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Media Create Sales: Week 3, 2017 (Jan 16 - Jan 22)

Ōkami

Member
Famitsu Top 100 digital downloads for 2016 (compiled from their monthly estimates)

ranking. [system] title - 2016 estimations <number of months missing> (publisher) - {release date}

000. [3DS] Pokémon Red / Blue / Green / Yellow [Virtual Console] - 224.333 <3> (Nintendo) - {27/02/2016}

001 [PS4] Battlefield 4 - 183.953 <8> (Electronic Arts) - {22/02/2014}
002 [WIU] Minecraft: Wii U Edition - 100.966 <4> (Microsoft) - {17/12/2015}
003 [PS4] Final Fantasy XV - 88.553 <0> (Square Enix) - {29/11/2016}
004 [PS4] Battlefield: Hardline [EA Best Hits] - 82.147 <6> (Electronic Arts) - {21/04/2016}
005 [PSV] Romancing SaGa 2 - 77.988 <7> (Square Enix) - {24/03/2016}
006 [3DS] Pokémon Sun / Moon - 76.895 <0> (Pokémon Co.) - {18/11/2016}
007 [PS4] Minecraft: PlayStation 4 Edition - 67.415 <4> (Mojang) - {25/12/2014}
008 [PS4] Dark Souls III - 67.326 <7> (From Software) - {24/03/2016}
009 [PS4] Battlefield 1 - 64.713 <0> (Electronic Arts) - {18/10/2016}
010 [PS4] Hatsune Miku: Project Diva Future Tone- 51.140 <5> (SEGA) - {23/06/2016}

011 [PS4] Persona 5 - 48.948 <2> (Atlus) - {15/09/2016}
012 [PS4] Dragon Quest Builders - 41.962 <10> (Square Enix) - {28/01/2016}
013 [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End - 41.393 <6> (Square Enix) - {27/05/2016}
014 [PS4] Tom Clancy's The Division - 39.677 <8> (Ubisoft) - {10/03/2016}
015 [PSP] Hayarigami Portable: Keishichou Kaii Jiken File - 39.475 <11> (Nippon Ichi) - {15/12/2005}
016 [PS4] Overwatch - 38.653 <5> (Square Enix) - {24/05/2016}
017 [PS4] Bloodborne: The Old Hunters Edition - 36.493 <1> (SCE) - {03/12/2015}
018 [PSV] Dragon Quest Builders - 35.262 <10> (Square Enix) - {28/01/2016}
019 [PS4] Tom Clancy's Rainbox Six: Siege - 32.041 <9> (Ubisoft) - {10/12/2015}
020 [PS4] Salt and Sanctuary - 31.671 <3> (Ska Studios) - {18/08/2016}

021 [PSV] Minecraft: PlayStation Vita Edition - 31.114 <0> (Mojang) - {23/06/2014}
022 [PS4] Sword Art Online: Hollow Realization - 27.286 <1> (Bandai Namco) - {27/10/2016}
023 [3DS] Meitantei Pikachu: Shin Combi Tanjou - 27.220 <9> (Pokémon Co.) - {03/02/2016}
024 [PS4] Summer Lesson [PlayStation VR] - 27.027 <2> (Bandai Namco) - {13/10/2016}
025 [3DS] Yo-Kai Watch 3: Sushi / Tempura - 26.094 <0> (Level 5) - {16/07/2016}
026 [PS4] Uncharted 4: A Thief's End - 25.764 <6> (SCE) - {10/05/2016}
027 [PS4] Jikkyou Powerful Pro Baseball 2016 - 25.382 <6> (Konami) - {28/04/2016}
028 [PS4] Call of Duty: Infinite Warfare - 24.309 <1> (SIE) - {04/11/2016}
029 [WIU] Splatoon - 24.301 <2> (Nintendo) - {28/05/2015}
030 [PS4] Tales of Berseria - 23.837 <3> (Bandai Namco) - {18/08/2016}

031 [PS4] KITCHEN [PlayStation VR] - 23.454 <2> (Capcom) - {13/10/2016}
032 [3DS] Story of Seasons: Trio of Towns - 23.342 <5> (Marvelous) - {23/06/2016}
033 [3DS] The Battle Cats POP! - 22.435 <11> (Ponos) - {31/05/2015}
034 [PS4] SD Gundam G Generation Genesis - 22.227 <0> (Bandai Namco) - {22/11/2016}
035 [3DS] Kirby: Planet Robobot - 21.125 <1> (Nintendo) - {28/04/2016}
036 [3DS] Dragon Quest Monsters: Joker 3 - 20.918 <7> (Square Enix) - {24/03/2016}
037 [PS4] Yakuza 6: The Song of Life - 20.805 <0> (SEGA) - {08/12/2016}
038 [PS4] Toukiden 2 - 20.385 <4> (Koei Tecmo) - {28/07/2016}
039 [PS4] Titanfall 2 - 19.893 <1> (Electronic Arts) - {28/10/2016}
040 [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End - 19.369 <6> (Square Enix) - {27/05/2016}

