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Mention of 'high fidelity VR' disappears from Xbox Scorpio website

Personally, I don't care about VR. However that would be a bad decision to exclude it for the Scorpio, as having more options is a good thing. I don't like VR now but that could change with the right software.
 
Personally, I don't care about VR. However that would be a bad decision to exclude it for the Scorpio, as having more options is a good thing. I don't like VR now but that could change with the right software.

I don't care for it all that much either, though I don't think they are removing from Scorpio...just think this is being blown up a bit...
 

Kaako

Felium Defensor
I'm glad you made this thread, Hoo-doo.
I asked Penello to give confirmation/comment in the other DF thread since he was actively participating in it but then he was ghost.

To me it seems like they might be backpedaling out of the whole "high fidelity VR" thing because they don't have a solution yet for launch and bit more than they could chew(?) They have to come out and clarify, guess we'll find out by E3.

EDIT:
Just read chubigans post, E3 it is!
 
Does anyone in this topic know that PSVR is still hard to come by stock for?

GAF is like bizarro land when it comes to VR.
For many posters, following games is like being a republican - facts never matter, only gut feelings and anecdotal examples do.

Sony knew how many units they were going to bring out and assumingly were content to do so. Psvr is sold out almost everywhere and Sony have come out and said they clearly didn't manufacture enough for demand and are working to correct that.

Now anyone with half a brain would take those facts and conclude that psvr is performing above expectations but because we don't see a million TV ads or have exact sales figures to some people it must be a super bomb and destined to fail.

These are probably the same people agreeing with "don't read too much Into it" or "Microsoft are closing the gap between xbo and ps4".
 

Nzyme32

Member
I'd say at least "gen 0.75" since they're supposed to have positional tracking and manage to do it without cameras.

They do it with cameras on the headset rather than externally like the Rift, while Vive uses lighthouse (not a camera) - worse still, they are yet to even demonstrate it since announcing it, with the latest showcase being non-functional prototypes (unless you want to count the original demonstration at the announcement - which was blatantly not using a functional headset either)
 

WadeitOut

Member
For many posters, following games is like being a republican - facts never matter, only gut feelings and anecdotal examples do.

Sony knew how many units they were going to bring out and assumingly were content to do so. Psvr is sold out almost everywhere and Sony have come out and said they clearly didn't manufacture enough for demand and are working to correct that.

Now anyone with half a brain would take those facts and conclude that psvr is performing above expectations but because we don't see a million TV ads or have exact sales figures to some people it must be a super bomb and destined to fail.

These are probably the same people agreeing with "don't read too much Into it" or "Microsoft are closing the gap between xbo and ps4".

This is a parody account right?
 

NOLA_Gaffer

Banned
I would imagine VR is in the same bucket with the plastic guitars, 3D, Kinect, Playstation Move, and everything else that console manufacturers have pushed on their customers in their attempt to make a buck.

Not terribly surprised, I have been more or less calling it since day one.
 
They do it with cameras on the headset rather than externally like the Rift, while Vive uses lighthouse (not a camera) - worse still, they are yet to even demonstrate it since announcing it, with the latest showcase being non-functional prototypes (unless you want to count the original demonstration at the announcement - which was blatantly not using a functional headset either)

Yeah, clarified that afterwards. I meant external cameras.
 

jeffram

Member
I think the most likely thing is that there aren't great options for Microsoft

1. Partner with Vive or Oculus
- No control over iterative hardware that might break compatibility, might work with oculus 2017, but what if 2018 has a higher res screen or is just different?
- They are not designed with a console in mind, lengths of cables, etc. + # of USB ports
- they are not designed with casual consumers in mind
- prohibitive cost

2. Build their own xbox device
- A likely costly endeavour with low prospective sales in the near term. PSVR works on 50+ million PS4s, where as an xbox device would only work on Scorpio, which could mean a very small install base for the foreseeable future.
 
