Translation that I did of the ign portugal interview:
The video doesn't show questions, but rather aonuma just talking about the game:
"As you know, this game started out with the Wii U in mind, and when it was decided that we would also release it on switch there was some pressure. One of the reasons was that we had to release it on launch day, but in the end, we started to see the development of this version as something positive, since it would be offer an opportunity for even more people to play it."
"When we started the development of the game, where the experience is divided between the tv and gamepad, the game was developed with the two screens in mind. As we started the development of the switch version, where the experience is only one screen, we had to adapt what we had done up until then, so we could unify both the TV and Gamepad screen experience into one screen. This was the main challenge for us"
"If you look at past zelda titles, Skyward Sword for example, the feedback was positive, but we were told that the game was extremely linear. Even considering the size of the game, you couldn't hop on epona and explore freely. In Skyward Sword, we developed each area independently, one at a time, then we put them together side by side. You as player had to complete the objective of an area to then go to another. All of these areas form the game's world, but since you have to follow a specific order, the adventure felt linear. In this new game, we wanted the player to have total freedom.
"Instead of following the formula of creating multiple areas that when combined create the whole game, which we traditionally used in almost every zelda title, we went back to the model of the original game, where we first create the world and then we fill it with a lot of activities and secrets. For this reason, this is the zelda that offers the biggest amount of different playstyles that a player can have."
The last part of the interview has the following question: "Besides Zelda, which other game would you like to make?"
"Hmmmm.... i don't think i have any energy left (laughs)"
This interview was weak compared to others, but since deckard chapel asked for a translation, here it is. Sorry if the translation doesn't sound natural, since it's not my first language.