041 [PSV] SD Gundam G Generation Genesis -19.267 <0> (Bandai Namco) - {22/11/2016}
042 [3DS] Monster Hunter Generations - 19.112 <10> (Capcom) - {28/11/2015}
043 [PSV] Kan Colle Kai - 19.098 <9> (Marvelous) - {18/02/2016}
044 [PS4] Resident Evil 6 - 18.914 <8> (Capcom) - {29/03/2016}
045 [3DS] Phoenix Wright: Ace Attorney – Spirit of Justice - 18.753 <5> (Capcom) - {09/06/2016}
046 [3DS] Battleminer - 18.579 <10> (Starsign) - {10/02/2016}
047 [PS4] Dishonored HD - 18.184 <11> (Bethesda Softworks) - {27/08/2015}
048 [PS4] Resident Evil 5 - 18.149 <5> (Capcom) - {28/06/2016}
049 [WIU] Super Mario Maker - 17.735 <4> (Nintendo) - {10/09/2015}
050 [PSV] Coven and Labyrinth of Refrain - 17.680 <5> (Nippon Ichi Software) - {23/06/2016}

051 [PS4] Gundam Breaker 3 - 17.599 <9> (Bandai Namco) - {03/03/2016}
052 [PSV] Jikkyou Powerful Pro Baseball 2016 - 17.430 <6> (Konami) - {28/04/2016}
053 [PS4] Resident Evil 4 - 17.164 <3> (Capcom) - {30/08/2016}
054 [PSV] Persona 4: Golden - 17.046 <11> (Atlus) - {14/06/2012}
055 [3DS] Sabaku no Nezumi Dan! - 16.425 <3> (Arc System Works) - {02/09/2016}
056 [PS4] Final Fantasy X/X-2 HD Remaster - 15.743 <11> (Square Enix) - {14/05/2015}
057 [PS4] Blazblue: Central Fiction - 15.485 <2> (Arc System Works) - {06/10/2016}
058 [3DS] Yo-Kai Sangokushi - 15.280 <6> (Level 5) - {02/04/2016}
059 [PSV] SaGa: Scarlet Grace - 15.144 <0> (Square Enix) - {15/12/2016}
060 [PS4] Street Fighter V - 14.954 <10> (Capcom) - {18/02/2016}

061 [PS4] The Last Guardian - 14.777 <0> (SIE) - {08/12/2016}
062 [PS4] The Tomorrow Children - 14.493 <3> (SIE) - {07/09/2016}
063 [3DS] Monster Hunter Stories - 14.106 <1> (Capcom) - {08/10/2016}
064 [PS4] Attack on Titan - 13.666 <9> (Koei Tecmo) - {18/02/2016}
065 [PS4] Dead or Alive Xtreme 3: Fortune - 13.170 <8> (Koei Tecmo) - {24/03/2016}
066 [PS4] Guilty Gear Xrd: Revelator - 13.169 <7> (Arc System Works) - {26/05/2016}
067 [PSV] Gundam Breaker 3 - 13.035 <9> (Bandai Namco) - {03/03/2016}
068 [PS4] Umbrella Corps - 12.811 <6> (Capcom) - {23/06/2016}
069 [3DS] Culdcept Revolt - 12.341 <5> (Nintendo) - {07/07/2016}
070 [3DS] Super Mario Maker for Nintendo 3DS - 12.106 <0> (Nintendo) - {08/12/2016}

071 [PSV] Sword Art Online: Hollow Realization - 11.941 <1> (Bandai Namco) - {27/10/2016}
072 [PS4] Star Ocean: Integrity and Faithlessness - 11.887 <8> (Square Enix) - {31/03/2016}
073 [PS4] Winning Eleven 2017 - 11.825 <2> (Konami) - {15/09/2016}
074 [PS4] World of Final Fantasy - 11.523 <1> (Square Enix) - {27/10/2016}
075 [PS4] Dragon Ball: Xenoverse 2 - 11.217 <1> (Bandai Namco) - {02/11/2016}
076 [PS4] Ikenie to Yuki no Setsuna - 10.527 <10> (Square Enix) - {18/02/2016}
077 [PS4] Watch Dogs 2 - 10.437 <0> (Ubisoft) - {01/12/2016}
078 [3DS] Etrian Odyssey V: The End of the Long Myth - 10.413 <4> (Atlus) - {04/08/2016}
079 [PS4] FIFA 17 - 10.286 <2> (Electronic Arts) - {29/09/2016}
080 [PS4] Fate/EXTELLA: The Umbral Star - 9.966 <1> (Marvelous) - {10/11/2016}

