• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 3, 2017 (Jan 16 - Jan 22)

Question: How much has FFX/X-2 HD sold across Vita/PS3/PS4? With FFXII HD getting a release date soon I thought it would be good to know.
 

hiska-kun

Member
Monster Strike and Final Fantasy XV both games have in common that, when holidays ended, still had more than 150k copies on shelves, and retailers had to slash prices.

Maybe we see FFXV next holidays, like we're seeing MonStr now, in the top 50 trying to reach that million mark at retail.
 

Chris1964

Sales-Age Genius
Super Mario 64 still wais for a proper sequel, let's see if Nintendo fInally can give it this time. It remains the best selling 3D Mario.
 
36./28. [PSV] Sword Art Online: Hollow Realization (Bandai Namco Games) {2016.10.27} - 1,578 / 140,924

Media Create had this at 95k when it left the top 20, Dengeki had it slightly higher. Seems to have done alright over time. Wonder what the PS4 version is at.
 
No definitely not. I don't think the original GBA, original DS, DS LL, the PSP(except GO) or Vita are pocketable either. Not to mention stuff like Gamegear or Lynx.

Maybe I just have bigger pockets, but I fit the GBA, DS, PSP and Vita in my pockets just fine.

But I don't expect the Switch's size to really be a major factor. The success of the LL proves that it's not really a massive issue for most people.
 

Oregano

Member
Maybe I just have bigger pockets, but I fit the GBA, DS, PSP and Vita in my pockets just fine.

But I don't expect the Switch's size to really be a major factor. The success of the LL proves that it's not really a massive issue for most people.

They can fit but not comfortably, especially OG DS. Specifically with PSP, Vita and Switch though anything with exposed sticks is a no-go IMO(although PSP's doesn't protrude too much).
 
Super Mario 64 still wais for a proper sequel, let's see if Nintendo fInally can give it this time. It remains the best selling 3D Mario.

...Mario Galaxy?

click

I gathered up all original (so no remakes or ports) 2D and 3D Mario games on these charts and Super Mario Galaxy is clearly the highest selling 3D Mario there is.

P1cRpLJ.png


EDIT: Oh wait, I guess you mean in Japan, not worldwide. My bad.
 

Oregano

Member
Worldwide, it's sitting at 11 million units according to Celine's thread, which makes it surprisingly right on par with the original SM64.

Hmmm so SM64DS did about as well as the original release and OOT3D did almost as well as the original release. I wonder what the next Console-to-portable port to do astonishingly well will be...
 
Hmmm so SM64DS did about as well as the original release and OOT3D did almost as well as the original release. I wonder what the next Console-to-portable port to do astonishingly well will be...

I'd say SM64DS is more surprising because there's only roughly an 850,000 gap between it and the original. With OOT (which sold 7.60 million) and the 3DS remake (which sold 4.04 million), there's roughly a 3,560,000 gap.

SM64DS ended selling around 93% of what the original did. OOT 3D only sold about 53% of what the OG game did. It's crazy.
 

Oregano

Member
I'd say SM64DS is more surprising because there's only roughly an 850,000 gap between it and the original. With OOT (which sold 7.60 million) and the 3DS remake (which sold 4.04 million), there's a roughly 3,560,000 gap.

OOT still has time to close that gap but yeah SM64 DS was(is?) still be sold for full price after the 3DS released. It's an amazing success. Of course the DS has a massive, massive install base advantage over both N64 and 3DS.

My post a thinly veiled "Don't underestimate MK8 Deluxe" post
 

Chris1964

Sales-Age Genius
EDIT: Oh wait, I guess you mean in Japan, not worldwide. My bad.

Japan and worldwide. I include 64 DS sales in the total. No other port or remake of the other current 3D Marios will come close to 64 + 64 DS total. Super Mario 64 2 has yet to be seen.
 

Takao

Banned
Question: How much has FFX/X-2 HD sold across Vita/PS3/PS4? With FFXII HD getting a release date soon I thought it would be good to know.