The posts citing VR as a fad, or not taking off like people thought, seem completely irrelevent. It's not like the thing was going to be a VR focused console, or some packed in with a headset. It would make little sense in that regard for MS to back off of having VR support, especially in partnership with an already existing hardware company in Oculus, and a tech company like MS isn't going to be that impulsive. They aren't message board fanboys who have to categorize every new product as a huge hit or a massive "bomba". If they are moving away from VR as a feature of the Scorpio it seems more likely to be a performance issue I would think.
 

Head.spawn

Junior Member

Yeah, we had that thread. People didn't like hearing that, lol

The take away here and from Wollan's post seems to be that:

a) it won't be ready for launch as the tech isn't ready
b) they want to spend more time in the concept phase with their titles they're working on because they feel like tech demo's currently
c) it's coming later down the line after a & b are sorted
 

AmyS

Member
It's pretty obvious Microsoft wants to reserve any high-end VR for whatever future Xbox console they'll have to go head to head with PS5.
 

Alx

Member
If Microsoft have any sense they will include drivers and tools for as many headsets as possible and leave it up to devs on what they support. This way they do VR without taking too much of a risk of developing extra hardware and their studios can implement it in their games if they want, Forza Horizon would be amazing with it and I'm not a fan of the series.

I agree, and that sounds a lot like what they announced with their Windows Holographic support : standard specifications and requirements, that guarantee support by their own environment. Which led to the reveal of four different headsets by different constructors for Win10 PC.
The only issue will be to see how it will coexist/compete with other standards (Vive/Rift for hardware, OpenVR and other environments for software).
 

Maniac

Banned
"As far as I can recall, the system was introduced with VR in mind. Did something fall through? Was this in response to the leaked documents in any way?"

VR is dead, Jim. Another case of the industry not able to hold their balls and wait for the tech to advance, and prematurely ejaculating all over the tech.

It's more to do with the fact that satisfactory VR fidelity isn't really achieveable on a well-priced console, unless they want to do like generations of old and lose money on the consoles themselves, which... Noone seems to fancy anymore.

I don't know if Sony is advertising their Pro with VR, but if they are... Eurgh. That'd be close to false advertising.
 

Durante

Member
I agree, and that sounds a lot like what they announced with their Windows Holographic support : standard specifications and requirements, that guarantee support by their own environment. Which led to the reveal of four different headsets by different constructors for Win10 PC.
The only issue will be to see how it will coexist/compete with other standards (Vive/Rift for hardware, OpenVR and other environments for software).
I expect it to coexist/compete in pretty much exactly the same way the Windows store coexists/competes with Steam.
 

WadeitOut

Member
I'm still not seeing a logical counter point to my post.

While my tone may have been negative towards people making the argument psvr is a bomb, the points raised are fair.


Your was point was that sony being satisfied with PSVR sales means VR is successful.

The point of making and selling peripherals is to drive software sales. Sony exceeding their expectations with the VR headset does not directly mean VR software sales are setting the world on fire. Proprietary hardware sales have nothing to do with Microsoft supporting VR when the headsets are third party.
 
Your was point was that sony being satisfied with PSVR sales means VR is successful.

The point of making and selling peripherals is to drive software sales. Sony exceeding their expectations with the VR headset does not directly mean VR software sales are setting the world on fire. Proprietary hardware sales have nothing to do with Microsoft supporting VR when the headsets are third party.
While we don't have games sales to back that up, hardware wise its selling better then they expected or at the VERY least as they expected.

While You do have to take games sales into consideration to judge the entire picture, I would say it's a safe bet a lot of psvr owners have at least bought a few games which is what you would expect from a platform that is selling at a limited quantity (but maximum potential right now).

So again, those saying psvr is a bomb are still just as wrong as before since we know that the biggest hurdle Sony have (selling hardware) isn't a problem right now. Could that change down the line? Of course but we haven't evidence to say it's a failure right now.
 

Chris1

Member
Why are they still pretending the Xbox console is a business venture worth investing in?

A console bringing in billions of $ and introducing people to their ecosystem isn't a venture worth investing in?