081 [PSV] Toukiden 2 - 9.847 <4> (Koei Tecmo) - {28/07/2016}
082 [3DS] Monster Strike - 9.108 <10> (Mixi) - {17/12/2015}
083 [3DS] Animal Crossing: New Leaf [Happy Price Selection] - 8.931 <6> (Nintendo) - {17/03/2016}
084 [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter - 8.852 <1> (Gung Ho) - {28/07/2016}
085 [PS4] The Idolm@ster: Platinum Stars - 8.663 <5> (Bandai Namco) - {28/07/2016}
086 [WIU] Pokken Tournament - 8.642 <8> (Pokémon Co.) - {18/03/2016}
087 [PS4] The Elder Scrolls V: Skyrim - Special Edition - 8.635 <1> (Bethesda Softworks) - {10/11/2016}
088 [PS4] Yakuza: Kiwami - 8.597 <10> (SEGA) - {21/01/2016}
089 [PS4] Super Robot Wars OG: The Moon Dwellers - 8.488 <5> (Bandai Namco) - {30/06/2016}
090 [3DS] Dragon Ball Fusions - 8.113 <3> (Bandai Namco) - {04/08/2016}

091 [PSV] Fate/EXTELLA: The Umbral Star - 7.973 <1> (Marvelous) - {10/11/2016}
092 [PS4] Ratchet & Clank - 7.879 <4> (SIE) - {10/08/2016}
093 [PS4] Resident Evil 0 HD Remaster - 7.870 <11> (Capcom) - {21/01/2016}
094 [PS3] Dragon Quest Builders - 7.633 <10> (Square Enix) - {28/01/2016}
095 [3DS] Hyrule Warriors Legends - 7.437 <10> (Koei Tecmo) - {21/01/2016}
096 [PSV] Hatsune Miku: Project Diva X - 7.270 <8> (SEGA) - {24/03/2016}
097 [3DS] Mario & Sonic at the Rio 2016 Olympic Games - 7.260 <4> (Nintendo) - {18/02/2016}
098 [PS3] Jikkyou Powerful Pro Baseball 2016 - 7.259 <7> (Konami) - {28/04/2016}
099 [3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! 7.176 - Nintendo 22/12/2016}
100 [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad 7.171 8 Level 5 11/07/2015}

We got at least one month of digital data for 205 games, around half of the total games we got retail tracking of in 2016, out of the total 205 this data is obtained.

Software Sales by System

01. PlayStation 4 - 1.653.166 (85 games)
02. Nintendo 3DS - 478.944 (53 games)
03. PlayStation Vita - 404.937 (43 games)
04. Wii U - 167.770 (8 games)
05. PlayStation 3 - 46.600 (16 games)
06. PlayStation Portable - 39.475 (1 game)

Top Publishers

01. Square Enix - 468.142 (21 games)
02. Electronic Arts - 366.904 (7 games)
03. Bandai Namco - 250.736 (33 games)
04. Capcom - 168.889 (12 games)
05. Nintendo - 153.760 (22 games)
06. The Pokémon Company - 116.382 (4 games)
07. Koei Tecmo - 109.581 (19 games)
08. Mojang - 103.799 (3 games)
09. Microsoft - 100.966 (1 game)
10. Atlus - 99.716 (7 games)
 

nampad

Member
Do you really think Sony greenlit The Last Guardian and Gravity Rush 2 thinking that they would be huge sellers? Lol

These are the types of games they make to diversify thier library and attract nerds like me.

Meanwhile, they are closing studios left and right, studios that could make games to diversify their lineup. The argument for closing down those studios was profitability.

But seemingly remasters are enough to keep people happy so they could easily kill off those studios.

Greenlighting a great game? Yeah.


How dare sony release great games, bad sony bad sony!

haha

Your way of thinking is why I think Microsoft is a bad 1st party publisher. Sony shouldn't follow suit.

