Let's wait a bit before worrying about changes in the meta.
Well I think we can all agree that buffing the sniper rifle was a really bad idea.
Let's wait a bit before worrying about changes in the meta.
It's nerfedWell I think we can all agree that buffing the sniper rifle was a really bad idea.
The original was quite skill based, but none of that came from the special weapon mechanics. In fact, the game revolving around specials is what started holding the game back.
In the same way that items hold Mario Kart back?
I think reasonably strong specials are essential for fun, balanced battles in Turf War.
Now if they want to nerf or ban certain specials from Ranked, well that's fine.
Well I think we can all agree that buffing the sniper rifle was a really bad idea.
Anything that let's you be a one man army in a team game is shit game design
LOL If that's seriously what you are thinking I'm aiming for with the stuff I'm saying.Maybe you should go play COD or some other first person shooter, if that's what you want to turn Splatoon into.
Honestly my favorite new super is the jetpack super, with good team coordination that's extremely strong. The enemy team has to pick between focusing you down in the air but getting shot at from the ground or shooting the ground foes but getting picked off from the air.
Super shitty on it's own but super strong with teamwork
Sure. And there are sequels that arent. Most of that has to do with art style. Splatoon and Splatoon 2 have similar looks because why would they change it. They keep the same artstyle while improving the smaller things. Splatoon 3 will look similar because they will continue to improve on it while keeping the same general look.That's a weird thing to say. There's quite a lot of sequels that are more immediately distinct than Splatoon and Splatoon 2. Especially when they're on different generations of hardware.
I sort of misunderstood. Some of this is by design.l thought the rest of my post made the context clear. lt looked technically obsolete. Basic geometry and textures, no AA, 720p. All things you find in Splatoon 2 except it's on new hardware released four years after the Wii U.
Again, I don't have any problem with people thinking it's visually unimpressive. It's not Nintendo's fault if people got their hopes up expecting more. They played a trailer showing off their new game. I don't think it's fair to blame them for the internet rumor mill making GAF go crazy.Or maybe people just think Switch games look like Wii U+ games, which they do. l also think Nintendo has done a pretty poor job highlighting the new gameplay elements outside of things only dedicated Splatoon fans would care about. l don't blame them though as l'm sure they'll go in depth in a Direct later this year.
Yeah that's wrongI like the change to the splatcharger. My understanding is that you can hold one charge then move before pressing fire again to discharge. I also heard one report that you can only save the charge in squid mode and that you shoot automatically once becoming human again. That is wrong, right?
Uhh you can think it looks bad all you want. But I can't believe that you played for hundreds of hours and didn't see the difference when watching the trailer.
Problem with the specials in the original was simply that some were too strong while others were too weak. I don't think there was an easy tweak to be made to change that fact. You can have specials that can be impactful when used right but stuff like Echo and Bubble just made others look like jokes in comparision
In what universe are people loving the inkstrike? I mean the amount of turf it puts down is literally undone by a suction bomb xD. Now the new Tenta Missiles on the other hand...Both the echolocators and bubbler were quite useful (especially in ranked) before they got nerfed.
And different people like different specials... everybody seems to love inkstrike, but personally I can't stand using it. Same with Inkzookas.
Thank god. That would suck. And you can only hold 1 charge at a time right? I think I'll give snipers another go in Splatoon 2.Yeah that's wrong
Thank god. That would suck. And you can only hold 1 charge at a time right? I think I'll give snipers another go in Splatoon 2.
Both the echolocators and bubbler were quite useful (especially in ranked) before they got nerfed.
And different people like different specials... everybody seems to love inkstrike, but personally I can't stand using it. Same with Inkzookas.
^ The new stuff looks a lot better designed for the type of game this is now. Time will tell if that plays out though.Echo and Bubble are still the two best specials in the game. Idk what people like to use but that's not what I was talking about. The special system needed reworking since it was fundamentally unbalanced.
In the same way that items hold Mario Kart back?
I think reasonably strong specials are essential for fun, balanced battles in Turf War.
Now if they want to nerf or ban certain specials from Ranked, well that's fine.
Hopefully the online will be better this time around. I keep getting disconnected when I try to play online.
There may be some misinformation, so apologies for that.
Wait, are bombs and supers tied to weapons? Is Splatoon a class shooter now?
It's nerfed
It's always been this way. Splatoon 1 featured various duplicates of the same weapons with different sub/special loadouts.
I know that, I was just wondering if they were going to limit the loadouts this time for balance reasons. I should've been clearer
They are way too obvious now with were you are aiming as well as the giant glow. They are probably better off as a hide then pop out weapon nowHow were they nerfed, exactly?
I know that, I was just wondering if they were going to limit the loadouts this time for balance reasons. I should've been clearer
I don't see how the laser is any more obvious than before, nor how the glow changes much (if you can see the glow, you probably already saw the sniper anyway). Is there footage I've missed that makes this more clear? Is the glow visible through walls?They are way too obvious now with were you are aiming as well as the giant glow. They are probably better off as a hide then pop out weapon now
They've only shown those 4 weapons so far, and those are from the demo.Wait, are bombs and supers tied to weapons? Is Splatoon a class shooter now?
Hopefully the disrupter returns to deal with these duallies.
Reminds me of people saying the roller was OP in the early days. Gotta wait until we have a sizable pool of players to test all the scenarios out.Duallies might seem OP initially until people learn how to account for the dodge roll. The quick direction change and travel distance are unmatched at the moment, it seems.
Reminds me of people saying the roller was OP in the early days. Gotta wait until we have a sizable pool of players to test all the scenarios out.
Duallies might seem OP initially until people learn how to account for the dodge roll. The quick direction change and travel distance are unmatched at the moment, it seems.
Honestly, Tower Control is a super flawed mode and I feel it shouldn't be back. And Splashdown on Tower Control seems like it would just easily end any pushes.Burst Bomb Bucket needs to return. Maybe it'll get a more useful special this time.
I hope the new specials are going to re-balance Tower Control better (assuming Tower Control is in the game). All those Krakens and Bubblers chained together on the Tower, and those defensive Wails and Inkstrikes that end games automatically. Although those Tenta-missles and Splash Down might end up doing the same thing. We'll see. I kinda like the momentum-driven specials of Splatoon (and baiting them being a tactical strategy) but would like to see what a more risk-reward special system would play like.
lolLooking forward to seeing people dodge roll off the map lol
Pretty much this. The lighting, textures, animations...obviously brand new from Splatoon 1.
Also splat charger getting that buff was great, because all chargers with scopes completely outclass non-scoped chargers (assuming scoped chargers will return in Splatoon 2).
Uhh you can think it looks bad all you want. But I can't believe that you played for hundreds of hours and didn't see the difference when watching the trailer.
It was this shot in the trailer that made me see the clear graphical upgrade over slatoon 1
Duallies might seem OP initially until people learn how to account for the dodge roll. The quick direction change and travel distance are unmatched at the moment, it seems.
Honestly, Tower Control is a super flawed mode and I feel it shouldn't be back. And Splashdown on Tower Control seems like it would just easily end any pushes.
Personally, I wouldn't mind Tower Control being gone, unless they tweak it heavily
Godly GIF: look at that lighting and animations!
They confirmed there is going to be a new single player campaign.
Yup, but they've only said that the game takes place 2 years after Splatoon. They'll probably reveal more info later in a Nintendo Direct or something.Oh shit really? Will most likely pick this up then - I played enough on the Wii U to be satisfied but this does seem to have a decent amount of new content.