I'm glad you're not running my business if you think that.
 

sirronoh

Member
Microsoft's response:

[UPDATE] A Microsoft representative told GameSpot that Project Scorpio will offer "high-fidelity VR experiences," though the company did not say why the line was removed from the site.

"When Project Scorpio ships later this year it will be the most powerful console ever built with a 6 teraflop GPU to deliver true 4K gaming, high-fidelity VR experiences, and greater graphic fidelity. We have nothing additional to share at this time," the spokesperson said.

Source - http://www.gamespot.com/articles/project-scorpio-website-removes-mention-of-vr-micr/1100-6447239/?ftag=GSS-05-10aaa0b
 

Bsigg12

Member
Microsoft's response:

[UPDATE] A Microsoft representative told GameSpot that Project Scorpio will offer "high-fidelity VR experiences," though the company did not say why the line was removed from the site.

"When Project Scorpio ships later this year it will be the most powerful console ever built with a 6 teraflop GPU to deliver true 4K gaming, high-fidelity VR experiences, and greater graphic fidelity. We have nothing additional to share at this time," the spokesperson said.

Source - http://www.gamespot.com/articles/project-scorpio-website-removes-mention-of-vr-micr/1100-6447239/?ftag=GSS-05-10aaa0b

So nothing has changed.
 

cakely

Member
Microsoft's response:

[UPDATE] A Microsoft representative told GameSpot that Project Scorpio will offer "high-fidelity VR experiences," though the company did not say why the line was removed from the site.

"When Project Scorpio ships later this year it will be the most powerful console ever built with a 6 teraflop GPU to deliver true 4K gaming, high-fidelity VR experiences, and greater graphic fidelity. We have nothing additional to share at this time," the spokesperson said.

Source - http://www.gamespot.com/articles/project-scorpio-website-removes-mention-of-vr-micr/1100-6447239/?ftag=GSS-05-10aaa0b

Can we get this put in the OP? Along with the chubigans post?
 

Head.spawn

Junior Member
Microsoft's response:

[UPDATE] A Microsoft representative told GameSpot that Project Scorpio will offer "high-fidelity VR experiences," though the company did not say why the line was removed from the site.

"When Project Scorpio ships later this year it will be the most powerful console ever built with a 6 teraflop GPU to deliver true 4K gaming, high-fidelity VR experiences, and greater graphic fidelity. We have nothing additional to share at this time," the spokesperson said.

Source - http://www.gamespot.com/articles/project-scorpio-website-removes-mention-of-vr-micr/1100-6447239/?ftag=GSS-05-10aaa0b

I wouldn't put much stock in it either way until you hear something from Phil Spencer or A-a-ron.

edit: nvm, didn't see the chubigans post. whelp.
 

Norse

Member
I don't care for it all that much either, though I don't think they are removing from Scorpio...just think this is being blown up a bit...

Yup

Doesn't matter to me. I'm sure it will have some sort of VR eventually if there is a real market for it that will produce profits large enough. A HDMI in passthrough is more important to me personally.
 

Maiden Voyage

Gold™ Member
So the highest selling VR game made 1.4 million dollars?

I think you just made my argument for me. Because a) That's too low and b) There's likely a huge gap between the top selling and the 10th top selling (if every other market is anything to go by)/

As for the second link you gave, they even say this:

http://motherboard.vice.com/read/its-really-hard-to-make-money-with-virtual-reality-games

Not to mention interest means nothing if it doen't pay the bills, or the spin that they are counting every single VR to make that claim, even google cardboard.

My argument is not that it's cheap to make games so I don't see how that means I am proving your point. You stated:

Right now the user base is so small that not only next Call of Duty is  unlikely to be made with VR, but the next braid is very unlikely too.

$1.4 million in first month sales is enough to cover the cost of development for Braid. Your statement is untrue.
 

Sizzel

Member
So what did I miss here... I thought Microsoft had a partnership with Oculus and I was operating on the understanding they were just going to use that..has something changed?
 

timberger

Member
"True 4K gaming" still being pushed. Gonna be some laughs to be had if that DF leaked doc ends up being on the money about MS pushing devs to use checkerboarding .
 