So it was a good decision to stop supporting their other platform, where the initial fanbase of the game was?
Instead, they moved it to a new platform where many did not play the original game (the remaster did not sell well too). To do so, they had to pump in exponentially more resources, which shows in the 5 years of development time.

I don't think that Sony will make more money out of the platform switch, at least not in a ROI basis.
 
So it was a good decision to stop supporting their other platform, where the initial fanbase of the game was?
Instead, they moved it to a new platform where many did not play the original game (the remaster did not sell well too). To do so, they had to pump in exponentially more resources, which shows in the 5 years of development time.

I don't think that Sony will make more money out of the platform switch, at least not in a ROI basis.

Wait, you aren't criticizing them for green lighting Gravity Rush 2, you're criticizing them for putting it on the PS4 and not the VITA?

FeL6Pp.gif
 

duckroll

Member
Someone in a MC Thread trying to argue that releasing a Vita game would be a good business move in 2017. What a time to be alive. (Vita means life)
 

nampad

Member
Wait, you aren't criticizing them for green lighting Gravity Rush 2, you're criticizing them for putting it on the PS4 and not the VITA?

FeL6Pp.gif

Well, the sales number support my view. Or do you think the numbers are good for a 5 year development time?

Someone in a MC Thread trying to argue that releasing a Vita game would be a good business move in 2017. What a time to be alive. (Vita means life)

So you think they would have needed 5 years to develop a Vita sequel?
 
Someone in a MC Thread trying to argue that releasing a Vita game would be a good business move in 2017. What a time to be alive. (Vita means life)

It wouldn't have released in 2017 if it had been a Vita game. Even if it had, it would be perfectly able to sell just as well, would have cost much less to make, and wouldn't have necessitated a remaster of the original. I'll agree there, it would have made more financial sense on Vita.
 

LotusHD

Banned
It wouldn't have released in 2017 if it had been a Vita game. Even if it had, it would be perfectly able to sell just as well, would have cost much less to make, and wouldn't have necessitated a remaster of the original. I'll agree there, it would have made more financial sense on Vita.

Seeing as how good the game looks, whatever the Vita version of this game would be, I'm not interested.
Plus I don't have a Vita.
 

duckroll

Member
So you think they would have needed 5 years to develop a Vita sequel?

It wouldn't have released in 2017 if it had been a Vita game. Even if it had, it would be perfectly able to sell just as well, would have cost much less to make, and wouldn't have necessitated a remaster of the original. I'll agree there, it would have made more financial sense on Vita.

I don't think the issue here is that they took 5 years to release a sequel on PS4. The issue is that they have really limited development resources in Japan to begin with. So regardless of platform choice, they weren't going to pump out a sequel to the game in a timely manner. It's kinda like saying "The Last Guardian should have been a PS3 game. It would have come out earlier and cost less to make." Hellooooooooooo? Nope. Lol. Sometimes your business choices are limited by the production pipeline. Sony is focused on western development, not Japanese development.
 

nampad

Member
I don't think the issue here is that they took 5 years to release a sequel on PS4. The issue is that they have really limited development resources in Japan to begin with. So regardless of platform choice, they weren't going to pump out a sequel to the game in a timely manner. It's kinda like saying "The Last Guardian should have been a PS3 game. It would have come out earlier and cost less to make." Hellooooooooooo? Nope. Lol. Sometimes your business choices are limited by the production pipeline. Sony is focused on western development, not Japanese development.

Well, we all don't know the exact truth but in my opinion, GR2 could have been a 2014 or early 2015 Vita title because it would have needed way less of the limited production pipeline you are citing.

It's not like they showed off nothing when they teased GR2 for the first time at TGS 2013, where it clearly still was a Vita game.
 
Well, we all don't know the exact truth but in my opinion, GR2 could have been a 2014 or early 2015 Vita title because it would have needed way less of the limited production pipeline you are citing.

It's not like they showed off nothing when they teased GR2 for the first time.

What was to stop them from releasing the game in 2014 on PS4 with Vita level visuals? Is it against the law? Could have even sold it for $40 to justify it.

That wasnt the point, they wanted to make a great and unique exclusive for the PS4, and they did. Mission Accomplished.

Be happy for the Vita Gravity Rush that you got, that was suppose to be a PS3 game and would have been significantly better on PS3 and likely would have sold better on PS3.
 

nampad

Member
What was to stop them from releasing the game in 2014 on PS4 with Vita level visuals? Is it against the law? Could have even sold it for $40 to justify it.

That wasnt the point, they wanted to make a great and unique exclusive for the PS4, and they did. Mission Accomplished.

