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Metroid Prime 15 years ago, pretty impressive still for how old it is

Amazing game and graphically still looking absolutely amazing! I'd kill for a HD remaster with the second and third game included. Absolutely mind blowing and that 60fps!



A couple of graphical effects are missing, if they were removed or just missed isn't 100% certain. But it's nothing you'll notice when playing.

I think the arm cannon effects were removed because they were based on a mostly static position of the arm cannon, which is dynamic with the Wiimote aiming scheme in Trilogy.
 

Fredrik

Member
Metroid Prime being 15 makes me feel so old. I still remember my first foray into Phendara Drifts.

Such a magical game. I was not a huge Gamecube fan, but that game is definitely my favorite of that generation hands down.

Also, it's 60FPS in 2001, right? Pretty amazing.

I'm waiting on DF Retro episode on that. I know John from DF Retro also loves the game.
It was such an awesome game, Retro Studio came from nowhere and became the ruler of clever optimization right away, people around here claimed that Halo looked better but Metroid Prime was always my number 1 because of the art design and 60fps smoothness.

60fps wasn't really special in 2001 though, console gaming just suffered from a lowered standard from 1995 and forward and we all got used to it and forgot how it used to be. PS2 had quite a few 60fps games though but maybe not in the fps genre.
 

pswii60

Member
Amazing game, so polished. And I love the variety of gameplay in MP games, with the first person shooting, puzzling, adventure and then there's the bosses. Just so much fun and colourful, and all at a silky smooth 60fps :)
15 years isn't as long ago as you think it is. You'll see... :)
Yeah, welcome to being old! When I was 20, 15 years ago seemed like forever ago. But now I'm 35, being 20 feels like yesterday o_O

And let that be a warning to all 20 year olds.. you might think 35 is ages away, but it'll feel like the equivalent of how long being 16 feels ago to you now.
 

nkarafo

Member
It was such an awesome game, Retro Studio came from nowhere and became the ruler of clever optimization right away, people around here claimed that Halo looked better but Metroid Prime was always my number 1 because of the art design and 60fps smoothness.
Halo never looked as good as Metroid Prime IMO except for textures and some specific particle effects. Metroid Prime has the geometry detail though, it's so dense you never notice the lower quality textures. It also wins in art direction and frame rate.
 
A couple of graphical effects are missing, if they were removed or just missed isn't 100% certain. But it's nothing you'll notice when playing.

The ice cannon freezing up was an effect rendered directly to the screen, like an FMV playing on top of the game. When you can aim all over the screen and your arm cannon can move too, there's no way to include a static effect like that without significant development on a completely new effect.
 

Griss

Member
I will never, ever forget that I bought this and MK deadly alliance at the same time and was more hyped for MK. Put in prime a couple days later and my mind was blown in a way that modern games just can't do.

The shooting doesn't hold up but the rest of it is the same as it ever was - amazing.
 

Zeroth

Member
Metroid games released in the 2000s:

Metroid Fusion (2002, GBA)
Metroid Prime (2002, GCN)
Metroid Zero Mission (2004, GBA)
Metroid Prime 2 Echoes (2004, GCN)
Metroid Prime Pinball (2005, DS)
Metroid Prime Hunters (2006, DS)
Metroid Prime 3 Corruption (2007, Wii)
Metroid Prime Trilogy (2009, Wii)

Metroid games released in the 2010s:

Metroid Other M (2010, Wii)
Metroid Prime Federation Force (2016, 3DS)

Someone wanna explain to me why this has to happen?

IIRC it's tied to sales. Outside of Prime and the original, most metroids are high quality but low (compared to Zelda/Mario) selling games. Unlike these series, Metroid also has a hard time moving hardware sales.
 
Remember that video game chart site is banned around here and is generally considered unreliable, folks.

Use this thread for Nintendo sales. I gathered up all the games with "Metroid" in the title that have sold atleast a million and ended up with this:

2nT3ytn.png


So only four games in this series failed to pass the 1 million mark. It's rather unfortunate how Zero Mission seemingly couldn't do the job. MP Pinball is just a throw away pinball game with Metroid slapped onto it and Other M/Federation Force speak for themselves, but ZM really deserved better.
 

Kthulhu

Member
Other M was basically character assassination
the GBA games started it, sadly, but they are still great

The Prime games still look great on a CRT or Scanline filter

How did the GBA games cause character assassination? The whole relationship deal with Adam could've been portrayed in a great way if Sakamoto hadn't fucked it up.
 