[PS3] Final Fantasy X/X-2 HD Remaster <Final Fantasy X \ Final Fantasy X-2> <RPG> (Square Enix) {2013.12.26} (¥6.800) -185.918 / 302.257

[PSV] Final Fantasy X/X-2 HD Remaster Twin Pack <Final Fantasy X \ Final Fantasy X-2> # <RPG> (Square Enix) {2013.12.26} (¥6.800) - 149.132 / 258.973
[PSV] Final Fantasy X HD Remaster <RPG> (Square Enix) {2013.12.26} (¥3.800) - 25.443 / 60.330
[PSV] Final Fantasy X-2 HD Remaster (Square Enix) {2013.12.26} (¥3.800) - 5.357 / 18.441
Total: 179.932 / 337.744

[PS4] Final Fantasy X/X-2 HD Remaster <Final Fantasy X \ Final Fantasy X-2> <RPG> (Square Enix) {2015.05.14} (¥6.800) - 15.913 / 44.684

[ALL] Final Fantasy X|X-2 HD Remaster (Square Enix) - 381,763 / 684,685
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Found some of the game creators comments in regards to Switch from Famitsu this. Pretty much nothing at all. Not even a tease!

Most are praising the HD rumble. NIS ceo says will make games for portable gamers to enjoy. Hino sad that there is no camera functionality and the Koei Techmo exec officer disappointed that there was no info in regards to any online services.

Nothin'

On the matter, NintendoEverything has posted a 2-pages translation of the feature

http://nintendoeverything.com/tons-...his-months-switch-presentation-system-itself/

Should I make a new thread about this?

Btw, next week's feature is about software...don't know about brand new announcements, but maybe some release dates?

EDIT: Oh well, going to do it anyway :p
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comg Pre-orders:

Zelda Breath of Wild - 179pt
1-2-Switch - 65pt
Mario Kart 8 Deluxe - 24pt
Bomberman R - 12pt

Thank God it has appeared. Now, rise Bomberman. Explode.

Not regretting that pun at all
 

Hawkens

Member
Even we assume Nintendo will announce nothing else for this year, Switch and Wii U first year is day and night, especially for first party releases.

This guy gets it.

The WiiU's first year include sequels to games that got:

4,570,000 sales - New Super Mario Bros Wii
2,380,000 sales - Wii Party
1,040,000 sales - Super Mario Galaxy 2
0,480,000 sales - Pikman 2
0,650,000 sales - WarioWare: Smooth Moves
0,190,000 sales - Mario & Sonic at the Olympic Winter Games

9,310,000 sales Total

Should also be noted that Wii Sports Resort (3,140,000 sales) and Wii Fit Plus (2,400,000 sales) also got sequels in the first year of WiiU, but they were only digital.

Meanwhile the Switch first year includes sequels to games that got:

1,480,000 sales - Splatoon
0,600,000 sales - Super Mario 3D World
0,340,000 sales - The Legend of Zelda: Skyward Sword (But this time the game is multi)
0,160,000 sales - Xenoblade Chronicles

2,580,000 sales Total


So I agree with Chris 1964 entirely, the WiiU had way more potential than the Switch given its first year releases.
 

jonno394

Member
I actually think Chris is saying the opposite of what you're saying. Switch first party titles on paper look better than the Wii u titles.

3d world just scrapes in to year 1 for wii u apparently!
 

Sandfox

Member
The Switch has a much stronger year 1 lineup than the Wii U and year 2 will likely continue that. The Wii U didn't really have much outside of launch and then we got the January Direct that announced a bunch of titles that were years off. One thing that surprises me about the first party lineup is how core focused it is outside of 1-2 Switch.
 

hiska-kun

Member
This guy gets it.

The WiiU's first year include sequels to games that got:

4,570,000 sales - New Super Mario Bros Wii
2,380,000 sales - Wii Party
1,040,000 sales - Super Mario Galaxy 2
0,480,000 sales - Pikman 2
0,650,000 sales - WarioWare: Smooth Moves
0,190,000 sales - Mario & Sonic at the Olympic Winter Games

9,310,000 sales Total

Should also be noted that Wii Sports Resort (3,140,000 sales) and Wii Fit Plus (2,400,000 sales) also got sequels in the first year of WiiU, but they were only digital.