Be happy for the Vita Gravity Rush that you got, that was suppose to be a PS3 game and would have been significantly better on PS3 and likely would have sold better on PS3.


Such a PS4 sequel would have bombed even harder without the critical praise.

Also, this is a sales thread so I am discussing whether the decision made sense sales wise, which it didn't in my opinion.
If I want to discuss the greatness and uniqueness of the game, I would enter the review thread.

And I am so grateful that Shu the Sony god blessed me with GR1 on Vita, I deserve nothing for buying their platform. I am sure that Gravity Rush PS3 would have been the game of the generation if it would not have been moved to us dirty Vita peasants. Just like the other best selling SCEJ games that are not named Gran Turismo.
 

LotusHD

Banned
Such a PS4 sequel would have bombed even harder without the critical praise.

Also, this is a sales thread so I am discussing whether the decision made sense sales wise, which it didn't in my opinion.
If I want to discuss the greatness and uniqueness of the game, I would enter the review thread.

And I am so grateful that Shu the Sony god blessed me with GR1 on Vita, I deserve nothing for buying their platform. I am sure that Gravity Rush PS3 would have been the game of the generation if it would not have been moved to us dirty Vita peasants. Just like the other best selling SCEJ games that are not named Gran Turismo.

Well this got weird.
 

ZSaberLink

Media Create Maven
I only wanted to appease him after the way he told me to shut up :(

Sony had halted basically all first party Vita support after like 2013/2014 iirc? Thus, they wanted all projects moved to PS4, and Gravity Rush 2 got moved as well. I think it's as simple as that, and thankfully unlike Toukiden 2, it looks like this game could sell better than the first one, even if only slightly.
 

Shengar

Member
Sony had halted basically all first party Vita support after like 2013/2014 iirc? Thus, they wanted all projects moved to PS4, and Gravity Rush 2 got moved as well. I think it's as simple as that, and thankfully unlike Toukiden 2, it looks like this game could sell better than the first one, even if only slightly.

Releasing on PS3 was a stupid move on KT part. Why the fuck they would split their player base?
 

Kanann

Member
About 7-8 posts above me, Shuhei Yoshida just love Toyama and Ueda.

It's like why SQEN still keep Kawazu and Ito alive, and why we will get NieR Automata and future Drakengard.
 

hiska-kun

Member
Download numbers for Cube Creator 3D are 360,000.

Edit: https://twitter.com/arcsy_event/status/824500634372108289

I was asking this the other day. So time to take a look at 3DS eshop Ranking:

1. Pokemon AR Searcher (Dream Radar)
2. Monster Hunter 4
3. Battle Cats
4. Monster Hunter X (Generations)
5. Bike Rider DX
6. Cube Creator 3D - 360.000

So the games above sold more than 360k digital.

Wait, where is Animal Crossing New Leaf? I think Nintendo missed this game in the ranking lol

https://www.nintendo.co.jp/software/3ds/index.html#sof
 

Rymuth

Member
&#332;kami;229087898 said:
PlayStation Store Rankings [Jan 16 - Jan 22]

PS4
14/NEW. Birthdays: The Beginning (Arc System Works) &#8211; {19/01/2017} (¥5.800)
Birthdays is out? Huh...they kept showing the same footage over and over that I thought it was still early in development.

About 7-8 posts above me, Shuhei Yoshida just love Toyama and Ueda.

It's like why SQEN still keep Kawazu and Ito alive, and why we will get NieR Automata and future Drakengard.
Now I want a futuristic Drakengard...with cyber swords and mecha-dragons.
 
Some people are talking about Gravity Rush like it was a big seller on Vita. I mean we had two freaking new IPs that attained some success on Vita, Freedom Wars and Soul Sacrifice. The former was one of the best new IP launch for Sony yet what happened?

Sony bailed harder on the Vita as soon as the PS4 started to catch success and setting new sales record, all the while the Vita was falling behind in sales. So if GR2 was announced at TGS 2013, and maybe it was in pipeline for Vita, from 2014 to onwards, Sony were full steam ahead on the PS4 support while digging the grave for Vita.

Fans should be grateful they got Kat's last adventure and it is arguably a quality game. There is no reason to be salty over it missing the original platform. Lets not get into the budget because it is not like they launched a Kickstarter for GR2 asking money to fund it while promising Vita version. They did it out of their own pocket and they wanted it on PS4. End of story.

If Gravity Rush 2 fails to recoup its budget, it is up to Sony. The game being released on the Vita with a short budget wouldn't really have helped it in that regard since the IP hasn't shown much potential. It goes in the pile of dead IPs from Sony that might be revived someday on mobile like Wild Arms and Arc the Lad.

