Yes, Fallout 4 was only officially announced for Vive.Is Fallout 4 coming to Oculus? I thought they'd announced it for Vive, isn't Zenimax currently suing Oculus? Fallout 4 VR for Scorpio would maybe hint at multiple VR partners...
Even if that were true, I think tracking failure so close before release would be pretty damning.They may have estimated (with good reasons) that inside-out tracking is not reliable enough for showfloor environments, when it may be fine for a regular desktop. As I said, we don't have enough info to jump to conclusions. But we will soon, with the first deadlines of their initial roadmap that will or won't be met.
VR is dead, Jim. Another case of the industry not able to hold their balls and wait for the tech to advance, and prematurely ejaculating all over the tech.
Yes, Fallout 4 was only officially announced for Vive.
Obviously, Bethesda would be very reluctant to release anything on Oculus in the current situation.
Could you expand on this?
Exactly, trus i wouldn't even sweat over VR being scraped..and first of all, don't get it twisted, there is no future in VR. Within 2yrs it will be six feet under and forgotten.
ZeniMax (Bethesda) are persuing legal action against Oculus right now.
ZeniMax (Bethesda) are persuing legal action against Oculus right now.
About 3DTVs, HD-DVDs and floppy disks you would be right, but about VR, you are wrong. VR is an entirely new medium, and betting against it is like spitting into the wind.
As someone who thinks VR will fail to gain traction, I can only assume you haven't tried the latest it has to offer. I recommend going to a Microsoft Store and going through one of their free 10 minute VR demos to check it out. I have a feeling you will be convinced of its long term potential.
Also, read "Snow Crash" and "Ready Player One". Both are seminal works on the possibilities of VR.
I proudly accept this nomination. VR is indeed dead to those who have never tried it, and they never will try it anytime soon. And neither will anyone care to make games for something that the public hasn't tried. The store demo units are long gone to the backburner, and never will the audience ever get a chance to try it.
Do you have a list of people who've tried VR? Is it a big list? Millions? How many of those plan to buy VR? How many already own it? How many of those VR units are collecting VR dust? How many games are being made for VR? How many of those VR owners will buy those games?
VR, in 2016, was treated as a gimmick, whether you like it or not. It was a race to declare yourself the first in VR. VR as a tech isn't dead and should not be dead as it's a great tech, but VR in gaming is stale. VR, in 2017, looks just as stale. No new hardware will come forth, and should come forth. First-party needs to take initiative in making great VR titles, and they're not showcasing anything that makes me go dust off VR. No new VR hardware will be made, which means PSVR's low fidelity will always stay there.
Sony is the king of letting accessories rot. KING. MS has no reason to compete with a rot. Bundling an already flawed tech (PSMove) didn't help the cause either.
-SourceIn fact, according to GDCs 14-page "State of the Game Industry" report released today, more developers are "currently developing" titles for virtual reality headsets than for Microsofts well-known Xbox One console.
Vertigo Games' Arizona Sunshine earned $1.4 million in its first month on sale, which its developer believes is a new record for a standalone PC VR title.
-SourceIt should be noted that Survios' Raw Data made $1 million in a month last September, and it did so despite only being available for a HTC Vive.
This is a comment I keep seeing but I still see no justification in it, I still believe VR is a gimmick, and while it has potential for being a cool niche thing, I honestly have many doubts in it ever becoming something mainstream, I really doubt that VR is ever going to replace "normal" gaming (as in, play facing your TV/Monitor).
Meanwhile, every PSVR headset that hits retail is instantly bought up. Just try to find one.This is a comment I keep seeing but I still see no justification in it, I still believe VR is a gimmick, and while it has potential for being a cool niche thing, I honestly have many doubts in it ever becoming something mainstream, I really doubt that VR is ever going to replace "normal" gaming (as in, play facing your TV/Monitor).
Meanwhile, every PSVR headset that hits retail is instantly bought up. Just try to find one.
It's true that Sony has had production problems so the supply is low, but it is also true that Sony has done very little advertising because of this. This is just the beginning of VR. When PSVR production problems are fixed and the advertising truly starts, sales will jump. Even with the current situation Sony has said that sales have been greater than expected.
It's the doomsayers of VR that I find puzzling. The tech is making progress at an incredible rate and has had a ton of money put behind it. It is going to work and get cheaper. Even if you think VR doesn't work for you right now, in 2 years it's going to be so much better. In 5 years it's going to be like sci-fi. Betting against VR now would be like betting against personal computers in the early eighties, or the internet in the early nineties.
This is a comment I keep seeing but I still see no justification in it, I still believe VR is a gimmick, and while it has potential for being a cool niche thing, I honestly have many doubts in it ever becoming something mainstream, I really doubt that VR is ever going to replace "normal" gaming (as in, play facing your TV/Monitor).