Meanwhile the Switch first year includes sequels to games that got:

1,480,000 sales - Splatoon
0,600,000 sales - Super Mario 3D World
0,340,000 sales - The Legend of Zelda: Skyward Sword (But this time the game is multi)
0,160,000 sales - Xenoblade Chronicles

2,580,000 sales Total


So I agree with Chris 1964 entirely, the WiiU had way more potential than the Switch given its first year releases.

You didn't get anything of what Chris was saying.
 

Oregano

Member
On the matter, NintendoEverything has posted a 2-pages translation of the feature

http://nintendoeverything.com/tons-...his-months-switch-presentation-system-itself/

Should I make a new thread about this?

Btw, next week's feature is about software...don't know about brand new announcements, but maybe some release dates?

EDIT: Oh well, going to do it anyway :p

Well it's certainly interesting/good to see the Idea Factory guy talking about putting one of their games on Switch.
 

Chris1964

Sales-Age Genius
This guy gets it.

The WiiU's first year include sequels to games that got:

4,570,000 sales - New Super Mario Bros Wii
2,380,000 sales - Wii Party
1,040,000 sales - Super Mario Galaxy 2
0,480,000 sales - Pikman 2
0,650,000 sales - WarioWare: Smooth Moves
0,190,000 sales - Mario & Sonic at the Olympic Winter Games

9,310,000 sales Total

Should also be noted that Wii Sports Resort (3,140,000 sales) and Wii Fit Plus (2,400,000 sales) also got sequels in the first year of WiiU, but they were only digital.

Meanwhile the Switch first year includes sequels to games that got:

1,480,000 sales - Splatoon
0,600,000 sales - Super Mario 3D World
0,340,000 sales - The Legend of Zelda: Skyward Sword (But this time the game is multi)
0,160,000 sales - Xenoblade Chronicles

2,580,000 sales Total


So I agree with Chris 1964 entirely, the WiiU had way more potential than the Switch given its first year releases.

Except that you include only sequels and use a really weird theory to determine potential If you are still around by then, do me a favor and post actual first year sales for both systems. Folowing your logic since Wii U software had way more potential Switch sales for first party games will be even more pathetic.
 

Hawkens

Member
Except that you include only sequels and use a really weird theory to determine potential If you are still around by then, do me a favor and post actual first year sales for both systems. Folowing your logic since Wii U software had way more potential Switch sales for first party games will be even more pathetic.

For what its worth, I believe that the Switch will do better than the Wii U. But to say that the potential for the software shown so far for Switch is night and day better than the potential for the first year of software for the Wii U is ignoring what we all believed back in 2012. In 2012 everyone 'knew' the Wii U was going to do great in japan, and to ignore that is wrong.

If I were to predict today, I would guess that the switch will be in the 2.5-3 million range at the end of the year. Much better than the Wii U's 1.5 million at the end of 2013, but worse than the 3ds' 4.5 million at the end of 2011.
 

Chris1964

Sales-Age Genius
For what its worth, I believe that the Switch will do better than the Wii U. But to say that the potential for the software shown so far for Switch is night and day better than the potential for the first year of software for the Wii U is ignoring what we all believed back in 2012. In 2012 everyone 'knew' the Wii U was going to do great in japan, and to ignore that is wrong.

If I were to predict today, I would guess that the switch will be in the 2.5-3 million range at the end of the year. Much better than the Wii U's 1.5 million at the end of 2013, but worse than the 3ds' 4.5 million at the end of 2011.

Who are "we all"? Speak for yourself.

The general impression from what I gathered then was that Wii U would bomb in west and do better in Japan.
 
There's so much riding on BotW that it cannot be anything other than a slam dunk. They're relying on it to sell the system until MK8 DX, and they're relying on the system to make BotW a huge success. New systems rarely launch with such massive new games, so I think their expectations are really high. I'm not surprised by the Zelda preorders.
 

ksamedi

Member
I think its reasonable to predict that The first year for Switch will do better than Wii U. I guess its kind of common sense because the product has a clear message and is an attractive piece of kit. Comparing release software seems pointless to me at this point.
 