It's Japan. They'd just window seat him and keep paying him forever.
How I imagine it at SE.

bighead2.png


Ito and Kawazu chilling at the roof :p

It was at 89k retail two weeks ago with Famitsu, so yes it surpassed 100k though that's more symbolic than anything else.
Another IP revived only to be killed again. RIP.

About 7-8 posts above me, Shuhei Yoshida just love Toyama and Ueda.

It's like why SQEN still keep Kawazu and Ito alive, and why we will get NieR Automata and future Drakengard.
He should have loved Ueda more because apparently their relationship wasn't working as well for TLG.
 

Fisico

Member
&#332;kami;229092530 said:
Famitsu Digital Estimates (Nov 28 - Dec 25)

Do you happen to know where to find the whole digital+retail chart published by Famitsu?

I was asking this the other day. So time to take a look at 3DS eshop Ranking:

1. Pokemon AR Searcher (Dream Radar)
2. Monster Hunter 4
3. Battle Cats
4. Monster Hunter X (Generations)
5. Bike Rider DX
6. Cube Creator 3D - 360.000

So the games above sold more than 360k digital.
https://www.nintendo.co.jp/software/3ds/index.html#sof

Famitsu digital estimates had MH X slightly above 300k after February, between margin of error and sales after February 4 5 and 6 are probably close to each other.
 

BriBri

Member
I was asking this the other day. So time to take a look at 3DS eshop Ranking:

1. Pokemon AR Searcher (Dream Radar)
2. Monster Hunter 4
3. Battle Cats
4. Monster Hunter X (Generations)
5. Bike Rider DX
6. Cube Creator 3D - 360.000

So the games above sold more than 360k digital.

Wait, where is Animal Crossing New Leaf? I think Nintendo missed this game in the ranking lol

https://www.nintendo.co.jp/software/3ds/index.html#sof
Nintendo treat Animal Crossing: New Leaf and the updated version as two different games. As soon as the updated version became available, they removed the original from the eShop and subsequently the rankings.
 
I doubt only mainstream games would suffer from a userbase <600k. GR did 100k LTD at retail on Vita and has over 7000 ratings on J-PSN. While not great, it's a show of some legs for a fairly short single player action game.



I'm expecting complete like 6k. The game looks like it was made for the cost of lunch.



While they haven't gotten to the Halo/Gears/Forza level of lineup doldrums, Sony is clearly going down that path. They've basically killed off all region-specific game development outside of MLB and have shifted the experimental games to indies.

Yeah no.

Well, the sales number support my view. Or do you think the numbers are good for a 5 year development time?



So you think they would have needed 5 years to develop a Vita sequel?

GR2 will outsell GR easily. GR2 exists due to the PS4, and GR2 is a better game due to the PS4. There is no advantage in being a Vita game unless you think an extra 50k sales in Japan somehow over rides the global increase and all other advantages.

About 7-8 posts above me, Shuhei Yoshida just love Toyama and Ueda.

It's like why SQEN still keep Kawazu and Ito alive, and why we will get NieR Automata and future Drakengard.

As he should. Ueda is a gift to the industry and I'm glad creativity is sometimes placed above sales performance, albiet in rare cases.
 

Hellraider

Member
Freedom Wars at the very least should have gotten a G version. I can't even remember when was the last time a JP centric Sony game had that much potential.

GR2 not being on Vita is completely logical.
 

noshten

Member
Final points and launches numbers as per Mpl90's post:
[WIU] New Super Mario Bros. U - 200pt/163.528
[3DS] Professor Layton and the Mask of Miracle - 189pt/119.591
[PS4] Yakuza: Ishin! - 80 pts/82.540

Zelda at 141 points on COMG 37 days before release. While Switch 1/2 has just surpassed 52 points. I don't know how we can treat these numbers considering COMG has changed over the years.
Still nothing outside of Switch 1/2, MK8D and Zelda on the charts.
 

hiska-kun

Member
Nintendo treat Animal Crossing: New Leaf and the updated version as two different games. As soon as the updated version became available, they removed the original from the eShop and subsequently the rankings.

This is a nonsense. I can understand if they track each version separately, but why should they remove New Leaf from the rankings. It was the best selling game and suddenly it's not in the ranking anymore.
 