Proelite

Member
"True 4K gaming" still being pushed. Gonna be some laughs to be had if that DF leaked doc ends up being on the money about MS pushing devs to use checkerboarding .

I'll be really happy as checkerboarding with 50% better framerate / graphics is much better use of resources.

Fuck native 4k.
 

cakely

Member
So what did I miss here... I thought Microsoft had a partnership with Oculus and I was operating on the understanding they were just going to use that..has something changed?

That was a reasonable assumption.

There really isn't anything in this thread that confirms or denies it. It's speculation on a change in a piece of marketing followed by Microsoft's assertion that Scorpio will still deliver "high-fidelity VR experiences".
 
So what did I miss here... I thought Microsoft had a partnership with Oculus and I was operating on the understanding they were just going to use that..has something changed?

I'll quote myself from earlier:

They've never mentioned Oculus (or any specific headset) in relation to Scorpio. I know they provided Xbox controllers for Rift and you can play Xbox One games in theater mode, but other than that, I think the extent of the partnership has been assumed a little too hard by people. Microsoft has also talked about partnering with HTC for Windows Holographic. Microsoft sells, demos, and has multiple deals for Vive in their store. The only VR game that has been discussed for Scorpio has been Fallout VR. Fallout VR is a Bethesda game who are currently in a pretty big legal battle with Oculus. Every time Bethesda has shown one of their VR things (whether F4 VR or Doom VR) it has been with Vive hardware. So with all that in mind, I think it's just as likely Scorpio could use Vive. Honestly, I wouldn't be surprised if it worked with multiple headsets.

Wouldn't be surprised if it was compatible with the other Windows headsets they've partnered up with as well.
 

N.Domixis

Banned
Makes sense, psvr flopped and now they see no need for it. They only had that bullet point incase psvr blew up into a phenomenon.
 
VR needs more time in the oven.

I guess I like my VR rare.

It's enjoyable for me to watch the advancement of the tech unfold in front of my eyes. Developers are working on new methods for UI, visual enhancement, locomotion, motion control interaction, etc. On the other side, hardware is evolving even faster: foveated rendering, wireless headsets, inside-out tracking, better motion controls (power glove). And I can only imagine that the headsets will get significantly smaller, lighter, more comfortable, with better resolution and higher FoV. The process is filled with so much potential, it must have been what it was like when video games began.

The tech has a solid foundation, at this point a total revamp isn't required, the breakthrough has already happened. Now we just need a steady influx of innovative add-ons so to speak, in order to sharpen the tool.
 
Does anyone in this topic know that PSVR is still hard to come by stock for?

GAF is like bizarro land when it comes to VR.

This, it seems to be doing pretty well and like many expected to be a gradual build kind of thing. Plus RE7 just came out, and stuff like Farpoint, Ace Combat, and Psychonauts Rhombus of Ruin (and more like Golem that also got stage announce time) aren't even out yet, and they just announced Starblood Arena, Dino Frontier, and a number of other things were also in the new PSX VR montage just last month.

And it sounds like one of the best ways to play RE7.

VR has taken off almost exactly as engine developers and VR platform holders have predicted (at least on PC). Even the growth is on point. For those wanting to see your brand of "mainstream" VR, you won't see it for years to come, when both prices come down and user volume increases scaling with costs involved and an ecosystem able to support more involved game development amongst other things. For new technologies that are still coming for VR, that will take a long time to scale appropriately.

The only folks surprised are those relying on analyst with little to follow on or marketing hyperbole

Yeah.

"True 4K gaming" still being pushed. Gonna be some laughs to be had if that DF leaked doc ends up being on the money about MS pushing devs to use checkerboarding .

Agreed. Checkerboarding is fine and can really look fantastic so just admit it, but if they already know they'll have to be pushing checkerboarding it's really misleading if they continue spouting "True 4K gaming" as a major bullet point while, as expected, actively needing/pushing devs to offer checkerboard 4K in their games.
 
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