Chris1964

Sales-Age Genius
Comgnet continues to takes preorders for Switch when 1st shipment from Nintendo was almost gone at weekend. Unless they already know how many units will be available at launch maybe we'll have another sales < preorders for them.
 

hiska-kun

Member
Comgnet continues to takes preorders for Switch when 1st shipment from Nintendo was almost gone at weekend. Unless they already know how many units will be available at launch maybe we'll have another sales < preorders for them.

According to Comg website, they will keep taking Switch pre-orders until January 31st.
So, pre-orders might stop suddenly from February.
 

Oregano

Member
I'm somewhat surprised Bomberman showed up before DQ Heroes.

Comgnet continues to takes preorders for Switch when 1st shipment from Nintendo was almost gone at weekend. Unless they already know how many units will be available at launch maybe we'll have another sales < preorders for them.

Game is doing the same in the UK.

According to Comg website, they will keep taking Switch pre-orders until January 31st.
So, pre-orders might stop suddenly from February.

People will still be able to preorder games though right?
 

hiska-kun

Member
People will still be able to preorder games though right?

Technically yes, but if you can't buy the console it doesn't make much sense to pre-order a game if you won't be able to play.

Still, we must consider people who have the Switch pre-ordered and want to pre-order a second game.
 

Oregano

Member
Technically yes, but if you can't buy the console it doesn't make much sense to pre-order a game if you won't be able to play.

Still, we must consider people who have the Switch pre-ordered and want to pre-order a second game.

Yup, plus there could be (a small amount of) people who have a Switch preordered at another retailer.

It's not going to make a massive difference though.
 

Oregano

Member
Do these numbers really matter? It's not like Youtube is the only video streaming platform. Splatoon 2 for instance has over 500k views on Nico², Mario 350k and Zelda around 250k.

I think the point is how big Splatoon is in comparison to everything else. Nico Nico reinforces that too.
 

Chris1964

Sales-Age Genius
Nintendo might give additional shipments to retailers in February. They just won't be as massive as the first one. I don't think it was a one time chance.
 

Lucumo

Member
I think the point is how big Splatoon is in comparison to everything else. Nico Nico reinforces that too.

It didn't seem like that, looking at the introductory sentence. But you are correct, the numbers show which is the most popular/anticipated game in Japan.
 

Celine

Member
This guy gets it.

The WiiU's first year include sequels to games that got:

4,570,000 sales - New Super Mario Bros Wii
2,380,000 sales - Wii Party
1,040,000 sales - Super Mario Galaxy 2
0,480,000 sales - Pikman 2
0,650,000 sales - WarioWare: Smooth Moves
0,190,000 sales - Mario & Sonic at the Olympic Winter Games

9,310,000 sales Total

Should also be noted that Wii Sports Resort (3,140,000 sales) and Wii Fit Plus (2,400,000 sales) also got sequels in the first year of WiiU, but they were only digital.

Meanwhile the Switch first year includes sequels to games that got:

1,480,000 sales - Splatoon
0,600,000 sales - Super Mario 3D World
0,340,000 sales - The Legend of Zelda: Skyward Sword (But this time the game is multi)
0,160,000 sales - Xenoblade Chronicles

2,580,000 sales Total


So I agree with Chris 1964 entirely, the WiiU had way more potential than the Switch given its first year releases.
You aren't looking at the broad picture regarding WiiU failure.

