link

If I had to guess Rare had a hard time shoehorning MP into a lot of their old IP that fit Microsoft's vision, but easier to do so with new IP like they did with Sea of Thieves.
 
Dam this is a sad day for me. I was really looking forward to this game. as a gamer it's really upsetting. On the business side I do understand if the game wasn't coming along that it wasn't worth dumping more money into. If i was in MS shoes and a bunch of people took a month off from being overworked and came back even further behind I'd be pissed. I'm sure if us as working folk were behind in out job and took a month off to come back even further behind we'd get fired. it's just sad when the business side kills the creative side. Scale bound looked like the best new IP of the gen by far. The idea of co-op 4 player with 4 dragons was perfect. This will now pass B.C. in my list of best games to never be made.

On the plus side i still have a lot to be excited about for 2017.
Resident evil
Horizon Zero dawn
Nier
Sea of Theives
Crackdown
State of Decay
Mass Effect

and I'm sure there will be others.
 

JlNX

Member
I don't think you understood my point; I'm not saying that no publishers have problems with games slipping, going over budget or not meeting the design specs.
I'm saying multiple publishers have not had this problem with Platinum.

Platinum were the ones brought in to salvage Kojimas Revengeance from development hell. They were the ones to bring a Miyamoto concept prototype to market in Starfox Zero. They were the studio brought in to help Squeenix get a sequel to Nier out this decade.

They have a track record of being consummate professionals, and getting projects delivered on time, on budget and to specification. TMNT or Korra not being very good games isn't their 'fault', these were low budget, fast turnaround products that did exactly what was requested.

Also FYI W101 is a very good game that did not sell very well.

I see you skipped over Star Fox, this would all make sense if we didn't have information from eurogamer about internal issues. Just because platinum hasn't had a "issue" with third party publishers doesn't mean they can't, playground could make a shit Forza horizon tomorrow. A well functioning Platinum doesn't sound like a Platinum that has heads missing from the project for a month. Let's face it Scalebound look far to ambitious for Platinum's team size from the start. Especially with Nier, korra, TMNT, Transformers, Starfox and now mobile parternships all being work on across the course of Scalebounds development. (nice to see damage control wasn't wafted about)
 
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