How did the GBA games cause character assassination? The whole relationship deal with Adam could've been portrayed in a great way if Sakamoto hadn't fucked it up.

I mean, Fusion did plant the seeds for Other M. Similar setting, more focus on story, linearity, etc. It's still a good game, but in hindsight, it is a pretty grim harbinger of things to come.
 

Kthulhu

Member
Remember that video game chart site is banned around here and is generally considered unreliable, folks.

Use this thread for Nintendo sales. I gathered up all the games with "Metroid" in the title that have sold atleast a million and ended up with this:

2nT3ytn.png


So only four games failed to pass the 1 million mark. It's rather unfortunate how Zero Mission seemingly couldn't do the job. MP Pinball is just a throw away pinball game with Metroid slapped onto it and Other M/Federation Force speak for themselves, but ZM really deserved better.

So basically there is not much of an excuse.

I say given how the market for FPS games has been changing (just look at last year) Nintendo should try and release a new Prime game (that isn't a shit co-op shooter for a dying handheld).
 
I don't think any game since this one or Metal Gear Solid 2 really gave me that holy shit this is next gen feel. I was 12 years old when it came out but I remember reading about it in magazines and then seeing it in motion and not believing what I was seeing.

Great fucking game. It came out 3 days earlier than Dark Alliance and Nightfire. That gen is just overpowered as fuck.
 

Kthulhu

Member
I mean, Fusion did plant the seeds for Other M. Similar setting, more focus on story, linearity, etc. It's still a good game, but in hindsight, it is a pretty grim harbinger of things to come.

I found Adam's story to be interesting until Other M fucked it all up.

A good comparison is the Star Wars prequels. It was awesome to wonder about what they would be like, until we actually saw them.
 
Remember that video game chart site is banned around here and is generally considered unreliable, folks.

Use this thread for Nintendo sales. I gathered up all the games with "Metroid" in the title that have sold atleast a million and ended up with this:

2nT3ytn.png


So only four games in this series failed to pass the 1 million mark. It's rather unfortunate how Zero Mission seemingly couldn't do the job. MP Pinball is just a throw away pinball game with Metroid slapped onto it and Other M/Federation Force speak for themselves, but ZM really deserved better.

Zero Mission was fantastic. Not as good as Fusion, but still.
 
It was around that time where games were suddenly pushing more polys then ever and somehow more noticible then normal, walking into a game store to see metroid prime timed demo running in a booth and being wowed by how the space station looked, it was so detailed!

Needless to say I bought the black gamecube and prime combo once it launched, I even had a unique metroid prime thing you can replace the cube logo on the console with but I lost it.

I remember the moment when I found out that the ice on the walls of Phendrana actually reflects Samus.
It does? wow.
 
The art in this game is pretty ageless

The thing is, the art only got better as the series went on too. All three games look absolutely amazing due to the art direction, nice animations, and 60FPS. That, and of course, the superb overall design of the games is why they are perceived to have not aged.
 

mrmickfran

Member
The best Metroid, and among my favorite GameCube/Gen 6 games.

Though that first trek through the Phazon Mines was brutal for me when I was younger.

No savepoints, elite troopers everywhere, poison gas trap, THREE MINIBOSSES. Shit got real.
 

VDenter

Banned
Zero Mission was fantastic. Not as good as Fusion, but still.

Its miles better than Fusion though. Fusion had some pace killing cutscenes it was overly linear and it planted the seeds to what would eventually become Metroid Other M. Zero Mission was a incredible game. It also has the best controls in the series to date.
 

JaseMath

Member
Metroid Prime is a modern masterpiece. Every time I hear the Tallon IV theme, I immediately want to start a new game
 

Danny Dudekisser

I paid good money for this Dynex!
Crazy to think that the last good Metroid game came out in 2007. That's 10 years ago.

What the fuck.


Also, MP1 and 2 are soooo much better with the GC controller.
 

Majmun

Member
One of my favorite games of all time. But I didn't like the sequel much, and never even played the third one!
 

phant0m

Member
Crazy to think that the last good Metroid game came out in 2007. That's 10 years ago.

What the fuck.


Also, MP1 and 2 are soooo much better with the GC controller.

Huh?
Axiom Verge
came out in 2015.