Nintendo thought that they still had a big chunk of the Wii audience and all they had to do to offset the eroding from PC/smartphone casual gaming rise was to target the core gamers with AAA production from third party.
They thought that the GamePad could be a hook to create excitement instead in the end it was underutilized and a hindrance.
WiiU big flop stem from those two wrong assumptions and got worse due to very bad execution.
WiiU launched with an unbelievable lack of hype and the excitement deflate the months after and killed the console future due to abysmal software planning.
Remember how Reggie said Nintendo was doing a soft launch with their software to let third-party reap the benefits and a create a good environment for them?
Or how he was confident in the launch because they had the sequel of one of their biggest seller (NSMBU)?
All those PR statements are absolutely idiotic because for the most part third-party released just late ports that couldn't create any excitement and without a strong first party showing the console couldn't create a big enough userbase to be enticing for third-party to keep releasing more software.
NSMBU sold well as expected but failed spectacularly to turn heads and create excitement which was something WiiU desperately needed at the time (not only it wasn't the type of game software well fit for the task, it was released 3 months after NSMB2 which was released on the more successful 3DS).
The other software misstep at launch was Nintendo Land that albeit good contained two fatal flaws in multiplayer (which is where the good word of mouth is generated):
It wasn't immediate enough to setup (Monita long explanation exemplified well this flaw) and the asymmetric gameplay lean more toward 3 or more players to be really effective which is a limitation in the case of just two players.
This general software weakness at launch was exacerbated by how slow Nintendo heavy hitters were released.
Since launch the first Nintendo big game to hit the market was Super Mario 3D World a whole year after, in the midst of Xbone and PS4 launch (and the game while extremely good was criticized for to be build upon Super Mario 3D Land for 3DS).
The WiiU is a textbook case of a console stillborn due to the inability to create momentum.

All this wall of text to say that it's not just about the games released in the void but what game and when is released and in what ecosystem with what momentum the software is dropped in.
Switch concept and software planning is very very different from WiiU, probably because Nintendo is aware of their past mistakes (at least partially).
 

Chris1964

Sales-Age Genius
The illusion that Wii U had hype at launch is worse than it had strong first year software but it looked from the beginning and finally followed Wii U until the end that Nintendo had serious problem with first party software and how it would sell the system. 3DS looked that it could have a turnaround when software hit (and not with the funny theories of 2011 that it would drop 3d and add second stick immediately after initial struggle), Wii U didn't have a chance.

It's not just a different 2D Mario. Nintendo games are make or break for their consoles. You can't create buzz for a home console in Japan when you offer more of the same and not something different comparing to handhelds. Wii took off at first years because of motion controls, not because of traditional games.

Even at the traditional games Wii U had nothing innovating to offer and it failed badly

NSMB2 <-> NSMBU
SM3DL <-> SM3DW
MK7 <-> MK8
SSB3DS <-> SSBWiiU
ACNL <-> never mind

And all of them came later than 3DS brothers. With NSMBU especially it looked like a suicide. If Splatoon hadn't happened the system would be dead years ago.
 

Eolz

Member
PREDICTION LEAGUE FEBRUARY 2017

Predict how much these titles will sell in the month (from Jan 30 to Feb 26):

[3DS] Dragon Quest Monsters: Joker 3 - Professional (18 days) - 118k
[PS4] Nioh (18 days) - 135k
[PS4] Super Robot Wars V (4 days) - 56k
[PSV] Super Robot Wars V (4 days) - 31k
[PS4] NieR: Automata (4 days) - 77k
 
The illusion that Wii U had hype at launch is worse than it had strong first year software but it looked from the beginning and finally followed Wii U until the end that Nintendo had serious problem with first party software and how it would sell the system. 3DS looked that it could have a turnaround when software hit (and not with the funny theories of 2011 that it would drop 3d and add second stick immediately after initial struggle), Wii U didn't have a chance.

Oh yeah, I remember hearing about those rumors back in 2011, crazy times.

What's funny is that a lot of what was stated in these rumors actually sort of did become true along the way. Nintendo did release the Circle Pad Pro, Nintendo did release the 2DS which lacked the 3D slider, and Nintendo did release the n3DS which included an additional analog/nub on the device. Though, all of this happened through separate hardware revisions overtime, not at once like the rumor above was suggesting.
 
The Wii U was all around undesirable product. People were shitting on the gamepad the day it was revealed and it had rough software drought after launch.

Not comparable to the Switch at all.
 
Top Bottom