This is a comment I keep seeing but I still see no justification in it, I still believe VR is a gimmick, and while it has potential for being a cool niche thing, I honestly have many doubts in it ever becoming something mainstream, I really doubt that VR is ever going to replace "normal" gaming (as in, play facing your TV/Monitor).
Promoting VR along with Scorpio was always going to be a problem. Microsoft has given up on VR running on the base XB1. That means the only way for someone to experience VR on a Microsoft console is to buy both Scorpio and a VR headset. The sticker shock of that requirement is too toxic and would reinforce the theme that Scorpio is too expensive.
Sony didn't have this problem with the Pro because it already had a large install base of PS4s that they were going to support with VR. Therefore they could rightfully say that for a substantial number of gamers, the price of the PSVR headset was all they needed pay to get VR.
It's a common misconception that VR is intended to replace "normal" gaming. It's not, it is a new, alternative way to play. A "third pillar," so to speak.
Did TV replace the radio?
Did video games replace board games?
A lot of video game experiences aren't suited for VR. VR offers new experiences that you could only have with VR. There is plenty of room for people to enjoy both means of play.
Another error in thinking is viewing VR as primarily a gaming platform. It is no more a gaming platform than a PC or a tablet. Yes, games are a part of it, but there is a whole host of utilities, media and features that VR opens up. VR doesn't need to have killer games to be compelling because VR does way more than games.
I'll tell you this anecdote:
My friend has been a huge VR skeptic and everytime I talked to him about it he was very cynical. Over Christmas, I brought my GearVR (which is honestly pretty crappy compared to a Vive) to a gathering of friends. He said "fuck it, let's get this over with" and I had him watch the Men's Tennis Final in the US Open on NextVR (he's a huge tennis nerd).
He freaked out with glee and kept jabbering about how awesome it was to feel like he was actually sitting in the audience. Then he declared with self-loathing that he was just like those assholes in the GearVR commercials.
But he was a believer.
It was clearly obvious that Vive and Oculus were going to be too expensive out of the gate for them to be a runaway success. I'll admit that I thought PSVR was going to be a mainstream success like Kinect was at its launch, but I didn't know PSVR was going to be supply constrained.It's because a false narrative was constructed that VR was supposed to be a mainstream phenomenon out the gate, despite all idications to the contrary from the HMD and software developers. When that didn't happen people declared VR dead, despite it hitting its targets across the board.
The document leaked yesterday was sent 2 weeks after e3 and addresses performance results of the console.Once a mistake, twice a coincidence, three times a pattern. There are (ironically) three possibilities:
1) They forgot to add that into the website after a redesign
2) They removed it because they're updating the terminology
3) Some people were right when they said that Scorpio didn't exist and that Microsoft were selling lies on stage in order to undermine the PS4 Pro
👏
It's a common misconception that VR is intended to replace "normal" gaming. It's not, it is a new, alternative way to play. A "third pillar," so to speak.
Did TV replace the radio?
Did video games replace board games?
A lot of video game experiences aren't suited for VR. VR offers new experiences that you could only have with VR. There is plenty of room for people to enjoy both means of play.
Another error in thinking is viewing VR as primarily a gaming platform. It is no more a gaming platform than a PC or a tablet. Yes, games are a part of it, but there is a whole host of utilities, media and features that VR opens up. VR doesn't need to have killer games to be compelling because VR does way more than games.
It's because a false narrative was constructed that VR was supposed to be a mainstream phenomenon out the gate, despite all indications to the contrary from the HMD and software developers. When that didn't happen people declared VR dead, despite it hitting its targets across the board.
People don't seem to understand that the tech had to release in order to start making a revenue stream and build a software library. It also does a lot of good towards shaping the future of the technology to have it out there in people's hands.
When the next gen of tech launches there will be a huge library of polished software waiting for new VR owners.
One of the most amazing apps/experiences to me is Tiltbrush Studio. It's not a game, it's an art program, and it's insane. You could not recreate the experience in any other way. You are literally painting a 3D sculpture in the air around you. It's so cool.
Perhaps this is true, but when you sell 68k in November in the biggest gaming market even if that's because you didn't have more to sell you fucked up.Meanwhile, every PSVR headset that hits retail is instantly bought up. Just try to find one.
In before 'VR is a fad anyway'
Edit: too late already
They are right about the tech as a whole, but right now it is highly inviable as a game platform, because games have a certain cost attached to them and the user base is nowhere close to be enough to support it.Spot on posts. I have a Rift and a Vive and I still play regular games on my PC, 3DS, and WiiU. Those aren't going anywhere. I enjoy VR games in addition to--not in place of--traditional games. In a lot of ways the reactions people have make me think that they believe VR is here to take away their toys. It's baffling to me.