Also I very much enjoyed playing it with the wiimote on my WiiU
 

Golgo 13

The Man With The Golden Dong
I have to second the "damn that was 15 years ago?" sentiment that seems to be running through this thread. To this day that game remains in my top 3 "holy shit" experiences in my 30 or so years of playing video games.

I remember seeing water on your visor when you got out of water. I remember scanning the world and feeling totally invested and enriched by what I read. I remember how amazing the platforming felt and how it really still felt like Metroid. And I'll never forget blasting a enemy up close and seeing Samus' eyes on the reflection of the visor from the light. Just an inbelievable milestone in video games.
 
Does anybody have Mark Macdonald's EGM review?

I remember him using an analogy about Metroid Prime being a game from the future.
 
Does anybody have Mark Macdonald's EGM review?

I remember him using an analogy about Metroid Prime being a game from the future.

Google gave me the part you're talking about at least.

The intense yet strategic combat of Halo. The ingenious level design and devious puzzles of Zelda's best dungeons. The intriguing story, moody atmosphere, and spooky thrills of Resident Evil. The new Metroid stands with the very best of modern games in almost every important respect. Well, except sound and graphics, where Prime surpasses them all. The amount of time, skill, and dedication that obviously went into crafting and polishing this game just completely blows my mind. Videogames, regardless of what system they are for, just aren't supposed to sound this good, look this detailed, be this large in scope and this fun to play all at the same time; it's like the best title from six years in the future fell through a time warp. Besides one aspect of the controls (why not include the option for a dual-analog stick setup like most other first-person games?), it's hard to imagine any complaints even the most cynical gamer could have with Prime, right down to its impeccable pacing and difficulty level. It's a joy to play and nearly impossible to put down until it's all over, and even then, a stash of secrets and cool unlockables await. Whether you're new to the series or (especially) if you're an old fan with lofty expectations, Prime is better than you can imagine. An absolute masterpiece, a modern classic, and probably the most fun I've ever had playing a videogame.
 

VDenter

Banned

Actually it is better with the Gamecube controller MP1 and MP2 were not designed with the Wii remote in mind so you dont gain anything by having precise aiming. The only thing the Wii remote does do is make switching weapons and visors a much bigger pain in the ass especially against the final boss. Not to mention the GameCube controller is a much more comfortable controller to hold anyway.
 
Really? Which one? I'm curious

The charge effects and that was because the effects were fmvs on the GC rather than polygonal models and could not warp with the free arm movements when portef to motion controls.

The second one is a water effect in ball mode. Why is a mystery because the Wii is capable of doing it (the GC version plays just fine in Nintendont and that is 100% Wii mode).

And a visor effect.
 

Kthulhu

Member
The charge effects and that was because the effects were fmvs on the GC rather than polygonal models and could not warp with the free arm movements when portef to motion controls.

The second one is a water effect in ball mode. Why is a mystery because the Wii is capable of doing it (the GC version plays just fine in Nintendont and that is 100% Wii mode).

And a visor effect.

Are you sure? The Digital Foudery video said that there isn't a difference.
 

Ceadeus

Member
The charge effects and that was because the effects were fmvs on the GC rather than polygonal models and could not warp with the free arm movements when portef to motion controls.

The second one is a water effect in ball mode. Why is a mystery because the Wii is capable of doing it (the GC version plays just fine in Nintendont and that is 100% Wii mode).

And a visor effect.

Ah ok, thank you. This game just won't ever age. A masterpiece.
 
Actually it is better with the Gamecube controller MP1 and MP2 were not designed with the Wii remote in mind so you dont gain anything by having precise aiming. The only thing the Wii remote does do is make switching weapons and visors a much bigger pain in the ass especially against the final boss. Not to mention the GameCube controller is a much more comfortable controller to hold anyway.

I'm tempted to just post the wrong picture again but alright.

You can't possibly lose any control by having the wii remote option: You have the same control when in combat (there's an option to remove any movement from the reticle while locked on), and it's way better out of combat. If you need explaining why someone might want to be able to move and aim at the same time in a 3d enviroment, I don't know what ot tell you.

Switching weapons by pressing the +/- button+ a quick flick in the direction you want isn't more of a pain in the ass than having to take your hand off the analogue stick to switch beams/visor, like what?

(Melee fan trigger warning) And I also disagree on the gamecube controller being more comfortable than a wiimote. Maybe, maybe that was true when I was younger and hand smaller hands, but defintely not now. I'd much much rather be holding a wiimote+nunchuk.
 
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