BriBri

Member
This is a nonsense. I can understand if they track each version separately, but why should they remove New Leaf from the rankings. It was the best selling game and suddenly it's not in the ranking anymore.
This has always been their way. They did the same to Tetris Virtual Console and several DSiWare too.
 

noshten

Member
[3DS] Dragon Quest Monsters: Joker 3 - Professional (18 days) - 60k
[PS4] Nioh (18 days) - 40k
[PS4] Super Robot Wars V (4 days) - 90k
[PSV] Super Robot Wars V (4 days) - 35k
[PS4] NieR: Automata (4 days) - 125k

Also a late prediction for RE:

[PS4] RE7 (launch) - 289k
 
The biggest upcoming bomba is The Alliance Alive. Poor FuRyu.

Oh yeah, that's a thing. I completely forgot about it lol.

I feel like FuRyu should just stick to their "let's revive nostalgic spiritual successors" to only one release, because it doesn't seem to be working a second time around.

I'm expecting complete like 6k. The game looks like it was made for the cost of lunch.

Apparently the game is out of stock on Amazon Japan. Maybe it did really well!

Or maybe they just didn't bother with any stock since they were expecting a bomb

OT: Dengeki is up, and includes some Birthdays: The Beginning numbers:

32 - PS4 Birthdays the Beginning Arc System Works 17/01/19 1,906 / 1,906

I mean, why did they bother.
 

nampad

Member
Yeah no.



GR2 will outsell GR easily. GR2 exists due to the PS4, and GR2 is a better game due to the PS4. There is no advantage in being a Vita game unless you think an extra 50k sales in Japan somehow over rides the global increase and all other advantages.



As he should. Ueda is a gift to the industry and I'm glad creativity is sometimes placed above sales performance, albiet in rare cases.

Gravity Rush 2 debuted on 16th place in the UK charts:
http://www.playstationlifestyle.net...h-2-debuts-16th-grand-theft-auto-v-repeats-1/

That is less than 3k sold as far as I have heard. Sure, it will outsell Gravity Rush 1 easily but so far it doesn't look like a commercial success.

Well, I know the Vita failed and the game would not have been a big success on Vita either but people are acting like those Vita IPs being on PS4 will magically save them.
So far, Tearaway didn't make a dent and Gravity Rush seems to be as unsuccessful.
 
Gravity Rush 2 debuted on 16th place in the UK charts:
http://www.playstationlifestyle.net...h-2-debuts-16th-grand-theft-auto-v-repeats-1/

That is less than 3k sold as far as I have heard. Sure, it will outsell Gravity Rush 1 easily but so far it doesn't look like a commercial success.

FYI, Gravity Rush on Vita charted 11th the week it released (no idea of actual sales though).

Obviously Gravity Rush 2 on Vita wouldn't have charted similarly unless they got it out by the end of 2014, though.
 
Freedom Wars at the very least should have gotten a G version. I can't even remember when was the last time a JP centric Sony game had that much potential.

GR2 not being on Vita is completely logical.

I would love for Freedom Wars to come to the PS4. I had a lot of fun on the Vita outside of the underwhelming story.
 

Blue Ranger

Neo Member
Final points and launches numbers as per Mpl90's post:
[WIU] New Super Mario Bros. U - 200pt/163.528
[3DS] Professor Layton and the Mask of Miracle - 189pt/119.591
[PS4] Yakuza: Ishin! - 80 pts/82.540

Zelda at 141 points on COMG 37 days before release. While Switch 1/2 has just surpassed 52 points. I don't know how we can treat these numbers considering COMG has changed over the years.
Still nothing outside of Switch 1/2, MK8D and Zelda on the charts.

So is Japan really digging 1,2 switch or is the game cheaper there?
 

nampad

Member
The real test for GR2 in the UK is the second week. Gravity Rush crashed right down to the bottom of the top 100 (think around 90th place) in it's second week. If GR2 does the same......

Even if it stays in the top 20, the actually number of sold units is pretty low around place 15-20.

More interesting would be numbers from other regions.
 

Takao

Banned

IPs with regionalized popularity, like Buzz, Freedom Wars, Singstar, Invizimals, etc. are dead. Licensed projects based on regionally popular IPs are gone on a global basis outside of MLB. Remember when Sony used to make Bleach video games? There was a time, not too long ago, when they were making games based off of plenty of anime. Sony Europe also used to develop licensed games. Those days are gone. The company's output has more or less been thinned out to what they feel can sell on a global basis, or 0 budget indie games. It hasn't gotten as bad as Microsoft axing basically everything they don't believe can sell a million or more units, but to say it hasn't happened is to say you been asleep for a few years.

In fact, the only counterargument is Forward Works, but I don't recall you being a big mobile gaming fan. Plus, Yoshida doesn't seem to be directly involved with that company.