You should get yourself time with a Vive and play around with roomscale. I'd love to get your impressions on some of the Vive and Rift titles out there.
What the fuck are you doing Phil...
Funny that PSVR was said to be the highest shot of making VR mainstream (myself included) but will be likely that the high cost vive and oculus are the ones that will keep the tech alive.
Even if it's not a super AAA production, even indies that could create revolutionary experiences need to get paid. Right now the user base is so small that not only next Call of Duty is unlikely to be made with VR, but the next braid is very unlikely too.
How the fuck you supposed to sell more when the goods didn't exist? You can't say Sony is fucked up because they're physicaly impossible to sell PSVR at that time. I don't want butt in into VR discussion but this is a pretty thoughtless remark.Perhaps this is true, but when you sell 68k in November in the biggest gaming market even if that's because you didn't have more to sell you fucked up.
Well said.It's because a false narrative was constructed that VR was supposed to be a mainstream phenomenon out the gate, despite all indications to the contrary from the HMD and software developers. When that didn't happen people declared VR dead, despite it hitting its targets across the board.
People don't seem to understand that the tech had to release in order to start making a revenue stream and build a software library. It also does a lot of good towards shaping the future of the technology to have it out there in people's hands.
When the next gen of tech launches there will be a huge library of polished software waiting for new VR owners.
One of the most amazing apps/experiences to me is Tiltbrush Studio. It's not a game, it's an art program, and it's insane. You could not recreate the experience in any other way. You are literally painting a 3D sculpture in the air around you. It's so cool.
because we (as in, VR enthusiasts) pretty much predicted that this is what would happen well ahead of the consumer VR launches.
Perhaps this is true, but when you sell 68k in November in the biggest gaming market even if that's because you didn't have more to sell you fucked up.
Specially for your partners that were counting on having a decent user base to sell games to. And it's likely that's below their own projections as well, considering the close up of that studio, the mia state some of the announcements are and the lack of new big announcements.
Funny that PSVR was said to be the highest shot of making VR mainstream (myself included) but will be likely that the high cost vive and oculus are the ones that will keep the tech alive.
They are right about the tech as a whole, but right now it is highly inviable as a game platform, because games have a certain cost attached to them and the user base is nowhere close to be enough to support it.
Even if it's not a super AAA production, even indies that could create revolutionary experiences need to get paid. Right now the user base is so small that not only next Call of Duty is unlikely to be made with VR, but the next braid is very unlikely too.
And the magic factor wears off, even if 100% of the people that tested had the magic effect. I for example, after testing both oculus and vive found it to be a piece of shit experience and could never tell why they were play in releasing that to the market or why it gained so much hype before hand.
But even then, not of this will change until VR is its own thing, untethered from any device, physically and logically, until them it's always going to be an added cost that only a small pool of users are going to bother with. Not to mention the countless other problems of the tech high now.
VR is not dead. I don't understand the angry opposition to a platform you've admitted to not trying? What a weird hill to fly your fanboy flag on.
VR is not dead. I don't understand the angry opposition to a platform you've admitted to not trying? What a weird hill to fly your fanboy flag on.
In fact, according to GDCs 14-page "State of the Game Industry" report released today, more developers are "currently developing" titles for virtual reality headsets than for Microsofts well-known Xbox One console.
-Source
Vertigo Games' Arizona Sunshine earned $1.4 million in its first month on sale, which its developer believes is a new record for a standalone PC VR title.
It should be noted that Survios' Raw Data made $1 million in a month last September, and it did so despite only being available for a HTC Vive.
-Source]
No technology ever dies. There are still people developing games for the Commodore 64, NES, you name it. When failed tech like the PS Vita still sees new releases, then there will still be people developing software for the various VR platforms. There'll still be devs producing new software, but the vast majority of them will be indies. Teams consisting of just a few people can make a dime and for them $1 million is like hitting the jackpot. But 1 million dollar in sales is a laughable sales target for companies developing the AAA experiences that most PC/console gamers are used to. I bet companies like Insomniac and Crytek lost money on those VR gambles.
RE7 disagrees. It's the first 'proper' vr game and it's brilliant. More people need to be able to experience stuff like it."As far as I can recall, the system was introduced with VR in mind. Did something fall through? Was this in response to the leaked documents in any way?"
VR is dead, Jim. Another case of the industry not able to hold their balls and wait for the tech to advance, and prematurely ejaculating all over the tech.
Come on, that's not true. You could even argue that it's only a small subset of what a "true" VR experience could be without immersive tracked hand controls.RE7 disagrees. It's the first 'proper' vr game and it's brilliant. More people need to be able to experience stuff like it.