I would love for Freedom Wars to come to the PS4. I had a lot of fun on the Vita outside of the underwhelming story.

Someone in a MC Thread trying to argue that releasing a hunting game on PS4 would be a good idea in 2017. What a time to be alive. (4/shi means death)
 

Oregano

Member
IPs with regionalized popularity, like Buzz, Freedom Wars, Singstar, Invizimals, etc. are dead. Licensed projects based on regionally popular IPs are gone on a global basis outside of MLB. Remember when Sony used to make Bleach video games? There was a time, not too long ago, when they were making games based off of plenty of anime. Sony Europe also used to develop licensed games. Those days are long gone. The company's output has more or less been thinned out to what they feel can sell on a global basis. It hasn't gotten as bad as Microsoft axing basically everything they don't believe can sell seven digits, but to say it hasn't happened is to say you been asleep for a few years.

In fact, the only counterargument is Forward Works, but I don't recall you being a big mobile gaming fan. Plus. Yoshida doesn't seem to be directly involved with that company.

You could just list all the studios Sony has closed this gen. It's a sizable list.

EDIT:
Someone in a MC Thread trying to argue that releasing a hunting game on PS4 would be a good idea in 2017. What a time to be alive. (4/shi means death)

Have you not seen all the Monster Hunter threads recently? Hunting games on PS4 is a no brainer.
 

Stefarno

Member
The real test for GR2 in the UK is the second week. Gravity Rush crashed right down to the bottom of the top 100 (think around 90th place) in it's second week. If GR2 does the same......
The real test was the first week and it failed. The second week in the UK is going to be brutal considering it hasn't dropped in price at all and Resident Evil 7, Yakuza 0, Tales of Berseria, Kingdom Hearts 2.8 and Digimon World all release this week.
 

Arzehn

Member
IPs with regionalized popularity, like Buzz, Freedom Wars, Singstar, Invizimals, etc. are dead. Licensed projects based on regionally popular IPs are gone on a global basis outside of MLB. Remember when Sony used to make Bleach video games? There was a time, not too long ago, when they were making games based off of plenty of anime. Sony Europe also used to develop licensed games. Those days are gone. The company's output has more or less been thinned out to what they feel can sell on a global basis. It hasn't gotten as bad as Microsoft axing basically everything they don't believe can sell seven digits, but to say it hasn't happened is to say you been asleep for a few years.

In fact, the only counterargument is Forward Works, but I don't recall you being a big mobile gaming fan. Plus, Yoshida doesn't seem to be directly involved with that company.



Someone in a MC Thread trying to argue that releasing a hunting game on PS4 would be a good idea in 2017. What a time to be alive. (4/shi means death)

This is how I've seen the trend go so far, The last Japan targeted games died with the Vita.

Everybody's Golf is perhaps the only game, but even that seems to have an attempt at global appeal in terms of artstyle.

They're also not publishing games like Boku no Natsuyasumi anymore.
 

Oregano

Member
This is how I've seen the trend go so far, The last Japan targeted games died with the Vita.

Everybody's Golf is perhaps the only game, but even that seems to have an attempt at global appeal in terms of artstyle.

They're also not publishing games like Boku no Natsuyasumi anymore.

The thing is Japan is only important to Sony in regards to the amount of software produced for their platforms and they have a de facto monopoly on console software from third parties.

They really don't need to try in Japan any more because if it a publisher is interested in making a console game they're making a PS4 game.
 

Ōkami

Member
Dengeki.

First week shipement for Gravity Rush 2 was 117k with 60% sellthrough, they say the original game on Vita sold 88k in the end (though they don't include the PlayStation Vita the Best release)

First week shipment for Yoshi was 50k with 80% sell through. Needless to say Dengeki is with MC on Yoshi's sales.
 
Hunting games can do well on PS4. And before you bring up Toukiden no that game was just shit.

I can guarantee you a proper MH game with good online would do great on PS4.
 

Oregano

Member
Hunting games can do well on PS4. And before you bring up Toukiden no that game was just shit.

I can guarantee you a proper MH game with good online would do great on PS4.

God Eaters shit too then?

I remember back when all the Hunting games on Vita were totally superior to MH but now they're all shit apparently.
 

Aostia

El Capitan Todd
Hunting games can do well on PS4. And before you bring up Toukiden no that game was just shit.

I can guarantee you a proper MH game with good online would do great on PS4.


Where does this come from?
Btw I have seen the PSVR lines topic
Spike expected next week?
 
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